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-   -   Scourge of Nations (http://forum.shrapnelgames.com/showthread.php?t=46553)

Galou November 4th, 2010 05:15 AM

Scourge of Nations
 
Hello all,

I would like to try a game with special victory condition: players who destroys the most nation (be the first to successfully storm a capitol, only be the first count except when the legitimate owner retake his capital) win the game.

Mods:
CBM 1.6
End Game 1.1

Maps: depends on number of players (12 will be perfect), wraparound prefered.
Era: LA
Indies: 8
HoF: 15
renaming on
Graphs off
Random nations (I will be the innocent hand. Trust me. Hin, hin, hin). LA Ermor and UW not playable.
Research: Hard.
Diplo: Bah! But not forbiden.
Turn frequency: 24h until turn 20-30, then 48h until turn 50, 72h afterward. 3 consecutives stales => IA.
Gentlemen game: a VP/capital (total VP for winning will be nb of capitals +1), players will inform the others in this thread when their capital fall and by who. And don't give up!

Players:
Galou: Caelum
Danakh: Mictlan
Odeoderok: Midgard
Domenje: Arco
Olive: Abyssia
Hoplosternum: Utgard....1PV
Hylobius: Pangea
Brazouck: Ulm
Awund: Man
Zegc-ben: Bogarus
Corinthian: Agartha

Marignon was destroyed by Utgard.

Danakh November 4th, 2010 05:40 AM

Re: Scourge of Nations (seeking players)
 
Count me in !

odeoderok November 4th, 2010 06:20 AM

Re: Scourge of Nations (seeking players)
 
I'd like to join!

Galou November 4th, 2010 07:20 AM

Re: Scourge of Nations (seeking players)
 
Ok,

To make the victory condition a little bit clearer:

When you are the first to take an ennemy capitol, you gain 1 point for the duration of the game even if you lose it, no one could claim the point for this capitol no more (you are the one who had destroy these decadents people, who had rape their kitten, ate their women, smashed, burned, stamped on their so called artworks and enjoyed living in their beautifuls ruined palaces and despise their grammar and spelling)
Exception in the very unlikely case of the rightful owner retake his capitol, you lose the point and it is available for a new real Scourge of Nations.
The game end when it is mathematicaly impossible to beat the leader in number of points.

Fantomen November 4th, 2010 09:24 AM

Re: Scourge of Nations (seeking players)
 
I have too many games going already to join, but I really like this idea for victory condition! I'll surely steal it for future games I organize.

Domenje November 4th, 2010 09:25 AM

Re: Scourge of Nations (seeking players)
 
i want to join

Olive November 4th, 2010 11:14 AM

Re: Scourge of Nations (seeking players)
 
Count me in. :)

Calahan November 4th, 2010 11:34 AM

Re: Scourge of Nations (seeking players)
 
Quote:

Originally Posted by Fantomen (Post 761946)
but I really like this idea for victory condition!

+1

I'll also be keeping an eye on this game and would be really interested in hearing how it plays out. Since the victory conditions are a nice twist on all the regular ones, and could certainly lead to some interesting strategic choices in game.

("ok, the scalp of that nation has been claimed, so lets mothball that entire area now and move eveything towards the next scalp").

Galou November 4th, 2010 03:21 PM

Re: Scourge of Nations (seeking players)
 
Quote:

Originally Posted by Fantomen
I really like this idea for victory condition!

I am not surprise, viewing your location...
Anyway, I count 1 little week for recrutment and another week for testing, so if one of your game is almost finished, feel free to come here.

Quote:

Originally Posted by Calahan
I'll also be keeping an eye on this game and would be really interested in hearing how it plays out. Since the victory conditions are a nice twist on all the regular ones, and could certainly lead to some interesting strategic choices in game.

Never try a game like that yet. The purpose is to have a relatively quick and entertaining game. Boring turtling is not reeally discouraged but it will be more difficult to win as time passes.
Note that the end game could be a real mess (heavily supporting a discrowned pretendant to get him retake his capitol so you could take it and gain the VP)

Hoplosternum November 4th, 2010 03:33 PM

Re: Scourge of Nations (seeking players)
 
I like the sound of these Victory Conditions. maybe it will encourage me to play aggressively for a change :) So count me in if there is still room :)

Hylobius November 4th, 2010 05:47 PM

Re: Scourge of Nations (seeking players)
 
Sounds interesting, count me in.

Nauquan November 4th, 2010 05:49 PM

Re: Scourge of Nations (seeking players)
 
Me too! Me too!

Executor November 4th, 2010 06:27 PM

Re: Scourge of Nations (seeking players)
 
graphs off, count me in.

Executor November 4th, 2010 08:02 PM

Re: Scourge of Nations (seeking players)
 
scratch that, this game's not for me

Nauquan November 5th, 2010 03:45 PM

Re: Scourge of Nations (seeking players)
 
Sorry I have to withdrawal - Real life is taking my time again.

