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-   -   WinSPww2 v4.0 Bug? Artillery don't show up as artilley (http://forum.shrapnelgames.com/showthread.php?t=44941)

Stonefire February 16th, 2010 09:16 AM

WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
1 Attachment(s)
Hi
In a PBM battle some of my Italian artilery units did not show up in the artillery menu.
I made a generated battle and had the same result. And have uploaded a save file from that.
I have experienced the same with a greek force, but have no save file from that.

Regards
Stonefire

Mobhack February 16th, 2010 05:37 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by Stonefire (Post 731772)
Hi
In a PBM battle some of my Italian artilery units did not show up in the artillery menu.
I made a generated battle and had the same result. And have uploaded a save file from that.
I have experienced the same with a greek force, but have no save file from that.

Regards
Stonefire

Since only some of these did not appear, then it is highly likely that they were out of contact.

Please read the Game Guide-> Release History-> WinSPWW2 version 3.5 upgrade patch-> Bullet No. 25.

Cheers
Andy

Stonefire February 19th, 2010 02:01 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by Mobhack (Post 731890)
Quote:

Originally Posted by Stonefire (Post 731772)
Hi
In a PBM battle some of my Italian artilery units did not show up in the artillery menu.
I made a generated battle and had the same result. And have uploaded a save file from that.
I have experienced the same with a greek force, but have no save file from that.

Regards
Stonefire

Since only some of these did not appear, then it is highly likely that they were out of contact.

Please read the Game Guide-> Release History-> WinSPWW2 version 3.5 upgrade patch-> Bullet No. 25.

Cheers
Andy

With all respect - no - thats not the situation - it is all units bought from the same group in the meny "BatteriaCanone" none of these shows up - nor even in the prebombardment meny.
Do me a favour and open the save file I uploaded. You will see 25 units placed around the HQ - and no one shows up in the artillery menu.

Regards

Stonefire

PatG February 19th, 2010 04:46 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Ok I got it - Both the artillery units you selected (OOB 034 units 335 and 333) are class 16. According to the guide, class 16 is:

UnitClass 16=Infantry Support Gun

Now for direct fire type Infantry Gun only - use UnitClass 154 Infantry Howitzer for indirect IG firers.


So the formations you chose were both direct fire only and you won't see them on the arty menu. Try selecting different gun formations including off board to ensure there is no other problem.

Charles22 February 19th, 2010 05:19 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
On a somewhat related note, which I have reported before, but nobody seemed to notice, in my first campaign battle my onboard IG's would target for bombardment but then not bombard after the delay was reached. These were pretty far targets, though the 150mm guns should had reached them anyway. I drew the conclusion then that instead of the bombardment routine not allowing you to target beyond range, as before, they just wouldn't bombard period but still let you target.

Later I picked these same guns for closer bombardment targets and had no problem. I don't think I have a save file from back when I reported it.

DRG February 19th, 2010 06:08 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by PatG (Post 732487)
Ok I got it - Both the artillery units you selected (OOB 034 units 335 and 333) are class 16. According to the guide, class 16 is:

UnitClass 16=Infantry Support Gun

Now for direct fire type Infantry Gun only - use UnitClass 154 Infantry Howitzer for indirect IG firers.


So the formations you chose were both direct fire only and you won't see them on the arty menu. Try selecting different gun formations including off board to ensure there is no other problem.


Correct. Those are infantry support guns and as noted they are for direct LOS use not indirect fire. These are the formations you need to pick for ON MAP indirect fire guns

055 Obice - Available: 01/30-12/46
074 Obici Motoriz - Available: 01/30-12/46
087 Batteria Obici - Available: 01/30-12/46
090 Plotone Obici - Available: 01/30-12/46

Don

DRG February 19th, 2010 06:15 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by Charles22 (Post 732493)
On a somewhat related note, which I have reported before, but nobody seemed to notice, in my first campaign battle my onboard IG's would target for bombardment but then not bombard after the delay was reached. These were pretty far targets, though the 150mm guns should had reached them anyway. I drew the conclusion then that instead of the bombardment routine not allowing you to target beyond range, as before, they just wouldn't bombard period but still let you target.

