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Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
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The game is over. The Supplicants of Set win the game @ turn 33. Game 3 info and updates link:
http://noobsvets.silverforum.net/viewforum.php?f=24 This game is a unique combination of comp stomp, team game, and scenario. Here are the settings for the second game in the planned three game series: Era: Middle Age ...... Magic Research: Standard ... Special Site Frequency: 40 ... Indy strength: 4 Score Graphs: On .. HOF Entries: 15 .................... Random Events: Common .... M/R/S Multiples: 125 Renaming: On ........ Starting Provinces:1 ............. Mods: BI 2.1G, Custom AIs ... Server: Dom3Minions (Direct Connect) Admin: Septimius Severus Custom AI design and Placement: Gandalf Parker IP Address: game.dom3minions.com, Port #: 10333 Team Forums: Noobs & Vets HQ Score Graphs and Staling Data: http://navii.dom3minions.com/ External Game Timer: http://navii.dom3minions.com/bin/chk.cgi (Click on link and hit refresh button on your browser) Hosting Interval, Delays, and Rollbacks: Hosting interval is 32 hrs till turn 10, 8 hrs added every 10 turns thereafter. Delays requests of 48 hrs or less granted automatically with a PM to admin and a post on this thread. Longer delays may require the use of subs/alternates. No rollbacks. Other Special Rules: Ban on global spells till turn 50. Prohibited activities: 1. Casting a global before turn 50, 2. Storming merc cap, 3. Stuffing labs and other forms of cheating, 4. Ignoring pretender restrictions. Penalty = Your team may choose either instant disqualification or public enemy #1 status (all human teams allied against your team). Map and Team Placement: A random map will be used and human teams will be placed into one of the predefined color coded locations by the roll of a die. By default the Captain and Lieutenant on each team will be placed in front or facing the center with the noobs on the flanks or in the rear unless otherwise requested by team captains. Player Experience Definitions: For the purposes of this game the following applies: Veterans- Have 3 or more years of Dominions experience (either SP, MP, or both) and have a good understanding of the game mechanics and most other game aspects. Intermediates - Have between 1 and 3 years of Dominions experience (either SP, MP, or both) and have a moderate understanding of game mechanics and most other game aspects. Noobs - Have up to 1 year of Dominions experience (either SP, MP, or both) and have a limited understanding of game mechanics and of most other game aspects. Team Composition: The teams will consist of 5 teams of 4 players each, plus a single human mercenary nation (optional). The first four teams will be played by human players, the fifth by AI nations. Each team (excepting the AI and mercenary) has the following positions available: (1) Captain - Captains are the leaders of the team. They generally decide overall team strategy, have decision making authority, recruit players, and assign nations. As leader of the team, they may choose their nation first. If a team is without an advisor then the Captain handles any diplomacy the team wishes to engage in. Ideally, they should be veterans or intermediate level players. (1) Lieutenant - Lieutenants are the second in command of each team and have all the powers of the Captain in the Captain's absence. Suitable for intermediate level players or intrepid noobs. (2) Noobs - Noobs are the grunts and make up 1/2 of each human team. (1) Advisor - Optional, but recommended. Team advisors do not actively play in the game but instead provide advice and guidance to teams. Advisors desiring greater participation may also act as ambassadors for inter-team diplomatic purposes and/or mercenary dealings. Advisors should be veterans or experienced/talented intermediates. (2) Alternates - Also optional but highly recommended. Each team has two alternate slots available. Like advisors, alternates do not actively play in the game. Their main job is to act as subs for players. When present, they may also choose to act as diplomatic envoys under the advisor or engage in intelligence and espionage activities against other teams. Alternates should be