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Question about orders and defending
If I set a commander's order to something other than defend, and the territory he is in is attacked, will that then mean that he does not participate in the battle? It seems like that is the case, but I never noticed this until I installed some mods.
Was this a mod change? I thought before (in vanilla) that I could say, order a commander to research or something, and if the territory was attacked he would still participate in the battle. |
Re: Question about orders and defending
If a province does not have a fort then all units in the province will participate in its defense (the exception being stealthy units that are hiding). If the province has a fort then only commanders (and troops under their command) with the patrol order will join with whatever PD the province has in defending the province.
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Re: Question about orders and defending
Commanders with Hunt for Slaves orders will also fight with a castle's PD (makes sense, since they're touring the countryside to ask awkward questions).
Commanders with hide or sneak orders won't fight even if there's no castle, and I *think* Assassinate also sends the commander into hiding afterwards. Not positive on that one. |
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can you bloodhunt while besieged? |
Re: Question about orders and defending
No. At least tonight in SP it would not allow me to.
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Re: Question about orders and defending
no you can't blood hunt while sieged.
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Re: Question about orders and defending
Silly question, but I can't remember right now. Can you blood hunt while sieging?
You control the province, might as well carry off a few virgins while you're there. |
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But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.
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Re: Question about orders and defending
Yeah, when sieging I'll generally pull troops off commanders who can do anything else useful. Preaching is most common, but reanimating works too. I just wasn't sure about blood hunting.
The unrest is just a side benefit. Refilling your slave stocks is more important. |
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And undead priests can always reanimate undead. Some nations get different kinds of undead. (LA Ctis, MA, and LA Ermor, Monkey nations). There is more information in your manual. |
Re: Question about orders and defending
>>There is more information in your manual.
That's always comforting to know. I don't think I've come across this playing yet. I'm currently EA C'tis, I have undead magic and priests, I'm not sure that my priests are undead though...? |
Re: Question about orders and defending
Nope, only LA C'tis gets undead priests they can summon with era-specific spells. EA C'tis can only reanimate by summoning some undead commander (usually a Mound King or Black Servant) and making it their prophet; but AFAIK even then it can't revive the Tomb Chariots that make LA C'tis so kick ***, only the usual soulless/longdead/ghouls.
All ages of C'tis also get unique lizard skeletons/zombies whenever they reanimate soulless and longdeads (both in and out of battle) but they're nothing to write home about: just one more HP, a tiny bit of protection for the soulless and 2 points of MR for the longdead. |
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One thing that the manual is wrong about is that each priest level reanimates only 8 soulless, not 10. |
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