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Another quick on on astral Corruption...
Not clear from the other threads on this global but:
What would happen if I script a mage to simply "retreat" and then he/she is attacked by one of the relevant horrors after using a bunch of gems in a ritual or forge? Will that mage escape to a nearby province or will he die/disappear? Will it make a difference if the lab he/she did the casting/forging in was in a province with castle or in a province without a castle (i.e. just the lab in it)? |
Re: Another quick on on astral Corruption...
that's an assasination battle- dead magi
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Re: Another quick on on astral Corruption...
Astral Corruption, I think, is probably the single most annoying spell in the game considering it's cheapness (because it uses blood slaves) and power. The only truly effective counter is to kill the guy that cast it.
Now... I'm not terribly experienced, and I haven't tried this, but you can wish other people dead right? As long as it's just one person... so unless it's an immortal pretender, you could just wish him dead for 100 pearls and cancel a 999 slave spell for a fraction of the cost provided your wish caster is immortal or could kill the resulting horror with his guards... I think I read somewhere that you could wish specific named units dead like... "Kill Tomaso Del Monferrada" Does that work? |
Re: Another quick on on astral Corruption...
The best method is to script returning with two pearls and the read level/research. There is a chance the returning will trigger another horror. Also the mage
must be in a non cap prov. Option 2 is to script dd spells for the horrors. However if you get a named horror you will be toast..... Ssj |
Re: Another quick on on astral Corruption...
The spell description for returning is wrong. It works just fine during horror attacks whether or not the caster is in the capital province or their home province.
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Re: Another quick on on astral Corruption...
RoR is much cheaper than Wish and more versatile. Much better. Still... I would like to wish his pretender dead...
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Its so easy to put a huge load of slaves into AC, that nobody is going to try to dispell it outright, especially because it would be right back up the next turn. I don't see anyone bothering to put so many slaves into the effort. Just overcasting with maybe 200-250 slaves total is more than enough.
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Unless he can cast it as a 6th global so to replace one of the 5 up using again 166+200+ slaves? hmmm, not that familiar with blood economy, caster is Mictlan LE...so is it really that easy to get so many slaves? Fukc. |
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I wouldn't suggest trying to dispel AC, unless you have a huge pearl income and there are other globals up with huge overcasts. It is just too easy to put it back up. Having a slave income of 100-200 a turn is not uncommon.
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Re: Another quick on on astral Corruption...
Geez, then unless you are a decent astral nation who can script forgers with returning just in case then there is not much choice but to limit forge and casting to low gem consumption, is there?
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Yeah, it's a game winning spell.
The other thing you do is ally with everyone else in the game to destroy whoever cast it. That's why it's a risky game ending spell. Are blood and astral casting and forging exempt? Or am I thinking of something else? |
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Actually in my experience AC never was a game winning spell. It hurts the caster almost as much as everyone else, and there are some nations that are very resistant to horror attacks (returning, mandragora bodyguards, ordinary bodyguards + frozen heart, etc) and with proper measures (that require tons of micro however) they can outplay the caster of AC.
Of course if you are already winning it can help you to do it faster because anti-AC measures can be quite expensive. But if your nation is of the same power level as others, I wouldn't recommend casting AC if you play with experienced players. |
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I would agree, it isn't game-winning. It is just a pain in the butt.
I cast it in the MP Game 'Thunderdome', and it hasn't been game winning. Or game ending. and it hasn't gotten me attacked. It is just a hassle to everyone. Increases time for micro, and is unlikely to do much, you don't even get to watch the battles as 'your' horrors attack the enemy! |
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Yeah micro increasing spells kinda suck.
Same problem with wild hunt. |
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I agree it's a pain because of the micro, but I do like the doom horrors that show up, just because they look cool. Some good side benefits are:
- Send Lesser Horror has a chance to get upgraded to a regular horror - The Hunter of Heroes will hunt down heroes in the HoF It's not a game-winning spell IMO. I'm 0-for-3 (maybe more) in MP games where I've cast it. |
Re: Another quick on on astral Corruption...
I'm 2/2 out of games where I've cast it.
I think it depends on the games, and how you've set it up. If you've played the game to setup the global (deprive other nations of a blood economy, attack astral nations first), and can get the spell off pretty early - its pretty brutal. |
Re: Another quick on on astral Corruption...
