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-   -   Scruntlefut2 - 2v2v2v2 team game - Ended - Victory for Arco+Dwarfs! (http://forum.shrapnelgames.com/showthread.php?t=44720)

Sombre January 18th, 2010 06:02 PM

Scruntlefut2 - 2v2v2v2 team game - Ended - Victory for Arco+Dwarfs!
 
Hello. This game will be run using llamaserver. I am assured no llamas are actually served by this device, either in the Tennis or the You Got Served - Take It To The Streets sense.

Players: 4 x 2 players
Map: Threelake (with very slight modifications)
Age: Middle Era
Mods: CBM 1.6, streamers and standards
Mod Nations: Yes. You may pick from Skaven, Bretonnia, Ogres, Dwarfs, Tomb Kings, Lizardmen. But only three mod nations in total will be allowed
Diplomacy/Trading: Only within your team (you may still talk to and taunt other teams for their old fashioned clothing and sexual impotence)
Indies: No Indies decided
Research + other settings: Normal
Mercs: No
Graphs: Yes

Victory conditions: Fully take 5 caps, or win by consensus

This is intended to be a casual game. This means that while winning and competition are important, they are secondary to the fun. If you feel like you aren't having fun for whatever reason and it isn't going to change, you can sub out the game, or change your playstyle to keep things fun. At the end of the game awards will be given out for cool stuff that happened and I'll take you all out for pizza and ice cream.

Newbies: You can join this game and no-one will shout at you for not knowing everything or doing things the way they want you to. On the other hand, there are some fairly wacky settings here so if you're going to join, be prepared.

Average Joe dom3: This game was made with you in mind.

Veterans: You can also join this game, but if you want to flat out prove you're the best in a balanced test of skill then maybe skip this one because it's casual and has odd settings.

If you're interested please sign up below expressing whether you'd like indies as recruitables on or off and which Middle Era nation you would like to use.


__________________________________________________ ________

Current Players

TEAM SLIMEYSTONE
Sombre - Atlantis
Jurri - Agartha

TEAM BASHFACE
Debaser8 - Bandar Log
Maerlande - Ogre Kingdoms

TEAM SHORTYSTABBERS (RIP)
Amonchakad - Warhammer Skaven (RIP)
SnallTrippin - Shinuyama (RIP)

TEAM LITTLEGREEK
kianduatha - Warhammer Dwarfs
ghoul31 - Arcoscephale

MOD NATION LIMIT REACHED
PLAYER LIMIT REACHED

Debaser8 January 18th, 2010 06:15 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
I'm interested in playing as Bandar Log. I've only been in one multiplayer game so far, and I'm being crushed in that one.

kianduatha January 18th, 2010 09:12 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Does this mean you're not finishing that update to Lizardmen anytime soon?(Even though it's a bunch of nerfs)

Also, I'd like to play Dwarves.

Wrana January 18th, 2010 10:06 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Tien Chi, please.
I'd also say that independents recruiting should be allowed - even if my nation pick doesn't need it. :)
Also, could you be persuaded to NOT use CBM? ;) Especially as it looks like some new players would be present?

Squirrelloid January 19th, 2010 12:06 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Quote:

Originally Posted by Wrana (Post 726981)
Also, could you be persuaded to NOT use CBM? ;) Especially as it looks like some new players would be present?

Blasphemy! Why start them using the wrong settings? Also, why intentionally create a game with non-unique gem gens - its like you're asking for pain.

I'd play, but I really don't need to join any more games right now. Maybe in about a month when a few more games i'm in have ended or at least have ended for me.

Maerlande January 19th, 2010 01:03 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
I'd like to join Sombre. I'm not sure on nation yet. I want to try something new.

My vote is keep independents. And definitely use CBM.

Wrana January 19th, 2010 05:23 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Quote:

Originally Posted by Squirrelloid (Post 726994)
Blasphemy! Why start them using the wrong settings? Also, why intentionally create a game with non-unique gem gens - its like you're asking for pain.

Oh, now it's blashemy!? Pray tell the poor heretic where in Holy Writ CBM is mentioned as Word of the Lord? :angel Or maybe you just shouldn't play Marignon so much? ;)
And why settings made by game developers are suddenly wrong? And CBM is the only right? Instead of, say, chrispetersen's balance mod?
As for what I am asking for is: at least some elements of economy; AoE weapons requiring research; etc. What I listed is the things I noted in the latest version, but there are others which logic escapes me. I agree with some of CBM's changes, but not with others. And I am absolutly not sure that authors of nation mods used kept CBM in mind as to what their nations should be balanced against - nor should they!

