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vs AI Tournament (Actually a Campaign)
I originally ran something like this using winSPMBT but thought I might try a winSPWW2 version.
Basically it would be a multi-player team style Combat Campaign but all players would be on the same team and fight the AI. It is similar to Wulfir's Dynamic Campaigns in that each player will have a core force that they command through the entire campaign from battle to battle BUT the team will have a single overall objective managed on an operational level map. I'm still working out the mechanics and some other details however, the theme will be 1930, Russian Far East, re-ignition of the Russian Civil War. In other words the exiled White's and their allies sneak back into Russia and start crap all over again under cover of the world plunging into a depression. Any questions, comments, etc please post here? |
Re: vs AI Tournament (Actually a Campaign)
How would the operational level things be simulated?
Free DL players could be in? |
Re: vs AI Tournament (Actually a Campaign)
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OPERATIONS
Based on your results each battle, your choice of action each turn (probably a week in game time), your fellow commanders results and enemy strategic actions I will build out the next scenario. I know that's really vague overview but should be a good start. Also, its meant to be a fun game and no players are really competing against each other. You are all after a single objective, defeat of the resurgent White's and their allies and maybe some forum bragging rights on which Comrade let the revolution down most in its time of need. :D Quote:
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Re: vs AI Tournament (Actually a Campaign)
I would be interested in theory, but the scenario doesn't really grab me tbh.
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I'm interested. Count on me.
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Re: vs AI Tournament (Actually a Campaign)
I'll probably keep this small and limited to about 4-5 battles per player and as far as scale as this would primarily be a test run to make sure all the steps and processes get thoroughly documented for a future project with a more broadly interesting theme.
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Re: vs AI Tournament (Actually a Campaign)
I'm with Ts4EVER on the scenario, but for a short campaign to get the process debugged and documented, sure count me in. I do hope the core forces can be small though, like on the order of a reinforced infantry company or so.
Brian |
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Re: vs AI Tournament (Actually a Campaign)
You'd have to pry my cold dead fingers away from my winSPWWII CD edition widescreen :D I don't normally play winSPMBT, great game, but not my area of interest (not sure I even have a patched version of the free game installed).
If you want players to be able to choose from a variety of nations, there are two theatres that immediately come to mind: Eastern Front with players as German or Axis minor powers; Western Front with players as any of a number of Allied nations. For the Eastern Front there were also SS units comprised primarily of foriegn volunteers (and sometimes conscripts), modeling them is quite possible from the German OOB. If you absolutely must have multinational core forces with winSPWWII you could simply provide players with a map and condition specifications (buy points, visibility, length, engagement type, date, sides), the players would then create the first scenario using the map buying only the HQ unit for the opposing player but otherwise buying their core force. They save the scenario and send it to you where you can then setup the opfor, save scenario and use it to create a custom campaign. This would allow the player to buy allied/captured units from other nations for their core force. It would also allow them to more easily customize formations to model specific TOEs. Of course, the honor system would have to be invoked to avoid anyone modifying unit data for nefarious purposes. The other option, though more work for you, is just to have the players send you their desired core force TOEs. Brian |
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The best way of having a multi national force in ww2 would be the Italian front.
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Re: vs AI Tournament (Actually a Campaign)
I'm in if you still need a player
Belgium '40 Normandy '44 could be used aswell... Russian civil war could be done if equipment is EXTREMELY limitated to fit the time period(tanks, MGs, planes and guns, grunts are always grunts) |
Re: vs AI Tournament (Actually a Campaign)
For anyone even remotely interested in being involved in this you may want to get familiar with the April-June 1930 Soviet OOB as that is the units you will be building your Core Force from AND where the White forces, your main opposition, will be taken from. :D
I would also recommend getting familiar with the US, British and Japanese OOB's from the same time frame as these are the White Force allies. ;) |
Re: vs AI Tournament (Actually a Campaign)
[quote=Double_Deuce;774798]I originally ran something like this using winSPMBT but thought I might try a winSPWW2 version.
