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-   -   Counter to flaming arrows... (http://forum.shrapnelgames.com/showthread.php?t=47107)

earwicker7 March 2nd, 2011 10:04 PM

Counter to flaming arrows...
 
As the title says. I need one.

kianduatha March 2nd, 2011 10:07 PM

Re: Counter to flaming arrows...
 
Storm, Mist, Rain, Arrow Fend, proper positioning of shielded troops to affect who the AI targets with the bows, flying troops with attack archers to tie up the archers, any battlefield-wide spell like Rain of Stones or Earthquake or even something like Foul Vapors.

LDiCesare March 3rd, 2011 08:07 AM

Re: Counter to flaming arrows...
 
That and darkness and fire resistance spells, or Will of the Fates and the like. Army of gold should be quite good but it's pretty late game.
Depends on your nation and magic research. If you're in a hurry against a given opponent, you may want to provide specific details to see what can be used fastest, otherwise any of the above would help.

Soyweiser March 3rd, 2011 09:17 AM

Re: Counter to flaming arrows...
 
Rain? how does rain stop arrows?

Corinthian March 3rd, 2011 10:59 AM

Re: Counter to flaming arrows...
 
Rain should theoretically kill the caster because of the doubled fatigue. But in practice, you can never get more than 200 fatigue from your own casting so it is worthless.

Also, has anyone actually seen any effect from Mist? I could swear that the units still fired like normal at their normal range when I tried it.

kianduatha March 3rd, 2011 03:29 PM

Re: Counter to flaming arrows...
 
I dunno, I wasn't thinking at the time. But at least it will keep the burning damage down I guess! And if someone is fielding Flaming Arrows they are probably also throwing other fiery things at you. Fire Fend is a really good idea though.

rcook12a March 4th, 2011 05:32 AM

Re: Counter to flaming arrows...
 
Mist and Storm reduce precision so lots more arrows miss thier targets. Storm cuts precision in half and I forget how much Mist reduces precision but it has a similar affect on archers.
They won't stop the flaming part but missing arrows are better than those that hit.

Kobal2 March 4th, 2011 10:38 AM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by rcook12a (Post 772370)
Mist and Storm reduce precision so lots more arrows miss thier targets. Storm cuts precision in half and I forget how much Mist reduces precision but it has a similar affect on archers.
They won't stop the flaming part but missing arrows are better than those that hit.

That only works if an arrow deviating wildly has no chance to hit anything. If you're fielding a big army, even with 10 squares of missage an arrow will hit something. Mist really only works in small skirmishes, or if your army is entirely made up of small, widely spaced clumps of powerful troops/mages.

Soyweiser March 4th, 2011 10:43 AM

Re: Counter to flaming arrows...
 
Well it does increase the chance of friendly fire. But I don't know if it does that enough to really matter.

llamabeast March 4th, 2011 10:55 AM

Re: Counter to flaming arrows...
 
Storm is a good counter because it not only halves the precision but also half the arrows actually disappear in the storm!

Mist halves precision too and is cumulative with Storm. Very low precision archers (maybe prec 2 or 3!) are pretty poor.

Rain will put out any of your troops who get set on fire. It's quite a marginal benefit.

Baalz March 4th, 2011 11:46 AM

Re: Counter to flaming arrows...
 
Surprised nobody mentioned mass flight (or haste) as an archery counter. ;) Even if you can't manage to close to the archers immediately, tack on the already mentioned precision dropping spells and there will be as much friendly fire as not...

thejeff March 4th, 2011 11:53 AM

Re: Counter to flaming arrows...
 
Even a handful of 1st turn fliers (imps or some such) can lead to a lot of friendly fire and buy your troops a round or two to close.

Baalz March 4th, 2011 12:02 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by thejeff (Post 772390)
Even a handful of 1st turn fliers (imps or some such) can lead to a lot of friendly fire and buy your troops a round or two to close.

Yes, though an important point to keep in mind (for any less experienced players reading) is that archers 'lock' onto their targets the first round they act, so if you want to summon imps or swarms to pull the arrows you need to be defending so you act first. Otherwise the archers will continue to try to attack whatever targets they initially selected until those targets route. Also, this won't work if your enemy is targeting large enemies or cavalry or archers.