either noobs or intermediates, but not vets. Mercenary Nation: The Atlantean mercs are a solo nation and are open to any player experience level, but the more experience the better. Communication: Teams may use the forums I have created here or make their own, use chat, e-mail, PM, in-game messaging, or any other method of communication they wish. 3 Ways to Win: 1. Conventional win - by annihilation or concession (excluding merc), 2. Insta-win - control 22 of the 33 VP locations (control of a fortification = control). Every marked location on map is worth 1 VP , 3. Most VPs - upon agreement by all captains to end the game, the team with the most VPs wins. Any VP tie will be decided based on most provinces held. <table width="720" border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" height="437"> <col width="110"> <col width="111"> <col width="111"> <col width="119"> <col width="103"> <col width="107"> <tbody><tr valign="TOP"> <td width="110" align="center"> :ghug: Team Name </td><td width="111" align="center">http://i44.tinypic.com/mcztok.jpg Children of Crom </td><td width="111" align="center">http://img189.imageshack.us/img189/8...uinariumsm.jpg Sanguinarium </td> <td width="119" align="center"> http://img72.imageshack.us/img72/197...ntsofsetsm.jpg Supplicants of Set </td> <td width="103" align="center"> http://i41.tinypic.com/35d6lut.jpg Usurpers </td> <td width="107" align="center"> http://img41.imageshack.us/img41/148/aism.jpg A.I.T.E.A.M. </td> </tr> <tr valign="TOP"> <td width="110" align="center"> Captain/AI God Nation/Status </td> <td width="111" align="center"> Septimius Severus Agartha :aol: </td> <td width="111" align="center"> Vual Abysia :computer: </td> <td width="119" align="center"> Ano C'tis :aol: </td> <td width="103" align="center"> Chrispedersen Bandar Log :aol: </td> <td width="107" align="center"> Notus Man :computer: </td> </tr> <tr valign="TOP"> <td width="110" align="center"> Lieut/AI God Nation/Status </td> <td width="111" align="center"> Wrana Ulm :aol: </td> <td width="111" align="center">Pelian Pangaea :rip: </td> <td width="119" align="center"> Natpy Machaka :aol: </td> <td width="103" align="center"> Algae Nymph Mictlan :aol: </td> <td width="107"> Zephyrus </td> </tr> <tr valign="TOP"> <td width="110" align="center"> Player/AI GodEriu :rip: Nation/Status </td> <td width="111" align="center"> Finalgenesis Marignon :aol: </td> <td width="111" align="center"> Wather Vanheim :computer: </td> <td width="119" align="center"> Ano Ermor :aol: </td> <td width="103" align="center"> Numahr Pythium :aol: </td> <td width="107"> Boreas </td> </tr> <tr valign="TOP"> <td width="110" align="center"> Player/AI GodCaelum :computer: Nation/Status </td> <td width="111" align="center">Cammorak Ashdod :aol: </td> <td width="111" align="center"> Turioc Jotunheim :rip: </td> <td width="119" align="center"> Karnoza Shinuyama :aol: </td> <td width="103" align="center"> Chrispedersen Arcoscephale :aol: </td> <td width="107"> Eurus </td> </tr> <tr> <td width="110" align="center"> Team AdvisorT'ien Ch'i :computer: </td> <td width="111" align="center"> Rdonj </td> <td width="111" align="center"> N/A </td> <td width="119" align="center"> Open </td> <td width="103" align="center">Open </td> <td width="107" align="center"> N/A </td> </tr> <tr valign="TOP"> <td width="110" align="center"> Alternate </td> <td width="111" align="center"> Tonno </td> <td width="111" align="center"> N/A </td> <td width="119" align="center"> Open </td> <td width="103" align="center"> Kupiko </td> <td width="107" align="center"> N/A </td> </tr> <tr valign="TOP"> <td width="110" align="center"> Alternate </td> <td width="111" align="center"> Open </td> <td width="111" align="center"> N/A </td> <td width="119" align="center"> Open </td> <td width="103" align="center"> Open </td> <td width="107" align="center"> N/A </td> </tr> <tr valign="TOP"> <td width="110" align="left"> </td> <td width="111" align="center"> Zegc-ben Atlantis :aol: </td> <td colspan="4" width="464" align="center"> </td> </tr> </tbody></table> Feel free to post suggestions if you have them. Thanks. Historical links: NvV, NvVII, NvVIII, NvV Noob Forum Archives, NvV Vet Forum Archives, NaV http://img64.imageshack.us/img64/420...cations.th.jpg |
Re: Nav II Under Construction. Recruiting Captains!
