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Winged monkeys
How does the winged monkey spell work.
It says it picks up a random non-mage commander unless it is too big. What is the defintion of too big? Size 5 or 6? Also does it matter if the commander is ethereal, or can fly? Could it pick up a gift of reasoned gargoyle SC? |
Re: Winged monkeys
poorly. moves the commander one province, as I recall.
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Re: Winged monkeys
1 Province in which direction?
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Re: Winged monkeys
no, it brings a non-mage commander to your home-province to be (hopefully) killed by your PD.
First the monkeys have to win a sort of assassination battle whereby they put the commander to sleep with their stun-attacks. THEN you have a regular battle at your cap. It at least works on size-three undead or normal commanders, I can't say how much bigger than that though. |
Re: Winged monkeys
Yep. It works on mound kings, for example, which is the size 3 undead Grijalva is mentioning.
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Re: Winged monkeys
heh, that's exactly what I was refering to. I used it to try to disrupt the movement of large undead armies as 'Dice knows.
I'm still not sure if its worthwhile though. :) |
Re: Winged monkeys
Interesting.. thanks!
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Re: Winged monkeys
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
Winged monkey on the other hand, can move non-mage creature of any size, like a tartarian titan(which must be feeble minded to meet "non-mage" and "low MR" pre-requisite) to the province where winged monkey was casted. |
Re: Winged monkeys
I've had a magicless thug get dropped onto water with Winged Monkeys. That was quite annoying, as drowning ensued.
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Re: Winged monkeys
If a thug cannot beat 8 little winged monkeys, how can he beat the pd(maybe plus the mage cast this spell) where he land?——underwater or not, he is doomed...
But drown a thug who is stand beside water province with wind ride might be an interesting idea..... |
Re: Winged monkeys
So the monkeys always need to fight the thug?
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Re: Winged monkeys
virtually the only thing to do with wind ride, afaic.
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Re: Winged monkeys
the monkeys always fight the target commander to determine if he gets transported at all.
They usually have a pretty good chance of winning since they are size-1 flyers with an 11-attack sleep touch and there's 8 of them. |
Re: Winged monkeys
One thing to note is that the monkeys have very low morale (7). This turns out to be a big issue because there's a very high chance that a single one of them dying with cause the rest to rout. However, they do have high defense (15), so they should be reasonably effective against stuff with low attack (and low magic resistance).
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Re: Winged monkeys
Curious if they were themed from the wizard of oz...
ssj |
Re: Winged monkeys
I like spells like these to draw experienced and equiped commanders away from their armies to drop them in amoung lots of mages with charm or hellbind. Nice gains. In some cases some very nice commanders that I dont have the ability to make. And of course the advantage of them leaving their army behind with no leader. Easy to rout if you can get someone there to attack them.
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