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Some newbie Qs
1.Do I understand properly that if unit wears boots of behemoth, he tramples, instead of all attaks even if he has many attaks?
Attak of Begemoth boots? 10? Or unit's attack? 2.When unit has many attacks (gore, boots,etc.) Does each of attack eats reinvig. ? Or for reinvig. they counts together as 1 attack? 3.If unit not ambidextrious, his 2nd hend attack is pennalized. Is attack pennalized somehow for many attacks? 4.If I have quickness on units (spell or bless) - can all his attacks happen twice? 5.Does each attack, if there are many of them (horns, boots, sword1, sword2 ), eats AP each or counts ogether as 1 attack? |
Re: Some newbie Qs
1. With the boots on, he'll only trample anything smaller than him. He'll only use his weapons on same- or larger-sized opponents.
2. Each weapon does not cause fatigue. One attack consists of a single use of each weapon he has, and it increases his fatigue by the encumbrance amount. One attack cannot target more than one square, so if you kill everything in the square then some weapons may go unused. 3. You can see the per-weapon penalties by clicking on the unit's attack statistic. 4. The quickness spell gives two attacks per combat round, so all the attacks can happen twice. Each attack can target a different square. If a weapon of yours kills all the units in a square, and that attack still had unused weapons, those weapons are "wasted" in that attack. 5. (horns, sword, sword2) are weapons, not attacks. One attack consists of you using all your weapons. |
Re: Some newbie Qs
Im not sure about 5.
Probably each weapon is an attack judging by Multiple attacks mention on page 76 from the manual. |
Re: Some newbie Qs
No, it's just like vfb said.
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Re: Some newbie Qs
However I'm pretty sure that enemy defense reduces for every weapon and not attack in this sense.
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Re: Some newbie Qs
Yes, but I think that's just semantics. Different uses of the word 'attack'. Perhaps distinguish between 'weapon attacks' and 'attack actions'?
Each weapon attack reduces defense. All the listed weapon attacks for a unit get made in an attack action. (Some, like the Sword of Swiftness get made twice.) Each attack action targets 1 square, adds fatigue based on encumbrance and uses up AP. Various forms of quickness add AP and thus allow extra attack actions. |
Re: Some newbie Qs
I have a question too
After losing the bidding for mercenaries the money is lost? |
Re: Some newbie Qs
No, you'll have your money back next turn.
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Re: Some newbie Qs
Does only successful weapon attack lowers defence or any weapon attack try lowers it?
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Re: Some newbie Qs
And...fire bless.. does it relate to horns, hoof as well? All weapon attack will be increased?
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Re: Some newbie Qs
All attacks benefit from the F bless.
There is a bug with the F9 fire bless with weapons that have more than one attack (such as the sword of swiftness) that causes the weapon damage to be entirely replaced with the bless bonus damage on all swings but the first. Separate weapons still work, such as the jaguar warrior's bite/claw/claw routine since they come from different weapons. Just a minor factoid. |
Re: Some newbie Qs
I've seen the fire bless effect.
However, it begs the question -doesn't the same thing happen on the death weapons. If so 2+An is even suckier.. No CBM gloves of the gladieator for you! |
Re: Some newbie Qs
The Flaming weapons/Death weapons effects overwrite all the secondary effects of weapons as well correct? As in no aoe frost for you with the frost brand!
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Re: Some newbie Qs
Is fire bless also 2+ pierсing magiсal , as far as I remember? And it lools worse then Death bless then? Is it better by any reason in something?
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Re: Some newbie Qs
And one more question about death bless. I read it works with weapon, and not magiс..But I though maybe it works with some kind of magiс, like blade wind , etс? How to understand of death bless will work or not with a spell?
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Re: Some newbie Qs
And how muсh deсreases defenсe of the defendant if he gets seсond weapon hit from attaker?
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Re: Some newbie Qs
Fire bless adds +4 armor piercing damage countered by fire resistance.
Death bless adds +2 armor negating damage countered by magic resistance. Not sure about affictions caused by combat magic, manual tells bless gives bonus to it, but I never really paid attention, I usually want my enemy dead, not wounded. :) I'm pretty sure units you would like to cause affictions to wouldn't be harmed by blade wind at all. There was a test by Calahan proving death bless does not affect ritual damage spells. Each atack decreases defender's defence by two. |
Re: Some newbie Qs
ER
I'm fairly sure that the deathweapon is 2 + DRN AN damage. Meaning 2 pts + 2 open ended die damage, which is armor negating resisted by magic. I'm less sure, but I believe the secondary effect of fire is a 6pt secondary attack, not 4 pt. |
Re: Some newbie Qs
well its 2 damage average really. The 0 protection oponent mus roll for protection even then. DRN
ive read fire bless doing 6pts of fire damage. Enemies with 12 protection will match that value (armor piercing) and more protected foes will take little damage from it. Niefel giants will take damage more often than not because of the fire weakness 6pts act as 9. Only prot 18 will match that. |
Re: Some newbie Qs
On that last part...
It'll probably be better than that against niefels. I rather think the 50% vulnerability will apply to the DRN as well. btw, I think average damage for the D9 bless is >2. There's a lower limit to the possible bamage caused, but no upper limit. |
Re: Some newbie Qs
Yes, more than 2 youre right
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Re: Some newbie Qs
Quote:
hmmm I'll have to relook at whips. If their damage gets replaced I wonder if the Max 1pt, no strength gets over written. It would be kind of cool to have a "Scourge of the blessed". Cat of Nine tails or something. Perhaps 4 attacks. 1 pt of damage. You'd think it be worthless.... |
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