http://i43.tinypic.com/sw3kau.jpg http://i42.tinypic.com/2h6zok7.jpg http://i39.tinypic.com/oktrly.jpg http://i39.tinypic.com/2150oye.jpg http://i41.tinypic.com/blbn4.jpg Chapter II: Days of Infamy The world breathed a collective sigh of relief with the defeat of the AI menace. The victory proved that the clans and tribes of noobs and vets could in fact work and live together without trying to murder one other. For the vets, it was an opportunity to mold young noob minds and impart their knowledge to the next generation, whilst noobs and middling types benefited mightily from the sage advise of those skilled in the arts of war. Map LegendThe AI menace having been vanquished, several rival groups vied for the rulership of the throne of the world and the ascendency of their gods. Powerful and ambitious, the Deva's Darlings (aka the Devas), unleashed a genocidal campaign upon the world, which they termed "Easy-slay". But the plans of the Devas were thwarted by an alliance of tribes led by ACGHHS, who ultimately absorbed all other groups and ascended to dominance ushering in an era of relative peace and stability. But their was no real unity and soon the old rivalries began to surface. Specialization increased. Soon guilds sprang up, dedicated to this or that magical path and with a focus on other shared traits and a common identity. Along with these guilds came rumors of the existence of several mystery cults centered around places of great magical power. Some of these, it was said, were closely aligned with the magical paths of these guilds. Soon after strange things started to happen. A flooded cavern was discovered near the ruins of the old kingdom of Fomoria. This cavern led to the discovery of a small network of underground lakes, caverns, and tunnels crisscrossing the entire world rumored to be inhabited by strange and bizarre creatures. Storms and tempests arose at various times in the heavens and lightning struck with peculiar precision, razing whole villages, towns, and cities to the ground. A bitterly cold wind began to blow, originating from the mountain peaks and from sinister dark clouds that would form from time to time. The trees and grasses began to rustle, sometimes caused by these winds, sometimes seemingly of their own accord. Some of the old timers likened these events to the Days of Infamy associated with the old reign of terror which they insisted was long past. But they were wrong, for these things were not a thing of the past at all, in fact, the Days of the Infamy had only just begun! • Solid red circle = Primary AI start <style type="text/css"> <!-- @page { margin: 0.79in } P { margin-bottom: 0.08in } A:link { so-language: zxx } --> </style> o Hollow red circle = Secondary AI start • • • • White, blue, green, and yellow solid circles = Human team starts x Purple x = Special magic location x Blue x = Underground lake cavern sea province |
Re: Nav II Under Construction. Recruiting Captains!
I hate to point out that MA Mictlan has no blood magic whatsoever.
(The best solution may be to move Mictlan to the AI team - their major element *is* air in MA - so Aby can rejoin the sanguinarium, and moving TC to Crom. TC isn't an awful fit for the team, since their main mages are fairly rainbowed, and do have E and F magic). |
Re: Nav II Under Construction. Recruiting Captains!
Do you have any plans to fix the hosting problems?
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Re: Nav II Under Construction. Recruiting Captains!
Last I heard Maer, it was going to be direct connect.
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Re: Nav II Under Construction. Recruiting Captains!
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TC is an excellent nation but is best in the hands of the most experienced players. Maerlande, there should be no PBEM hosting issues as this game is direct connect. |
Re: Nav II Under Construction. Recruiting Captains!
This looks fantastic!
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Re: Nav II Under Construction. Recruiting Captains!
Okay Sept. Interesting way to run a big game.
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Re: NaV II Under Construction. Recruiting Captains!
Below is just an example of the possible services (and some suggested prices) the Atlantean mercs might offer clients:
a. Scry or scout a province - 30 gold b. Forge an item (water) - 40 gold and up c. Site search (water) - 75 gold d. Stealth preach (for 3 turns?) 100 gold e. Assassination attempt - 150 gold f. Remote magical attack (Wolven Winter, etc.) - 250 gold and up f. Attack a single AI or team province:
I. Cap toll passage (one way) - 5,000 gold |
Re: NaV II Under Construction. Now Recruiting Captains!
