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-   -   Quick question (http://forum.shrapnelgames.com/showthread.php?t=46636)

Colonial November 20th, 2010 05:15 PM

Quick question
 
Is there a magic site that decreases your dominion in a provence? I had a read through the database and didn't find a column for that effect. does that mean that the only hidden things that decrease dominion are sceptics and scouts with stone idols?

chrispedersen November 20th, 2010 07:38 PM

Re: Quick question
 
Inquisitors. Demons with heretic. Mages with heretic. Revellers.
the spell melancholy. Random event "Faith is decreasing"...

Fantomen November 20th, 2010 08:22 PM

Re: Quick question
 
Quote:

Originally Posted by chrispedersen (Post 763601)
Inquisitors. Demons with heretic. Mages with heretic. Revellers.
the spell melancholy. Random event "Faith is decreasing"...

Inquisitors don't decrease your dominion, they just preach more efficient if you're in hostile dominion. Apart from that they're normal priests.

Colonial November 21st, 2010 05:39 AM

Re: Quick question
 
still, all problems that can be solved by patrolling? (except that spell)

Fantomen November 21st, 2010 11:15 AM

Re: Quick question
 
No, patrolling does not affect dominion at all. Patrolling decreases unrest (while killing some population in the process) and has a chance to find hidden units.

So patrolling is useful to get rid of general unrest (from events or spies etc), to find hidden enemies and to keep unrest down while bloodhunting or overtaxing.

To counter any form of attack on your dominion (Blood sac or other dompush strat, hidden enemy priests or prophet, heretics and melancholia) you have to build temples, preach and/or get rid of the source of the problem, by killing the enemy unit/nation in question or herd your heretic units into a dedicated province.

thejeff November 21st, 2010 12:47 PM

Re: Quick question
 
Still, patrolling can help against dominion attack by finding and killing hidden enemy priests/prophets/heretics, which is what I think he meant.

Tying back to his original question, if his dominion is dropping in a specific province, patrolling is a good way to deal with it, by finding and killing the source.

JonBrave November 24th, 2010 04:41 PM

Re: Quick question
 
Quote:

Originally Posted by Fantomen (Post 763644)
So patrolling is useful to get rid of general unrest (from events or spies etc), to find hidden enemies and to keep unrest down while bloodhunting or overtaxing.

Overtaxing? I'm a newb, and I've never taxed above 100%, though I still patrol. :doh: I wondered what (more) the point of patrolling was once most provinces settle down to 0 unrest......

Umm, is it "ethical" to overtax? I don't think my minions would like it!

sansanjuan November 24th, 2010 08:45 PM

Re: Quick question
 
Quote:

Originally Posted by JonBrave (Post 763933)
Umm, is it "ethical" to overtax?

That's a can of worms.

ssj

Benly November 24th, 2010 09:08 PM

Re: Quick question
 
Quote:

Originally Posted by JonBrave (Post 763933)
Umm, is it "ethical" to overtax? I don't think my minions would like it!

As a general rule, Pretender Gods are rarely concerned with ethical issues in and of themselves and only worry about it when it's something which will come back around to bite them. Massive blood sacrifice, unshackling the mad dead gods of earlier ages, and unleashing horrors from realms beyond madness are all SOP, so worrying about the actual ethics of overtaxing is a bit pointless.

thejeff November 24th, 2010 10:54 PM

Re: Quick question
 
Gods have always been a law unto themselves, rarely feeling bound by the rules they impose on mortals. That doesn't mean that those who feel inclined to roleplaying can't play a benevolent diety, concerned with the well-being of his followers.

Even so, some hardships must be imposed for the greater good. In the real world it was common, the current debacle notwithstanding, to raise taxes to pay for wars.

Kobal2 November 24th, 2010 11:08 PM

Re: Quick question
 
To paraphrase Nixon: when the God does it, that means it is not unethical :)

Benly November 25th, 2010 03:05 AM

Re: Quick question
 
To put another perspective on it: if you succeed and become Pantokrator, it won't matter what crimes you have committed, as Your will becomes the absolute law of reality, Your followers are exalted above all others, and those who have died in Your service are rewarded eternally (or at least until the wheel turns again). If you fail, it also doesn't matter what crimes you have committed, because you are cast into Tartarus one way or another and your former followers can only hope for mercy from their new absolute master.

That said, this game does have heroes in the traditional fantasy-narrative sense, so it's not all hopeless. Usually you meet them liberating parts of your empire or raiding your slave pens to free your sacrifices. :)

krpeters November 25th, 2010 01:25 PM

Re: Quick question
 
Quote:

Originally Posted by thejeff (Post 763961)
Even so, some hardships must be imposed for the greater good. In the real world it was common, the current debacle notwithstanding, to raise taxes to pay for wars.

I can't resist the temptation to go seriously off topic here :)

Often it is more common to pay for wars by printing money rather than raising taxes. Can we get a dominion mod which allows you to debase your currency?

thejeff November 25th, 2010 02:05 PM

Re: Quick question
 
Difficult to do when you've got a gold based economy.
Which is not necessarily a good thing. Not being able to expand your money supply as your economy grows is bad. You wind up with serious deflation.

You can also finance your spending by borrowing, from abroad or from your citizens (war bonds, anyone?)

rdonj November 25th, 2010 03:38 PM

Re: Quick question
 
Recruitable merchant commanders for everyone!

Edit: Just in case this is not clear, I am quite sure this is impossible to actually implement. So no, that won't be happening any time soon.


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