Basically it would be a multi-player team style Combat Campaign but all players would be on the same team and fight the AI. It is similar to Wulfir's Dynamic Campaigns in that each player will have a core force that they command through the entire campaign from battle to battle BUT the team will have a single overall objective managed on an operational level map. Sometimes I think. What good would be to combine a game like Panzer Campaigns is an operational level but the outcome of battles with SP. Something like Medieval Total War 2 for driving the strategy and tactics in battle. In this case you might choose a region, set up two opposing armies and create a situation. With the number of players could play at the division level with three battalions per player (team). Bone with 3 players per team, we have a division. The issue is creating the situation. There are war games which have been used for example in the second war and previous wars inclusive. I'm investigating to see if I can find material about it. With those games Zhukov for example envisioned that the Russian defense would collapse against a German attack, the Germans discovered that an attack on Normandy would put in a bind. So these games ended up being true. Now the funny thing is that we fight the little battles with SP. I think we can play historical campaigns or hypothetical. I believe with a hypothetical campaign would be greater the challenge. |
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You can see some games I ran over the years where a few links still work; http://replay.waybackmachine.org/200...ll.com/ddmain/ http://replay.waybackmachine.org/200...imea/index.htm http://replay.waybackmachine.org/200...red_snow.shtml http://www.combat-campaigns.com/red_snow/ http://www.combat-campaigns.com/inde...oard,97.0.html http://www.combat-campaigns.com/spmbt/nato_wp/ |
Re: vs AI Tournament (Actually a Campaign)
I would go for any 1930's battle,whatever forces but you should concider the spanish civil war (SCW),there's alot potential there on both sides being very nearly equal and different strategies that would be used:)
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Then see these links for more time to see how organized these campaigns. |
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I would go for any battle in any period lol!
Sure a few ones have more toys than others... |
RCW "vs AI Campaign" Force Purchase Guidelines
1 Attachment(s)
OK, here are the base guidelines for purchasing your Core Force for the Russian Civil War II "vs AI Campaign" game.
Please download the attached .txt file which includes the units and their costs. You have 400 Points to spend on your TOTAL Force and you can use up to 100 of those points for purchasing from the Support Units/Weapons list. You obviously have to Purchase the Soviet HQ so that takes 59 of those 400 points off the top actually only leaving you with 341 points to BUY units. ;) Also, some units comes with transportation (those units are prefaced by a + and their costs have been added to the unit they are "attached to"). For example if you purchase a "Maxim HMG [1]" the "Pack Mules" are included on the purchase price. Once you have worked out your force, post it in this thread and I will work up the base campaign files to be used by you for the campaign. I will then start posting the campaign overview, background and operational map with graphics so we can get the ball rolling. PLEASE NOTE: You will need to be semi-familiar with the CAMPAIGN EDITING Menu's. At minimum you will need to know how to unzip files and move the files in those zips to their appropriate folder in your winSPWW2 directory. .txt files will go into your Campaigns folder while the .dat and .cmt scenario files to your Scenarios folder. You also need to know how to "import" those Scenarios into the correct NODE slot in your campaign in the Campaign Editor and how to adjust/set the Build, Support and Flights columns as needed in the Campaign Editor. Any questions please ask. |
Re: RCW "vs AI Campaign" Force Purchase Guidelines
Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry) |
Re: vs AI Tournament (Actually a Campaign)
Some hard choices, some easy ones, interesting! :)
I'm going to go with: Code:
Force Cost Base(rem) Support(rem) This has possibilities, thanks, Brian |
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Re: vs AI Tournament (Actually a Campaign)
As a caveat, each of you will be assigned a Political Commissar unit as part of your force. How you "manage" him in your battles can bring you great benefit as well as extreme hardship as the campaign progresses.
If you allow his "unit" into positions where they can gain kills he will happily report your glory in service the State to the Regional Commissar and they will look favorably upon you as an up and coming commander. This will likely result in extra bodies to lead and extra ammo for your guns. You may also see the glorious Red Air Force over your sector more often. However, if you allow his "unit" to get killed, and you survive the campaign, your future may involve being one of the first lucky visitors to the new Gulag System our leaders are in the process of setting up. |
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Re: vs AI Tournament (Actually a Campaign)
Ok here is my OOB.