I feel sorry for the children of Crom.
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Re: NaV II Under Construction. Now Recruiting Captains!
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Re: NaV II Under Construction. Now Recruiting Captains!
I am starting to learn more and more toward bringing Ashdod back in for purely thematic reasons. It is a tough decision. Are they as unbalancing as Hinnom?
Children of Crom needs something as I see it. Ashdod is just the only proper thematic fit (earth, fire, forging). Ashdod could be relegated to the noob/rear position to limit them somewhat. Abyssia just belongs on the Sanguinarium, with MA blood pickings being so slim. Will it result in unstoppable uber SCs running around taking out the other teams before they can ramp up to Tartarians and higher level stuff? Will it make Children of Crom TOO powerful? Resulting in teams feeling the need to ally against them as in game 1? The responses I have receive seem to be mixed. Are they any other experienced players with an opinion not already expressed? |
Re: NaV II Under Construction. Now Recruiting Captains!
Ashdod is significantly worse than Hinnom.
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Re: NaV II Under Construction. Now Recruiting Captains!
The current lineup will certainly work for my purposes, though having Ashdod in, and Abysia on the blood team would fit the themese more and allow me to tidy up the pretender choices a bit.
While I don't want to create another gimp, there are several measures that could be taken to reduce the threat that Ashdod may pose: Ensuring they are played by a noob. Placing them in the rear (default position for noobs). I could even go a step further and slap Ashdod or the team with a "no first attack" rule vs other humans (we used something similar against the vets in one of the NvV games, if I recall) except through a proxy such as the merc. While I don't want to create another gimp, there are things that can be done to handicap them and/or perhaps check their early aggression if it bothers other teams that much. But forging, is what the Children do. Its their thing. So far no other feedback, or Captain signups. What a shame, I think the game/scenario has great potential. Must be only me and Doo and/or the overcommitment/too many games not enough players issue. :D |
Re: NaV II Under Construction. Now Recruiting Captains!
Okay, here is my proposal for making ashdod playable. They may not take earth or nature at above a level of 6 or take any level 9+ blesses. If you do that, then they can be played, otherwise it's just a bad idea :P
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Re: NaV II Under Construction. Now Recruiting Captains!
If it makes things easier, I've been playing SP for a while now and looking for a newbie MP slot. I'd be more than happy to volunteer for Ashdod as a green newb.
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Re: NaV II Under Construction. Now Recruiting Captains!
I don't think any of those are the issue Sept. Your games are notorious for being too complicated and not much fun. I think you've run out of vets willing to do the horrendous amounts of work required.
But good luck. Maybe there are a few still willing. I won't be playing in anymore of your games. |
Re: NaV II Under Construction. Now Recruiting Captains!
Maer,
I understand your sentiments, as well as the in game issues. But I think it is unnecessary to say something bad about another persons efforts. Setting up a game is hard; Sept puts a lot of work and effort into creating new ideas and I think that is to be commended. For the record, I am willing to captain a team. I have declined heretofore, as I thought people might be tired of *me*, and I wanted to give others the chance to step up. Lastly, I think that the pairing of captains with new players is a great idea that really helps new players learn some of the intricacies of dominions. His format encourages that, and I think is beneficial to the dominions community as a whole. |
Re: NaV II Under Construction. Now Recruiting Captains!
I could live with Rdonj's suggestions for ashdod.
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Re: NaV II Under Construction. Now Recruiting Captains!
Thank you Cammorak for volunteering for Ashdod, and Doo for your interest. Most certainly it would be proper for Ashdod to be played by a noob. And thanks Chris for pointing out some things.
