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5.0 patch for winSPMBT
The 5.0 patch for winSPMBT has been released. CLICK HERE.
What follows is the list of changes ( in no particular order of importance..) to date. Players of winSPWW2 may notice that a few of these changes were added to the last patch of winSPww2 released Dec 2009 WinSPMBTv5.0_Upgrade weighs in at just slightly over 13 MB and contains 1,398 files With the release of WinSPMBTV5.0 the games 92 active OOB's now contain.... 35,386 Units 15,031 Formations 15,147 Weapon entries Don ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WinSPMBT version 5.0 Upgrade patch 19 New Scenarios 53 Updated Scenarios 130 New photos 159 New and Revised Icons 92 Updated OOB Files 2 New and 1 updated sound File 19 New and Revised Graphic files 19 New and Revised Text files 11 New maps Complete picklist update Upgraded Cost Calculator Upgraded MOBHack and MOBHack Help file Upgraded ScenHack ArmourCalc APCalc 1) There has been a new "explosives" class added to the game. These explosive devises can self detonate when enemy units are nearby and, in the case of Demolition Charges and Fougasse can be "command detonated" on the players turn who "owns" them, IF there is radio contact, by selecting the explosive charge then pressing "F" 2) Buildings that collapse into rubble for any reason will now cause casualties to anyone in the building with more potential damage if the building is stone. Previous to this there was no test in the code for such casualties. 3) Engineer type vehicles that deliberately rubble a building will show markedly less chance sticking when "bulldozing" buildings than regular tanks do. 4) Mobhack will now retain the nation when "Paste as target nation" box is selected when copying formations from one nation to another. 5) When tanks turn their hulls to face an enemy that is firing they no longer turn the hulls directly 90 degrees which generally increases their chance of survival by increasing the angle of attack for the shell. 6) Passengers who dismount into a hex with mines will now be tested to see if they set off a mine. Previously the only test was for the vehicle when it entered the hex. This change also applies to any passengers unloading from a helicopter or a helicopter landing in a minefield. 7) Players had been able to change from regular HE to Cluster munitions while a barrage was on it's way or in progress. That is no longer possible 8) There was an extensive comb though of the weapons list was done to corrected deviant and erroneous entries. All weapons of one type should now have the same stats in every OOB they are listed 9) There should be far fewer false move radius reports now. 10) Scout vehicles now provide protected carry to passengers if front steel armour is > 0 11) After a campaign river crossing, your core infantry will no longer be permanently assigned an inflatable raft. 12) When playing PBEM in basic security mode the game will now simply warn players if the OOBs are differ from the original without aborting the game. 13) A new batloc has been added for China vs India (Himalayas) that is hilly or mountainous with snow in winter months ( October - March ) 14) In campaigns it is no longer possible to change a dead unit and retain that dead units experience and morale for the new unit. 15) It had been possible to buy air stikes in campaign cores under some circumstances. This has been corrected and it is no longer possible 16) The code has been adjusted so that the V hexes , both cluster and "shotgun", are more evenly distributed to both sides 17) Experience and Morale are now presented in the same order on all screens 18) Artillery will now cause fewer craters than was the case previously 19) It is no longer possible to move, look around, then undo while playing against the AI. If you legitimately make an error in movement while playing the AI you can still undo but only if you do not look around to check LOS with the unit you just moved 20) Two of our game development programs have been included with this patch and can both be found in the main winSPMBT folder. ArmourCalc is a very straightforward program. Enter the armour thickness and angle and press calculate and the answer is displayed in the Result box.The second program is named APCalc and is a bit more involved. At the top of the screen is a "Select OOB" box where each nation can be picked. APCalc reads the weapons data in each OOB and displays the potential armour penetration at various range increments for AP and Sabot. HE and HEAT have only one result as they are not affected by range. There is also a "Best" results box for each type which will give you the best possible result from 1000 calculations .Re-sampling CAN give a different result sometimes, depending on the influence of the random factors the game uses to calculate penetration. Help files for both can be found in the main game folder along with the programs. 