HQ/cost 59 Marines/cost 20 82mm Mortars (x2)/cost 64 Maxim HMG (x2)/cost 32 Cossaks-Lancers (x9)/cost 225 Total Cost 400 |
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After some consideration, please attach the Marines and the Commissar unit to the HQ. Leave the Mortars,HMG seperate,and divide the Cossaks into three platoons of 3 each. Leaving them seperate from other units as well. |
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The Commissar is always its own unit and will not be allowed to be attached to anyone. |
Draft Campaign Introduction
Here is the draft campaign overview;
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Re: vs AI Tournament (Actually a Campaign)
Had to make a minor change to the OOB as far as the transport for the 82mm Mortar Sec. The Pack Mules cannot carry them so the new transport for the 82mm Mortar Sec is a Wagon. I just left the point totals as is to avoid the recalculating. Would be minor amount of points anyway.
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This is interesting,what if he get's to see no action? But stays alive. Is this a car unit with three people in it, or 2 people riding in a car with one driver? Small units like this can disappear quickly in heated battle.:fire: |
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9xRifle section 144 used btw, what's the base experience value? |
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The main reason for including them and picking this "theme" I thought it would make a good way to add in some extra variables, and spice things up. |
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9xRifle section 144 used (+144) 2xMaxim HMG 176 used(32 support) (+32) 1x82mm mortar 208 used(64 support (+23) 1xEngineers(regular ones) 229 used (85 support) (+21) 2xScouts 255 used (+26) 9xrifle section 399 used (+144) I don't think the text file was especially clear on that but the total force cannot exceed 400 points with up to 100 of those points being used form the support list. That would put you 58 points over the total point limit. |
Re: vs AI Tournament (Actually a Campaign)
I'll be starting a new thread for the actual campaign here shortly. I will post your orders, files and additional information and instructions there for easier tracking.
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btw, 82mm mortar sec listed as 32 points, not 23, are we using the same files? |
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1xHQ [59] 9xRifle section [144] 2xScouts 255 used [26] 9xrifle section [144] 2xMaxim HMG [32] 1x82mm mortar [32] 1xEngineers(regular ones) [21] |
Re: vs AI Tournament (Actually a Campaign)
Remember, I want to participate. :)
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Once I get that thread moved to the correct place I will post the campaign files and you two can have at it. :up: |
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Thanks for your effort. Look forward to starting this.:up: |
Re: vs AI Tournament (Actually a Campaign)
Ok. My troops:
1 HQ (59) 5 Rifles (5x16 = 80) 2 Scouts (2x13 = 26) 4 Cossacks (4x25 = 100) 1 Conscripts (16) 1 Sniper (23) Subtotal: 304 Support: 82mm Mortar Sec 2 (64) 2 Maxim HMG [1] (32) Subtotal: 96 Total:400 |
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Re: vs AI Tournament (Actually a Campaign)
I'll redo then:
1xUseless HQ unit (+59) 9xRifle section (+144) 2xMaxim HMG (32 support) (+32) 1x82mm mortar (64 support (+32) 1xEngineers(regular ones) (85 support) (+21) 2xScouts (+26) 4xrifle section (+64) 1xFAI (+17) A company of 13 Sections. Looks like i got luxury resources with my armoured car. If i'm not mistaken that brings the total to 395. My force looks weird, i'm still thinking i lack something in my core... |
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I didn't get the wagons. And there is no Commissar unit in the first scenario I got. Will it be AUX? |
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Yes, the Commissar is an AUX unit. |
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Re: vs AI Tournament (Actually a Campaign)
Hi DD,
If not too late.heres what i would go with: HQ-59 Mountain Co.-291 82 mortar sec.-46 Total core pts. 396 Sorry for the large font size:) My Em is: rockawybch@yahoo.com |
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