Rdonj's proposal does sound like it will work just fine and would enable me to switch Absyia back to the blood team where they belong and adjust the pretender options accordingly. Maerlande is correct on one thing, the bigger issue is can we get the captains we need. I certainly hope my games are not notoriously complicated and not fun. I've seen many a game that was much more complicated for noobs. Server issues aside (that was really out my control), I did have a good amount of fun last game and learned alot. And I may be wrong, but many people seemed to have enjoyed the NvV series of game. If I didn't they did, I never would have tried again. As for horrendous amounts of work, I certainly am not expecting any player to do 1/10 of the amount of work that has been required of myself or Gandalf. The problem is Maerlande, many experienced players may be too stilted. Too convinced that this way or that way is the ONLY way to play. Team games do require a bit more effort and a different way of thinking, and it may be that many just prefer playing the same old way they've been playing and won't consider alternative ideas and concepts that go beyond maybe changing a few game settings, or using random nation assignments. If that is the best we can come up with, with no real variety, tis a sad state of affairs. And many may just hold grudges outside of the game, and that is just wrong thinking and childish in my opinion. It is always difficult recruiting leaders, people with courage, willing to try new things, who are willing to unselfishly play not to garner wins or beat up on noobs, who don't want the effort or burden of working with other people or having rank amateurs on their team, but for the sake of the new player and education. And take on the responsibility for the team. And that is all I am really asking people to do. It is shame and a loss for the community. But I've presented the idea, I've poured countless hours of work into these games, the rest is up to you guys. |
Re: NaV II Under Construction. Now Recruiting Captains!
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Re: NaV II Under Construction. Now Recruiting Captains!
Oh, I am not running down vets or anything. And there is some variety and some games that buck the apparent norm here.
Sometimes, you can't let past experiences color your thinking or harden your feelings. If Maerlande or any vet likes the concept of this game, then by all means, don't let my being the admin deter you from taking part. I won't be playing unless I have to fill a slot anyway. As Chris pointed out, people who admin games, create mods, run servers for us, etc, do so because they want to. They give of their time freely to the community. Yet people are often quick to judge them or to attack or just don't appreciate the effort. They are not robots, are not perfect, but do the best they can. I believe with Ashdod, the Children of Crom will have a better chance. They do have a lot going for them. |
Re: NaV II Under Construction. Now Recruiting Noobs!
I've opened up the general recruiting. Noobs and intermediates can now join on the team of your choice. I have added Ashdod to the Children of Crom and Abysia back to the Sanguinarium. I've also updated the NaV II Teams and Themes.pdf located on the main post.
For those celebrating the holiday, have a good Easter. |
Re: NaV II Under Construction. Now Recruiting Noobs!
As a rank noob, I'm interested in signing up. Do we pick a specific nation, or just the team? In the former case, I'd like to request Arcoscephale; in the latter, the Usurpers in general.
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Re: NaV II Under Construction. Now Recruiting Noobs!
so much has been said about your games sept, both good and bad alike. might as well give it a shot myself, as an intermediate newbie ;)
wanna give MA Abysia a shot in multiplayer, and this environment seems to be more forgiving than the average MP game around... |
Re: NaV II Under Construction. Now Recruiting Noobs!
Penguin, at this stage you specify what team you'd like to join on. Once we get ready to begin, who plays which nation can be sorted out among you and your team members and/or by captains.
Penguin, I've got you down in a Noob slot for the Usurpers. BlackGuard, welcome, good to see you to joining and wishing to decide for yourself. While team nations are not being assigned yet, your mention of Abysia, indicates to me you prefer the Sanguinarium. If this is not correct just let me know. Cammorak, I'm guessing you want a noob slot on Children of Crom. Main post roster has been updated. The merc position is also available, while probably best suited for an intermediate level player or so, anyone who wants to have have fun trying out the concept (including any noobs) are welcome to choose it. It stands to be a quite interesting position. |
Re: NaV II Under Construction. Now Recruiting Noobs!
You're correct. One for Children of Crom. Always liked Howard anyway.
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Re: NaV II Under Construction. Now Recruiting Noobs!
I'd like to sign up as a noob, assign me to some team please. No preferences yet. :)
Oh, and if we get to choose race, Shinuyama please. For the sheer joy of big samurai gobos. |
Re: NaV II Under Construction. Now Recruiting Noobs!
I am a MP noob (my first game is running) but I have a solid SP experience. I would like to give a try to the atlantean mercs (it will be a great place to see a full game without much risk of getting eliminated). May I propose that the mercs should be able to ask for gems for their services since if this is not the case they may end with a huge amont of gold but not enough gems to do anything appart from other players rituals and items.