Soyweiser March 4th, 2011 02:14 PM

Re: Counter to flaming arrows...
 
Sound like a job for, Call of the winds. Awesome spell.

iRFNA March 4th, 2011 02:35 PM

Re: Counter to flaming arrows...
 
Or a well timed salvo of flying monkeys. Not to take the mage, but to take the troop commanders when the mage and troops are going to be attacking one of your provs that turn...

JonBrave March 4th, 2011 04:53 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by rcook12a (Post 772370)
Mist and Storm reduce precision so lots more arrows miss thier targets. Storm cuts precision in half and I forget how much Mist reduces precision but it has a similar affect on archers.
They won't stop the flaming part but missing arrows are better than those that hit.

Why won't they stop the flaming part?

Soyweiser March 4th, 2011 05:54 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by JonBrave (Post 772411)
Why won't they stop the flaming part?

Because!

thejeff March 4th, 2011 06:12 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by JonBrave (Post 772411)
Quote:

Originally Posted by rcook12a (Post 772370)
Mist and Storm reduce precision so lots more arrows miss thier targets. Storm cuts precision in half and I forget how much Mist reduces precision but it has a similar affect on archers.
They won't stop the flaming part but missing arrows are better than those that hit.

Why won't they stop the flaming part?

The arrows that hit you will still be flaming, there will just be less of them.
The arrows that miss, will also still be flaming, but that's OK since they didn't hit you.

JonBrave March 4th, 2011 07:30 PM

Re: Counter to flaming arrows...
 
Yes, but given the normal level of detail in this game, doesn't the storm/mist put the flames out on the arrows?

llamabeast March 4th, 2011 07:48 PM

Re: Counter to flaming arrows...
 
The storm puts out the flames on the people set on fire by the arrows. But not on the arrows themselves, no.

Peter Ebbesen March 5th, 2011 10:19 AM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by JonBrave (Post 772417)
Yes, but given the normal level of detail in this game, doesn't the storm/mist put the flames out on the arrows?

Given that storm/mist does not put out fire arrows in flight or make it impossible to use fire arrows in real life (just highly impractical just like it affects all archery), it would be truly strange if they did in Dominions 3 if one were thinking of real life fire arrows.

Moreover, real life fire arrows are not arrows set on fire, which is what the Flaming Arrows spell does ("burst into flames as they are fired")and neither are their flames magical, like the flames of the arrows enchanted with Flaming Arrows.

In short: the Flaming Arrows spell causes all projectiles fired to burst into magical flame that doesn't consume the projectiles in flight, is capable of damaging ethereal beings, and isn't put out by damp or windy weather - and there's really no reason based on "reality" arguments or "level of detail" for why they should be put out.

brxbrx March 5th, 2011 10:45 AM

Re: Counter to flaming arrows...
 
if you can cast mist, you should have enough pow to cast storm and arrowfend.

JonBrave March 5th, 2011 05:16 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by Peter Ebbesen (Post 772470)
Quote:

Originally Posted by JonBrave (Post 772417)
Yes, but given the normal level of detail in this game, doesn't the storm/mist put the flames out on the arrows?

Given that storm/mist does not put out fire arrows in flight or make it impossible to use fire arrows in real life (just highly impractical just like it affects all archery), it would be truly strange if they did in Dominions 3 if one were thinking of real life fire arrows.

Moreover, real life fire arrows are not arrows set on fire, which is what the Flaming Arrows spell does ("burst into flames as they are fired")and neither are their flames magical, like the flames of the arrows enchanted with Flaming Arrows.

In short: the Flaming Arrows spell causes all projectiles fired to burst into magical flame that doesn't consume the projectiles in flight, is capable of damaging ethereal beings, and isn't put out by damp or windy weather - and there's really no reason based on "reality" arguments or "level of detail" for why they should be put out.

Thank you, that is a consummate explanation. I had naively assumed that real-life flaming arrows would be put out, like a BBQ. But it is interesting to learn otherwise.


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