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-   -   MA game: Gladiators of Loemendor, not recruiting (http://forum.shrapnelgames.com/showthread.php?t=46019)

earcaraxe August 2nd, 2010 06:05 AM

MA game: Gladiators of Loemendor, not recruiting
 
Hi!

this game was going to be a simple LA game, except that the arena death match winner would have been greatly rewarded by the other players with n*5 gold and n/4 gems, where n is the turn number. Since no one wanted to play (...), I declare this thread closed.

sansanjuan August 2nd, 2010 02:20 PM

Re: MA game: Gladiators of Loemendor, recruiting
 
E
Interesting concept but perhaps a bit unbalanced on rewards. So on turn 20 the winner would get 20x8 gems and money to boot. I like your idea but the reward may be slightly unbalanced.
ssj

sansanjuan August 2nd, 2010 02:28 PM

Re: MA game: Gladiators of Loemendor, recruiting
 
Crazy afterthought
What if the victory conditions were 3 arena wins in a row (only)

Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting. Sounds like an old star trek plot... Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
my $0.02
ssj

minko August 2nd, 2010 03:11 PM

Re: MA game: Gladiators of Loemendor, recruiting
 
cool idea but giant nations would own too much

earcaraxe August 2nd, 2010 04:57 PM

Re: MA game: Gladiators of Loemendor, recruiting
 
Quote:

Originally Posted by sansanjuan (Post 753543)
E
Interesting concept but perhaps a bit unbalanced on rewards. So on turn 20 the winner would get 20x8 gems and money to boot. I like your idea but the reward may be slightly unbalanced.
ssj

thanks for the input. im convinced, made it down to n/2.

earcaraxe August 2nd, 2010 04:59 PM

Re: MA game: Gladiators of Loemendor, recruiting
 
Quote:

Originally Posted by sansanjuan (Post 753548)
Crazy afterthought
What if the victory conditions were 3 arena wins in a row (only)

Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting. Sounds like an old star trek plot... Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
my $0.02
ssj

very cool idea, i like it a lot. i will make some kind of that next time. with a gamemaster-nation that does nothing but wishes for arena every 5 turns or so.

sansanjuan August 2nd, 2010 06:00 PM

Re: MA game: Gladiators of Loemendor, recruiting
 
Quote:

Originally Posted by minko (Post 753550)
cool idea but giant nations would own too much

True but perhaps that could be mitigated a number of ways..
Outright ban of some races
Or
Matches don't start till turn 15 or so (magic begins to nullify pure brawn ) with matches occurring every 3rd turn or so
Or
Perhaps early game if many giant races are in play they would take turns winning making 3 in a row difficult
Or
Some races get a pretender build penalty. Himmon gets fewer points.

Would play crazy different without expansion. Scales, bless, pretender design would have to be weighed towards creation of an early/mid/late game thug/sc. Research could be easy to get magic and items into play earlier. Your triple blessed Jotun may own 8 of 9 players but can't seem to kill that quickened thug with the paralyzing touch (or whatever).

No worries about naps though trading could be interesting.. That Ermor tart has 2 wins in a row... Who best to give the flambeau to for taking him down?

ssj

Amadamus August 2nd, 2010 08:52 PM

Re: MA game: Gladiators of Loemendor, recruiting
 
Quote:

Originally Posted by sansanjuan (Post 753548)
Crazy afterthought
What if the victory conditions were 3 arena wins in a row (only)

Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting. Sounds like an old star trek plot... Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
my $0.02
ssj

Thats a great idea for a game...

Cap Only
Ban on troop recruits
Free Gift of Reason
Commanders and GoR'd summons only
Easy Research
High Gems

Small map with combat carried out between thugs and mages - Thugby!

earcaraxe August 3rd, 2010 03:46 AM

Re: MA game: Gladiators of Loemendor, recruiting
 
i'd certainly join that kind of game.

however its way over my nonexistent modding capabilities. I encourage you to host a game like this, souns very exciting to me.

earcaraxe August 5th, 2010 11:12 AM

Re: MA game: Gladiators of Loemendor, recruiting
 
Quote:

Originally Posted by sansanjuan (Post 753543)
E
Interesting concept but perhaps a bit unbalanced on rewards. So on turn 20 the winner would get 20x8 gems and money to boot. I like your idea but the reward may be slightly unbalanced.
ssj

modified rewards.

earcaraxe August 5th, 2010 11:17 AM

Re: MA game: Gladiators of Loemendor, recruiting
 
Quote:

Originally Posted by minko (Post 753550)
cool idea but giant nations would own too much

i'm open to banning some nations if there is demand for it for balance.

Dont forget, the exxpected number of arena death matches during the course of the game is not more then a couple, and there might not be a single one at all. So basicaly its just an ordinary game.

earcaraxe August 9th, 2010 03:38 PM

Re: LA game: Gladiators of Loemendor, recruiting
 
guys, come! apply!

earcaraxe August 16th, 2010 02:08 PM

Re: LA game: Great Forum, recruiting
 
overhauled. if u have been here and didnt like what u saw, read again the first post. no spooky arenas this time.

PriestyMan August 16th, 2010 02:39 PM

Re: LA game: Great Forum, recruiting
 
ok, definitely just make a new thread. lol

earcaraxe August 16th, 2010 02:41 PM

Re: LA game: Great Forum, recruiting
 
Quote:

Originally Posted by PriestyMan (Post 754578)
ok, definitely just make a new thread. lol

ok, that will be less confusing.


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