Brazouck November 7th, 2010 07:35 AM

Re: Scourge of Nations (seeking players)
 
I'm in !

Galou November 7th, 2010 03:53 PM

Re: Scourge of Nations (seeking players)
 
Ok, we are 8. Inscriptions are still open until tuesday then I will draw the nations.

Galou November 9th, 2010 04:45 AM

Re: Scourge of Nations (seeking players)
 
First post edited with Nations and their owner. A bit cold.

Narushima November 9th, 2010 07:48 AM

Re: Scourge of Nations (seeking players)
 
Yep, I'm in too.

Galou November 9th, 2010 08:10 AM

Re: Scourge of Nations (seeking players)
 
Ok, you have Marignon.

I just try LA Caelum...well, in previous ages it was the joy of friendly fire and now it is the joy of friendly fire without hurting anybody else...

Awund November 9th, 2010 08:22 PM

Re: Scourge of Nations (seeking players)
 
If it's still possible, I'd like to join this game. It would be my first multiplayer game, although I've played multiple games in SP and have been reading these forums for a while.

Galou November 10th, 2010 03:50 AM

Re: Scourge of Nations (seeking players)
 
It's ok Awund.

You got Man.

zegc-ben November 10th, 2010 04:04 AM

Re: Scourge of Nations (seeking players)
 
I would like to join too. The victory condition is a nice idea.

Galou November 10th, 2010 04:22 AM

Re: Scourge of Nations (seeking players)
 
Ok,you are Bogarus

Corinthian November 11th, 2010 09:25 AM

Re: Scourge of Nations (seeking players)
 
I would also like to try my hand in this. Not very experieced with late age, so the fact that the nations are random does not mater. As long as I get an hour to practice befor i submit a pretender, i will be fine.

Galou November 11th, 2010 09:51 AM

Re: Scourge of Nations (seeking players)
 
Corinthian, you got Agartha.

12 players, that's fine. Recrutment is over. I will create the game on the Llamaserver at the beginning of the week. Until then, try your pretenders and help me choose a map.
Galadia, Urraparrand and IcyUrraparand appeal me (but the two last clearly advantage Caelum/flying units) or maybe Alexander. If everybody don't mind I think I will choose Galadia.

zegc-ben November 11th, 2010 10:58 AM

Re: Scourge of Nations (Full)
 
I have never played on it but isn't Galadia a bit too big with 14.75 land provinces by player plus 40 water provinces ?

And another small question : what would you think of using the latest CBM (1.7 instead of 1.6) ?

Galou November 11th, 2010 12:51 PM

Re: Scourge of Nations (Full)
 
For CBM 1.7, I don't like the hammer made unique especially as we play in LA (less gems).
But I didn't try it yet, just looked at the changes.

I don't know what is the average provinces/player here but i used to play within 15-20 range and often wars begin before turn 20 (I played mostly with mad men, some of them are there: Danakh, Brazouck, Olive, Narushima but don't worry, we couldn't stand each other). 15 provinces are not too much IMHO.

zegc-ben November 11th, 2010 02:06 PM

Re: Scourge of Nations (Full)
 
I haven't played much MP yet but it seems that here the average provinces/player is lower (10-15 maybe ?) so I guess 15 is just the right number :).

I have no opinion about what version of cbm to take (in fact I even think my stategy will be better with 1.6), I just felt the question had to be asked.

Brazouck November 11th, 2010 02:15 PM

Re: Scourge of Nations (Full)
 
15-20 gold is good, especially with indep at 8 IMHO

Hoplosternum November 11th, 2010 05:11 PM

Re: Scourge of Nations (Full)
 
Galadia looks good although I have never actually played on it. I always prefer a bit of space at the start. Alexanders fine too but a lot larger. After being given Utgard I am obviously a bit biased on the CBM as 1.7 weakens my power a lot as it hurts my blood magic, blood sacrificing and thugs and gives nothing in return. So I'd rather we stayed at 1.6 :p But it doesn't matter that much to me either way.

Galou November 11th, 2010 07:38 PM

Re: Scourge of Nations (Full)
 
Quote:

After being given Utgard I am obviously a bit biased on the CBM as 1.7 weakens my power a lot as it hurts my blood magic, blood sacrificing and thugs and gives nothing in return. So I'd rather we stayed at 1.6
That's it! CBM 1.6 and everybody rush Utgard.:ghug:

Well, in fact, I think it will be more difficult for me to make something with LA Caelum without forging some costly boosters and heavy use of gems.

Corinthian November 12th, 2010 04:04 PM

Re: Scourge of Nations (Full)
 
Quote:

Originally Posted by Galou (Post 762672)
Quote:

After being given Utgard I am obviously a bit biased on the CBM as 1.7 weakens my power a lot as it hurts my blood magic, blood sacrificing and thugs and gives nothing in return. So I'd rather we stayed at 1.6
That's it! CBM 1.6 and everybody rush Utgard.:ghug:

Well, in fact, I think it will be more difficult for me to make something with LA Caelum without forging some costly boosters and heavy use of gems.