Later I picked these same guns for closer bombardment targets and had no problem. I don't think I have a save file from back when I reported it.

Well I just tried a campaign with onboard IG's and they behaved just like onboard IG's not artilery so perhaps that save game might come in handy though this does sound vaguely familiar

??

Just how far back did you report this ?

Don

Stonefire February 19th, 2010 06:29 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by PatG (Post 732487)
Ok I got it - Both the artillery units you selected (OOB 034 units 335 and 333) are class 16. According to the guide, class 16 is:

UnitClass 16=Infantry Support Gun

Now for direct fire type Infantry Gun only - use UnitClass 154 Infantry Howitzer for indirect IG firers.


So the formations you chose were both direct fire only and you won't see them on the arty menu. Try selecting different gun formations including off board to ensure there is no other problem.

Now I understand why they don't appear in the artillery menu, but then I must claim that this classification dosn't make sense.
335 is the germans 15cm sIG 33 and in the german OOB 016 unit 097 it is classified as Class 154. (but in the Greek OOB 031 unit 047 also representing the 15cm sIG 33 it is also class 16)
Unit 333 in the Italian OOB 034 is the Ansaldo 149L17 and in the unit date it is shown that it has a minimum range of 60!

Can someone explain to me why those guns only shouldn't be in class 154.

Regards

Stonefire

Imp February 19th, 2010 08:01 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Probably as simple as an error there are thousands of units or possibly a diffrent carriage that does not allow elevation.
Certainly if Ansaldo 149L17 has a minimum range of 60 its an error.
Not looked probably has AP ammo so its not minimum range but max range for that ammo type

DRG February 20th, 2010 08:50 AM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Because the intended USE is different. As explained, those Italian guns are intended to be used ONLY for direct LOS support NOT as "howitzers". It has nothing to do with an "error" or a "bug". Everything is working exactly as planned

I'll look into the Min range issue with Italian Unit 333.

Don

Cross February 20th, 2010 09:49 AM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
I can see that these guns would require less training, officer oversight, equipment and organization to be set up to shoot LOS only.

I seem to remember the issue of 'direct fire only' coming up in the past. Do I recall that the purchase cost for these guns is less than their indirect fire counterparts?


Cross

Mobhack February 20th, 2010 10:40 AM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by Cross (Post 732590)
I can see that these guns would require less training, officer oversight, equipment and organization to be set up to shoot LOS only.

I seem to remember the issue of 'direct fire only' coming up in the past. Do I recall that the purchase cost for these guns is less than their indirect fire counterparts?


Cross

Yes, IDF capable guns and mortars have a small points surcharge for the ability/training to fire indirect.

Anyway - a most useful site for all things artillery related is http://nigelef.tripod.com/directory.htm. See the section under "Technical Fire Control" for history and techniques.

Direct fire infantry guns are meant to be things like the 37mm infantry cannon, and larger pieces used like say 1914 WW1 French 75s. For use on targets in LOS of the battery, and especially things like bunkers and MG positions. Only howitzer equipped early WW1 arty tended to even train for indirect fire even if equipped with dial sights. By 1916 all artillery were doing it. As I recall, there was a sudden need for the officers and NCOS of the Royal Garrison Artillery to be posted to the front in the early part of WW1 since these guys were versed in indirect/trigonometric fire methods for anti-shipping work whereas the field arty had neglected the technique.

Indirect fire is a much more complicated thing to do (involving trig, survey, accurate maps, forward observation techniques etc) than simply laying for direct fire. I managed it on a 1 week school cadet force training course at Larkhill. Most of the week was on indirect techniques, and the direct fire bit was learning on the range by firing at old obsolete fire engines and buses and we had the basic idea after 3 rounds of 25pdr HE each as gun layer :)!.

