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-   -   Stacking Luck (http://forum.shrapnelgames.com/showthread.php?t=44543)

shunwick December 22nd, 2009 10:37 AM

Stacking Luck
 
Guys,

If I have a mage with a lucky coin and I script Personal Luck in his orders, does he get:

a) 100% luck?
b) Two 50% luck attempts per attack on him?
c) 75% luck (ie. 50% plus 50% of 50% remaining)?
d) Or has he just wasted one of them?
e) Something else?

Merry Christmas!

Steve

Folket December 22nd, 2009 10:43 AM

Re: Stacking Luck
 
Luck does not stack.

shunwick December 22nd, 2009 10:52 AM

Re: Stacking Luck
 
So that's d then. Many Thanks.

FAJ December 22nd, 2009 11:04 AM

Re: Stacking Luck
 
AFAIK, He won't cast personal luck at all. He will choose a different spell, or whatever is next in his list of orders.

Dimaz December 22nd, 2009 11:05 AM

Re: Stacking Luck
 
If he already has luck from other source he won't cast Personal Luck at all.

Sombre December 22nd, 2009 01:03 PM

Re: Stacking Luck
 
Since no-one else is willing to answer your simple question, I will.

Luck doesn't stack and in fact with the shield granting it he won't even cast Personal Luck at all!

Viajero December 22nd, 2009 04:00 PM

Re: Stacking Luck
 
I would even say more: luck does not stack and he wont cast it if he has it already.

Quitti December 22nd, 2009 06:17 PM

Re: Stacking Luck
 
I vote for D! Do I get the prize?

Sombre December 22nd, 2009 09:33 PM

Re: Stacking Luck
 
Quote:

Originally Posted by Viajero (Post 723072)
I would even say more: luck does not stack and he wont cast it if he has it already.

He's clearly a new player, it's counterproductive to cloud the issue with veteran's slang.

The fact of the matter is that you can't cast luck when luck has already been granted and even if you could, it wouldn't do anything.

Kheldron December 23rd, 2009 08:02 AM

Re: Stacking Luck
 
I'm a bit surprised by those answers.
I was fairly convinced that he wouldn't cast it he already had luck.
...
Was I wrong?

Folket December 23rd, 2009 08:25 AM

Re: Stacking Luck
 
You are correct.

If you have luck you are not able to cast luck on yourself.

llamabeast December 23rd, 2009 09:26 AM

Re: Stacking Luck
 
This is strangely entertaining. :)

FAJ December 23rd, 2009 10:25 AM

Re: Stacking Luck
 
A commander with 2 or more items that provide luck will not recieve a greater benefit.

vfb December 23rd, 2009 10:32 AM

Re: Stacking Luck
 
Oh, but let's not forget, you can cast Luck if the caster is in the same square as a unit without any luck, even if the caster already has luck. Will the four-leaf clover on the caster then turn into a magical rainbow easter egg? Sadly, no.

Burnsaber December 23rd, 2009 10:34 AM

Re: Stacking Luck
 
I'm confused, does luck stack or not?

:P

Sombre December 23rd, 2009 10:55 AM

Re: Stacking Luck
 
To reiterate - it DOES stack. Casting luck over a luck granting item gives you a 100% chance of avoiding any incoming damage.

NOT a 50% chance then a 50% chance as some people are saying.

FAJ December 23rd, 2009 10:58 AM

Re: Stacking Luck
 
Casting luck 4 times will ensure that your twiceborn self will have 100% luck as well.

Sombre December 23rd, 2009 11:01 AM

Re: Stacking Luck
 
That's true, but keep in mind twiceborn is damage based, so is quite likely (100%) to be negated by your double luck (or irish luck as it is listed in the manual).

vfb December 23rd, 2009 11:06 AM

Re: Stacking Luck
 
Does your 100% luck go away if you got half of it from Faithful, but a malicious random event causes your arms to fall off in the middle of a battle? I'm thinking I might need to add a pendant too, just in case.

FAJ December 23rd, 2009 11:18 AM

Re: Stacking Luck
 
Better wear two

Sombre December 23rd, 2009 11:27 AM

Re: Stacking Luck
 
:rolleyes:

I see we're back to spreading misinformation huh?

If you have 100% luck when you roll on the limb loss table the worst that can happen is you lose a ponytail. Admittedly that's a problem if you're using the halfling mod that adds pony riders.

Kheldron December 23rd, 2009 12:29 PM

Re: Stacking Luck
 
That might be off topic but
What happens if I script curse against an already cursed unit?
It won't work, just the same.
But.
What happens if I cast doom on a battlefied where already cursed units dwell? Or when a cursed unit hits a totem shield? Or...?
You get it : it works !!!
O mighty god beyond the machine, I knew it.
In a game as deep as dom3, I can't help but wonder at the hidden afflictions the devs spared us from viewing but MUST have implemented.

