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-   -   The Beavers (http://forum.shrapnelgames.com/showthread.php?t=45052)

Maerlande March 5th, 2010 11:19 PM

The Beavers
 
I'd like to solicit the assistance of some hard core modders. I think as a patriotic Canuck there should a beaver nation in Dominions.

There are some critical features:
1) Beavers are furry.
2) Beavers are best found in swampy bogs.
3) Skilled beaver hunters know that careful application of barley beverages can add in the hunt.
4) Beavers are fickle. Do not rush your beaver hunt. Take the time to scout out the territory. Perhaps a slow perusal of the terrain may assist in reaching beaver central.
5) Beavers have a bonus to resist penetration. Only a skilled hunter will successfully penetrate beavers on a regular basis.

There may be more features, but I need time to consider.

PashaDawg March 5th, 2010 11:44 PM

Re: The Beavers
 
Psionic Brain-Sucking Bog Beast Beavers?

Gandalf Parker March 6th, 2010 12:54 AM

Re: The Beavers
 
To be followed by a patriotic creation of a nation of Eagles, then a nation of Bears?

Sir_Dr_D March 6th, 2010 12:55 AM

Re: The Beavers
 
Nah, beavers would be too over powered.

BigDaddy March 6th, 2010 12:59 AM

Re: The Beavers
 
4 doesn't make sense. Clearly you have contradicted yourself and do not actually understand 'beavers.'

Squirrelloid March 6th, 2010 02:35 AM

Someone buy BigDaddy a clue. And Gandalf.

The obvious next nation is puppies, anyone can see that. Preferably wrapped in warm garments.

Unfortunately, the first thing the beaver nation would do would be to tell us to stop playing computer games, and because they are totally OP (good call Sir D), we'd listen, and no more modding work would get done.

Amonchakad March 6th, 2010 06:18 AM

Re: The Beavers
 
Maer - please stop drinking and posting at the same time. You're being a danger not only for yourself but also for other people.

Heck, we definitely need a PSA for this.

Lingchih March 6th, 2010 07:05 AM

Re: The Beavers
 
Stop drinking and posting at the same time? Blasphemy! It would go against all I have taught him.

lch March 6th, 2010 08:31 AM

Re: The Beavers
 
Quote:

Originally Posted by BigDaddy (Post 734285)
4 doesn't make sense. Clearly you have contradicted yourself and do not actually understand 'beavers.'

How so? As a skilled beaver hunter, Maerlande could probably add a thing or two about the taste of beavers.

Gandalf Parker March 6th, 2010 11:10 AM

Re: The Beavers
 
Quote:

Originally Posted by Squirrelloid (Post 734296)
Someone buy BigDaddy a clue. And Gandalf.

The obvious next nation is puppies, anyone can see that. Preferably wrapped in warm garments.

Unfortunately, the first thing the beaver nation would do would be to tell us to stop playing computer games, and because they are totally OP (good call Sir D), we'd listen, and no more modding work would get done.

Puppies? What nation is represented by puppies? Vatican City? Gibraltar?

Maerlande March 6th, 2010 12:12 PM

Re: The Beavers
 
Hey Amonchakad,

But I'm doing SOO much better. No baiting, no name calling, no profanity. This one is just nice clean fun. And even pretty much SFW.

I'm practicing my Drinking and Posting skillzz.

BigDaddy March 7th, 2010 09:50 PM

Re: The Beavers
 
Quote:

Originally Posted by Squirrelloid (Post 734296)
Someone buy BigDaddy a clue. And Gandalf.

The obvious next nation is puppies, anyone can see that. Preferably wrapped in warm garments.

Unfortunately, the first thing the beaver nation would do would be to tell us to stop playing computer games, and because they are totally OP (good call Sir D), we'd listen, and no more modding work would get done.

Maybe I just realize that there are domesticated beavers... but, certainly, the feral ones -should- require a lot less scouting, and, it is likely, will let you continue to mod, even if they complain about it... If you really like modding, afterall, the beavers really should have no problem with that ultimately, and it is likely that they will learn to regret their feral nature, and thus scouting requirments should decrease greatly. You still have to be nice to them of course...

Belac March 8th, 2010 01:28 PM

Re: The Beavers
 
This nation should really get a national Cougar summon, with Seduction ability and a claw attack that does half damage against units with Old Age.

And it should also get an automatic domsummon that increases with Growth scales.

Squirrelloid March 8th, 2010 07:30 PM

Re: The Beavers
 
Quote:

Originally Posted by Gandalf Parker (Post 734327)
Quote:

Originally Posted by Squirrelloid (Post 734296)
Someone buy BigDaddy a clue. And Gandalf.

The obvious next nation is puppies, anyone can see that. Preferably wrapped in warm garments.

Unfortunately, the first thing the beaver nation would do would be to tell us to stop playing computer games, and because they are totally OP (good call Sir D), we'd listen, and no more modding work would get done.

Puppies? What nation is represented by puppies? Vatican City? Gibraltar?

I think I have a clue bat around here somewhere...

lch March 9th, 2010 02:41 AM

Re: The Beavers
 
Quote:

Originally Posted by Squirrelloid (Post 734678)
I think I have a clue bat around here somewhere...

http://i46.tinypic.com/34g84nd.jpg

Gandalf Parker March 9th, 2010 10:33 AM

Re: The Beavers
 
THAT might be an interesting unit to the game.

I wonder what features the Clue Bat could have (that the game actually supports). Fortune teller? Maybe an extended flight distance with high stealth and spy ability?

Belac March 9th, 2010 12:13 PM

Re: The Beavers
 
It could have an attack that does double damage against Feebleminded units. Is that supported?

Gandalf Parker March 9th, 2010 03:30 PM

Re: The Beavers
 
Quote:

Originally Posted by Belac (Post 734808)
It could have an attack that does double damage against Feebleminded units. Is that supported?

LLOL
I dont know. But I love the idea. Perfect addition to it.

Wrana March 11th, 2010 03:30 PM

Re: The Beavers
 
Quote:

Originally Posted by Gandalf Parker (Post 734795)
THAT might be an interesting unit to the game.

I wonder what features the Clue Bat could have (that the game actually supports). Fortune teller? Maybe an extended flight distance with high stealth and spy ability?

Fortune teller - surely. Awe, probably. As an effect of its usage on poor clueless one should be just that. Maybe fear - for those still clueless.
And then probably either patrol bonus or dowser... I don't know.

Wrana March 12th, 2010 08:19 AM

Re: The Beavers
 
Quote:

Originally Posted by Belac (Post 734808)
It could have an attack that does double damage against Feebleminded units. Is that supported?

Yes!!! How could i forgot??
It's not supported for now. But we can ask developers. And ask them again. And again... :)


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