.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Quartet: new 4 player game - game over - Graeme Dice (Ermor) wins! (http://forum.shrapnelgames.com/showthread.php?t=45007)

fungalreason February 25th, 2010 04:09 PM

Quartet: new 4 player game - game over - Graeme Dice (Ermor) wins!
 
I'd like to start up a small, quick game if there's enough interest.

Settings
==========
Players: 4
Era: MA
Map: Spine of the World (with fixed starts... see below)
Mods: CBM 1.6 http://forum.shrapnelgames.com/showthread.php?t=43949
Research: Easy
Graphs: On
Hall of Fame: 10
Victory Conditions: Control 3 capitals for 2 turns or concession
Nations Restrictions: No Ashdod, No water nations (there isn't really room on the map)
Other Settings: Default
Hosting: Llamaserver PBEM / 24 hour quick host w/ delays as needed

I'll take Bandar Log

Players
----------
Fungalreason - Bandar Log
Baalz - Shinuyama
Graeme Dice - Ermor
Science Pro - Abysia

Baalz February 25th, 2010 04:32 PM

Re: Quartet: new 4 player game; recruiting
 
I'll take Shinuyama

Graeme Dice February 25th, 2010 04:39 PM

Re: Quartet: new 4 player game; recruiting
 
I'll play Ermor.

pyg February 25th, 2010 05:12 PM

Re: Quartet: new 4 player game; recruiting (1 spot left!)
 
Very cool. I want to play but can't. Looks like fun.

SciencePro February 25th, 2010 07:03 PM

Re: Quartet: new 4 player game; recruiting (1 spot left!)
 
I'd like to join as abysia

DonCorazon February 25th, 2010 07:08 PM

Re: Quartet: new 4 player game; recruiting (1 spot left!)
 
Doh - I hesitated too long. Looks cool though - have fun!

fungalreason February 25th, 2010 07:14 PM

Re: Quartet: new 4 player game; recruiting (1 spot left!)
 
Excellent. I'll put the game page up later tonight. Oh, one thing I forgot to mention, I'll be changing the map slightly to put in fixed start positions at each of the corners.

fungalreason February 25th, 2010 09:02 PM

Re: Quartet: new 4 player game (Starting)
 
1 Attachment(s)
Here's the modified version of elmokki's map with fixed start locations.

I goofed up the llamaserver link, so you'll have to download it from this post for now.

The game page is up. Game name = Quartet. Feel free to take as long as you need to create a pretender. We'll begin once they are all sent in.

Graeme Dice February 26th, 2010 12:10 AM

Re: Quartet: new 4 player game (Starting)
 
I've uploaded my pretender, but unfortunately my email program chose to use an outgoing address that I can only access at home. Could you delete the Ermorian pretender so that I can re-upload it properly?

fungalreason February 26th, 2010 12:16 AM

Re: Quartet: new 4 player game (Starting)
 
Done

fungalreason March 1st, 2010 11:03 PM

Re: Quartet: new 4 player game (Starting)
 
I haven't heard from Abysia, but I'm postponing 24h just in case.

SciencePro March 1st, 2010 11:54 PM

Re: Quartet: new 4 player game (Starting)
 
oh crap sorry. I thought i had turned in that turn. I'll be faster for the rest of this week.

fungalreason March 2nd, 2010 12:12 AM

Re: Quartet: new 4 player game (Starting)
 
No problem. I'm glad I pushed it back.

Oh and I have a corrupt turn file, and can't take this turn. I'm going to roll it back, and rehost turn 10 immediately. Hopefully that will resolve the issue. Sorry for any inconveniences.

Oh and everyone make sure and delete any .2h or .trn files before downloading the new turn, because it has been known to cause problems.

rdonj March 2nd, 2010 12:19 AM

Re: Quartet: new 4 player game (Starting)
 
Corrupt turn files can often be fixed just by asking for a resend.

fungalreason March 2nd, 2010 12:23 AM

Re: Quartet: new 4 player game (Starting)
 
Doh, I didn't think of that and read your post too late. I'll keep that in mind for the next time though, thanks. That's the first time I've run into one.