Which limb have you lost that you must hide it now under a black steel full plate?
What is this seraph hiding under her skullcap?
Baldness?!?
Oh come on...:smirk:

Swan December 23rd, 2009 01:03 PM

Re: Stacking Luck
 
the answer is: π /3.14

Tolkien December 23rd, 2009 10:15 PM

Re: Stacking Luck
 
Which equals ~1.00005

Swan December 24th, 2009 05:34 AM

Re: Stacking Luck
 
maybe it does, maybe it don't. who are we to claim such an affirmation?

Quitti December 24th, 2009 10:52 AM

Re: Stacking Luck
 
How about four faithfuls/lucky coins + pendant of luck on a rudra/DoW? Does that equal to 250% luck?

vfb December 24th, 2009 10:55 AM

Re: Stacking Luck
 
No, it's a single signed byte. So if you wear all that, you actually get -6% luck.

Sombre December 24th, 2009 04:31 PM

Re: Stacking Luck
 
-6% luck is actually pretty good due to the nature of the DRN though.

Swan December 25th, 2009 10:52 AM

Re: Stacking Luck
 
How can -6% be good?

Fantomen December 25th, 2009 01:27 PM

Re: Stacking Luck
 
Because It's a lucky number.

Dimaz December 25th, 2009 02:41 PM

Re: Stacking Luck
 
-6% luck is good only in CBM 1.6. In vanilla no such nonsense exists. Clearly vanilla is better.

MaxWilson December 26th, 2009 02:14 AM

Re: Stacking Luck
 
Quote:

Originally Posted by Swan (Post 723548)
How can -6% be good?

-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max

binarysolo December 26th, 2009 04:37 AM

Re: Stacking Luck
 
... you guys are having too much fun. :P

Kheldron December 26th, 2009 04:12 PM

Re: Stacking Luck
 
Max,

I guess you win the prize, best explanation :p

ps : oh, and might I ask what is it you take? I'd like some of it

Quote:

Originally Posted by MaxWilson (Post 723606)
Quote:

Originally Posted by Swan (Post 723548)
How can -6% be good?

-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max


Swan December 28th, 2009 06:37 AM

Re: Stacking Luck
 
Quote:

Originally Posted by MaxWilson (Post 723606)
Quote:

Originally Posted by Swan (Post 723548)
How can -6% be good?

-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max

i thought it was something like this: take -6% and cbm1.6. as you can see cbm are 3 letters and we have 2 six. so we have 3*2=6 which lead to 666!
i've just proved that -6% is the antichrist, so don't believe who says -6% is good.

Sombre December 29th, 2009 06:43 PM

Re: Stacking Luck
 
Sorry to necro this thread but I was wondering if anyone actually knew the answer to the original question?

vfb December 29th, 2009 06:57 PM

Re: Stacking Luck
 
ReAD THE FAQ OR DO A SEARCH! MAHHHHHHHHH HHHHHHHHHHHHH. ThIS QUESTION HAS BEEN ASKED MANY TIMES ON THE FORUMS!

Swan December 29th, 2009 07:46 PM

Re: Stacking Luck
 
i think we just traumatized him. c'est la vie.
btw, i proposed to make this the new spam thread

FAJ December 30th, 2009 08:17 AM

Re: Stacking Luck
 
Can you stack spam?

Swan December 30th, 2009 11:41 AM

Re: Stacking Luck
 
of course you can! i've just done it

Sombre December 30th, 2009 01:48 PM

Re: Stacking Luck
 
Actually although the gui indicates you can stack spam when you look at the debug log it doesn't stack.

Swan December 30th, 2009 03:15 PM

Re: Stacking Luck
 
i want to see some math about this, or i don't believe it.

FAJ December 30th, 2009 03:45 PM

Re: Stacking Luck
 
I ran many tests, and when a mage is already spammed, he will not spam again. He will cast a random spell instead.

Fantomen December 30th, 2009 04:10 PM

Re: Stacking Luck
 
That only occurs if he is allergic to spam, in which case eggs and bacon will have to do.

Some mages like spam, especially those from viking themed nations.

Swan December 30th, 2009 07:56 PM

Re: Stacking Luck
 
Quote:

Originally Posted by Fantomen (Post 724147)
That only occurs if he is allergic to spam, in which case eggs and bacon will have to do.

Some mages like spam, especially those from viking themed nations.

i knew sombre was lying, my mother always told me to not trust a chameleon with a hat

Stagger Lee December 30th, 2009 08:41 PM

Re: Stacking Luck
 
Quote:

Originally Posted by Swan (Post 724170)
my mother always told me to not trust a chameleon with a hat

If the chameleon is scripted to cast "hat" in battle, will it know it already has a hat and ignore the order? Or do hats stack?

FAJ December 30th, 2009 10:41 PM

Re: Stacking Luck
 
http://delivermagazine.com/wp-conten...ew-by_acme.jpg

Digress December 30th, 2009 11:37 PM

Re: Stacking Luck
 
Quote:

Originally Posted by FAJ (Post 724181)

I smell a game-breaking exploit ...

Swan January 1st, 2010 07:34 AM

Re: Stacking Luck
 
http://icanhascheezburger.files.word...-has-a-hat.jpg

kitharonic lion thugged out

Swan January 7th, 2010 03:24 PM

Re: Stacking Luck
 
This thread is not going to die, not when i can prevent that


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