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OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
This will be the official recruitment and information thread for the campaign. More information can be found on this game concept here >
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Basically I will create the campaign and scenario files and upload them for the team. Each team member will download the file, load the save file and play part of the turn (making sure only to move/shoot their assigned units) and then they will save the file (DO NOT END THE TURN). They will then upload their new save file to this thread for the next commander in the sequence (1st Plt, 2nd Plt, 3rd Plt and HQ Plt) to play his unit's part of the turn. The Company Commander will be the last person to play the turn, moving his units, plotting any call for fire/air support, etc and essentially, officially ending the turn and then uploading the new save file to this thread. The sequence then starts again for the next turn. The game will follow the same basic procedures as the RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign HOWEVER, ALL players will be playing using the same campaign file. Any questions, comments, or to sign up please feel free to post. |
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Sounds good count me in.
How is the CO figured for each team though? |
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Ok. Give me a peloton that does not disappoint.
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Sounds great, although moving a single platoon per week is not much, man. Count me in anyway.
Thanks for the heads up at worldatwar.eu, Gila! I should come here and Blitz as well more often. Looks like I´ve missed all the campaigns. I still remember the Phony War -campaign we had at Gamesquad DD, or was it still WarfareHQ back then? So sad we never finished it... Someone who is better on the map: are there any more campaigns currently that I can jump into? |
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Count me in, I'd rather play a platoon commander, but if no one wants to be the CO i can play the role, sounds like fun.
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Cuckoo is Tom Berenger because he is guy bad.:D |
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Yes, all players will be on the same "team" playing against the AI. For those who played in and followed along with the Russian Civil War II game, think of it as the same format EXCEPT you only move/shoot your assigned units and then pass the save file to the next platoon leader who does the same until it finally goes to the CO who plays his guys, reviews the overall map and officially ends the turn. He then watches the AI Turn and posts the latest save game file to the forum and also post the orders for the new turn (using less than 100 words).
Anyone involved in the game as a commander is limited to posting no more than 100 words (per turn) when posting anything related to what is going on the the game. This simulates their radio chatter and hand/arm signals during the game. IF you post and one of the other players doesn't understand what you meant he will just have to interpret it to the best of his ability (no PM'ing asking for clarification ! ! ! :mad: ). Kinda like the real world and this should help with Fog of War and simulating confusion in battle. :up: To add to this, if a player posts their communication and appear to be confused the CO can respond in the NEXT turn when he posts his orders for the new turn, BUT this will reduce the words available for his orders for that turn by that same amount. The above will keep the game form dragging out and keep things moving rather than everything stopping while people are discussing little details which could not really be done in the heat of combat. |
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
I'd rather not be the CO myself.
I'll take any platoon though. I'll put my vote for CO to Cuckoo, because it would be ironic to have a Capt.Cuckoo leading us in this thing;) And he is a good player of course:) |
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
OK, based on replies in this thread I have the following positions spoken for;
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Another note. Whoever is the CO will need to know the process to load the next scenario file into the campaign game structure so that the Core Force carries over from scenario to scenario.
The process is basically the same we did with the RCW II game and is covered in this thread; http://forum.shrapnelgames.com/showthread.php?t=47288 NOTE: Of course scenario slots and file names will not be the same. ;) |
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
As far as CO,the job goes to whom ever accepts,
icamp said earlier he would take it if no one accepts, All good players here,we just need a CO,to get this rocking:) I'll do it if no other takers. |
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
I can see a Band of Brothers campaign working well in this format also.:)
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
One other detail,
Is excessive suppresive fire allowed? Most cases in pbem hu v hu,there might be restrictions, The AI does not use it the way a human may, and have a big handicap there. I don't use z-fire unless been fired on from a suspected location against the AI. Latley have a rule of never using in pbem. Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo. |
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Capt.Cuckoo... I like the sound of that! I´ll volunteer for the role, but a platoon is just as good.
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Could be used to suppress a hypothetical position but reveals our own position. |
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Think excessive z-fire does affect a units ability to have op fire.
