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updates
OK 2 more crash fixes have been added to the progress page.
http://ulm.illwinter.com/dom3/dom3progress.html And NO we have no date for actually receiving another patch. By the way that is not the complete patch list. But that is here if you are curious. http://download.shrapnelgames.com/do...ch_History.pdf |
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GP these fixes are dated to 11th January 2011.
The complete list is cool. Would have been nice to see new items since last January. |
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There are two lists. The Patch list only lists the items which have been released in patches.
The Progress page lists everything. Including the items since the last patch. Quote:
The 11th January 2011 refers to the last actually released patch Thats all there is. Altho it HAS been known that sometimes Johan twiddles with something and forgets to list it until its discovered after release. So Im not sure what you are referring to |
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LOL. I'm referring to my browser(s) all displaying the page from cache so I didn't see the new items until I cleaned the cache :)
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Ahh. Yeah I got caught off-guard that way a few times so I switched to an external checker to notify me of page changes. I wish some of those pages had auto-refresh settings written into them
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More sound, and more screen resolutions added.
Did Johan get a new toy? Someone should send him a free iPhone :) or better yet Android phone. Something with a really SMALL portable screen. (pandora?) |
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Now I wonder if there will be an android version ;)
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If someone GAVE him one I bet it would suddenly appear on the progress page for new patch.
Hey Shrapnel (nudge nudge) that might be a good investment (wink wink) to increase the addiction to this wonderful game (hint hint). |
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Ah, he finally got around to adding the 16:9 resolutions. We talked about that a few months ago. :)
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Can't wait. |
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cool :up:
Thanks IW! |
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Would dom auto adjust to 16:9 resolutions or does it require turning on a flag like -res or something?
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Any chance of 1024x600 being implemented?
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In any case, for resolutions not selectable from the menu, you can use a command line switch -r [x y]. So for example my Dominions 3 shortcut runs dom3.exe -r 1920 1080 to force the resolution of my monitor. You don't need to wait for a patch. |
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How about 1366 x 768. It would make running it on my laptop much nicer.
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Okay, that's different then. 1366x768 is also pretty common, so perhaps it's worth talking to Johan about that. I'll mail him when I get back from work.
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In case people have missed noticing, we have some new additions:
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That is one gap in my list of more More MORE mods (more gods, more heroes, more sites, more spells, more monsters, more nations, etc). |
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Unless I am misreading something these (very helpful) changes don't affect item modding.
Now, increased item modding *would* be awesome, no doubt. |
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OK how about these others? I really dont know what they do but Im sure they are good.
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On the other hand as a server I DO understand and appreciate fixing Utterdark which was horrible to the server on large maps. And for raising the sprite limit since I have had requests for mod combos that couldnt be run.
Thank You Thank You Thank You Thank You Thank You Thank You |
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add a thanks button to the update page plox :D
but make it clickable like 100000000 times |
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The site modding commands allow nearly all the features of sites to be enabled. Almost all of those correspond one on one to columns in the Dom3 DB site page.
The monster modding commands here are pretty much the holy grail bundle of missing commands, since armor can be assigned by number, linked magic paths are possible, armor and weapons can be cleared without clearing all other special attributes. Drainimmune presumably makes a unit immune to the drain scale like master smiths. |
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I mean, the alternative is to enable mod commands for the abilities which don't have mod commands yet, like sacredawe (halt heretic). But I'm not sure offhand how many abilities that covers at this point. I only noticed sacredawe was missing because i recently modded MA Ulm, and the Iron Angel was problematic to use as a base for a unit because i couldn't clear its flying without clearing its sacredawe. |
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Awesome stuff...
Darkness for cave provinces, #homesick and we can call this patch complete ;). Some fort modding commands would be nice too... #selectfort 23 #fortname "Wubugubu's tower of Doom" #fortadmin 20 #fortcost 600 #fortbuildtime 3 #fortdef 250 #end And since we are on sites, a few additional site commands: #siterecruit "Unit Number" (Would allow for entering a site to produce units, like the long dead archer site, the one that allows you to summon banes, ghouls etc) #sitefort 23 |
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Fort modding commands would be nice, but there is one problem with that: You would need to also pick the fort layout to match one of the existing ones, since there is no ability to build new fort templates.
If that's doable, then it would be cool, but I'm not sure how much work that would require on Johan's part. |
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News about the new magic site commands made me forget a horrid week at work. Please give us underwater defense ones, and I can die happily.
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I asked about the #homesick command and UW PD modding commands and added those to the modding wishlist. We'll see what happens. Johan has apparently been going through that, since most of the commands that we're now getting have been in the modding wishlist for a long time.
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About the fort commands...I would be happy with being able to modify the existing forts even...and keeping their battle layouts. |
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Thanks in advance for the new commands ! ^_^
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Is there any way to apply darkness to provinces on a map via modding? At least until caves are fixed.
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Nope. :(
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#homesick has been added in the patch.
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"* Maximum number of mods increased." - Awesome :D
Hopefully I won't have to shift mods in and out of mods folder anymore. Thank you IW! |
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I wonder if it will be static, or if you can assign it like: #homesick 20 #homesick 40 .... |
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Percentage of hit points. Just like #uwdamage
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Now just add Darkness in cave provinces and it will be perfect. ^_^
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Hum, I wonder if the AI know how to handle homsick units ?
Maybe it just doesn't move them ? |
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This is a thread on changing the game defaults in many interesting ways.
Im not sure if something like -r 1920 1080 is mentioned but it will show you where you want to do that. http://forum.shrapnelgames.com//showthread.php?t=44262 |
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