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List with all the events
Hi, I'm new here. I just started my first MP game. I'm very, very noob. :rolleyes:
So maybe it's an stupid questions: is there any "List of all the unexpected events and their effects"? Thanks in advance. |
Re: List with all the events
hmmm that's a good question. If there is a list i would like to see it
Off the top of my head i've noticed events that - give you money/and or gems - burn down your lab or temple - raise income and/or p.d. in a province - attack a province with a indy force - give you a national hero or indy commander There are things reported as events that are actually caused by enemy spells such as wolven winter, volcanic eruptions, tidal waves, leprosy, etc... I'm not sure if any of those happen randomly. |
Re: List with all the events
My question comes because in my MP game I had a "brigands event" (30 unrest). The next turn I'll have a indy invasion, right?.
Is there any conection betewen the unrest in my province and the indie strength? It would be great to know how all the events work, wouldn't it be? |
Re: List with all the events
Yeah i think if you have high unrest you are more likely to get attacked by indies. It's basically a peasant revolt or something.
But i don't know that much about it. I am curious what the base percentage is and how common various events are. |
Re: List with all the events
This event list is for dom2 but it pretty much applies to dom3:
http://www.freewebs.com/dominions2/events.html |
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The brigands event is just that. It generates unrest that turn. Nothing further.
There's a different one about a bandit leader. He stays around until your patrols find him. |
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I've just had my province rampaged by something (a pig or brigand or something) and I need to patrol the province until its found or unrest will continue to increase. Fine.
Technically, this is a monster event, and could be a sign that there is a magic site... or maybe it's just luck. Not to be confused with the regular brigand event or the swine that rampage the province for a week (was that just dom2 or is that in dom3?). |
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Re: List with all the events
Here is a list with all of the events in the latest version. Ver 3.23b
Altho it might have to be updated when the new patch comes out. Look for the events.txt here http://www.dom3minions.com/docs/ |
Re: List with all the events
Yeah, I was wrong it's a normal brigands event, 30 unrest only.
Great. Thanks a lot for your help! Nice page Gandalf Parker. |
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Great list Gandalf!
I noted that it also includes the messages from remote spells, so not all those events can happen by random. |
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Is there a better cutoff point for the end of the file?
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You can get a good guess by where the notifying message appears in your message screen. Messages from overland spells occur nearer the top than those from random events.
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Later on it is quite obvious because you always get three events, and they are in a row.
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"Young raging rebels have started riots and uprisings in the province. Everyone is on the edge, ready to kill and plunder." (I was surprised by this one, as it happened in a Luck 1 province, and it's a nasty event (Unrest 66)) "A very ill omen was seen and rumors of it have spread through the entire province." (Misfortune 1 province) "A handful of magic earth gems has been found in a deep ravine." (Luck 1 province) BTW, does unrest reduce resources collected in a province, as well as income, or just income? |
Re: List with all the events
Unrest appears to reduce resources, even though I don't believe that that is mentioned in the manual. The first 2 events can occur from spells (the first is like Raging Hearts and the second Baleful Star, but these events do happen by themselves). Luck doesn't prevent them from occurring, in the case of -most- events, but does decrease the instance. For instance, I don't think you can get the plague randomly, but you can always get trashed by a hurricane, if you have good luck and growth.
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Re: List with all the events
I was just hit with this event in a Misfortune 3 province:
A group of visiting heroes have decided to rid this province of your unfair rulership. Is it strictly a random event, or can a spell cause it? If so, which one? Based on the description, I'm assuming it's strictly a random event. Thanks! |
Re: List with all the events
Yes its random.
Interesting note: There is alot of history in that little group. Bogus and Company is a representation of the devs tabletop gaming group. Bogus was also the name of their game developing company before Illwinter. |
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I was hit with it on turn 27, so it's going to be "fun" trying to convince them to leave. :( |
Re: List with all the events
No access to Seduction, Charm spell, Hellbind Heart spell? Or even assassination?
If they arent in a province next to a castle then consider leaving them there as a buffer between you and your enemy. |
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BTW, the Healer unit ability can remove disease, correct? |
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Healers can remove disease, but not disease caused by old age. Or on undead, but who cares if undead are diseased.
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I'm pretty sure that the plague event can be random...but not 100% sure...damn, now I'm all paranoid
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I'm certain plague can be random, I've had it a few time at the start of turn 2 with misfortune and death.
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absolutely plague can be random. Death 3 is a magnet ...
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Re: List with all the events
Convince them to leave?
Ohhh no. you absolutely do *not* want to do that. Take your time.. build up a force and charm them to your side. The lovely bogus orders are well worth the trouble not to mention the bogus items. |
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If they're on your capital and early enough in the game you may just want to get rid of them as soon as possible.
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With the right mages you can use the spell Charm or the spell Hell Bind Heart to get them to become your units. They come with all their equipment, and some orders which you dont normally get to assign as a units action. If you save the actions to a keystroke it can be restored to other units of yours. Seduction units of some nations can also get them to switch sides.
