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-   -   Naiads "slowly die" question (http://forum.shrapnelgames.com/showthread.php?t=44825)

WraithLord February 2nd, 2010 04:25 PM

Naiads "slowly die" question
 
What is the mechanics behind "Naiades...slowly die when they leave their home" ?

Is it just fluff or for real?- If so, how does it work?

TIA

thejeff February 2nd, 2010 04:30 PM

Re: Naiads "slowly die" question
 
One hp a turn when they're away from their home province.

I assume it's stopped by regen.

WraithLord February 2nd, 2010 04:46 PM

Re: Naiads "slowly die" question
 
What is their home province?

thejeff February 2nd, 2010 04:57 PM

Re: Naiads "slowly die" question
 
Wherever you summoned them. I think it shows up on the unit's display during battles. Not sure if you can find it elsewhere.

WraithLord February 2nd, 2010 04:59 PM

Re: Naiads "slowly die" question
 
What happens if you move it out and then back in to home province. Would it regain lost HP?

Ink February 2nd, 2010 05:16 PM

Re: Naiads "slowly die" question
 
yes they regain lost HP once back home (and back in their lover's arms).

vfb February 2nd, 2010 05:35 PM

Re: Naiads "slowly die" question
 
Quote:

Originally Posted by thejeff (Post 729445)
One hp a turn when they're away from their home province.

Yep.

Quote:

Originally Posted by thejeff (Post 729445)
I assume it's stopped by regen.

Nope! You need to use the exploit.

Foodstamp February 2nd, 2010 06:18 PM

Re: Naiads "slowly die" question
 
I would add that it is listed on the wiki as a %. So if you make one a prophet expect her to lose more than 1hp a turn. If I remember right it is 10% for the naiad and I think the HamaDryad is as high as 40% per turn.

Dimaz February 3rd, 2010 02:48 AM

Re: Naiads "slowly die" question
 
/offtop
WL, no need to worry about "slowly die". They'll die really fast ;)
/end offtop

WraithLord February 3rd, 2010 05:03 AM

Re: Naiads "slowly die" question
 
:lol Dimaz. Come and get them if you dare :)

Thanks for the answers guys!

Swan February 4th, 2010 07:01 PM

Re: Naiads "slowly die" question
 
Quote:

Originally Posted by thejeff (Post 729449)
Wherever you summoned them. I think it shows up on the unit's display during battles. Not sure if you can find it elsewhere.

Just to be clear, the home province is where they are summoned or where the summoner is?
e.g. with a remote summon spell will their home be where they were summoned or not?

thejeff February 4th, 2010 07:03 PM

Re: Naiads "slowly die" question
 
I don't know. Are there any remote summons who do this?

Sombre February 4th, 2010 07:25 PM

Re: Naiads "slowly die" question
 
Don't think so. Swan you know mod commands, you can test it yourself. Let us all know.

Hoplosternum February 4th, 2010 07:59 PM

Re: Naiads "slowly die" question
 
I assume Transforming them cures them of this? Or have I just created a homesick moose :)

Foodstamp February 4th, 2010 08:20 PM

Re: Naiads "slowly die" question
 
LOL my guess is the Moose uses its innate magical abilities and not the Naiads. So it should be ok to migrate with him :).

Baalz February 8th, 2010 03:09 PM

Re: Naiads "slowly die" question
 
Note, regen in combat works to bring her back up. Makes it particularly tempting to have her tag around casting mass regen & quickening late game, but you can also use personal regen to make her a pretty formidable wooden warriors or haste buffer early on without having to forge any items for her. Or a very surprise foul vapors your opponent wasn't expecting. Just make sure to keep her fighting! With her nature magic she regens 4 points per turn so combat doesn't even have to drag on at all.

thejeff February 8th, 2010 04:46 PM

Re: Naiads "slowly die" question
 
Don't units with regen get back up to full at the end of combat regardless of length of the fight? In the same way you take all your poison damage, even if the fight ends.

vfb February 8th, 2010 06:52 PM

Re: Naiads "slowly die" question
 
Give her a rod of the leper king and a regen ring. She won't lose HP away from home with Regen + Disease.


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