Baalz March 2nd, 2010 12:28 AM

Re: Quartet: new 4 player game (Starting)
 
Gah I MF'ing hate rehosts. Rather important battle switched from crushing victory (Abysians don't route gracefully) to defeat. :(

SciencePro March 2nd, 2010 12:38 AM

Re: Quartet: new 4 player game (Starting)
 
hmmmmm i know you didn't do it on purpose but rolling back actually changed the outcome of a battle that baalz and i had. He won during the first host but I won during the re-host.

fungalreason March 2nd, 2010 12:43 AM

Re: Quartet: new 4 player game (Starting)
 
Yipes, I apologize again. I hate them too, but unplayable turns are just about the only reason I'd ever re-host.

It's unfortunate I didn't try the resend thing. Are corrupt turns a common thing now? I never recall running into them a few months back, but the past two games I've played in, someone has ended up with one.

Baalz March 2nd, 2010 12:45 AM

Re: Quartet: new 4 player game (Starting)
 
No worries, mana from heaven for Science Pro. :)

SciencePro March 2nd, 2010 12:55 AM

Re: Quartet: new 4 player game (Starting)
 
Yeah i got off to a pretty crappie start and now i realize that ermor and bandar are fighting each other so without help I doubt I'll be able to stop baalz. But this good luck may keep me in for a bit longer and hopefully i'll learn something useful.

rdonj March 2nd, 2010 01:05 AM

Re: Quartet: new 4 player game (Starting)
 
I've seen something of a recent spree of them cropping up lately, yes, but they do happen from time to time normally. You can generally expect something weird to happen at least once per game, whether due to the llamaserver acting up or dominions having an issue. Anyways, now you know what to do in the future if something happens.

Baalz March 12th, 2010 11:23 AM

Re: Quartet: new 4 player game (Starting)
 
I'm out camping for the weekend. Could we please delay hosting till Monday? Then we can get back to our awesome quick host cycle.

Graeme Dice March 12th, 2010 11:43 AM

Re: Quartet: new 4 player game (Starting)
 
That sounds good to me. This game has been going remarkably fast, which is awesome.

fungalreason March 12th, 2010 11:50 AM

Re: Quartet: new 4 player game (Starting)
 
Yes, of course. Added 72h to the timer.

Nice battle, by the way ;)

SciencePro March 12th, 2010 05:45 PM

Re: Quartet: new 4 player game (Starting)
 
Looks like the quartet is now a trio...

good game, guys

fungalreason March 13th, 2010 09:25 PM

Re: Quartet: new 4 player game (Starting)
 
Thanks for sticking out until the end, SciencePro. See you in the next one.

fungalreason March 19th, 2010 11:00 PM

Re: Quartet: new 4 player game (Starting)
 
Just FYI: the hosting interval was bumped up to 48h.

Graeme Dice March 24th, 2010 12:40 AM

Re: Quartet: new 4 player game (Starting)
 
Good game Baalz. It was lots of fun from my end.

Baalz March 24th, 2010 01:17 AM

Re: Quartet: new 4 player game (Starting)
 
Indeed. :) Too many horsies!

fungalreason March 24th, 2010 08:52 PM

Re: Quartet: new 4 player game (Starting)
 
Whew, it's time for Bandar to throw in the towel. Well played, Graeme!

Graeme Dice March 24th, 2010 10:05 PM

Re: Quartet: new 4 player game - game over - Graeme Dice (Ermor) wins!
 
Thanks. I knew I was taking a big risk by leaning so heavily on longdead horsies, but was hoping that they would pay off, and apaprently they did.

I was worried that Shinuyama might have put charcoal shields on some of his Shura. But his earth income was terribly, unluckily, bad, so he never got the chance.

SciencePro March 25th, 2010 07:02 AM

Re: Quartet: new 4 player game - game over - Graeme Dice (Ermor) wins!
 
Congrats Graeme!


All times are GMT -4. The time now is 02:32 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.