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Re: List with all the events
I may have to take a look at the event source to list the event properties sometime (namely scale requirements or other special restrictions). That's one of the rare snippets I actually have seen, which also led to the fixing of a few event bugs earlier (such as the blood fountain event bug).
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And is there actually a Seduction spell in the game? I don't see it listed in the manual. |
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seduction isn't a spell, its an ability of some commanders. Succubi, some satyrs, some bogus units have the abilities.
Some demons have an equivalent ability, with a different name. |
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Seduction is a commander action. Commanders who can (Oreliads iirc) have an icon with a naked woman.
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Sorry if that was unclear.
And winged monkeys can work I guess against the non-mages. |
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However, for the record, both winged monkeys and the other spell which sends an air elemental are essentially useless.
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Do mean Earth Attack (sends an earth elemental) or the air spell that transports units?
The first one is actually quite good imo, the latter could be a very nice niche spell if it wasn't so limited. I.e. if you set up your empire right you can often find a province from which you can carry an enemy thug into another nations territory or underwater. But it doesn't work on the things were this would be really nice (tartarians or angels). |
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Can I ask what the source of that list is though. Your own compilation, Illwinter/Shrapnel, from the program code, old Dom PPP/II stuff, other? Quote:
Reason I ask is that before real life intervened and put a halt to all my Dom activity a few months ago :( I was slowly starting to put together a list of events and the scales needed to trigger them. Processing and checking hundreds of turns was pretty slow going though, and I didn't get much further than obtaining a list of events for completely neutral scales. Now that RL is allowing me some Dominions time again though, I might look into resuming this pet project of mine. But I will keep it on (permanent) hold if it's a job that you can get done in an hour or two just by looking at the event source code. Since it will certainly take we considerably longer to get it done, and with far more errors likely, by obtaining the info via repeatedly hosting turns over and over with various scales until I've triggered all the events from Gandalf's above list. (Assuming that is the complete list of course) Also noticed from the debug log repeated entries that read. "random event X checking if event X is valid" But can't see anywhere in the log where it says if the actual event is then triggered or not. So I won't currently be able to link the events themselves with their appropriate "random event number", unless I am missing something. (as I am far from expert at deciphering the debug log). So I'm guessing that the "random event numbers" is something that can (only?) be obtained from the source code. (another reason the project would be better done by you than me :)) |
Re: List with all the events
That list is directly from the games executable.
Its actually fairly easy to pull lists. For the text parts anyway. So if I want the nation descriptions I can find one, then mark the beginning and end of the section I want, copy it out to a text file and put it in that docs directory. Same with all equipment. Or all units. Or the tips. Or all keywords for the "list" spell which I purposely didnt post until someone else did out of respect for the devs wishes. Or all of the command-line switches which included some really fun ones that do not appear on the help screen. I did not post those until the devs said it was ok to do it (fairly recently actually) But Im afraid that all I can do is save someone some typing. I cannot pull the code linked to the words such as you want. |
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Thanks Gandalf. Didn't realise you could just dump the .exe file into a text editor to obtain a load of game info (never even thought of trying it either). But having just done so, I can now see where you got that list from :)
Quite a few bits of text in there actually that I can't ever recall coming across during the game. Seems there are always new things to discover about Dominions. |
Re: List with all the events
Its easier on Linux with the strings command (pulls all text to a file).
I shouldnt mention that doing a diff (show me differences) between the previous version and the new patched version has some interesting new names that Im waiting to see |
Re: List with all the events
I guess I could do the list sometime in the next month or so.
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A clarification is needed here:
Of course, I do need to get permission from Illwinter first, since it is privileged information, but assuming I get one, then I can do the list. Nothing prevents me from doing one right now, but without permission it would never see the light of day. |
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Okay, I got permission, so I'll start working on this list soon.
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Update on this situation:
~100 events done, ~200-300 events left to list. And then I need to summarize them to make them more readable, though you'll be able to filter them by attribute in the unsummarized view. Two weeks or so, maybe a bit more. The reason why some events are so rarely seen is that they can require up to five different triggers that have to be fulfilled at the same time to happen. |
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Many thanks for looking into this Edi. Not sure if I can be of any help at all, but more than happy to offer my services if you can think of a way I can assist. Please feel free to PM me if so.
Not surprised to hear that some events need to hit upto five different unique variables in order to trigger. But that makes me glad you are sorting a list out from the source code rather than my by-hand method. Since I'd be certain to miss a load of them with so many different combos. |
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There's no way you could get even half the multi-trigger events halfway right, since there are nation specific, era specific and other specific requirements and then there are unannounced effects in them (as in, don't appear in event texts at all).
Found two buggy events already (text says 1000 gold, you get 500 with one, the other has some pretty bad typos but is rather rare, this last one is probably my fault in the first place). Give me a week or so. |
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Glad to hear you've confirmed the bug with the 1000gp event. Since that's been floating around for a while. Surprised to hear there are events possible that don't produce a message though. I'll certainly wait with intrigue to find out what they are :)
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