21) New code has been added to cut down the number of fires that start when flame weapons are used. 22) New code has been added to lower the number of "999" penetrations for flame weapons. 23) New animation code and graphics have been added for vehicle and infantry flame weapons. 24) A bug was discovered in the code that was not checking passenger status of units with Radar Fire Control which was allowing them to be targeted by aircraft armed with both PGM and ARM weapons while loaded as passengers This has now been corrected. While tracking down that bug we also discovered that an ARM hit treated a flak gun as a hard vehicle and this has been corrected as well 25) As with the previous patch, a large number of OOB corrections and additions have been made since v4.5 was released. The completed " to do" list would print out to over 110 pages so we won't detail what was done for every OOB . Iraq and North Korea have had a lot of work done but really, every OOB has had work done. A number of "Future weapons systems" that were cancelled or delayed have been removed or moved back in some of the OOB's and a number of "what if" weapons have been removed. Many tank guns have had their penetration data changed based on new data available about not only the shells themselves but the type of ammo that was exported and when all that was coupled with the use of the AP calculator. Some changes are slight, some not so. Scenario designers who may have scenarios not in the game but posted on various scenario depots on the internet may want to check them over with ScenHack for unit/weapon errors. The large number of updated scenarios in this upgrade are mainly due to OOB re-organization and it is a 99.8% certainty that any third party scenarios that are not included in this update WILL VERY LIKELY need to be revised by their designers. There was no way around this and we apologize for it but it's the price of improving the game. As usual with this game, OOB's are always a "work in progress" as new information is uncovered and also As usual we remind everyone that on going secure PBEM games WILL fail if this patch is applied while they are being played. Also..... "Relics" formations have been added to the Red OOB until 12/49 that contain German WW2 tanks. As usual we remind everyone that ongoing secure PBEM games WILL fail if this patch is applied while they are being played. |
Re: 5.0 patch for winSPMBT
Don and Andy,
Thanks for the hard work and always improving this game guys! I look forward to each and every patch. Shrapnel is the GREATEST independent gaming community on the web!!!!:rock: |
Re: 5.0 patch for winSPMBT
I am surprised on the amount of changes/fixes/improvements/additions still go on in this game. I thank you for your time and effort.
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Re: 5.0 patch for winSPMBT
Arigatou gozaimas!
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Re: 5.0 patch for winSPMBT
EXCELLENT!!!
Bob out:cool: |
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Thanks for your work ! |
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Especially, this feature sounds very good! Any chance that those explosives are automatically placed/ handled by AI in generated battles/campaigns (eg. insurgents) in future versions? |
Re: 5.0 patch for winSPMBT
Thank you very much about new things/updates:)! Can't wait to get patch!
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Re: 5.0 patch for winSPMBT
Cool fixes. Hope to get to try soon. Thanks for the efforts and enthusiasm.
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Re: 5.0 patch for winSPMBT
Respect!!
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Re: 5.0 patch for winSPMBT
Wonderful !
Looking at : "21) New code has been added to cut down the number of fires that start when flame weapons are used." I don't suppose you also reduced the number of fires that start due to normal HE ammo hitting in a hex? I've long gotten to the point that I AVOID placing units in trees and buildings due to the inevitable fact that enemy fire WILL start a fire in the hex after a few shots. |
Re: 5.0 patch for winSPMBT
Flame weapons are napalm, flame throwers, etc.
Things like buratino barrages tend not to create vast swathes of fire now. Still plenty enough, though. Ordinary HE is not flame weaponry and remains the same. Andy |
Re: 5.0 patch for winSPMBT
The changes to flame weapons, will they make them less likely to destroy MBTs (as I believe happens too easily now) or does that remain intact?
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(and WH size is also part of the new code - so small flame weapons like soviet RPG have less chance of a 'straight through' than say a 500 gallon napalm bomb) Andy |
Re: 5.0 patch for winSPMBT
Excellent! Thank you.