In my case, and the reason of opening this thread, is that I am playing as LA Ermor, and allegedely somewhat dominating the game, having the lead in research and being the first at having forged a decent number of artifacts etc
Thus my opponents casting AC to limit my ability to continue sumonning tartarians, mages and rituals that LA Ermor is based upon. My opponents have reached a state where they do not care much who really wins aslong as it is not me. As Ermor LA has little Astral I'm quite fukced and c'ant blame them obviously, a good move. |
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I have been forging astral boosters for my S3 mages to let them cast the bigger horror spell; if the chance of upgrade is high, this is likely a waste (or a bigger waste than it already is). |
Re: Another quick on on astral Corruption...
Yeah, I was wondering if you could still forge blood items as well...
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Re: Another quick on on astral Corruption...
Its pretty high... also horror marked units spawn bigger and tougher horrors with much lower levels of horrormarking.
Finally the effects of the horror dome become pretty brutal as well. |
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So, spamming lesser horror on a province in which you know there is a big nasty, who has a minor horror-mark could produce much better effects than when not under AC?
About horror dome, can you cast it if you are under siege? Will horrors randomly attack both players mages under the dome? I would suspect it could be the last resort of a player under siege at his capital, after being mobbed for casting AC. |
Re: Another quick on on astral Corruption...
I'm the only player I've ever seen use this tactic. I do so in a couple of ways.
1. chokehold provinces, especially chokehold provinces one removed from forts with an active patrol. usually you want to be careful of unattended labs.. but you can cast the dome, and then destroy the lab, if you wish. 2. forts. Try this as pangea, with your pans stealthy. finally there is one other very interesting use for the dome, useful for nations that have dominion kill skulpting capabilities such as arco, LA-Pythium, and Mictlan. Build a lab. Cast Horror Dome. With just enough blood for a short - medium duration. Start construction of castle. surround your castle with heretics so no dominion will penetrate. In a few turns, you will have the benefit of M3 without paying for it After the dome expires, research your heart away. |
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yes. although its % and I don't know what the % is.
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Re: Another quick on on astral Corruption...
Chris, if you leave the dome up, how do you prevent the mages researching in the domed province from being eaten by horrors? If you let the dome expire, how do you prevent the magic scale in the province from reverting to your dominion scale? If you do not have positive dominion in the province, your researchers will not get positive benefit from any scale.
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I can confirm that I am the recipient of several larger horror's the last couple of turns that you targeted me. I assumed you were able to send those, but they might have been a result of my horror marked leaders? |
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I had to try it :D
out of 8 lessers sent, 3 turned into larger horrors. I don't know if the percentage has anything to do with the level of the blood caster. About half the casters were B5 or higher. |
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Castle DomeProvince Enemy. So, suppose you've sent horrors, or previously horrormarked some enemies... you know he is going to hit the province. Casting dome.. may well way more horrors than you could afford to cast directly. its highly situational.. but where's the downside. If you cast it for 12 or 20 turns.. usually end up with magic 3. |
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Are you trolling? |
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Its a niche spell that has several uses.
The first, it can act in a manner similiear to a well of pestilence. Even passing through the province will horror mark enough units usually to make summoning horrors safe in an ensuing combat. Secondly, if you have dominion sculpting, like I said in my original comment, goingn from drain 2 to magic 3 is well worth the cost of losing one turn of research for each mage. |
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The "going from drain 2 to magic 3 plus dominion sculpting" is the thing I don't understand.
You are going to magic-3 scales only in the province that has the dome, right? Either: 1) you are researching while the dome is up, your mages inside get eaten. or 2) you wait until the dome is down, but your dominion scales kill the magic-3, if you have positive dominion or 3) you wait until the dome is down, but you don't benefit from the magic-3, because you don't have dominion Is there some alternative that I'm just not seeing? |
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Yes. With one candle of dominion your chances of having a scale flip are small. Several nations can easily get one candle of dominion, mictlan, lapythium, ea arco. I've lasted 22 turns at a go without losing one scale. Even if lose dominion in the province, you still lose your penalty (in this case) of -2 drain. Finally (and this is a tiny bonus)... many events seem to key off scale not dominion. |
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I could maybe see doing this if you had side-by-side castles, and were willing to leave a low value commander or two in the horror domed province to prevent someone sneak-popping your lab. But it's a lot of micro. |
Re: Another quick on on astral Corruption...
you need one candle, except for growth.
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