Trumanator January 19th, 2010 06:32 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Well considering the mods in this case are those of Sombre and Burnsaber, I suspect that they did indeed have CBM in mind. Also, I would take squirrel's post with a heavy dose of hyperbole.

Amonchakad January 19th, 2010 09:42 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Ooh,I've been waiting for some time to play the Skaven in MP! If they're still free and it's ok, I'll lead our furry rabid-bearing friends to the conquer of the Surface World:D

Sombre January 19th, 2010 09:43 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
This is a CBM game, that setting isn't up for discussion. Indies are up for discussion though - so far seems like people want them.

All the mod nations available to pick from were made with CBM in mind.

First post updated.

Sombre January 19th, 2010 09:50 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Re: Lizardmen update - I can mod and play at the same time! In fact they often go hand in hand.

Underwater nations are pickable btw, limited to only 1 in the game.

Edit: In fact balls to it, I'm picking atlantis. Atlantis hooooooooh!

Amonchakad January 19th, 2010 11:52 AM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
I was in a hurry earlier and didn't think about the setting preferences:

-I partially agree on No Independents: I can't recall if it's doable or not through a mod or map commands, but would it be possible to allow only some of them, like some of the omnipresent nature mages, or the very rare populations. Honestly the main reason I like No Independents is to avoid the indiscriminated use of the human Commanders to ferry troops around or as decoys, thus making national troop leaders all but useless. So, if we could allow only some of them, that would be great, else I vote for no independents at all.

-About mercenaries: Why would you forbid them? I find them an integral part of the game, especially for getting started in paths a nation doesn't normally have. I vote for them to be on, if others agree.

SnallTrippin January 19th, 2010 12:08 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Finally got the game, but not a newb..well except in multi *cough*..would love to play pretty much any multi game.

EDIT- Also will play any nation.

Wrana January 19th, 2010 12:17 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Quote:

Originally Posted by Amonchakad (Post 727089)
Honestly the main reason I like No Independents is to avoid the indiscriminated use of the human Commanders to ferry troops around or as decoys, thus making national troop leaders all but useless. So, if we could allow only some of them, that would be great, else I vote for no independents at all.

This is partially negated by CBM itself, where independent commanders are made more costly and national ones cheaper. I can even find an in-game explanation for this... :D
So an additional change here isn't really necessary. And, on the other hand, not all nations have, say scouts. And said scouts are surely much more useful on the front line than marching all the way from your capital! :D

Quote:

Originally Posted by Amonchakad (Post 727089)
About mercenaries: Why would you forbid them? I find them an integral part of the game, especially for getting started in paths a nation doesn't normally have. I vote for them to be on, if others agree.

This I don't know and don't really care. They are fun, surely. But playing TC, I can live without them. Especially as with 8 players it would be quite difficult to secure the ones you need.

A question to Sombre: do I understand correctly that you will assign teams after all players will be ready? Or is it for players themselves to decide? Or something in between?

Sombre January 19th, 2010 01:15 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Mercs: I don't like mercs and don't think they add anything to the game. This setting isn't negotiable (too many negotiable settings slow everything down too much). I may well make games in the future where mercs are on, or negotiable, though. Not trying to be a tyrant, just smoothing the game creation stage :]

CBM and indies: People still don't hire national commanders with CBM on. They might hire slightly less indy commanders, but I doubt it. They definitely don't hire less scouts. It isn't really comparable with NI, where national commanders and scouts are both totally hireable (though perhaps only at certain points in the game).

NI setting: I love to play NI, so I think it's 2 for and 2 against currently (correct me if I missed one). In the event of a tie, it's NI. So anyone else with a strong preference should speak up regarding that now.

Teams: It might cause problems for teams to be entirely random but I assume most people don't mind that much who they team with, so it's 'somewhere in between'. If you want to team with someone else in the game and they want to team with you, announce that. For anyone left I'll just randomly assign the teams.

Maerlande January 19th, 2010 02:34 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Okay, I'd like to try Ogres.

Sombre January 19th, 2010 03:02 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Jurri has agreed to take the last spot, as Agartha. Jurri doesn't use the forums, but will read this thread and I see him on IRC all the time.

Maerlande January 19th, 2010 03:04 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Debaser, would you like to be my teammate? You'd have the magic I won't.

Sombre January 19th, 2010 03:11 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Jurri says he'd like NI setting on as well, so 3 yes to NI, 2 no so far. I await more feedback on that from other players, otherwise it's NI.

Jurri and I would like to team up since we both live on IRC. Normally I'd say that might be a bit strong, but our nations aren't too hot, so it's probably ok.

Sombre January 19th, 2010 05:43 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
I just attached the combined mod to the first post.

