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-   -   MP: Running - FastBlitz 3 (http://forum.shrapnelgames.com/showthread.php?t=45090)

Graeme Dice March 10th, 2010 07:18 PM

Running - FastBlitz 3
 
1 Attachment(s)
The game is now accepting pretenders on Llamaserver. See the attached map file in this post.

Since my first version of this game was something of a minor success and was certainly different, I've decided to start up another version. This one is similar, but not identical to the first Fastblitz.

If there's any significant disagreement on game conditions, I can easily change them.

Game conditions:
Conceptual Balance mod v. 1.6
Endgame diversity mod.
36 hour timer to start, add 12 hours to the timer every 15 turns or whenever enough players ask for it.
Middle Era
Medium Random Map
9 starting provinces
Independent strength 9
75% special site frequency
300% money, 300% supplies, 300% resources
15 Hall of Fame entries
Random events common
Score graphs on
Difficult research
Renaming Allowed

Game ends whenever the players agree to end it.

Open diplomacy with as much backstabbing as people feel like. Please try not to take the game too personally.

Players:
fungalreason: Ulm
Aethyr: Shinuyama
Graeme: Atlantis
feniel: Ashdod
Folket: Ermor
Ossa: Abysia
Rytek: Man
Euarchus: C'Tis
Inindo: T'ien C'hi

fungalreason March 10th, 2010 09:08 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I'll take Ulm

Aethyr March 10th, 2010 09:19 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I think I have time for another game. Shinuyama please.

feniel March 10th, 2010 10:39 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I'd like to take Ashdod if it's aviable.

Aethyr March 11th, 2010 09:36 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Since we're using the Endgame diversity mod, how do you feel about making magic not as difficult (hard maybe?) so that we can give this mod some real MP testing?

Graeme Dice March 11th, 2010 10:29 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I could reduce it to very difficult, which will make research about as fast as a normal game.

Folket March 11th, 2010 11:10 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Perhaps I can play Ermor.

Graeme Dice March 11th, 2010 01:33 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Since we have to make a combined mod to include both CBM and the EDM, would anybody object to also modding out the upkeep cost for summoned trolls and sea trolls?

Folket March 11th, 2010 02:35 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Given the high income setting I do not think that will matter much. But I'm positive to everything. I think we should mod in clams again. They are not as powerful when things will be as aggressive as they are when playing these settings.

fungalreason March 11th, 2010 02:47 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Ugh... a big NO from me re: adding clams.

Graeme Dice March 11th, 2010 03:17 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Heh, I don't think I can put clams back in just yet for this game. Otherwise I'd pretty much have to play Bandar Log.

Aethyr March 12th, 2010 03:58 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
No clams!

Folket March 12th, 2010 08:18 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Ok, I can survive without clams, but will I thrive?

Graeme Dice March 16th, 2010 12:23 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
We've got five players now, so let's start the game this weekend with whoever else we can recruit in the meantime.

Ossa March 16th, 2010 06:40 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I'd take Abyssia

Aethyr March 18th, 2010 09:41 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I'm looking forward to getting this game started.

Folket March 19th, 2010 02:07 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Let us create a game at llamaserver and send in our pretenders.

Aethyr March 19th, 2010 04:18 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Graeme, will you be using Pyg's quick fix in the End Game Balance mod thread, or will you be waiting for Llamabeast to harmonize the mod with CBM?

Euarchus March 19th, 2010 08:42 AM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I'm interested. Sauromatia please.

Graeme Dice March 19th, 2010 12:09 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Ummm. Sauromatia doesn't exist in the Middle Age.

I was hoping to wait for Llamabeast to make his own fixed version, but we can use the quick fix if that's not around by the weekend (tomorrow).

Rytek March 19th, 2010 12:15 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
I woould like to join as MAN please.

Euarchus March 19th, 2010 12:57 PM

Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
 
Oh, heh, sorry didn't think - I'll take C'tis then.

Graeme Dice March 20th, 2010 11:55 AM

Re: Accepting pretenders - FastBlitz 3
 
The game is now up and accepting pretenders.

Rytek March 20th, 2010 11:55 AM

Re: Accepting pretenders - FastBlitz 3
 
I just ran a test with the end game mod and I noticed that it added an extra attack to Man's knights. They now get a "Shishi claw attack" which does a dam 2 (x2 vs demons) attack, 2 attacks and counts as magical. I also noticed it on the indep heavy calvalry. MAybe I downloaded the wrong one. I will use your link provided and try again

Graeme Dice March 20th, 2010 12:24 PM

Re: Accepting pretenders - FastBlitz 3
 
Make sure you are using the version of the Endgame diversity mod found at:
http://forum.shrapnelgames.com/showpost.php?p=735416

Rytek March 20th, 2010 01:08 PM

Re: Accepting pretenders - FastBlitz 3
 
ok, that fixed it. That claw attack made the knights insane.

feniel March 21st, 2010 08:14 PM

Re: Accepting pretenders - FastBlitz 3
 
I had some days off and I'm just back home.

Tomorrow evening I'll send my pretender.

