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-   -   Heat scales (http://forum.shrapnelgames.com/showthread.php?t=44995)

SciencePro February 23rd, 2010 06:01 PM

Heat scales
 
Do heat and cold scales affect combat or just income/supplies?

Sir_Dr_D February 23rd, 2010 06:09 PM

Re: Heat scales
 
I don't know the exact rules, but heat scales will effect fatigue in combat. The futhor away the base tempature is from your nations preferred temperature scale, the more they get fatigued.

Micah February 23rd, 2010 06:09 PM

Re: Heat scales
 
The biggest combat effect is that temperature scales 3 points in either direction adds 2 enc if you don't have the relevant resist.

It also impacts heat and chill auras, heat and cold power units, and certain other spells, such as heat from hell and grip of winter, but this is not a big deal under most circumstances since those units and spells are fairly rare. Oh, and cold 2 or 3 gives you ice eles instead of water eles. Umm...nothing else coming to mind.

Ironhawk February 23rd, 2010 06:12 PM

Re: Heat scales
 
lols - like triple ninja'd

Heat and Cold effect combat by increasing fatigue the further you are away from your "correct" temperature. Units which have cold/heat power also gain that amount for each point of temperature. There are also some unique things like Water Elementals come out as Ice Elementals in cold weather. And rain comes down as snow.

Also, while not directly combat related, some spells like Murdering Winter and Flames from the Sky have a proprotional effect based on the temp of the target province.

Micah February 23rd, 2010 06:23 PM

Re: Heat scales
 
"Heat and Cold effect combat by increasing fatigue the further you are away from your "correct" temperature"

This is not true. There is a flat effect of 2 points of enc at a 3 point temperature extreme if you don't have the appropriate resist. Nations like vanheim which have a cold pref still suffer from cold 3 since they don't have CR on their units, and jotunheim doesn't do any worse in heat-3 than any other nation without FR. Oh, cold blooded also suffers a lot in cold temps, forgot about that. It's 10 points at cold 3, plus the additional 2 for cold without CR and drops by 3 or 4 per scale down to 0 (it's 3/3/4 but I'm not sure in what order)

Swan February 23rd, 2010 07:08 PM

Re: Heat scales
 
Quote:

Originally Posted by Ironhawk (Post 733125)
lols - like triple ninja'd

There are also some unique things like Water Elementals come out as Ice Elementals in cold weather.

Ice elementals have higher protectoin and lower defence compared to water elementals, iirc.

SciencePro February 24th, 2010 06:58 PM

Re: Heat scales
 
thanks for the answers so far.

Is rain and snow any different in terms of game effect? I remember rain doubles fatigue for fire spells. Is snow any different?

ironhawk says rituals like murdering winter and flames from the sky are more effective with the corresponding scale.

Does the same thing apply to combat spells like fireball or frozen heart?

vfb February 24th, 2010 08:04 PM

Re: Heat scales
 
Rain will also put out fires on any of your units that are burning.

Burnsaber February 25th, 2010 03:31 AM

Re: Heat scales
 
Quote:

Originally Posted by SciencePro (Post 733265)
Does the same thing apply to combat spells like fireball or frozen heart?

No.

zzcat February 25th, 2010 05:11 AM

Re: Heat scales
 
According to the manual, a freezing unit takes fatigue damage each turn until it thaws. The chance of thawing is
25% + cold resistance + (heat scale x6), and the chance of fire going out for a burning unit is (25% + fire resistance + (cold scale x5) +100% if it is raining).

IIRC flames from the sky is not affected by scale.

Swan February 25th, 2010 09:26 AM

Re: Heat scales
 
Quote:

Originally Posted by vfb (Post 733274)
Rain will also put out fires on any of your units that are burning.


Does snow put out fires too?

MaxWilson February 25th, 2010 12:19 PM

Re: Heat scales
 
Quote:

Originally Posted by Swan (Post 733136)
Ice elementals have higher protectoin and lower defence compared to water elementals, iirc.

More importantly, they can Trample. Bottle of Living Water is great in cold provinces; in normal heat it's kind of meh.

-Max

Baalz February 25th, 2010 03:23 PM

Re: Heat scales
 
Quote:

Originally Posted by zzcat (Post 733325)
According to the manual, a freezing unit takes fatigue damage each turn until it thaws. The chance of thawing is
25% + cold resistance + (heat scale x6), and the chance of fire going out for a burning unit is (25% + fire resistance + (cold scale x5) +100% if it is raining).

IIRC flames from the sky is not affected by scale.

Yeah, the temp scale really makes a considerable difference for being frozen/burning. Being in cold-3 with no cold resistance means getting frozen is pretty much a death sentence in most cases unless your side wins the fight very quickly. The difference between having a 25% chance of becoming unfrozen and a 7% chance is night and day, and you can sometimes even die from fatigue damage even if the enemy never makes it over to you. Burning is a bit less dramatic as it is most effective against chaff units that aren't too scary, but being frozen will drop the most elite units in the game if they're not resistant. Dropping wolven winter can be very powerful move even when your own units don't have cold resistance if you're going to be dropping a bunch of cold evos. Those E/N blessed palashankas might be mostly ignoring the damage your falling frost is doing, but when they subsequently pass out in front of your front line they stop laughing real fast (they halve their movement being frozen as well, giving the fatigue that much more time to mount). Numbness is an awesome low level sniping spell in this situation as with a range of 30 and a precision of 100 it'll put a powerful hurting on the biggest guys lined up against you - can certainly be worthwhile to even use W gems to cast it a couple times with a W1 mage in a pinch.


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