I welcome suggestions for starting provinces on the threelake map. Though we're using a modified version, the only major change is that the impassable mountains can now be crossed via one of their provinces. I want team mates to start near each other.

rdonj January 19th, 2010 08:02 PM

Re: Scruntlefut - 2v2v2v2 team game recruiting
 
Quote:

Originally Posted by Amonchakad (Post 727089)
-I partially agree on No Independents: I can't recall if it's doable or not through a mod or map commands, but would it be possible to allow only some of them, like some of the omnipresent nature mages, or the very rare populations. Honestly the main reason I like No Independents is to avoid the indiscriminated use of the human Commanders to ferry troops around or as decoys, thus making national troop leaders all but useless. So, if we could allow only some of them, that would be great, else I vote for no independents at all.

Hmm, well, I did make a mod for exactly this purpose, so if this was a popular request it could be used. I'd suggest raising magic site settings if using that mod though, because it uses magic sites to add the indies back in.

kianduatha January 20th, 2010 12:34 AM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Wrana, wanna be buddies? I can't exactly ally with Skaven or Ogres(sworn enemies and all).

Debaser8 January 20th, 2010 01:48 AM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Monkeys and ogres sounds good. Hopefully the ogres have a strong early game.

Trumanator January 20th, 2010 01:50 AM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Quote:

Originally Posted by Debaser8 (Post 727237)
Hopefully the ogres have a strong early game.

You have no idea....

SnallTrippin January 20th, 2010 01:58 AM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Yeah, now that I think of it I'm scared. Never played with any mod-added nations...

Sombre January 20th, 2010 10:30 AM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Would you like to pick a nation Snall? I'll stick the NI map up tonight for people to look at the starting positions.

SnallTrippin January 20th, 2010 10:49 AM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Like my other game, just Man is fine, but I would prefer random. Doesn't really matter to me.

Sombre January 20th, 2010 12:43 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
I just made a random pick and it's Shinuyama.

Wrana January 20th, 2010 02:14 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Quote:

Originally Posted by kianduatha (Post 727231)
Wrana, wanna be buddies? I can't exactly ally with Skaven or Ogres(sworn enemies and all).

Hm. Yes, I suppose. I don't really like WH Dwarves, though. You have good forging, no?

Sombre January 20th, 2010 03:05 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Wrana: Are you sure you want in this game? It's CBM, NI and has nations you don't like. Best to say before it starts.

Sombre January 20th, 2010 04:53 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
1 Attachment(s)
Potential start points for threelake. Obviously allies get start points next to each other. What do you think? I'm happy to jiggle them around as much as needed (as Pamela Anderson used to say).

Wrana January 20th, 2010 05:42 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Quote:

Originally Posted by Sombre (Post 727331)
Wrana: Are you sure you want in this game? It's CBM, NI and has nations you don't like. Best to say before it starts.

Of course not! :D And I'll burn in hell. :evil:
By the way, I meant exactly what I said: I don't like WH Dwarves. For their playstyle of unmoved gunline, quite easy to use, quite difficult to do something about - unless you are 22-casting dice Tzeentch Chaos, or something as improbable! :mad: And for lack of alternative tactics, too. :)
As for Dwarves mod - well, they are in possible danger to attract players who like the style described above. On the other hand, Dominions have some methods of curtailing such. Mod itself has its good and bad features, of course. Ogres look like somewhat better implemented as mod for me, even though I don't like them in WH even more. :D

Sombre January 20th, 2010 06:50 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Is that 'of course I won't say I'm out' or 'of course I don't want in'?

Wrana January 20th, 2010 08:30 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Quote:

Originally Posted by Sombre (Post 727363)
Is that 'of course I won't say I'm out' or 'of course I don't want in'?

No, it's "of course I'm not sure!" :D
An idea of 4 teams seems interesting... but there are those considerations you pointed out. I'd prefer to try it out - but I'm sure as hell am not sure!

PashaDawg January 20th, 2010 09:57 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
My gosh! The first map I made being used in a game. :D

Thanks!

Sombre January 21st, 2010 03:09 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Quote:

Originally Posted by Wrana (Post 727381)
Quote:

Originally Posted by Sombre (Post 727363)
Is that 'of course I won't say I'm out' or 'of course I don't want in'?

No, it's "of course I'm not sure!" :D
An idea of 4 teams seems interesting... but there are those considerations you pointed out. I'd prefer to try it out - but I'm sure as hell am not sure!

So you're 50/50 on whether you want to play? I'm kinda looking for more enthusiasm than that. It sounds like someone else might enjoy the slot more. Maybe I'm getting the wrong impression though so I'll ask again:

Are you sure you want to play in this game? Yes/no answer please. I don't want anyone to join and feel unhappy because they don't like the settings decided upon.