Therefore ability to fire indirect comes from unit class (ie training) and is not inherent to the weapon itself. It is therefore perfectly logical to have arty piece XXX available in both classes. One will be used by "proper" artillerymen (gunners) trained in IDF or infantrymen ditto (e.g. the USA regimental cannon company), the other will have been issued to "mere" infantry with less involved training as a bunker-buster battalion/regimental support weapon and used pre-1914 style as a cannon fired over open sights.

Cheers
Andy

DRG February 20th, 2010 06:52 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by Stonefire (Post 732506)

Now I understand why they don't appear in the artillery menu, but then I must claim that this classification dosn't make sense.
335 is the germans 15cm sIG 33 and in the german OOB 016 unit 097 it is classified as Class 154. (but in the Greek OOB 031 unit 047 also representing the 15cm sIG 33 it is also class 16)
<snip>
Can someone explain to me why those guns only shouldn't be in class 154.

Becasuse it's the USE the guns are put to by the various armies that are different.

In the Italian OOB the 15cm sIG 33 is only used as a direct fire infantry gun ( UC 16 ) but in the Greek OOB it's used as both UC 16 AND UC 154 ....

users of weapon ID 78 15cm sIG 33:
047 - 150mm Field Gun - uClass 016 : slot 1 - Available 06/036 to 05/041
293 - 150mm Field Gun - uClass 016 : slot 1 - Available 01/046 to 12/046
323 - 150mm Mtn Gun - uClass 154 : slot 1 - Available 06/036 to 05/041
327 - 150mm Mtn Gun - uClass 154 : slot 1 - Available 01/046 to 12/046


and in the German OOB it's ONLY used as UC 154 so can be indirect fired.


Quote:

Originally Posted by Stonefire (Post 732506)
Unit 333 in the Italian OOB 034 is the Ansaldo 149L17 and in the unit date it is shown that it has a minimum range of 60!

NO it does not. That second numbers does NOT always indicate "minimum" range. It also indicates MAXIMUM range depending on the circumstances

That weapon is used in these two units as UC 16 ( direct fire only )in the Italian OOB

333 - Cannone 149L17 - uClass 016 : slot 1 - Available 06/035 to 02/042
367 - Cannone 149L17 - uClass 016 : slot 1 - Available 03/042 to 06/043

367 has "sabot" ammo. When it's a gun like this "sabot" = AP ammo so it has limited anti tank capability and we limit the range to 60 so that someone doesn't fire AP ammo to the max range the gun is rated for and 60 is as far as you're ever going to fire a UC 16 Direct LOS Infantry gun anyway

That weapon is also used by.........

028 - Cannon Montagna - uClass 154 : slot 1 - Available 06/035 to 06/043

When it's used indirect as UC 154 it will happily target indirect exactly the same way any other indirect fire gun will work. That "60" is ignored becasue it's UC 154 In this case it will allow indirect targeting from 11-144 hexes from the gun which is all perfectly normal


Don

Stonefire February 23rd, 2010 06:30 PM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by DRG (Post 732655)
Quote:

Originally Posted by Stonefire (Post 732506)

Now I understand why they don't appear in the artillery menu, but then I must claim that this classification dosn't make sense.
335 is the germans 15cm sIG 33 and in the german OOB 016 unit 097 it is classified as Class 154. (but in the Greek OOB 031 unit 047 also representing the 15cm sIG 33 it is also class 16)
<snip>
Can someone explain to me why those guns only shouldn't be in class 154.

Becasuse it's the USE the guns are put to by the various armies that are different.

In the Italian OOB the 15cm sIG 33 is only used as a direct fire infantry gun ( UC 16 ) but in the Greek OOB it's used as both UC 16 AND UC 154 ....

users of weapon ID 78 15cm sIG 33:
047 - 150mm Field Gun - uClass 016 : slot 1 - Available 06/036 to 05/041
293 - 150mm Field Gun - uClass 016 : slot 1 - Available 01/046 to 12/046
323 - 150mm Mtn Gun - uClass 154 : slot 1 - Available 06/036 to 05/041
327 - 150mm Mtn Gun - uClass 154 : slot 1 - Available 01/046 to 12/046


and in the German OOB it's ONLY used as UC 154 so can be indirect fired.