Not good when you are counting on the other platoons for support and one went a bit nuts previously,and can't op fire when needed most;) |
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Thats the mmg's team job to lay down suppresive fire on a point of assault. However it does give enemy arty something to plot on. |
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
CURRENT ROSTER THEN;
* COMPANY CO: cuckoo * 1ST PLATOON: gila * 2ND PLATOON: Roman * 3RD PLATOON: iCaMpWiThAWP Also, the 1st turn of each scenario in the campaign (the deploy part) will be done by the CO and then sent to the 1st Platoon Leader to get the ball rolling. That turn and each turn thereafter the CO gets the file last BEFORE the turn is ended so he can review the situation, position his men and officially end the turn. He will then post the save files and issue next turn guidance via the forums. Also he will be the last to get the file between scenario's so he can assign any repair points. Basically he needs to be the one with the file first for deployment and then between scenarios during the repair phase. He should be the only player, ending the turn. Let me finish the 1st 2 files (the unit overview) and the 1st scenario and we should be ready. As mentioned before, I am aiming for at least 1 finished turn per week BUT if it goes faster that's fine. Do your turn, save the file, post a short AAR (less than 100 words) and attach the Save file for the next player, and so on. Any questions, now is the time to ask. ;) |
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Cuckoo accepted command, Say one say all? edit: i see it's decided,now awaiting my orders. |
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cuckoo is out of contact for a few days so that will give me time to tidy things up through the weekend. So . . . we should be ready to go early this coming week.
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OK. I hope the news
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As soon as i get files/orders then i'll post them up here for you ASAP:) |
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Yep,
Me being the 1st platoon,has to play my turn with my platoon units only! and then post a "SAVE TURN" file and possibly a short dar, here, for the next in line and so on down the line :) |
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Normally when I create a campaign I set the 1st scenario to 1 turn so players can deploy and review their forces BEFORE the actual campaign starts. In this game I will set it to 3 turns. That way the team can work through the game turn sequence to get familiar with the steps needed to process each turn and pass the files back and forth.
Then after those 3 turns the official campaign can start right from there. |
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I think we are in sync with the process here. Play your turn,don't end turn,unless the CO,save turn ,post files and aar, and pass it to the next player It's very simple. The CO has a different process and i'm sure you'll guide him through:) |
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A 2nd and third means just as much, In other words,,we work and fight as brothers;) |
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ok I´m back...
...and I think I got the process too. One question regarding the DARs though: The platoon leaders are forbidden to check out the other platoons situations, right? And they should only know about the overall situation from the CO´s DAR, yes? gila mentions the platoon leaders writing a possible DAR after their turns. So how is it? |
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Radio chatter from platoon leaders should be limited and directed mainly to the CO,but there is no security issues here as the AI can't pick up our radio transmission;) This is DD's baby however, and he makes the call:D |
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What I would say is when each Platoon Leader moves/shoots his men, and then uploads his SAVE file he can post a 100 word maximum AAR with that file upload that is basically his radio chatter/hand & arm signals to his comrades during the turn. So he should SAY what information he wants to pass up the chain of command and along to his teammates in those 100 words. Each Platoon Leader and the Commanding Officer can read those comments BUT cannot respond to anything in those posts until the file comes around to them again and they play their turn, upload the file and have a chance to "post" a reply or further guidance/information. Hopefully that clarifies that for you guys. |
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jebou!lets go
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Just an FYI, here is the breakdown of the "Commands". The CO controls all of the units listed under HQ Platoon, including the MG and Mortars sections.
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HQ Platoon |
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Looks good,and the CO has control of some toys as well (morters and mmgs)
Still not clear if this done by EM or just post saved turn here in this forum, for the next player in line. If the latter,i would suggest putting it in the AAR sub forum,that way there would be people reading the progress and possible future recruits:) |
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The "save files" and 100 word radio chatter will the posted in that thread. |
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Ok. My men are training hard and are thirsty for blood ..
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