Wrana January 22nd, 2010 08:09 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Quote:

Originally Posted by Sombre (Post 727504)
So you're 50/50 on whether you want to play? I'm kinda looking for more enthusiasm than that. It sounds like someone else might enjoy the slot more. Maybe I'm getting the wrong impression though so I'll ask again:

Are you sure you want to play in this game? Yes/no answer please. I don't want anyone to join and feel unhappy because they don't like the settings decided upon.

If you don't want me in this game, just say so. Without "feel unhappy" drek.
In case you were serious - yes, I want to play. Otherwise, I wouldn't ask for the first time.
And please don't ask questions which require foreknowledge of future and expect yes/know answer. ;)

Sombre January 22nd, 2010 08:53 PM

Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc
 
Based on your last three posts I don't see this ending well, so I'm opening up your spot for someone else. Sorry for any trouble.

We're now in need of an 8th player, so if anyone's interested, just post.

SnallTrippin January 23rd, 2010 02:12 AM

Re: Scruntlefut - 2v2v2v2 team game - ONE SLOT OPEN
 
Ok that was weird.

Sombre January 23rd, 2010 08:27 AM

Re: Scruntlefut - 2v2v2v2 team game - ONE SLOT OPEN
 
Doesn't happen very often, I just want to avoid any drama in the game with people dropping out or complaining about the settings.

Hopefully we'll fill the slot fairly quick and I'll then take in pretenders.

ghoul31 January 23rd, 2010 07:29 PM

Re: Scruntlefut - 2v2v2v2 team game - ONE SLOT OPEN
 
I'll take arco

Sombre January 24th, 2010 08:20 AM

Re: Scruntlefut - 2v2v2v2 team game - ONE SLOT OPEN
 
Cool - any team preference? I'll assign them randomly otherwise at the end of today.

ghoul31 January 24th, 2010 09:46 AM

Re: Scruntlefut - 2v2v2v2 team game - FULL, Prepping
 
no preference

Amonchakad January 24th, 2010 12:32 PM

Re: Scruntlefut - 2v2v2v2 team game - FULL, Prepping
 
Attention, people of the land!

The loyal servants of the Horned Rat and the devious bakemono of Shinuyama hereby announce their alliance, to purge the world of Threelake from all beings(living, unliving, and any steps in between) higher than 5 feet.

All Hail team Shortystabbers!

Sombre January 24th, 2010 02:30 PM

Re: Scruntlefut - 2v2v2v2 team game - FULL, Prepping
 
Teams fixed!

Go team LITTLEGREEK!

I'll set the game up shortly and we'll be taking in pretenders. Before creating your pretender, remember to enable the combined mod AND NOTHING ELSE in mod preferences.

Sombre January 24th, 2010 04:20 PM

Re: Scruntlefut - 2v2v2v2 team game - FULL, Prepping
 
Map added to first post. You'll need the threelake map graphic to use with this dm, obviously.

Sombre January 24th, 2010 04:34 PM

Re: Scruntlefut - 2v2v2v2 team game - FULL, Prepping
 
Sruntlefut is now accepting pretenders!

Remember to enable the combined mod before making the pretender. Here is the llamaserver faq.

The name of the game is scruntlefut.

http://forum.shrapnelgames.com/showthread.php?t=35160

kianduatha January 24th, 2010 05:25 PM

Re: Scruntlefut - 2v2v2v2 team game - Starting - Accepting Pretenders
 
Huh...I'm trying to submit my pretender but it's saying it's for the wrong age. I didn't see anything in the llamaserver faq about it... I presume it's related to submitting a mod nation, but what do i do to fix it?

Sombre January 24th, 2010 05:42 PM

Re: Scruntlefut - 2v2v2v2 team game - Starting - Accepting Pretenders
 
That's a good question. We may have to ask llama on that one. I'll have a scout around to see if I can finda similar problem and how it was resolved, also.

In the next 5 minutes I will also be updating the map I attached, because I put a tga in the zip instead of the map file. Just a slip of the mouse, doh.

Burnsaber January 25th, 2010 08:03 AM

Re: Scruntlefut - 2v2v2v2 team game - Starting - Accepting Pretenders
 
Quote:

Originally Posted by kianduatha (Post 727983)
Huh...I'm trying to submit my pretender but it's saying it's for the wrong age. I didn't see anything in the llamaserver faq about it... I presume it's related to submitting a mod nation, but what do i do to fix it?

We had that in Dramatica, it was tied to Dwarfs sharing a nation number with some LA mod nation already up one the llamaserver, which made the server think that it was a different nation mod entirely.

I posted a fixed version, available here. It clahses with Arga Dis, but that shouldn't be a problem.


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