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Question about Bless bonuses...
When you bless a sacred unit, are their blessing bonuses based on the magic levels you choose during pretender creation, or are they effected by magic boosts/empowerment?
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Re: Question about Bless bonuses...
Only from creation, but your pretender can die and lose magic levels and it won't affect the bless
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Re: Question about Bless bonuses...
An answer to most of the obvious questions about the game (including the question in the OP) can be found in the FAQ.
Dominions 3 FAQ thread - http://forum.shrapnelgames.com/showthread.php?t=33869 The Wiki is also a good source of answers, and is slowly expanding due to the efforts of the few dedicated soles who work on it. (the answer to the original question can be found in the Wiki as well) Dominions 3 Wiki - http://dom3.servegame.com/wiki/Main_Page |
Re: Question about Bless bonuses...
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Re: Question about Bless bonuses...
It lists their base protection and then their equipment, but doesn't add the protection from the equipment. I guess there can be differences due to mods, too, but I'm guessing that's what you're talking about. It isn't an inaccuracy, though.
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Re: Question about Bless bonuses...
I understand why it is that way, but it is terribly misleading. If you know the game well, you'll see that the stats are wrong and figure out why, but if you're new you probably won't even think about it.
Some kind of warning would be nice. Or changing the label to "natural protection"? Better yet, show the actual protection. I know the data is autogenerated, but could the final number be calculated? We know the formula and the data's right there... |
Re: Question about Bless bonuses...
A Poor Craftsman Blames His Tools…
There is a reason for having the base protection on the wiki. First, the data is easier to get. Want to change it, ask LCH for a copy of his database and do it your self. Second, sometimes you want to know the base prot of a unit, not base prot + armor. |
Re: Question about Bless bonuses...
Take this screwdriver and hammer in those nails!.. Or "stupid cornballing piece of ****!"
I'm glad it shows the base prot, but I do wish there was even a link to the various generic armors so I don't have to look it up in-game or in the dom3db. I'm just used to looking everything up in-game at this point, especially with the myriad CBM changes. |
Re: Question about Bless bonuses...
Yeah, that's a useful solution. Rather than suggest a fairly minor tweak to the existing tool, I should get the base data, duplicate all the work that went into setting up the wiki and put up a competing one?
It may not even be possible with the current data dump. I'd thought the wiki included stats for the armors. If that data isn't available, then it can't be done. In which case the best solution might just to change the label. Do you think I should duplicate the whole project to do that? Not that I really care. I also usually just look things up in-game. And when I do go to the wiki, I know it's actually showing base protection. I only commented since I've seen several, probably fairly new, people post that they'd been confused by this. As for wanting the base protection, obviously the best choice would be to show both, if that was possibly/easy. |
Re: Question about Bless bonuses...
If the wiki only lists base stats of the units, and it likely does, it would need some way of calculating the protection and other things. Aside from looking in-game, the Dom3 DB is the closest thing, since it uses base tables to calculate how a unit actually looks like, so it is not off by a whole lot even in the case of protection. The other formulas there are exact.
The DB can also be modified to match a mod by making a copy and then switching base table values to match a mod and look at the final result. |
Re: Question about Bless bonuses...
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Ps: it came to my attention that the armor/weapon data hasn't been uploaded to the wiki database yet. So, I have asked Lch what I can do to help. If Wolfsbane also acquires the database schema from Lch, we can do some more work on this. Perhaps even add the cap only units to the nation lists. (Else, that will have to be done by hand). But that also has a problem, protection is reasonably hard to determine. It uses some algorithms which are not entirely understood (by me at least, don't know if the information on the wiki is correct, have not looked at it this year.). And then you have base prot, body prot and head prot. But I'm sure that using the information in the Helpful Dom3 DB and the wiki will make it easy to do. Edit: looked at the protection page. Well, that will not be to hard to implement. Of course there is the problem of having two pieces of body armor, but I don't know if there are base units that have this. |
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Re: Question about Bless bonuses...
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Granted, once done, that wouldn't have to be a competing site. |
Re: Question about Bless bonuses...
The armor calc equation appears to be this, for what it's worth:
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v3 = sub_506D90(a1, 1); //get overall protection, still dunno head/body mechanics Code:
v3 = 2 * sub_506D90(a1, 2); //this and the following 2 lines appear to be calc for head/body/extra prot from bracerish stuff? Code:
v1 = 0; |
Re: Question about Bless bonuses...
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Just as a lot of information about domes is missing. |
Re: Question about Bless bonuses...
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And you should have seen the work AncientHistory was doing. (Dunno if he ever finished, got to check that). |
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Re: Question about Bless bonuses...
Just a disassembler, the "c" code is only pseudo-code. But ya, it's no wonder you guys could never brute force the equation. haha
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Re: Question about Bless bonuses...
That armor calculation looks correct. I had it somewhere sometime, but either I have lost the email, or just can't find it, or it was in some other venue.
In any case, the armors have hidden attributes for leg and arm protection, which were later not implemented, but which enter into the calculations, which results in all those mysterious additions and multipliers, but which end up with the body prot values we know. The interactions between natural protection, earth magic and so on are then factored in and it's adjusted, so that full earth magic and natural prot are not added. That's because if they were, high natural protection units would become invulnerable to anything other than armor negating weapons or something that did times x multiplied damage against them (with high strength). |
Re: Question about Bless bonuses...
I reckon the problem could be solved if someone just added the data on weapons and armor to the wiki. When I see 'protection 0' my first instinct is to click on the units armor and see what the protection really is, as I could do in game. of course on the wiki, I can't :'(
(hovering over it like for the abilities would be even better). |
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