I can't wait to check the new patch. :) |
Re: 5.0 patch for winSPMBT
If it is begun campaign in winSPMBT 4.5 against computer player, new patch 5.0 it is authorized setup ?
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Re: 5.0 patch for winSPMBT
If you are playing a regular campaign the game will not fail to play but depending on which nations are used there could be "oddities" if units that have been changed or removed had been picked and you are right in the middle of a game that uses them but given the number of units in the game the odds are in your favour that this will not be an issue
Don |
Re: 5.0 patch for winSPMBT
Epoletov, I suggest you don't upgrade if you want to keep playing the game. There are many changes in the equipment.
Guys, I just checked Greece and I like what I see, a lot. The return of the G3 (I don't know, I just love it), new organizations, new photos, infantry inclusion of the CG, etc Very nice. |
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Re: 5.0 patch for winSPMBT
Muchas gracias Don and Andy!
These games are getting even better every time! Keep Cool Roberto |
Re: 5.0 patch for winSPMBT
Many thanks for this update.
Very appreciated to see such quality following. |
Re: 5.0 patch for winSPMBT
On the game options screen that comes up, there is no calculator for armor thickness and penetrations. Is this only available on the pay version?:) I played the game and it says version 5.00 so that works out fine. What I want to know is if there is anything I can easily check on the mobhack to know that it is upgraded completely.
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game release notes: Quote:
Andy |
Re: 5.0 patch for winSPMBT
I have looked all around and I CANNOT find it...weird. Oh, but I did see the the Mobhack WAS updated....thank you for all of your hard work and persistence.
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Re: 5.0 patch for winSPMBT
I just double checked the master patch game I used to test patch builds and those two programs are there. If you are using Vista or win7 God only knows where either one has decided they should be
Try a search for ArmourCalc.exe MBT_APCalc.exe Don |
Re: 5.0 patch for winSPMBT
Thanks for the patch! I have a question about the scenarios. Are the 4.5 scenarios numbered from 1-243, that are not affected by the 5.0 patch, will they need upgraded, as in the patch release notes concerning 3rd party scenarios? (ex. #s 2-3-4-5-7-8-9 etc)
Many thanks in advance. |
Re: 5.0 patch for winSPMBT
Thank you for all the hard work...
Tom D |
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All scenarios issued with the game has been upgraded. That's SOP Don |
Re: 5.0 patch for winSPMBT
Hi DRG, long time reader, first time poster.
I found what I believe to be an error with the4 Para at Falklands campaign where in the first mission, the landing craft are no longer bought automatically. Am I right in thinking that I just have to go into campaign hack, extract the first scenario and then use the $ key in the editor to put the global beach variable back on... Then reassemble using either the in game editor (after saving) or with campaignhack? |
Re: 5.0 patch for winSPMBT
I'll look into that issue this weekend
Don |
Re: 5.0 patch for winSPMBT
Thanks Don
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They never were bought automatically AFAIK. Note the last line of the last paragraph of the text file for the first battle Quote:
Don |
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!!!Ah, that explains things, thanks for lo0oking Don, I shall remember that in future.
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Re: 5.0 patch for winSPMBT
I got the news a bit late, downloading the patch now :)
Thanks a lot to the devs for their continued support! |
Re: 5.0 patch for winSPMBT
Thanks for continuing to update these great games.
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Re: 5.0 patch for winSPMBT
Thanks for the patch! It really did some good.
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Re: 5.0 patch for winSPMBT
I noticed some crazy sound issues. When I play as Finland in 2010 and move a BMP-2 it makes this weird sound effect. Firing its machine gun did the same thing. Leopard 2A5FIN has the same issue. I searched the sounds folder and the filename for the sound is Null.wav which I believe is some kind of an error sound?
I haven't noticed this with any other country. It's kind of funny to have this laser gun-like sound effect but I'd rather have the proper sound. :D |
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Cheers Andy PS - in future, please report errors with unit data in the appropriate sub-forum forum (TO&E). That allows us to have a single thread on the problem, should we need to ask you questions etc. (or find it later if we need to refer to it). This thread is for queries on the 5.0 patch, not individual unit data. |
Re: 5.0 patch for winSPMBT
Open up the Finn OOB with MOBHack and....
