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Sweden Inf ATGM teams
These seem to carry a diffrent ammo load to most in game.
Most seem to have 2 some 3 rather than the more normal 4 loadout. |
Re: Sweden Inf ATGM teams
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Andy |
Re: Sweden Inf ATGM teams
Most nation have inf atgm teams that are three men and carry four missles. Swedens teams are generally 2 men with an ammo load of 2 but there is one team with 3 men and three missles and one team is 3 men with four missles.
There are roughly 6 other nation that have some two man teams as well but a quick look suggests all of those have the same 4 ammo load as the three man teams and that's what the review needs to be centred on. Don |
Re: Sweden Inf ATGM teams
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It was changed in later updates when many ammo systems, like auto cannons etc were reduced. Crew 4, ammo 4 is probably closest to the actual organisation while keeping team size, vulnerability etc reasonable in game terms. |
Re: Sweden Inf ATGM teams
As just playing with modern times when ATGMs are common increasing the team to normal 3 (or 4) would make sense.
They come with their own vehicle one each in the OOB & a 3 man team would stop them being able to share all but MRV with a squad, forcing the need for own taxi. |
Re: Sweden Inf ATGM teams
Crew 2, ammo 2 could, however, also be justified.
The ATGM Section (Pansarvärnsrobotgrupp) was normaly a 6 or 7 man section, but in addition to the ATGM launcher it carried a LMG and a Grg (Carl Gustav RR). If one wanted to portray such a formation crew 2, ammo 2 would not be unresonable for the ATGM team IMHO... |
Re: Sweden Inf ATGM teams
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2 round ATGM teams are a pain for the human to resupply, and the AI simply wont. One major reason for the ~4 round ATGM load 'standard'. Your formation could be done with a formation consisting of a standard load 4 round ATGM team, paired with a 3-4 man size 0 security team equipped with LMG and a MAW. Andy |
Re: Sweden Inf ATGM teams
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Re: Sweden Inf ATGM teams
Not sure if applies but W Germany uses 6 man ATGM squads in Marder/Puma formations, size 1 3 ammo for ATGM if I remember correctly.
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Re: Sweden Inf ATGM teams
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There is no particular reason to have MAW or ATGM as separate teams as non slot 1 weapons if the OOB designer does not want to do it that way. (Inf SAM not in a proper team can be a problem with e.g. EW (they must have 0, which is fine for people untrained with SAM I think) and not reaction firing if not a proper inf-SAM element - default max range is the slot 1 rifle.) Andy |
Re: Sweden Inf ATGM teams
Just mentioned as sounded much like Wulfirs post
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