Folket March 23rd, 2010 01:27 AM

Re: Accepting pretenders - FastBlitz 3
 
I have to go away for couple of days. But I will send my pretender on Thursday.

Maerlande March 23rd, 2010 12:14 PM

Re: Accepting pretenders - FastBlitz 3
 
Is T'ien Ch'i still open?

Graeme Dice March 23rd, 2010 12:23 PM

Re: Accepting pretenders - FastBlitz 3
 
No, TC has already been taken. I'd let another person join, but that would mean setting up another map.

Maerlande March 23rd, 2010 02:47 PM

Re: Accepting pretenders - FastBlitz 3
 
Don't worry about it. I just saw it listed with no name.

Folket March 25th, 2010 05:38 PM

Re: Accepting pretenders - FastBlitz 3
 
I have mailed my pretender now.

Folket March 28th, 2010 03:47 PM

Re: Running - FastBlitz 3
 
Is there a better way of contacting Inindo then sending in game messages?

Graeme Dice March 28th, 2010 04:04 PM

Re: Running - FastBlitz 3
 
He has a forum account, so try searching for it?

Inindo March 28th, 2010 08:29 PM

Re: Running - FastBlitz 3
 
Yay, finally have forum access.

legolasjrt March 28th, 2010 10:07 PM

Re: Running - FastBlitz 3
 
This full already?

Rytek March 29th, 2010 12:00 AM

Re: Running - FastBlitz 3
 
So, Ashdod must have been licking his chops when he saw his starting location. 2 land spaces seperate Man and Ashdod. Ashdod has the standard E10N6 Bless. Im not sure I can come up with anything that can even hurt his Sacreds beyond the initial charge of some knights. I almost went with a B8/W9 bless just in case I ended up next to Ashdod. But alas, I did not.

In any case, Ashdod has invaded Man in the lower right hand corner of the map. Any help is appreciated.

Graeme Dice March 29th, 2010 01:36 PM

Re: Running - FastBlitz 3
 
Actually legolasjrt, we're already on turn 6.

Graeme Dice March 30th, 2010 03:12 PM

Re: Running - FastBlitz 3
 
I'll be extending the turn timer on Friday so that the next turn will occur on Monday.

Folket April 4th, 2010 04:04 AM

Re: Running - FastBlitz 3
 
Those were short 100 hours.

Graeme Dice April 4th, 2010 02:26 PM

Re: Running - FastBlitz 3
 
I know that I postponed the hosting by 170 hours after the last turn, so I'm not sure what happened. Abysia certainly should have had time to do his turn. Does postponing the turn on Llamaserver not actually work?

Aethyr April 4th, 2010 05:07 PM

Re: Running - FastBlitz 3
 
I've never known it to not work.

fungalreason April 4th, 2010 07:25 PM

Re: Running - FastBlitz 3
 
Hmm, I'm certain I saw it say that turn was due some time next Tuesday. That's very bizarre indeed.

Inindo April 16th, 2010 01:53 AM

Re: Running - FastBlitz 3
 
Nice double knockout in the arena

Inindo April 26th, 2010 09:42 PM

Re: Running - FastBlitz 3
 
and then there were 8... farewell man

Rytek April 29th, 2010 10:24 AM

Re: Running - FastBlitz 3
 
Sorry for the bad showing. I knew I was in trouble with my capitols bad placement, my best province having ink pot end in it and all the rest of my provinces having less than 5k populstion and being right next to Ashddi. Ashdods build really thru me for a loop. When I saw that he had an awake pretender who researched like 29 rp on turn 1 I figured it was a rainbow and he wasnt pursuing a heavy bless. The placement of my capitol right on his border allowed him to cut off my inital army and park right next to my capitol. Later on in the struggle we had a few good fights with sleep and some hero blades causing some damage. The critical loss came when I positioned my army in the corner to give my mages time for the sleeps to take affect and he won the random roll on who attacks who. I bumped my PD up. His sacreds routed the pd before my special forces with the hero blades even got into the fight. Army was cutoff and that was that.
GG.

Aethyr April 30th, 2010 03:57 AM

Re: Running - FastBlitz 3
 
Starting right next to Ashdod is a bummer, but you did a good job holding out as long as you did.

feniel May 1st, 2010 09:16 AM

Re: Running - FastBlitz 3
 
Man did a incredible job. It was a great honor to fight against him.

When I was besieging all his fortress and I had spread my armies too thin on the map, we had a couple of tough battles. I was very close to be defeated. I felt in my own Satalingrad battle in a desperate fight. Fortunately, as Rylek sais, I was lucky.

Inindo May 1st, 2010 11:06 PM

Re: Running - FastBlitz 3
 
Here here! If it's any consolation, C'tis fell one turn after. Has anyone else noticed the turns are now more than 48 hours? Maybe 72 but not sure.

Folket May 6th, 2010 04:30 AM

Re: Running - FastBlitz 3
 
I will be gone Friday to Sunday this week, perhaps I will have time to play my turn Friday morning.

Next week I will be gone Thursday to Sunday.


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