You think you got it bad? I was playing around with Agatha on your settings yesterday. And let me tell you, it was harsh! Normally Agatha is a nation that bunkers up and hope it can survive until it has enough spells for its mages to become useful. That and summon things.
The problem is that under these settings research is hard and magic sites uncommon! :shock:

I'm still in though. I've got a Plan. I hope. ;)

Galou November 12th, 2010 05:55 PM

Re: Scourge of Nations (Full)
 
Well..err..(damned, what did we say usually in this sort of case?)...er...the research thing is err...err..thematic! That's it, thematic:angel: . Fortunately, you still have your bunker, there is hope (though good luck if you want to go for a walk.). And I am sure you are happy to find a way to loose with panache.:D

Seriously here is the 2nd reason why I randomized the nations: nobody could claim the Nation he consider perfectly adapted to the setting. The first one is that I didn't want to choose mine (and I bitterly regret ).

zegc-ben November 13th, 2010 09:58 AM

Re: Scourge of Nations (Full)
 
There is a version of Galadia with a fixed connection and preset starting provinces in something like the 7th post in the thread. I think we should use this one.

Galou November 13th, 2010 05:41 PM

Re: Scourge of Nations (Full)
 
Yes, we will use it. Galadia 1.1 is avalaible on Llamaserver.

Galou November 14th, 2010 05:55 PM

Re: Scourge of Nations (Full)
 
Ok, the game is created on the Llamaserver:

http://www.llamaserver.net/gameinfo....rge_of_Nations

You can sending your pretenders. No hurry since at least one of us is not at home until wednesday.

Good luck all of you, you will need it since you will be crush between the Agartha's anvil and the Caelum's hammer.

Awund November 17th, 2010 06:31 PM

Re: Scourge of Nations (Sending Pretenders)
 
When did you plan to start exactly? I will be away from a computer with dom3 on it this weekend, starting Friday around noon. I'll be back Sunday evening very late. If you want to start this weekend, could you extend the deadline for the first turn to Monday? If you want to start before: could you extend the deadline for the turn starting on Friday morning?

Galou November 18th, 2010 03:53 AM

Re: Scourge of Nations (Sending Pretenders)
 
Well, I planned to start yesterday but Arco is missing.
I will wait your return until monday (or delay the turn if Arco send his pretender) then I will start the game manually.

Danakh November 19th, 2010 11:56 AM

Re: Scourge of Nations (Sending Pretenders)
 
Good luck all !

zegc-ben November 19th, 2010 02:22 PM

Re: Scourge of Nations (Sending Pretenders)
 
Good luck, let's have a nice game together.

Hoplosternum November 19th, 2010 03:20 PM

Re: Scourge of Nations (Sending Pretenders)
 
Good luck everyone :)

Corinthian November 20th, 2010 12:45 PM

Re: Scourge of Nations (Full)
 
Quote:

Originally Posted by Galou (Post 762911)
Yes, we will use it. Galadia 1.1 is avalaible on Llamaserver.

Available where? There is an entry for it. True. But there is no download link. I managed to get the game to work by using the old Galadia 1 map. I hope i will not cause trouble and mark me as a cheater.

It's also possible that i can not use the new connections this way.:o

Galou November 20th, 2010 01:10 PM

Re: Scourge of Nations
 
Galadia:
http://forum.shrapnelgames.com/showthread.php?t=43594
V1.1's file is in the 7th post.

Anyway, we already have a problem with 2 provinces connection (144) and (154) IIRC (thanks to zgec who report it). Not a big issue, we keep going.

Corinthian November 21st, 2010 08:01 AM

Re: Scourge of Nations
 
Oh. Thanks! The revised version seem to use the same .tga file as the original and that was probably why the previous version still worked.

I read something about a map in the seventh post earlier in the thread. But I assumed it to be the seventh post in this thread.

Galou December 3rd, 2010 10:39 PM

Re: Scourge of Nations
 
I posponed the next turn by 24 hours, one player could not play before sunday evening (GMT)

Narushima December 7th, 2010 05:38 PM

Re: Scourge of Nations
 
This is bull****.
Hotmail, after I had received hundreds of messages from llamaserver, decided to put the last two or three of these in the spam folder.
I stalled because of that, just because I didn't bother to check it.

Galou December 9th, 2010 05:43 PM

Re: Scourge of Nations
 
We reach turn 20, I don't change the 26 hours delay by turn until someone ask for it. For now, i could play at this pace.

Narushima December 9th, 2010 06:14 PM

Re: Scourge of Nations
 
I just missed a turn, and that time it was my fault...
So yeah, if you could raise the delay, I'd appreciate that.

Hylobius December 9th, 2010 09:49 PM

Re: Scourge of Nations
 
I'm leaving home for two weeks starting the 14th and will have limited internet access. I'd appreciate if we could go to 48 hours before I leave.

Pan


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