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-   -   Mod: Immortal Pretenders (Finished! First Beta v0.9 06/08/2010) (http://forum.shrapnelgames.com/showthread.php?t=45612)

Verjigorm May 12th, 2010 11:15 PM

Immortal Pretenders (Finished! First Beta v0.9 06/08/2010)
 
2 Attachment(s)
The mod adds 7 immortal pretenders and 1 SC pretender.

Current Version: 0.91
Version 0.91
Adjusted magic paths and costs for Hierophant (3N/40), Schrodinger's Cat (AE/80), Maia (None/20), Nazgul (2D/40).

Adjusted cost of Maia to 20 to provide the intended magical diversity without giving any fixed paths.

Adjusted protection of Arcane Construct to 25 (from 30), and base dominion to 3.

Version 0.9
Sprites completed for all new pretenders:

-- Hierophant
-- Dream Weaver
-- Arcane Construct
-- Blood Angel
-- Nazgul
-- Schrodinger's Cat
-- Daemoniac
-- Lady of the Lake
-- Maia

The mod is now a Beta mod. All statistics and costs have been tweaked, and all sprites are finished.


Thank you,

^_^

Ragnarok-X May 13th, 2010 05:26 AM

Re: Immortal Pretenders
 
How about adding a description to your post about what this mod actually does / adds ?

Verjigorm May 13th, 2010 07:58 AM

Re: Immortal Pretenders
 
The mod adds 6 immortal pretenders and 2 SC pretenders.

Gandalf Parker May 13th, 2010 10:12 AM

Re: Immortal Pretenders
 
Very interesting. Creative expansion and good use of images already in the game. I would like to see you expand this more.

People are used to seeing an "all view" and abit more description. You should be able to edit the first post of this thread to keep it caught up.

You have a folder for one god. That can get confusing and hard for people to clean up later. It would be better to use one folder named the same as the .dm file and keep all the gods in that.

The description of dream lord says more than it seems to have. Its very interesting but I dont see anything giving it the desuction that the description seems to say.

Verjigorm May 13th, 2010 01:35 PM

Re: Immortal Pretenders
 
Quote:

Originally Posted by Gandalf Parker (Post 745485)
Very interesting. Creative expansion and good use of images already in the game. I would like to see you expand this more.

People are used to seeing an "all view" and abit more description. You should be able to edit the first post of this thread to keep it caught up.

You have a folder for one god. That can get confusing and hard for people to clean up later. It would be better to use one folder named the same as the .dm file and keep all the gods in that.

The description of dream lord says more than it seems to have. Its very interesting but I dont see anything giving it the desuction that the description seems to say.

Blood Angel was an earlier project that I incorporated into this one. Once I get to spriting the folder structure will change. It's an alpha release at present. The use of pre-existing sprites is so that I can distribute the concept and get feedback on the concept without having completed the artwork.

The Dream Lord is supposed to Horror Mark anyone who attacks it and be an assassin. I had originally planned to give it "seduce", but then I thought that perhaps that would be too much and removed it. Apparently I forgot to take it out of the description. I'm still undecided on the idea of the seduce portion as it seems ok when you compare him to the other assassin pretender (Lord of the Night), and consider his generally weaker stats. Of course, immortality, horror marking , and ethereality are quite a powerful bonus for an assassin pretender already, so I think I'll leave seduction to the ladies.

Jack_Trowell May 15th, 2010 10:20 AM

Re: Immortal Pretenders
 
Note that if you give him seduction, but keep it male, the seduction will only works on one of the few female commanders and will rarely be more than an assassination attempt

Verjigorm May 15th, 2010 10:46 AM

Re: Immortal Pretenders
 
Quote:

Originally Posted by Jack_Trowell (Post 745687)
Note that if you give him seduction, but keep it male, the seduction will only works on one of the few female commanders and will rarely be more than an assassination attempt

Bleh... Then it's not even worth bothering in the first place. As for the probability, I bet it would work quite frequently if I upped the morale check to 18.

chrispedersen May 15th, 2010 03:34 PM

Re: Immortal Pretenders
 
In my balance mods, I have a male commander with seduction.
He also has a shapechange to a female shape

(actually, now that I think of it, I replaced the succubus with an improved succubus, which can shape change into an incubus).

Lingchih May 17th, 2010 11:58 PM

Re: Immortal Pretenders
 
Quote:

Originally Posted by chrispedersen (Post 745714)
In my balance mods, I have a male commander with seduction.
He also has a shapechange to a female shape

(actually, now that I think of it, I replaced the succubus with an improved succubus, which can shape change into an incubus).

That's just twisted, Chris.

Gandalf Parker May 18th, 2010 08:13 AM

Re: Immortal Pretenders
 
Been to a bar lately? :o

Verjigorm May 21st, 2010 12:07 AM

Re: Immortal Pretenders (Updated Sprites 05/20/2010)
 
Added 3 additional sprites and one more pretender, rearranged directory structure, modified some statistics, performed play-testing. Major overhaul for design point cost is needed.

Verjigorm May 30th, 2010 02:56 AM

Re: Immortal Pretenders (Updated Sprites 05/20/2010)
 
Updated:

Added more sprites. Updated abilities and adjusted costs. Some flavor text/naming updated.

Verjigorm May 31st, 2010 12:55 PM

Re: Immortal Pretenders (Updated Sprites, Costs, and Abilities 05/31/2010)
 
All of the pretender sprites are now completed. I have finished tweaking their abilities and have play tested them a bit. I think the costs are appropriate relative to each other. However, design point costs relative to existing pretenders remains to be tweaked.

