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-   -   Mod: (Brainstorming) Steam-punk (http://forum.shrapnelgames.com/showthread.php?t=45778)

DrPraetorious June 11th, 2010 10:23 AM

(Brainstorming) Steam-punk
 
Every single nation gets to recruit sacred, resource intensive, KILLER ROBOTS. For reasons that are the same as why-blood-magic-works, all KILLER ROBOTS are piloted by young girls.

Killer robots typically have modest magic powers (nominally their pilots do) for use in self-buffing, and some slots for weapons and misc. items.

Deceased nations - C'tis (folded into Pythium), Pangaea (folded into Arcoscephale - or could exist, but would have to be autospawn only), Utgard (folded into Midgard).


The nations would be -
Abysia: All human-bred now. Giant robots look like scaled-up demonbred.

Agartha: Now underwater. The land agarthans are extinct, but wet-ones remain. Generally stealthy.

Arcoscephale: Gets a few pangaea and oceania units, either recruitable or summoned.

Atlantis: Returned beneath the waves, but must surface to obtain sacrifices for their blood god. Has a mixture of mictlan-type and LA atlantis-type troops. Giant robots have an aztec "frog" theme.

Bandar Log: All monkeys, all the time, with 6 armed robots.

Bogarus: Their robots are big, clunky and soviet. Don't ask.

Caelum: Most native Caelumites are now wingless, but their *robots* (and a few other units, now all sacred) have wings.

Ermor: Is now full of more friendly, recruited undead. Dominion still kills population, but more slowly (like pre-patch R'lyeh.) No dominion spawn but has numerous freespawners, animaters, etc. Giant robots are made of bones, naturally, and piloted by vampire girls.

Gath: Robots are named things like "Goliath class" and so forth.

Jomon: Robot samurai, mainly. The robot dragons are capital only. You knew this was coming.

Marignon: Has *red* robots with giant crosses on them. These robots shoot fire.

Man: Has *green* robots with giant crosses on them. These robots are faster.

Mictlan: Think "seven cities of gold", that is, giant gold flying feathered-serpent robots. Doesn't do blood sacrifice. Yes, I know that's Incan. Sue me.

Midgard: Has *invisible* (that is, glamoured) giant robots. Spells are available to summon giants (who can then fight robots.)

Pythium: Robots are serpent-themed. Get's the LA C'tis undead summons (C'tisians are extinct.)

R'lyeh: Driven into caves (that is, on land). All recruitable again, gets a mix of human-type agarthans (many of them devolved into Moorlocks), and of star-spawn hybrids.

T'ien Ch'i: Ruled by blood-magic wielding eunuchs. Robots look rather classically like Ogres.

Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.

Swan June 11th, 2010 11:24 AM

Re: (Brainstorming) Steam-punk
 
Quote:

Originally Posted by DrPraetorious (Post 748589)
Every single nation gets to recruit sacred, resource intensive, KILLER ROBOTS. For reasons that are the same as why-blood-magic-works, all KILLER ROBOTS are piloted by young girls.

Killer robots typically have modest magic powers (nominally their pilots do) for use in self-buffing, and some slots for weapons and misc. items.

Deceased nations - C'tis (folded into Pythium), Pangaea (folded into Arcoscephale - or could exist, but would have to be autospawn only), Utgard (folded into Midgard).


The nations would be -
Abysia: All human-bred now. Giant robots look like scaled-up demonbred.

Agartha: Now underwater. The land agarthans are extinct, but wet-ones remain. Generally stealthy.

Arcoscephale: Gets a few pangaea and oceania units, either recruitable or summoned.a giant 3headed doglike robot goes here, maybe slap a saint seya summon spell

Atlantis: Returned beneath the waves, but must surface to obtain sacrifices for their blood god. Has a mixture of mictlan-type and LA atlantis-type troops. Giant robots have an aztec "frog" theme.i think the disney movie "atlantis" is a perfect source here

Bandar Log: All monkeys, all the time, with 6 armed robots.

Bogarus: Their robots are big, clunky and soviet. Don't ask.

Caelum: Most native Caelumites are now wingless, but their *robots* (and a few other units, now all sacred) have wings.

Ermor: Is now full of more friendly, recruited undead. Dominion still kills population, but more slowly (like pre-patch R'lyeh.) No dominion spawn but has numerous freespawners, animaters, etc. Giant robots are made of bones, naturally, and piloted by vampire girls.

Gath: Robots are named things like "Goliath class" and so forth.

Jomon: Robot samurai, mainly. The robot dragons are capital only. You knew this was coming.

Marignon: Has *red* robots with giant crosses on them. These robots shoot fire.not a warhammer expert, but there isn't a relygious fanatic army with robots?

Man: Has *green* robots with giant crosses on them. These robots are faster.

Mictlan: Think "seven cities of gold", that is, giant gold flying feathered-serpent robots. Doesn't do blood sacrifice. Yes, I know that's Incan. Sue me.

Midgard: Has *invisible* (that is, glamoured) giant robots. Spells are available to summon giants (who can then fight robots.)

Pythium: Robots are serpent-themed. Get's the LA C'tis undead summons (C'tisians are extinct.)

R'lyeh: Driven into caves (that is, on land). All recruitable again, gets a mix of human-type agarthans (many of them devolved into Moorlocks), and of star-spawn hybrids.

T'ien Ch'i: Ruled by blood-magic wielding eunuchs. Robots look rather classically like Ogres.

Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.Fullmetal alchemist is something i suggest look into

this is a wonderful idea, but i have a question
1)steampunk theme means a)robots or b)robots plus trains, machineguns, bombs(i'm looking at you, arcanum)?
i wrote some ideas, maybe they are no robot friendly, but i think robot eveywhere maybe boring

DrPraetorious June 11th, 2010 12:53 PM

Re: (Brainstorming) Steam-punk
 
Trains, definitely. Breech-loading rifles, yes. Machine-guns? Maybe Ulm would get them. Not otherwise.

