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-   -   Fall from heaven II. (http://forum.shrapnelgames.com/showthread.php?t=46001)

Grand Stone July 29th, 2010 05:41 PM

Fall from heaven II.
 
Forget about civ V, elemental etc.
The realy HOT thing in fantasy/strattegy gaming this year is that Fall from heaven 2 will be released as a stand alone game...

http://forums.civfanatics.com/showthread.php?t=361727

lch July 29th, 2010 05:58 PM

Re: Fall from heaven II.
 
Quote:

Originally Posted by Grand Stone (Post 753251)
Forget about civ V, elemental etc.
The realy HOT thing in fantasy/strattegy gaming this year is that Fall from heaven 2 will be released as a stand alone game...

Oh wow, that's an interesting development. It's certainly well-deserved.

Ferrosol July 30th, 2010 09:49 AM

Re: Fall from heaven II.
 
Its a fun mod for Civ 4 but the AI is retarded.(although at least it has learned to blob up properly in the last few patches) that said it does not have the breadth of depth of Dominions

LDiCesare July 30th, 2010 01:55 PM

Re: Fall from heaven II.
 
As a mod it was certainly more limited in terms of bugdget, resources and technical capabilities, than a full game will be.
At least, I hope so.

Doo July 30th, 2010 08:26 PM

Re: Fall from heaven II.
 
I would certainly think they will use the Civ 5 engine, thus we will get a "Fantasy General" crossed with MoM. Groovy.

HoneyBadger August 22nd, 2010 12:34 AM

Re: Fall from heaven II.
 
I like FFH 2. I hope they're include some of the best "modmods" out there, though. There's one (I can't recall the name offhand) that adds a spider kingdom and two lizardfolk Nations, as well as some other intriguing goodies. Not a completed, working project, but releasing FFH as a standalone would hopefully provide the necessary resources to bring in some of the really interesting, but currently marginal, projects.

Ferrosol August 22nd, 2010 06:24 AM

Re: Fall from heaven II.
 
Quote:

Originally Posted by HoneyBadger (Post 755066)
I like FFH 2. I hope they're include some of the best "modmods" out there, though. There's one (I can't recall the name offhand) that adds a spider kingdom and two lizardfolk Nations, as well as some other intriguing goodies. Not a completed, working project, but releasing FFH as a standalone would hopefully provide the necessary resources to bring in some of the really interesting, but currently marginal, projects.

Fall Further is the mod you are looking for or possibly Orbis which both (imo) improve the basic mod greatly though at the expense of the AI. But then again when it comes to poor AI nothing can quite match Dom3.

Fluffypaw August 22nd, 2010 06:44 AM

Re: Fall from heaven II.
 
Quote:

Originally Posted by Ferrosol (Post 755083)
Quote:

Originally Posted by HoneyBadger (Post 755066)
I like FFH 2. I hope they're include some of the best "modmods" out there, though. There's one (I can't recall the name offhand) that adds a spider kingdom and two lizardfolk Nations, as well as some other intriguing goodies. Not a completed, working project, but releasing FFH as a standalone would hopefully provide the necessary resources to bring in some of the really interesting, but currently marginal, projects.

Fall Further is the mod you are looking for or possibly Orbis which both (imo) improve the basic mod greatly though at the expense of the AI. But then again when it comes to poor AI nothing can quite match Dom3.

If you're looking for better AI I think you should look at Sephi's Wildmana. I haven't tried it personally, but as I understand one of the main aspects of that modmod is to improve AI.

Fluffypaw

HoneyBadger August 23rd, 2010 07:59 PM

Re: Fall from heaven II.
 
I'm (sadly) aware of the AI issues.

Well, when it comes to that, it would be my hope that an official release would incorporate a decent AI across the board. Firaxis tends to be pretty good at AI (admittedly, of the cheating bastard variety).

Fall Further is the main one I was talking about, but there's several of them with good ideas/good work out there.

The nicest thing about FFH2 is how individual each Nation is/plays. The story's unique, as well, and the tools Civ4 puts at the modders' disposal are used to their full potential power. It's really a magnificent effort, and a crystal-clear vision of the future of games and modding.

Lingchih August 24th, 2010 06:49 AM

Re: Fall from heaven II.
 
I'm definitely hooked on FFH2. I've been playing it almost exclusively of getting my final dom turns in. It has some bugs though... Choose Liberty, and you are stuck with it. Get the Mercurians, and you are unbeatable. Yet to do an MP game with it though. Just pointing out the SP bugs.

HoneyBadger August 24th, 2010 07:28 AM

Re: Fall from heaven II.
 
My favorite to play are the golem-building gnome guys.

Thematically though, it's hard to beat the insane chaos kingdom with the wandering jester king. That concept by itself could encompass a vast body of dark modernish fantasy-horror, wherein the supernatural villain seems to pop up out of nowhere purely to mess (with a capital 'F') with the protagonist.

That jester guy could just as easily be Nyarlathotep, Walter o'Dim, the Slender Man, or even Samara (has your civilization researched VHS yet?).


It was a nice turn...AND THEN THE EVIL CAME.