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Re: NaV II Under Construction. Now Recruiting Noobs!
Noobliss, I am putting you on the Supplicants of Set due to your mention of Shinuyama. You'll likely be able to switch before beginning if you decide you prefer another team.
Zegc-ben, if you'd like the Atlantian mercs, I'm sure you'll have fun with it. Sorta lets you be your own captain and do what you like, experiment, and just have fun, without having to worry about winning the game in the end. And you also learn more about water magic. You'll generally have a very good supply of water gems (the merc cap actually sits on one of the five magic locations), so you shouldn't be hard pressed for water gems, but if you find you want to ask for gems in other paths for forging and so forth, once you branch out a bit, that is fine. I specified gold for the main services really (like contracted attacks) so it would not bias against one team or another. Gold is something every team should have in relatively equal proportions. Main roster updated. |
Re: NaV II Under Construction. Now Recruiting Noobs and Intermediates!
I'll play with StaggerLee and 13lackGu4rd, sign me up. If we don't find an appropriate captain though I may drop. Team Sanguinarium: Killing chicks for fun and profit. There will be BLOOD (lots)!
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Re: NaV II Under Construction. Now Recruiting Noobs and Intermediates!
Hey Sept. I recently failed miserably in an all blood nation game. If the Sanguinarium still needs a noob, I'd like to join up.
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Re: NaV II Under Construction. Now Recruiting Noobs and Intermediates!
Alright Pyg welcome back, I'm putting you in the Lieutenant/intermediate slot on the Sanguinarium (I believe you've reached the 1 year threshold and have probably got enough experience to go intermediate).
Stagger, you can have the last noob slot on the Sanguinarium. All your team needs then is a captain, either another intermediate or vet. Or, if you get another noob, that would catapult Pyg to the captaincy. :D Game note: I may reduce the insta-win VP threshold from 22 to 20 out of 33 to make that victory condition a bit easier. A few minor tweaks to the Team and Themes.pdf may be forthcoming (regarding the merc and gold, etc). Gandalf has the option of Mictlan or T'ien Chi' for the AI team. Either one will work as they both are rainbow type nations with decent air access and a small air gem income. Mictlan leans a bit more toward nature, but both have nature capable mages as well. |
Re: NaV II Under Construction. Now Recruiting Noobs and Intermediates!
I've been asked by the Sanguinarium if they could start using the team forums. I've agreed. As teams fill up, any team who wants may do likewise (though you may wish to wait for more overall players). Anyone rejoining us from NaV I already has accounts on the forum, new players just need to register. The forum link is below and is also posted on the opening post of the thread:
http://noobsvets.silverforum.net/ We are still in need of captains. At the very least someone to act as a representative for the team when hiring the services of the Atlantean Mercs, for the third victory option, and as the contact person with regard to any inter-team diplomacy the team wishes to engage in. Remember, while the game gives teams the option of engaging in diplomacy with other teams, your team can certainly choose to play it straight the whole way through and perhaps save yourselves some extra communication work. The VPs will also tend to discourage any long term alliances. |
Re: NaV II: Final construction phase. Combo Comp Stomp, Team Game, & Scenario. Enlist
Pyg and Co, you guys are good to go on the team forums.
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Re: NaV II:Under Construction. Combo Comp Stomp, Team Game, & Scenario. Enlisting!
Hmm, sept, fyi, my interest in the game (playing) was strictly limited to mictlan.
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Re: NaV II:Under Construction. Combo Comp Stomp, Team Game, & Scenario. Enlisting!
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.
Following up an idea expressed in the below thread:
http://forum.shrapnelgames.com/showp...1&postcount=27 What do you all think of giving captains the option of disbanding the team or even of allowing individual team members the option of becoming free agents or solo players like the merc? I could add a free agent column to the team roster setup to make tracking this a bit easier. Of course the focus of the game is on team identity, cohesion, and working together through thick and thin (thus the themes), but it would give more freedom to individual players and/or more power to captains though they'd have a harder time of it vs teams that stay together. I could institute an alternative VP condition for the newly solo'ed player or could leave the VP requirements as they are to discourage the would-be solo player from going it alone. The actual need to do this with the captain already having the ability to drop players is questionable but having either option might be nice. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.
