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-   -   MP: Game Running - Commander War - House Rules (http://forum.shrapnelgames.com/showthread.php?t=45318)

Graeme Dice April 9th, 2010 08:43 PM

Game Running - Commander War - House Rules
 
1 Attachment(s)
In this game you are expected to never recruit any units, to leave any non-commander units in the garrison of the province they start in, and to avoid summoning units that are not commanders. No, the nations are not even remotely balanced under these settings, and that doesn't bother me in the least.

Maximum PD purchase = 10.

Early Era.
Small random map.
75% magic sites.
Easy research.
Indies level 0.

CBM 1.6 and Endgame Diversity mods

Players:
Caelum - Graeme
Yomi - Baalz
Atlantis - Frozen Lama
Niefelheim - Trumanator
Hinnom - Kheldron

rdonj April 10th, 2010 12:40 AM

Re: New Game - Commander War - House Rules
 
It would be a very good idea to state what indy settings you're intending to use.

Graeme Dice April 10th, 2010 01:32 AM

Re: New Game - Commander War - House Rules
 
Let's say level 1 so that the giants don't expand noticeably better

Graeme Dice April 12th, 2010 05:26 PM

Re: New Game - Commander War - House Rules
 
Any takers? I promise that this game will be horribly unbalanced and broken!

Baalz April 12th, 2010 05:30 PM

Re: New Game - Commander War - House Rules
 
I'll play Yomi

Frozen Lama April 12th, 2010 08:14 PM

Re: New Game - Commander War - House Rules
 
Ah hell with it! i'm in. give me........ is EA atlantis ok?

Graeme Dice April 12th, 2010 08:38 PM

Re: New Game - Commander War - House Rules
 
I don't see why not. Forcing us to attack underwater can't be any worse than letting somebody use one of the two markata nations.

Frozen Lama April 12th, 2010 10:56 PM

Re: New Game - Commander War - House Rules
 
question: is spells that summon units in battle ok i.e. will of the wisps and such?

Edit: and i vote for indies zero, but i'm not stubborn about it.

Frozen Lama April 12th, 2010 11:16 PM

Re: New Game - Commander War - House Rules
 
the reason i say indies zero is that i could see someone playing a human nation, and not doing too badly, but they couldn't expand for shi* in this game which would kill it

Graeme Dice April 13th, 2010 01:08 AM

Re: New Game - Commander War - House Rules
 
Spells that summon units on the battlefield are fine, simply because it's impossible to make a death mage cast something other than raise skeletons.

I think indies 0 is probably a better idea.

Sombre April 13th, 2010 09:00 AM

Re: New Game - Commander War - House Rules
 
Are people allowed PD? I assume not.

Graeme Dice April 13th, 2010 09:14 AM

Re: New Game - Commander War - House Rules
 
I don't see why PD shouldn't be allowed.

Sombre April 13th, 2010 10:56 AM

Re: New Game - Commander War - House Rules
 
Well people are going to have a whole lot of PD in that case, and that equates to a lot more regular units and a much bigger reason to turtle. If you said no pd, people would have to play cat and mouse with their commanders.

Graeme Dice April 13th, 2010 05:21 PM

Re: New Game - Commander War - House Rules
 
I think you may be right. Any objections to a no PD rule? Other than what you get from events of course.

Frozen Lama April 13th, 2010 08:22 PM

Re: New Game - Commander War - House Rules
 
well zero pd is pretty ridiculos when everyone has to have a commander in every single provice to hold off scouts. how about a rule about nothing over 5?

Trumanator April 13th, 2010 10:00 PM

Re: New Game - Commander War - House Rules
 
Is there a reason this can't be multi-age? If it can't be, I wants niefel.

Graeme Dice April 13th, 2010 11:29 PM

Re: New Game - Commander War - House Rules
 
No reason not to make it multi-age. I'll put you down for Niefelheim for now.

That was the reason I wasn't up for limiting PD right off the bat.

Agent Smith April 13th, 2010 11:41 PM

Re: New Game - Commander War - House Rules
 
Maybe you could have it so that people will start out with some provinces, to eliminate the whole thing of expansion in the first place?

Kheldron April 14th, 2010 04:45 AM

Re: New Game - Commander War - House Rules
 
Sounds fun. I'll take Hinnom

Graeme Dice April 15th, 2010 04:06 PM

Re: New Game - Commander War - House Rules
 
I'll be setting up the game on Saturday.

Graeme Dice April 17th, 2010 07:52 PM

Re: Accepting Pretenders - Commander War - House Rules
 
The game is now accepting pretenders. The map is in the first post.

Trumanator April 17th, 2010 09:16 PM

Re: Accepting Pretenders - Commander War - House Rules
 
So can we get a clarification on the rules re: PD?

Graeme Dice April 17th, 2010 09:37 PM

Re: Accepting Pretenders - Commander War - House Rules
 
Sorry. Forgot to add it. Maximum bought PD of 10.

Frozen Lama April 18th, 2010 04:29 PM

Re: Accepting Pretenders - Commander War - House Rules
 
Lets get these preteders in!

Baalz April 20th, 2010 09:04 AM

Re: Accepting Pretenders - Commander War - House Rules
 
Hey Truman, am I missing something or are your starting troops out conquering indies?

Graeme Dice April 20th, 2010 09:29 AM

Re: Accepting Pretenders - Commander War - House Rules
 
They do seem to be out there. Starting commanders can move around. Starting troops must stay in the castle.

LDiCesare April 20th, 2010 10:57 AM

Re: Accepting Pretenders - Commander War - House Rules
 
If there's room for more, could I pick Arcoscephale?

Baalz April 20th, 2010 11:49 AM

Re: Accepting Pretenders - Commander War - House Rules
 
Heh, games already started! :)

Trumanator April 20th, 2010 01:32 PM

Re: Accepting Pretenders - Commander War - House Rules
 
Oh, I was under the impression that starting troops were permitted to leave. Never fear though, they shall be immediately put out to pasture.

Trumanator April 24th, 2010 05:50 PM

Re: Game Running - Commander War - House Rules
 
DAYUM! I didn't realize how great Niefel PD was! I hope you don't need those Eagle Kings :D

Kheldron May 7th, 2010 01:17 AM

Re: Game Running - Commander War - House Rules
 
I'll be out for the weekend and not sure I can find an internet access. Can I have a postpone?
To say the truth, the game is close to an end for me, thanks to FL, but I just hate to go AI. Kind of counternature

Graeme Dice May 7th, 2010 10:09 AM

Re: Game Running - Commander War - House Rules
 
Done.


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