Swan June 11th, 2010 02:23 PM

Re: (Brainstorming) Steam-punk
 
some ideas, pretty random, don't know if they are possible
-shockshield: big shield, decrese shock resistance, increase mr, cast "chargebody" on the wielder.[shield, forgeable]

-traintravel: teleport the caster and his army in the chosen province[spell, ritual]

-home-made gun: similar to the fiery bolas

-various kind of grenades: bonus weapon, 1-2 ammo, various effect(poison, fatigue damage, armor break)

-a flying castle(maybe a remote summon castle speel)

-a jetpack unit

lch June 11th, 2010 05:07 PM

Re: (Brainstorming) Steam-punk
 
This mod sounds awesome, with capital AWSUM. More awesome than even this, in fact:

http://totallytop10.com/wp-content/u...10/awesome.jpg

Now for some brainstorming (or brainfarting, like GP calls it):
Quote:

Originally Posted by DrPraetorious (Post 748589)
Agartha: Now underwater. The land agarthans are extinct, but wet-ones remain. Generally stealthy.

Don't forget high siege strength.

Quote:

Originally Posted by DrPraetorious (Post 748589)
Arcoscephale: Gets a few pangaea and oceania units, either recruitable or summoned.

This would be the premier bronze antique giant, like the Colossus.

Quote:

Originally Posted by DrPraetorious (Post 748589)
Bandar Log: All monkeys, all the time, with 6 armed robots.

And three heads!

Quote:

Originally Posted by DrPraetorious (Post 748589)
Jomon: Robot samurai, mainly. The robot dragons are capital only. You knew this was coming.

See above

Quote:

Originally Posted by DrPraetorious (Post 748589)
Midgard: Has *invisible* (that is, glamoured) giant robots. Spells are available to summon giants (who can then fight robots.)

You meant to write "stealth field" or "thermoptical camouflage".

Quote:

Originally Posted by DrPraetorious (Post 748589)
R'lyeh: Driven into caves (that is, on land). All recruitable again, gets a mix of human-type agarthans (many of them devolved into Moorlocks), and of star-spawn hybrids.

Where are them tentacles?

Quote:

Originally Posted by DrPraetorious (Post 748589)
Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.

I vote for iron-y giants, running on tears and fumes.

rdonj June 12th, 2010 03:46 AM

Re: (Brainstorming) Steam-punk
 
This mod sounds like a lot of fun. Can't wait to see it :)

Gregstrom June 12th, 2010 03:07 PM

Re: (Brainstorming) Steam-punk
 
Quote:

Originally Posted by lch (Post 748623)
Quote:

Originally Posted by DrPraetorious (Post 748589)
Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.

I vote for iron-y giants, running on tears and fumes.

That is truly dreadful. I take my hat off to you.

DrPraetorious June 12th, 2010 06:40 PM

Re: (Brainstorming) Steam-punk
 
1 Attachment(s)
Further notes:
Machaka should exist, and should get spider-bots.

PATHS -
Abysia - F[SED] on robots.
F2B2S1D1E1 in capital
F1B1S1D1 everywhere

Agartha - W[EFD] on robots.
W2E2F1D1S1 in capital
W2E1F1 everywhere

Arco - SN on robots
S2N2E1F1W1 in capital
N1E1F1W1 everywhere

... with a similar pattern, every nation gets X2X2X1X1X1 in the capital, and either X2X1X1 or X1X1X1X1 everywhere else, with robot commanders (which are mostly recruitable everywhere) having 2 picks.

How's this look?

rdonj June 12th, 2010 08:57 PM

Re: (Brainstorming) Steam-punk
 
I think the robot is brilliant, personally.

Fantomen June 13th, 2010 03:42 AM

Re: (Brainstorming) Steam-punk
 
The robot has a nice shape. I don't like the color though. And it's a bit too dark. I'd tone the blue down and make it look a little dirty, and add a few shades of grey to highlight the black areas.

Swan June 13th, 2010 06:43 AM

Re: (Brainstorming) Steam-punk
 
for robot inspiratio check "metal fatigue" artwork, should gives you some ideas

DrPraetorious June 13th, 2010 07:05 AM

Re: (Brainstorming) Steam-punk
 
Oh, I can't actually *draw*.

I figured there are so many pictures of robots on the internet, shouldn't really be a requirement, although the banner on the back definitely needs work...

Professor_Dyar June 14th, 2010 09:31 AM

Re: (Brainstorming) Steam-punk
 
Hey, interesting concept - I've been wanting to see what a more "modern" version of Dominions would look like. I also like almost all of the nation concepts (I think R'lyeh should stay truer to Lovecraft and not follow the pattern of "humans proliferate, fantastical beings decline") pattern. I'm looking forward to seeing what becomes of this!

Gregstrom June 14th, 2010 10:09 AM

Re: (Brainstorming) Steam-punk
 
Although... a nation of Deep One crossbreeds with, say, a coastal cap and lots of amphibian troops, could be an interesting development.

Void Monsters as Astral summons that have a side effect of adding insanity to the summoner would be nice *if* mod commands allowed it - I believe they don't.

Swan June 14th, 2010 04:10 PM

Re: (Brainstorming) Steam-punk
 
2 Attachment(s)
i made this simple preview of a samurai robot, inspired by the combots.
i've not finished to colour it, the whole robot should have a gold-red patter like the right shoulder, i think it fits for a japanese robot, perhaps a grey-black colur is more steapunk but it would be too boring imho.
i've linked the original content.


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