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davanas
how do they work?
or did I just waste 75 virgins for three oversized trolls? |
Re: davanas
If you gift of reason them, they get some magic. 1 in Blood and/or air most of the time. Not terribly useful since air boosters are so damn expensive, but still better than nothing.
What's better, they have 4 arm slots (and 1 misc slot) and they are sacred. Since CBM 1.8 made Tarts completely unusable, I'd say Davanas are a decent investment of 15 nature gems. |
Re: davanas
In the latest CBM GoR cost 6... or is it 8N? All the more reason for it. Well, the B lets them join sabbath and get reverse communion buffing going, and popping virgin pills to wipe the fatigue goes without saying! Yum!
They also come with 3x magic weapons base, with effect of MR paralyze sacred. |
Re: davanas
Actually, if you have a good bless. (If you are Lanka you probably have). They are excellent troops. Even without GoR'ing them.
Their base weapons are excellent vs sacreds. No need to improve those. And if you give them equipment, those weapons disappear. (Which kinda sucks, if you give them a shield, they also lose one of their weapons). In most situations Rakshasha Warriors are better troops, as you can get 20 for 80 slaves). But if you are up against a low amount of very heavy hitting sacreds the Davanas would rock. Lead them with a Mandeha for autodarkness and blessing, and they are good to go. (But that applies to all Lanka blood summons). But I would always try to GoR them. |
Re: davanas
thank you. actually, it would have been a better idea to spring for the rakshasi, I'm kind of getting swarmed by pangaea and atlantis at the moment, and these three big oafs would take more resources than I have to sc
also, I don't use cbm. don't really need it in single player, and I bet it would just confuse the AI anyways |
Re: davanas
davana are the single best troop summon in the game, and are horribly underpriced. Sure, you can even GoR the occasional one, but they make excellent shock troops as is.
Of course, 4-armed SCs are also quite good, but you'll never GoR every davana you can summon. Basically, your slaves should go to dakini, davana, and the occasional mandeha. The rest of the stuff is at best placeholders until you can summon these. |
Re: davanas
Are 6 davana really worth giving up 3 dakini?
I'm not saying they're bad, but compared to the flexibility of a Dakini, I just couldn't see summoning them. Battle mages, teleporting/flying raiders/anti-SCs vs good troops. I suppose if you've hit the limit of Dakini you can equip. I've only played Patala in MP, so any Dakini I couldn't equip were needed for blood hunting. Maybe with Lanka, you'll have more blood and less need for non-thug Dakini. On the other hand, with demon armies, you'll have more need for Mandeha... |
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Dakini are also very squishy. Sure, their mirror image and blood vengeance help, but they are not made to tank, and their damage is so-so. A very good raider, a nice support caster, a decent thug. Should I need a damage-dealer, I'd rather GoR a Davana, now that GoR is so extremly cheap. |
Re: davanas
Agree they all occupy different roles.
-Dakini for hunting / raiding / casting. Mobile -Mandeha for Army support. Mobile -Davana for SC and anti-SC. 4 arms is made for anti-SC almost, and if I remember right they are the toughest 4 armed summonable units in the game. Think EDM Ettin on crack, with bonus possible B for reverse line backer communion. They are sadly not mobile (economically), and probably best used as army escort SC/anti-SC duty. |
Re: davanas
Another positive thing about Davanas is that when you GoR them they have 2x50% chance to get air magic. 1 in 4 will get A2 and can thus cast funny things like Mistform and Cloud Trapeze. Ad to that the fact that they can bless themselves and you have a thug right there that can take on an arbitrary number of enemy PD anywhere in the world. You dont even need to equip them.
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Re: davanas
They are the single best troop summon in the game and late-game Lankan armies in the final struggle are likely to consist almost entirely of them.
When you only have the blood income to summon a few, it is usually better to go for Rakshasa Warriors or Dakini thugs, but once you have the income rolling in, which you eventually will unless you are losing the game, mass summoning of Davanas is where it is at. As Lanka, you are practically guaranteed to have a good blessing and there's always room to squeeze in N4 or better when designing that blessing and you should do so. The thing that makes Davanas so scary when they are massed is that they are natural counters to several strong endgame tactics that are common in MP. Unlike Rakshasas, they have magical weapons, which means they cut through etherealness and (more importantly) mistform from Fog Warriors without problems. Their three magic weapons also have the Halt Sacred property making them exceptional at fighting other nations' sacred national troops and summons. Finally, they have high strength and three attacks with high attack skill, so their attacks are going to hit more often than not, and when they hit, they hurt. A bunch of blessed Davanas will stand toe to toe with anything and give it a real fight. Sure, they are more vulnerable to single-target no-MR spells than a larger mass of Rakshasa Warriors would be, but on the other hand they come with MR18 rather than the Rakshasa Warriors MR13, which means they stand a very reasonable chance of living through a hail of spells negated by MR and of not being flipped by a Master Enslave. ...I played a very silly MP game recently as Lanka in the CBM version where you got 4 Davanas for 65 blood slaves. I was terribly pressed in the start of the game but once I got the blood economy rolling I began mass summoning of Davanas. Hilarity ensued as my enemies one by one failed to come up with a strong enough counter to my "add more Davanas" solution in time to stem the tide. I think I summoned a grand total of 60-70 Rakshasa Warriors, 8 or 9 Dakinis, the Arch Devils and the Demon Lords, and the rest of the 150-200+ (ending up around 300/turn in the very endgame) was spent on ever more Davanas. I had more than 300 at game end. The obvious counter (in CBM) is massed Bells of Cleansing and casting the Demon Cleansing spell, but that solution counts on a battle lasting enough turns for the bells to chew through the Davana hordes - and at that time the 20 damage in AOE1 of the bells (changed in later CBMs) just wasn't enough because none of my opponents managed to amass more than 15-20 of them in one battle and most had much fewer than that. It isn't that they can't be stopped. Of course they can be stopped. But they can absorb a lot of punishment and they can do a lot of damage before they are stopped so long as one uses them massed with a decent blessing. (Mine was a modest W9E4S4N4, which allowed for decent scales and an astral endgame). |
Re: davanas
is there a bloodhunting strategy guide you guise could point me to?
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Re: davanas
read baalz's mictlan guide
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[quote=Baalz;776147It's usually a sucker's bet to try and kill regenerating giants in traditional ways (ie whacking on their hit points). You're usually better off attacking their fatigue. Skellispam with grip of winter/rigormortis or vinecritters/sleep cloud/sprites or stellar cascades/ghost grip or ice pebble staffs/dispossessed spirits or some more creative stuff. Davanas are good troops, but (fortunately) they're not a silver bullet. Being size 6 they don't chew through chaff all that fast - particularly if they're trying to storm a castle gate.[/QUOTE]
There is also a matter of instant kill spells, though the 18 MR makes that a bit difficult in this case. Still, there are plenty of regenerating giants for whom a Soul Slay or two is a wonderful option, though being able to switch them to your side is obviously better. |
Re: davanas
Skrattir in wolf form die pretty quickly vs soul slay communions. Esp if you do not use MR boosting items.
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In general, my opponents in that game just didn't (EA Ulm, Formoria, C'tis), though it is fair to say that at least the C'tis player, who was last opponent standing, should have been able to do so with his host of Sauromancers. Needless to say, fortress assaults were a nightmare and something generally not attempted without very significant magical backup. |
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