Ferrosol August 24th, 2010 10:35 AM

Re: Fall from heaven II.
 
Quote:

Originally Posted by HoneyBadger (Post 755282)
My favorite to play are the golem-building gnome guys.

Thematically though, it's hard to beat the insane chaos kingdom with the wandering jester king. That concept by itself could encompass a vast body of dark modernish fantasy-horror, wherein the supernatural villain seems to pop up out of nowhere purely to mess (with a capital 'F') with the protagonist.

That jester guy could just as easily be Nyarlathotep, Walter o'Dim, the Slender Man, or even Samara (has your civilization researched VHS yet?).


It was a nice turn...AND THEN THE EVIL CAME.

I am a big fan of the Balseraphs they are great fun with their Cowtapults insane leader and mimics who can steal enemy promotions. I also really like the Lanun Pirates are cool arr.

Fluffypaw August 24th, 2010 01:36 PM

Re: Fall from heaven II.
 
Quote:

Originally Posted by Lingchih (Post 755279)
I'm definitely hooked on FFH2. I've been playing it almost exclusively of getting my final dom turns in. It has some bugs though... Choose Liberty, and you are stuck with it. Get the Mercurians, and you are unbeatable. Yet to do an MP game with it though. Just pointing out the SP bugs.

I just tried switching away from liberty and had no problems with it. Are you sure you've got the latest version? And admittably Mercurians can be a tad too powerful if there is a large following among the good religions.

Fluffypaw

Folket August 25th, 2010 05:59 AM

Re: Fall from heaven II.
 
If you enter the overcouncil there is a resolution that all member must use liberty.

WAD

Grand Stone August 26th, 2010 01:12 PM

Re: Fall from heaven II.
 
What is nice about fall from heaven is the way it is balanced. There is lots of combos which are insanely powerfull :)

The other thing is that it is a mod, and its free. I will definitely put som coins into a project where game quality comes before simplicity, marketing and money. That is real life money.

I remember, in civ 1 I encountered enemy submarines I did not see, my attacker was killed. Every since that time I have dreamt about using
a sneaky submarine and having a big fat juicy career walk right into it killing it instantly. Well, so far, that has only been a dream. You know why? Because 1) the AI could see my submarine, 2) the AI did not build careers. W! In my opinion I think people forget that a FUN AI is far more fun to play against than just a simple stupid good one.

Lingchih August 29th, 2010 02:05 AM

Re: Fall from heaven II.
 
Quote:

Originally Posted by Folket (Post 755364)
If you enter the overcouncil there is a resolution that all member must use liberty.

WAD

Yep, that was it. Thanks.

Redeyes August 29th, 2010 06:16 AM

Re: Fall from heaven II.
 
Quote:

Originally Posted by Fluffypaw (Post 755303)
I just tried switching away from liberty and had no problems with it. Are you sure you've got the latest version? And admittably Mercurians can be a tad too powerful if there is a large following among the good religions.

Which is a bit sad, might have been more fun if the demons/angels were more powerful when the opposing alignment is stronger for maximum holy crusade/demonic invasion fun.

Redeyes August 31st, 2010 01:27 AM

Re: Fall from heaven II.
 
And to add on my earlier point - it is better for the angelic and demonic armies to go to war with nations of their own alignment so they can get more lemures and angels respectively when evil/good units die.

Folket September 7th, 2010 04:41 AM

Re: Fall from heaven II.
 
Only if they are successful. They get stronger the more war there is. It is a kind of rubber string effect. Angels get stronger if good people are beaten and the demons get stronger when evil people get beaten.

Lingchih September 8th, 2010 05:33 AM

Re: Fall from heaven II.
 
After playing a few more games now, with a lot more wars, might I add that war is insane in this game? Maybe it was the same in Civ4 basic, been too long since I played that to remember. I just attacked a friendly neighbor, who seemed to be fielding a few warriors and mages, at best. By a few turns into the war, he was hurling incredible forces at me. Having seen it before, I was ready, but damn, how does a pathetic little nation go to a melee powerhouse in two turns?

Ferrosol September 8th, 2010 10:19 AM

Re: Fall from heaven II.
 
Quote:

Originally Posted by Lingchih (Post 757300)
After playing a few more games now, with a lot more wars, might I add that war is insane in this game? Maybe it was the same in Civ4 basic, been too long since I played that to remember. I just attacked a friendly neighbor, who seemed to be fielding a few warriors and mages, at best. By a few turns into the war, he was hurling incredible forces at me. Having seen it before, I was ready, but damn, how does a pathetic little nation go to a melee powerhouse in two turns?

In one of the more recent patches they "fixed" the AI so it now throws huge amounts of troops at you. So the result is do not go to war without some form of AOE that targets the whole stack. (I recommend Air and Fire magic Catapults and depending on your religion either Chalid and the Chariots with the Blind spell,Ritualists with ring of fire or if they are on a coast Octupus cultists with Maelstrom).

Folket September 9th, 2010 09:20 AM

Re: Fall from heaven II.
 
Probably he had his army sneaking around somewhere else. Load a save from before an go into the world builder an have a look. In general the AI in FFH only build army which I find a little boring to play against.


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