Therefore, I shall proclaim the mod a "beta" mod at this time and any further adjustments will be based on feedback (or my arbitrary decision).

Slight Tweak: Forgot to change the version number, it should now indicate version 0.9 to prevent confusion.

Verjigorm June 8th, 2010 08:22 PM

Re: Immortal Pretenders (Finished! First Beta v0.9 05/31/2010)
 
I just noticed that you can't put random paths on a pretender chassis because the game charges the pretender for each pick. I'll have to make some adjustments.

Soyweiser June 9th, 2010 08:53 AM

Re: Immortal Pretenders (Finished! First Beta v0.9 05/31/2010)
 
Quote:

Originally Posted by Verjigorm (Post 748263)
I just noticed that you can't put random paths on a pretender chassis because the game charges the pretender for each pick. I'll have to make some adjustments.

This should really be in the "Modding tips and tricks" topic. I'll steal your remark :).

Squirrelloid June 9th, 2010 09:59 AM

Re: Immortal Pretenders (Finished! First Beta v0.9 06/08/2010)
 
Those sprites are beautiful. But they don't really mesh with the existing dom3 sprites very well. Notably, many of them are face-on, whereas all the dom3 sprites are profiles.

Do remind me to beg you to do sprite work if I ever engage in a modding project that needs it though. Ooh, pretty.

Balance Concerns:
Nazgul is very similar to the lich pretender in execution. He's also far worse statwise, and I'm really not convinced his few bonus abilities make up for it. Give him a decent attack score at the very least - 8 is just sad. That's militia quality.

I'm not convinced Lady of the Lake is that good either, mostly because water isn't a very good path for a pretender. I might drop her cost to 80 or 90.

Arcane Construct is kind of weird, I don't even know how to think about it for balance. I mean, it could be a great lategame astral pretender, except there are plenty of cheaper options that can do that. As an awake pretender its really expensive, and never heals makes it a poor choice for an SC expander. Then its got weird slots which don't really help it in SCing (no place to stick an item of quickness, for example).

Maia - I think you meant Maiar. Anyway, give him some paths like the other rainbows, not having a path to start with makes him stupidly expensive to do anything with.

Heirophant - better than the lady of the lake and less points. That can't be right. (Drop the lady of the lake, he looks well-costed).

Dream Weaver - I'm thinking more like 100, possibly 110.

Verjigorm June 9th, 2010 10:54 PM

Re: Immortal Pretenders (Finished! First Beta v0.9 06/08/2010)
 
Quote:

Originally Posted by Squirrelloid (Post 748343)
Those sprites are beautiful. But they don't really mesh with the existing dom3 sprites very well. Notably, many of them are face-on, whereas all the dom3 sprites are profiles.

Do remind me to beg you to do sprite work if I ever engage in a modding project that needs it though. Ooh, pretty.

Balance Concerns:
Nazgul is very similar to the lich pretender in execution. He's also far worse statwise, and I'm really not convinced his few bonus abilities make up for it. Give him a decent attack score at the very least - 8 is just sad. That's militia quality.

I'm not convinced Lady of the Lake is that good either, mostly because water isn't a very good path for a pretender. I might drop her cost to 80 or 90.

Arcane Construct is kind of weird, I don't even know how to think about it for balance. I mean, it could be a great lategame astral pretender, except there are plenty of cheaper options that can do that. As an awake pretender its really expensive, and never heals makes it a poor choice for an SC expander. Then its got weird slots which don't really help it in SCing (no place to stick an item of quickness, for example).

Maia - I think you meant Maiar. Anyway, give him some paths like the other rainbows, not having a path to start with makes him stupidly expensive to do anything with.

Heirophant - better than the lady of the lake and less points. That can't be right. (Drop the lady of the lake, he looks well-costed).

Dream Weaver - I'm thinking more like 100, possibly 110.

All of the sprites are stolen and modified in image editing (GIMP) from pictures I found on the Internet. The most original ones are Schrodinger's Cat which is actually a pencil drawing that I colored and shrinky dinked, and the Blood Angel which has it's origin in a completely different and cool picture (see link) but is my hacked attempt at recreation. I used a photo of an actual person for the body and the wings are an overpaint of a fractal "wing". Aside from the Blood Angel, Arcane Construct was the roughest--It's a picture of an Iron Golem from DND that I sliced up and edited.

Blood Angel Inspiration: http://media.photobucket.com/image/a...ngel-demon.jpg

I thought he was too strong at 30 Protection and 4 Dominion even for his high cost of 175, but that was because I stomped all over a nation with him in early game with Arcoscephale--250 gold labs make for nice healing bases and he's very hard to kill once he casts Body Ethereal, Personal Luck, and Astral Shield if you take Dominion-10 for Awe-2 provided you give him a Reinvigoration item and a pair of AoE weapons (I used Frost/Firebrand combo). That's why I set his cost so high.

I like Lady of the Lake for her sprite, basically. The Hierophant is much less powerful outside of forest provinces. The version shown on the pretender selection screen is the forest version.

The Nazgul was an afterthought after I did the Maia (Maiar is the plural of Maia), I wanted him to have random default paths, 3 unlinked, but I couldn't get it (see above), then I couldn't decide what basic path(s) to give him, so I just set him at very low cost with paths of 20 so that he ends up being an expensive rainbow immortal. I don't think I'd give him more than 2 unlinked at his current cost, but I still don't know which ones... Maybe fire and earth.

I was thinking Dream Weaver might be a bit expensive. It's hard to position her as an assassin. I was using her with Ermor, but her other duties far outweighed the need for a seducing assassin--even one with a significant bonus to seduction.


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