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-   -   Dragon Master ! (http://forum.shrapnelgames.com/showthread.php?t=45263)

Ragnarok-X April 2nd, 2010 04:30 PM

Dragon Master !
 
So, here are my thoughts. Basicly every Drake / Wyvern summon spell is useless without having Dragon Master. 3-4 Gems for a single (partly strong) unit is too much. Once you get Dragon Master though, you get to TRIPLE the power of the summon spells, which is very good for Drakes and Wyvern.

Wouldnt it be more "balanced" if a stock spell would give 2 summons, and Draogon Master makes it +1 ?

Basicly, being able to tripple the effiency of one spell with a low research N3 enchantment fells kind of imbalanced to me. Its not the fact that 3 summons for 3-4 gems is too powerful, but the fact that WITHOUT dragon master the summons are useless.

Sombre April 2nd, 2010 04:43 PM

Re: Dragon Master !
 
I think it would be balanced and interesting if dragon master was removed entirely and the drake spells were just balanced normally.

There's a similar problem with reanimation - it's a terrible spell at anywhere near vanilla costs, but unfortunately it's way too good for giant nations who get giant longdead if you make it super cheap.

And same thing with corpse man and vine ogres too.

Belac April 2nd, 2010 05:06 PM

Re: Dragon Master !
 
In vanilla, Dragon Master is level 8, which is way too high. OTOH, it kind of makes sense--in early game, 1 high-HP fire-spitting creature is fairly powerful, so when Conj-3 has just been researched having large numbers of fire drakes would be problematic. But by the time Ench-8 is researched, 1 fire drake is fairly useless, so this gives you a way to make the spell useful again by letting you mass them.

I'd favor moving Dragon Master to Ench-5 or 6, or creating a set of Summon Drake/Wyvern Horde spells which are Conj-6 and require Nature 1 as well as the original elemental path.

Ragnarok-X April 2nd, 2010 05:08 PM

Re: Dragon Master !
 
Im talking CBM, not stock settings.

Belac April 2nd, 2010 05:10 PM

Re: Dragon Master !
 
Then my suggested fixes still hold, as does my reasoning for them.

13lackGu4rd April 2nd, 2010 05:14 PM

Re: Dragon Master !
 
Quote:

Originally Posted by Ragnarok-X (Post 738609)
Im talking CBM, not stock settings.

yes you're talking about CBM, but keep in mind that Dragon Master was designed under vanilla settings, which is ench8... under ench8 Belac explain to you what the idea of the spell was, including the idea for the original(drakes+wyrm) spells. under CBM it comes in too early, true. but there's a reason why QM put it there. I assume it was to balance it against other popular options, mainly undeads, but I'm not 100% sure...

Ragnarok-X April 2nd, 2010 05:16 PM

Re: Dragon Master !
 
Quote:

Originally Posted by Belac (Post 738610)
Then my suggested fixes still hold, as does my reasoning for them.


Its far to easy to to get a mage with an added n1, even without national units. At the very least, a mass conjuration should require N2 or N3, just like Dragon Master currently did. Otherwise every single site-dependant mage could summons elemental drakes x3.

NTJedi April 2nd, 2010 05:59 PM

Re: Dragon Master !
 
Quote:

Originally Posted by Ragnarok-X (Post 738602)
So, here are my thoughts. Basicly every Drake / Wyvern summon spell is useless without having Dragon Master.

99% of the time this is correct. It's extra painful finding AI opponents which has summoned 15 cave drakes! It's like you must mod the game just so the AI opponents are not wasting gems.

Quote:

Originally Posted by Sombre (Post 738605)
I think it would be balanced and interesting if dragon master was removed entirely and the drake spells were just balanced normally.

I agree and this would also help the AI opponents which need some developer love.

Ragnarok-X April 2nd, 2010 06:01 PM

Re: Dragon Master !
 
I think removing the spell would be a very bad choice. Why would you remove a spell that is so clever and flavourful. Better fix it instead of removing it !

Sombre April 2nd, 2010 06:20 PM

Re: Dragon Master !
 
Because if it's a spell you have to cast in order for drakes to ever be worth it, then there's no reason not to have a spell with the same requirements that just summons the drakes.

I agree with the concept of a single drake early being good while three drakes later is also equally good and fair. But it just doesn't work out that way. I don't think that balance is possible to strike. You either make dragon master too good, or single drake summons too bad.

militarist April 2nd, 2010 06:28 PM

Re: Dragon Master !
 
O, I have a question about dragons. I had in wounded in a battle and didn't find it in my forces after battle. Is is a replay bug, or damaged magical thing was intentionally is out of service?

Sombre April 2nd, 2010 10:54 PM

Re: Dragon Master !
 
... wat?

militarist April 2nd, 2010 11:03 PM

Re: Dragon Master !
 
:) Sorry, if I was unclear. I had a battle, where I had a dragon. He had 4 pts of life when battle has ended. Enemies have routed. So, clearly nobody could kill him. When the battle ended, I didn't find this dragon (cave dragon) in the army he was or near. And I was surprised by this fact. On replay he is alive a the moment of the end of the battle. After battle - he is not with us. And I'm wondering what it could be. I have this save, it's the game larg1 on llamaserver.

Sombre April 2nd, 2010 11:16 PM

Re: Dragon Master !
 
Hmm. Sounds like the battle replay bug. Could also be something that killed him after the battle.

militarist April 2nd, 2010 11:27 PM

Re: Dragon Master !
 
I won this battle, enemy has routed,and the dragon's role was guarding the mage, so he was not pursuing those who retreated ,unlike my vessels. He acted amazingly - he was keeping 3 grove guards in 1 step from several my mages for many turns, it was a pity to find out he is not with us anymore :)

Ragnarok-X April 18th, 2010 04:52 AM

Re: Dragon Master !
 
Small update on this. Does anyone know how the actual "dragon master" value is controlled inside the spell command ?
Dragon Master adds a new ability to the caster with a value of "2", resulting in 2 more spawns for the drake and wyvern spell. This value "2", would it perhaps be the effects value so we can alter it to 10 or 1 to get even more or less extra spawns ? Has anyone figured out how dragon master is actually scripted ?
Im thinking of making stock drake spells summon spawn 2 units and dragon master adding 1 more spawn.

Burnsaber April 18th, 2010 08:09 AM

Re: Dragon Master !
 
Quote:

Originally Posted by Ragnarok-X (Post 741049)
Small update on this. Does anyone know how the actual "dragon master" value is controlled inside the spell command ?

Long story short, it's not moddable. We cannot mod the numeric values behind the buffing effects. "Str boost" for example will always give +4 str and there is nothing we can do about that.

Ragnarok-X April 18th, 2010 09:45 AM

Re: Dragon Master !
 
In that why personal regeneration and mass regeneration have the same effect as well ? You cant give the spell a different regen value as well ?
Thats a real shame :(


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