Units 25 28 29 30 31 32 33 change the SOUND number ( the one above the LBM box ) to 0 ( zero ) and for units 28 - 33 change the MG sound "43" to 0 ( zero ) If I find any more I'll let you know Don |
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Thank you very much! Sorry for posting on the wrong place, I didn't realize that the sub-forum was for error reports. I hadn't noticed this problem before the 5.0 patch, so I thought that it was caused by the patch and that maybe the patch caused more sound issues like this.
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Re: 5.0 patch for winSPMBT
The addiction
I told you about it when you released ver.4.5. Issuing new versions is bad for my SP addiction, or so says the therapist! As the therapist didn't work, I'll change tactics! Lawyers!!! If you continue with new versions I'll sue you!:D Seriously, now... Many thanks to you guys, and all people envolved and contributing to the game ... and my addiction! :up: . |
Re: 5.0 patch for winSPMBT
I have a question concerning the patch, is there a list of full changes done to OOB's anywhere, i need to now what was changed in Croatian OOB so that i can easily modify the things that are not correct?
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Re: 5.0 patch for winSPMBT
I do not keep a detailed list of unit/formation/weapon OOB changes. If I did patches would take twice as long to complete and I would rapidly loose interest in producing them. I do however recall changing the Degman intro dates to something realistic. We don't cae when prototypes are first developed
Don |
Re: 5.0 patch for winSPMBT
Great work on 5.0! the only thing I miss right now in the North Korean Ob is a SP-SAM unit and that Cuban forces lacks their T55 fleet that has gotten new paint and everything maybe a later project? Regardless of this :up: :up::up::up:
A link from 2009 exercise sorry for no english http://www.youtube.com/watch?v=efsdR...eature=related Another one about their arms in 2008 notice the BMP-1 ATGM launcher ;) http://www.youtube.com/watch?v=-9OQ1...eature=related Love you guys work! |
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You have to make do with SPAAGs and MANPADS, just like they would do in real life. It is a huge weakness of course,more so in real life than in the game; while the sheer number of guns and Strela/Igla gives them a limited protection against attack helicopters, low flying CAS planes and cruise missiles they are essentially defenceless against PGMs dropped from high altitude. This makes a mechanized offensive a suicidal proposition as of 2010 and the effectiviness of the counters they have developed to compensate for that is questionable at best. |
Re: 5.0 patch for winSPMBT
Marcello understood yes I can only Imagine that wikipedia is not the source to be looking into when it comes to this.
http://en.wikipedia.org/wiki/Korean_...%27s_Air_Force I checked other places that before showed their SAM inventory these places has been updated and I can't find any SP-SAM there either this only reinforce the skill and knowledge you lads shows when working with this game. The game is great and the updates are awesome. Thank you again for all your time put into this project. http://www.globalsecurity.org/milita...prk/index.html :up: |
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Sources generally list SA-2/3/5 as far as heavy SAMs go and only few mentions SA-6, with no further details such as number or units. I suppose that a small number of SA-6 might be there but it is not clear; in any case the SA-6 is not very mobile, not particularly good by today standards, I have heard it being compared unfavorably to the SA-3 in some ways. Some of their fixed SA-2/3/5 sites may give some coverage even in South Korea territory but such weapons, SA-6 included, are simply too old to withstand modern jamming and SEAD techniques. |
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If you want to have a detailed discussion about some OOB, then please open up a new thread for that discussion in the TO&E forum. Andy |
Re: 5.0 patch for winSPMBT
At me in winSPMBT 5.0 in battle - assault is not present "explosives" class weapon (Demolition in MISC) (purchase phase).
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If not, then try buying as 'captured' allies from an insurgent army that does have them and is available at the battle date (PLO, Mujadeen, VC, Chechen, etc). Andy |
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