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-   -   Peculiar Planets Mod for Weird Worlds (http://forum.shrapnelgames.com/showthread.php?t=44866)

Lord_Vader February 7th, 2010 11:18 PM

Peculiar Planets Mod for Weird Worlds
 
Remember a long time ago when I announced I was making a mod called Peculiar Planets? Probably not. Well, I got bogged down in lots of different things so nothing much happened. Finally, however, the mod is nearly complete and should be released within three weeks. It includes over 10 new races each with their own star fleets, new spaceships for the already existing races, lots of new events/mini-quests along the way and a major graphics overhaul. I'm planning on making it even cooler over the coming few weeks, including adding elements from my favorite sci-fi material), and touch up a few things. The mod will likely still be a bit 'messy' when it's released, so another version will come out a while later. I'll post here when it's complete.

ExplorerBob February 8th, 2010 12:45 AM

Re: Peculiar Planets Mod for Weird Worlds
 
Sounds very impressive; can't wait to see it!

sgqwonkian February 8th, 2010 01:24 AM

Re: Peculiar Planets Mod for Weird Worlds
 
10 new races? Wow. Really looking forward to this.

chabex February 8th, 2010 12:56 PM

Re: Peculiar Planets Mod for Weird Worlds
 
That's sounds you're putting in a lots of work... Can't wait to try it!

Black_Bear February 9th, 2010 09:18 AM

Re: Peculiar Planets Mod for Weird Worlds
 
Bring it on.................

Lord_Vader February 9th, 2010 08:55 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Oh, another thing... as Peculiar Planets nears the end of its development, does anyone have any suggestions for more content in the mod? Anything you'd like to see in it? Ideas you planned for your own mod but never got time to implement but would still like to see it somewhere? Well, I'm open to all this, and I'll try to add any suggested content into the mod as soon as possible.

ExplorerBob February 10th, 2010 06:35 AM

Re: Peculiar Planets Mod for Weird Worlds
 
How about a used or non-functioning Horloge of Primordius, for non-Prim-quest maps?

meKanicalj3sus February 23rd, 2010 09:39 PM

Re: Peculiar Planets Mod for Weird Worlds
 
bring on the 10 race mega mod! pretty excited..

chabex February 25th, 2010 05:12 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Once upon a time I asked somewhere if it is possible / the game engine is capable for doing something like jumping from one mod to the another. Imagine a quest eg a "Super Massive Black Hole" quest (Muse, jeah!) where if you find it and enter you would end up in a different Universe (see:mod)

chabex April 10th, 2010 12:52 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Hey My Lord, are you still there?
:-)
All is SO quiet...

Lord_Vader May 3rd, 2010 06:53 AM

Re: Peculiar Planets Mod for Weird Worlds
 
Quote:

Originally Posted by chabex (Post 739989)
Hey My Lord, are you still there?
:-)
All is SO quiet...

Yes I am still here. :)

Okay, so my mod got delayed a little, but it's almost ready now. Over 10 races, many new events, items and quests...

Thanks for everyone's interest. :D

chabex May 4th, 2010 01:50 PM

Re: Peculiar Planets Mod for Weird Worlds
 
...transferring emergency power to Lord_Vader...
... humming mantras...
... Guru meditation...
...
:-D

Lord_Vader May 9th, 2010 06:15 PM

Re: Peculiar Planets Mod for Weird Worlds
 
That seemed to work, chabex. :p ;)

Thanks for the enthusiasm... Coming soon! :D

ExplorerBob May 26th, 2010 07:29 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Still trying to perfect those last few items?

If you want, you can always do it like me, make a to-do list, release the existing mod (with the offending items reverted or removed), and then say that you'll probably make an update, sometime...and then get around to it six months later after you've forgotten how to make elaborate WW code.

ExplorerBob June 11th, 2010 02:23 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Seriously, though, it might not be a bad idea to cut out a few of the more problematic things and release what you have now. Variations in Friendliness was a feature I really wanted to have in my mod, Odd Adventures, but I managed to mess it up to the point where I couldn't reproduce it, so instead of wasting a lot of time trying to figure it out, I just released the mod that I had and figured I'd try to redo it later. I know that you have a lot of great ideas, but it's not always convenient or possible to fit 'em all in at once -- you can start out with the stuff that is good, and figure out how to integrate the other stuff you want in a new release, later on.

meKanicalj3sus June 13th, 2010 05:57 PM

I guess a 10 race mod was a lil' ambitious for a first time go around huh?

Feel free to post 'work in progress' as ExplorerBob suggested, i'm sure the community here will help out :shake: :typing:

Use the 'Dark Force' Vader!

Lord_Vader July 10th, 2010 06:30 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Well, there were no problems with the mod, just I have been CRAZY busy over the last few weeks so got no chance to do much of anything with it in that final touching up.

But I am pleased to announce that this mod is 99.9999% likely to come out next week, perhaps on Monday! :D

I'll post a new thread for it when Version 0.5 is done. :)

Lord_Vader July 13th, 2010 09:34 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Alright, Peculiar Planets is coming out on Monday, July 19, 2010! :D

Sorry to all those I have kept waiting. I hope Version 0.5 is worth the wait. :)

Lord_Vader July 18th, 2010 06:56 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Alright guys, coming right up!

Within 48 hours you'll be playing Peculiar Planets...

Then again it seems a little quiet around here. :p

The Box July 18th, 2010 08:49 PM

Re: Peculiar Planets Mod for Weird Worlds
 
I'll start the countdown clock.

I'm looking forward to having a new mod to play, so ten new races sounds pretty good... and hey, you've gotten further than any of my own mod-making projects ever did.

clomaka July 19th, 2010 12:24 PM

Re: Peculiar Planets Mod for Weird Worlds
 
we're all just lurking ;)

ExplorerBob July 20th, 2010 12:53 PM

Re: Peculiar Planets Mod for Weird Worlds
 
About six hours left!

sgqwonkian July 20th, 2010 05:19 PM

Re: Peculiar Planets Mod for Weird Worlds
 
The anticipation is overwhelming. Must...play...weird worlds.

ExplorerBob July 20th, 2010 06:47 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Less than ten minutes to go...

The Box July 20th, 2010 08:51 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Oh no! My plans for today are ruined! I'll have to sit around playing Split/Second instead :-).

Lord_Vader July 21st, 2010 11:45 AM

Re: Peculiar Planets Mod for Weird Worlds
 
OMG guys I am so, SO sorry. School did this trip to a theme park, so I couldn't do it.

ARRRGHGHHHHH.

And I had no idea you guys were lurking... Alright, coming right up now though. So sorry for letting you all down.

Lord_Vader July 21st, 2010 11:46 AM

Re: Peculiar Planets Mod for Weird Worlds
 
I'm literally finishing off the Read Me and zipping it up now.

I'll make a new thread... 1 hour remaining on my new revised schedule.

Lord_Vader July 21st, 2010 12:49 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Alright, it's up, in the new thread Peculiar Planets Version 0.5. - Finally Here!

Sorry for the wait guys. I can't imagine the disappointment when the countdown was reached... I'd probably blow up. :P


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