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Stacking Luck
Guys,
If I have a mage with a lucky coin and I script Personal Luck in his orders, does he get: a) 100% luck? b) Two 50% luck attempts per attack on him? c) 75% luck (ie. 50% plus 50% of 50% remaining)? d) Or has he just wasted one of them? e) Something else? Merry Christmas! Steve |
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Luck does not stack.
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So that's d then. Many Thanks.
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AFAIK, He won't cast personal luck at all. He will choose a different spell, or whatever is next in his list of orders.
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If he already has luck from other source he won't cast Personal Luck at all.
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Since no-one else is willing to answer your simple question, I will.
Luck doesn't stack and in fact with the shield granting it he won't even cast Personal Luck at all! |
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I would even say more: luck does not stack and he wont cast it if he has it already.
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I vote for D! Do I get the prize?
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The fact of the matter is that you can't cast luck when luck has already been granted and even if you could, it wouldn't do anything. |
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I'm a bit surprised by those answers.
I was fairly convinced that he wouldn't cast it he already had luck. ... Was I wrong? |
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You are correct.
If you have luck you are not able to cast luck on yourself. |
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This is strangely entertaining. :)
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A commander with 2 or more items that provide luck will not recieve a greater benefit.
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Oh, but let's not forget, you can cast Luck if the caster is in the same square as a unit without any luck, even if the caster already has luck. Will the four-leaf clover on the caster then turn into a magical rainbow easter egg? Sadly, no.
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I'm confused, does luck stack or not?
:P |
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To reiterate - it DOES stack. Casting luck over a luck granting item gives you a 100% chance of avoiding any incoming damage.
NOT a 50% chance then a 50% chance as some people are saying. |
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Casting luck 4 times will ensure that your twiceborn self will have 100% luck as well.
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That's true, but keep in mind twiceborn is damage based, so is quite likely (100%) to be negated by your double luck (or irish luck as it is listed in the manual).
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Does your 100% luck go away if you got half of it from Faithful, but a malicious random event causes your arms to fall off in the middle of a battle? I'm thinking I might need to add a pendant too, just in case.
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Better wear two
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:rolleyes:
I see we're back to spreading misinformation huh? If you have 100% luck when you roll on the limb loss table the worst that can happen is you lose a ponytail. Admittedly that's a problem if you're using the halfling mod that adds pony riders. |
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That might be off topic but
What happens if I script curse against an already cursed unit? It won't work, just the same. But. What happens if I cast doom on a battlefied where already cursed units dwell? Or when a cursed unit hits a totem shield? Or...? You get it : it works !!! O mighty god beyond the machine, I knew it. In a game as deep as dom3, I can't help but wonder at the hidden afflictions the devs spared us from viewing but MUST have implemented. Which limb have you lost that you must hide it now under a black steel full plate? What is this seraph hiding under her skullcap? Baldness?!? Oh come on...:smirk: |
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the answer is: π /3.14
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Which equals ~1.00005
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maybe it does, maybe it don't. who are we to claim such an affirmation?
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How about four faithfuls/lucky coins + pendant of luck on a rudra/DoW? Does that equal to 250% luck?
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No, it's a single signed byte. So if you wear all that, you actually get -6% luck.
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-6% luck is actually pretty good due to the nature of the DRN though.
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How can -6% be good?
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Because It's a lucky number.
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-6% luck is good only in CBM 1.6. In vanilla no such nonsense exists. Clearly vanilla is better.
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Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill. -Max |
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... you guys are having too much fun. :P
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Max,
I guess you win the prize, best explanation :p ps : oh, and might I ask what is it you take? I'd like some of it Quote:
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i've just proved that -6% is the antichrist, so don't believe who says -6% is good. |
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Sorry to necro this thread but I was wondering if anyone actually knew the answer to the original question?
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ReAD THE FAQ OR DO A SEARCH! MAHHHHHHHHH HHHHHHHHHHHHH. ThIS QUESTION HAS BEEN ASKED MANY TIMES ON THE FORUMS!
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i think we just traumatized him. c'est la vie.
btw, i proposed to make this the new spam thread |
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Can you stack spam?
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of course you can! i've just done it
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Actually although the gui indicates you can stack spam when you look at the debug log it doesn't stack.
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i want to see some math about this, or i don't believe it.
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I ran many tests, and when a mage is already spammed, he will not spam again. He will cast a random spell instead.
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That only occurs if he is allergic to spam, in which case eggs and bacon will have to do.
Some mages like spam, especially those from viking themed nations. |
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This thread is not going to die, not when i can prevent that
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