Quote:

Originally Posted by Stonefire (Post 732506)
Unit 333 in the Italian OOB 034 is the Ansaldo 149L17 and in the unit date it is shown that it has a minimum range of 60!

NO it does not. That second numbers does NOT always indicate "minimum" range. It also indicates MAXIMUM range depending on the circumstances

That weapon is used in these two units as UC 16 ( direct fire only )in the Italian OOB

333 - Cannone 149L17 - uClass 016 : slot 1 - Available 06/035 to 02/042
367 - Cannone 149L17 - uClass 016 : slot 1 - Available 03/042 to 06/043

367 has "sabot" ammo. When it's a gun like this "sabot" = AP ammo so it has limited anti tank capability and we limit the range to 60 so that someone doesn't fire AP ammo to the max range the gun is rated for and 60 is as far as you're ever going to fire a UC 16 Direct LOS Infantry gun anyway

That weapon is also used by.........

028 - Cannon Montagna - uClass 154 : slot 1 - Available 06/035 to 06/043

When it's used indirect as UC 154 it will happily target indirect exactly the same way any other indirect fire gun will work. That "60" is ignored becasue it's UC 154 In this case it will allow indirect targeting from 11-144 hexes from the gun which is all perfectly normal


Don

Hi Don - thank you for a good explanation - I have played this game and its variations since SP 1 replaced Norm Kogers Wargame Construction Set II:TANKS on my harddrive, but it is first time I came across this situation. I'm sorry it coincidenced with the release of v4 - I apologise the bug mentioned in the headline of this thread - but please notice the ? behind it.;)

Regards
Jesper/Stonefire

Charles22 March 23rd, 2010 12:04 AM

Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
 
Quote:

Originally Posted by DRG (Post 732503)
Quote:

Originally Posted by Charles22 (Post 732493)
On a somewhat related note, which I have reported before, but nobody seemed to notice, in my first campaign battle my onboard IG's would target for bombardment but then not bombard after the delay was reached. These were pretty far targets, though the 150mm guns should had reached them anyway. I drew the conclusion then that instead of the bombardment routine not allowing you to target beyond range, as before, they just wouldn't bombard period but still let you target.

Later I picked these same guns for closer bombardment targets and had no problem. I don't think I have a save file from back when I reported it.

Well I just tried a campaign with onboard IG's and they behaved just like onboard IG's not artilery so perhaps that save game might come in handy though this does sound vaguely familiar

??

Just how far back did you report this ?

Don

Sorry I didn't get back to you sooner, as I pretty much forgot about this post in this thread. The 1st time I reported it wasn't on a thread of it's own, but more of a noticing something peculiar sort of note (It's on the last post here): http://forum.shrapnelgames.com/showt...t=44571&page=2

That was on 1/2/10 and wasn't mentioned again until here on 2/19/10. As I reported it neither gun fired. One had sufficient range and the other did not. The 75IG should had never let me select the target because it was too far. I'm only guessing when I say the following, but perhaps that happening to the 75IG's, "IF" targeted first, and therefore trying to bombard something it could not, also screwed up the 150IG which was in range, since they were all targeted for the same hex altogether. It happened on 2 separate occasions as I said. Finally I resorted to bombarding much nearer targets and they both worked. I've since not done any research on that and unfortunately dont' have a save because I thought it wou8ld be something common with everyone on this new version. I've never seen an SP game do that before.

What I did with these guns goes entirely with my practice in using them. The difference being that usually I would pick out my target, look at available guns and fire them. Naturally, guns which don't have sufficient range for the target should not come up as selectable, but the 75IG's were.


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