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Returning to SP... With a new map!
After a bit of sabbatical half-year (somehow wasn't able to concentrate on anything and SP requires atleast a bit of concentration - if I wanted a game I ran Imperial Glory or Cossacks II where the entire art of war is to get to the point of contact with the mostest ;))
Anyway, as a method of my return, I chose building a new map and possibly a scenario. The map is set up for October, 1938, and I have most of the contours ready as of now - then comes the hard part, filling it with roads, trees etc... To have a bit of preview (as well as to apply a bit of pressure on myself to move on with it - though I am progressing fast), the map will cover this area: http://maps.google.com/?ie=UTF8&ll=5...29268&t=h&z=15 Have also map containing bunkers and fields of fire, but now... That would be too much of a spoiler, right? :p |
Re: Returning to SP... With a new map!
Okay, so map is 70x70 and I have successfully finished contouring and placed roads and half of one village.
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Re: Returning to SP... With a new map!
Look forward to it I do like your maps and this looks a bit flatter than most of your creations which are fiendishly hard to play on. I blame my hair loss on the stress caused by fighting over terrain created by you, this one I might just keep whats left:rolleyes:
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Re: Returning to SP... With a new map!
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Okay, it IS a bit flatter IRL, but that just means I could switch to "1 altitude level = 10 meters" vs. "1 level = 20 meters" scale :p (maybe. Will have to try how would it go with the LOS). But there won't be that much impassable terrain... Just rough on slopes. Yeah, I know, same difference for armored vehicles :) |
Re: Returning to SP... With a new map!
After checking fields of fire, decided to be merciful :) Means doing the hills again, but OTOH they'll be much simpler this time :)
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Re: Returning to SP... With a new map!
2nd preview: Completed terrain, plus road network. If you compare the map to the ling I posted, note it's rotated by 90°to get he sides right. Next step to follow: Water. Then buildings, then field tracks, then rough terrain and trees, then fields. And then eye candy :)
Anyway, enjoy the preview! http://tuccy.sweb.cz/Saz_Preview.png |
Re: Returning to SP... With a new map!
Since it's evening around here and I am finishing for today... Here is preview no. 3. Right bank of the stream almost completed, all that is left are fields and other eye candy, left bank awaiting for the next week.
http://tuccy.sweb.cz/Saz_Preview%202.jpg Date of finishing depends mostly on the weather now :) If the next weekend is nice, I will not be able to finish it (unless I make it during the week, which i doubt). |
Re: Returning to SP... With a new map!
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Whoa... Went smoother than I expected. Maybe I will make some more minor changes, but here is let¨s say... A beta version?
Map can be used in either ww2 or MBT, but it is primarily intended for WWII, as I have created to come as close as possible to a 1938 aerial photograph of the area. So... here's the pic and the file. http://tuccy.sweb.cz/Saz_Preview%203.jpg Enjoy! :cool: |
Re: Returning to SP... With a new map!
That was quick
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Re: Returning to SP... With a new map!
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*spoiler* this *spoiler* |
Re: Returning to SP... With a new map!
conclusion: if you want to surprise a(n armchair) commander, do not give him aerial images ;)
PS: I hate that 30min edit limit !! |
Re: Returning to SP... With a new map!
Must admit bunker busting is something I both love & hate always a challenge if they have covering fire, well in WW2 anyway modern army pretty much just targets.
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(Note: Planning on making a map with heavy fortifications as well, but that'd have to be a bigger map and in a different part of the country) Anyway scen design is progressing slowly, will be likely to wait till the WinSPWW2 CD I ordered today will arrive because manual editing of all the bunkers in game editor (had to purchase the British ones to get an icon I'd like) would be a major pain in the posterior. So in the mean time I will be getting other troops together. |
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;) |
Re: Returning to SP... With a new map!
They have there uses I use spidy hole & pit type fortifications just not the big bunkers much, wish more OOBs had ATGM pits.
As you say can still be good fun with light infantry & little or no transport & just the odd squad with an RPG or some Engineers. You are back to needing to get the right guys in place now. If its heavily fortified a pair of ATGMs can give long range support, GLs work vs Pits if you can hit them before your ammo goes. Sorry for hijacking seem to have drifted off the map which I will be taking for a spin next week. |
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