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 Game Running - Commander War - House Rules 1 Attachment(s) In this game you are expected to never recruit any units, to leave any non-commander units in the garrison of the province they start in, and to avoid summoning units that are not commanders.  No, the nations are not even remotely balanced under these settings, and that doesn't bother me in the least. Maximum PD purchase = 10. Early Era. Small random map. 75% magic sites. Easy research. Indies level 0. CBM 1.6 and Endgame Diversity mods Players: Caelum - Graeme Yomi - Baalz Atlantis - Frozen Lama Niefelheim - Trumanator Hinnom - Kheldron | 
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 Re: New Game - Commander War - House Rules It would be a very good idea to state what indy settings you're intending to use. | 
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 Re: New Game - Commander War - House Rules Let's say level 1 so that the giants don't expand noticeably better | 
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 Re: New Game - Commander War - House Rules Any takers?  I promise that this game will be horribly unbalanced and broken! | 
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 Re: New Game - Commander War - House Rules I'll play Yomi | 
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 Re: New Game - Commander War - House Rules Ah hell with it! i'm in. give me........ is EA atlantis ok? | 
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 Re: New Game - Commander War - House Rules I don't see why not.  Forcing us to attack underwater can't be any worse than letting somebody use one of the two markata nations. | 
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 Re: New Game - Commander War - House Rules question: is spells that summon units in battle ok i.e. will of the wisps and such? Edit: and i vote for indies zero, but i'm not stubborn about it. | 
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 Re: New Game - Commander War - House Rules the reason i say indies zero is that i could see someone playing a human nation, and not doing too badly, but they couldn't expand for shi* in this game which would kill it | 
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 Re: New Game - Commander War - House Rules Spells that summon units on the battlefield are fine, simply because it's impossible to make a death mage cast something other than raise skeletons. I think indies 0 is probably a better idea. | 
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 Re: New Game - Commander War - House Rules Are people allowed PD? I assume not. | 
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 Re: New Game - Commander War - House Rules I don't see why PD shouldn't be allowed. | 
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 Re: New Game - Commander War - House Rules Well people are going to have a whole lot of PD in that case, and that equates to a lot more regular units and a much bigger reason to turtle. If you said no pd, people would have to play cat and mouse with their commanders. | 
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 Re: New Game - Commander War - House Rules I think you may be right.  Any objections to a no PD rule?  Other than what you get from events of course. | 
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 Re: New Game - Commander War - House Rules well zero pd is pretty ridiculos when everyone has to have a commander in every single provice to hold off scouts. how about a rule about nothing over 5? | 
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 Re: New Game - Commander War - House Rules Is there a reason this can't be multi-age?  If it can't be, I wants niefel. | 
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 Re: New Game - Commander War - House Rules No reason not to make it multi-age.  I'll put you down for Niefelheim for now. That was the reason I wasn't up for limiting PD right off the bat. | 
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 Re: New Game - Commander War - House Rules Maybe you could have it so that people will start out with some provinces, to eliminate the whole thing of expansion in the first place? | 
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 Re: New Game - Commander War - House Rules Sounds fun. I'll take Hinnom | 
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 Re: New Game - Commander War - House Rules I'll be setting up the game on Saturday. | 
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 Re: Accepting Pretenders - Commander War - House Rules The game is now accepting pretenders.  The map is in the first post. | 
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 Re: Accepting Pretenders - Commander War - House Rules So can we get a clarification on the rules re: PD? | 
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 Re: Accepting Pretenders - Commander War - House Rules Sorry.  Forgot to add it.  Maximum bought PD of 10. | 
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 Re: Accepting Pretenders - Commander War - House Rules Lets get these preteders in! | 
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 Re: Accepting Pretenders - Commander War - House Rules Hey Truman, am I missing something or are your starting troops out conquering indies? | 
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 Re: Accepting Pretenders - Commander War - House Rules They do seem to be out there.  Starting commanders can move around.  Starting troops must stay in the castle. | 
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 Re: Accepting Pretenders - Commander War - House Rules If there's room for more, could I pick Arcoscephale? | 
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 Re: Accepting Pretenders - Commander War - House Rules Heh, games already started! :) | 
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 Re: Accepting Pretenders - Commander War - House Rules Oh, I was under the impression that starting troops were permitted to leave.  Never fear though, they shall be immediately put out to pasture. | 
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 Re: Game Running - Commander War - House Rules DAYUM!  I didn't realize how great Niefel PD was!  I hope you don't need those Eagle Kings :D | 
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 Re: Game Running - Commander War - House Rules I'll be out for the weekend and not sure I can find an internet access. Can I have a postpone? To say the truth, the game is close to an end for me, thanks to FL, but I just hate to go AI. Kind of counternature | 
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 Re: Game Running - Commander War - House Rules Done. | 
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