*Bump*
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.
Hi Sept, I'd like to join Usurpers as a noob. Thx
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.
I agree that since the teams will be made of people who did'nt knew each other before we may have to deal with conflits inside the teams. However I do'nt think any of us want to allow a captain to get rid of one of his one player to get the advantages of a bigger empire in term of research or dominion. So maybe one solution will be to make changes in teams possible but only with the agreement of a greater (hopefully neutral) party. It could be either the other players or (and that would be better) an exterior admin. That way we will be able to distinguish between elimination of a fellow player for strategic reasons and exclusion of somebody who is making the team unmanageable.
All this being said I will be alone in my deep seas so that's none of my business. By the way looking at the map and at the rules for the mercs I was thinking that I wont be able to expand outside of the deep sea provinces : I start right in the middle of the AI and the corner provinces are only one province away from capitals so my ground provinces will be either in the middle of 4 allied AI that I am not allowed to attack or neigbourg of some players capital. I should have more room (more underwater cave) or at least the ability to fight the AI. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.
Hello, Kupiko. Ok I'm putting you on the Usurpers.
Thanks for the response Zenc. Captains have always generally had the right to replace players if necessary. Doesn't really happen all that much (sometimes finding a sub can be harder than just working on the player that is falling behind) but it does happen. Haven't really decided whether or not to give the option to disband to captains or individual team members the option to go solo. Even it it were an option, any player doing it would really be at a serious disadvantage vs full teams so I don't think anyone would ever really excerise it, except in the case of extreme communication difficulties (where a team or individual players couldn't work things out). But it might make some FFA minded players happier having that option. :) Yes, the sea provinces are kinda limited on this map (partly due to the difficulty in placing more of them strategically), but remember the merc can attack indies at will, can counterattack, and Atlantis does have a good number of amphibious troops including their sacreds. You'll be doing most of your fighting on land anyway. If you keep your prices competitive or offer discounts on AI attacks, there shouldn't be a shortage of work or targets of the Human or AI variety. You'll also have a good deal of coastal provinces which can be used to recruit some special units. If I can find a way to squeeze in a few more and have them distributed evenly without any image editing, I might. :D |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
Decided against allowing any breaking away by individual team members. The only ones who might remotely decide to do would be the more experienced players and since our team size and associated themes are fixed, winning solo would be hard for even the best players to do.
Zegc, been looking at the map. There's really no place else I can add more underground sea cavern provinces (without image editing and adding more provinces to the map) that would not obstruct the land game or the AI and be evenly and equally distributed at the same time. The corners are ideal because of this that's why they are used. The only other possible place would be 4 provinces placed on the N,S,E,W edges of the map near the center. Even in this case, the AI and land players would need maneuver around them to some degree. If I can add em reasonably, don't worry, the merc will be given what they need to ensure they can take most of the indy center comfortably. Slots are still available on the following teams: http://t3.gstatic.com/images?q=tbn:y...Father-Sky.jpg Children of Crom http://t2.gstatic.com/images?q=tbn:8...f_the_Dead.jpg Supplicants of Set The Sanguinarium The Usurpers |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
like to play as NOOOB
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
Quote:
Supplicants of Set or Children of Crom Listen to the The Riddle of Steel: http://limelinx.com/files/4d2729d113...fca03abc277fc3 |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
Jeez, after hearing that - how can I not choose for Crom??
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
Quote:
http://1.bp.blogspot.com/_4pmUNQE7ll...m-original.jpg http://www.youtube.com/watch?v=FAUW0eq0BLA&NR=1 Your on the Children of Crom team. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
Update: A few minor tweaks to NaV II Teams & Themes.PDF (Dracolich added, gold and/or gems may now accepted as merc payment, ec.)
http://forum.shrapnelgames.com/attac...1&d=1271357106 |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
Very well, I will captain Sanguinarium. If I'm Abysia can I take a Great Warlock?
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