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-   -   DOGA/Bryce (ship modelers read) (http://forum.shrapnelgames.com/showthread.php?t=4760)

Phoenix-D December 9th, 2001 06:28 AM

DOGA/Bryce (ship modelers read)
 
Anyone here use either or both of these programs?

I have L3 and Bryce 5. I like Bryce's interface better, as well as it's other options, but can't ignore the vast number of parts L3 offers. Problem is, assembling models in L3 and exporting them to Bryce doesn't work too well when it comes time to assign materials.

So I've started converting all the part files to Bryce .obp format, so I can assemble ships in Bryce using the DOGA L3 parts. (yes, that's as much of a PITA as it sounds). The question is, is anyone else interested in these files once I'm finished?

Phoenix-D

chewy027 December 9th, 2001 08:03 AM

Re: DOGA/Bryce (ship modelers read)
 
i use L3 and Bryce 4. if the files you are making are compatible with Bryce 4 i would love to get my hands on them. That would be awesome http://forum.shrapnelgames.com/images/icons/icon10.gif . Check out some of my new designs in the new races preview thread. only the M was done from scratch in bryce the others were imported from L3. If I had those parts that would be beautiful http://forum.shrapnelgames.com/images/icons/icon6.gif

Phoenix-D December 9th, 2001 08:21 AM

Re: DOGA/Bryce (ship modelers read)
 
Good job on em.

The files *may* be compatable with Bryce 5; the only way to be sure is to check. Also, some of the parts didn't convert right and some are missing http://forum.shrapnelgames.com/images/icons/icon9.gif . I think I used L2 to make the files, I've had them for a while. Still, it's better than nothing.

Should have all the files ready to go by tommarow.

EDIT: Here's how you do it, just in case you find a specific part you want or my files prove inadequite/don't work.

Load up a blank Doga file. Add the part you want, and export as a .dxf file. Make sure to select a size of 1, or close to it; using Doga's default resizing factor will make the part so small Bryce will ignore it!

Once the part has exported, import it into Bryce. If it doesn't work, try exporting in a different format or increasing the scaling factor when you export.

From here, you can either stay with the .dxf file, or add the part as a Bryce object. To do that, select the imported part then click the triangle next the the Create button. That drops you into the Objects window. From here, select the folder and catagory you want your part to go in. Tip: you can make new folders and catagories (at least in 5.0) check your Help file for details..I made a Doga folder and a catagory for each catagory of Doga parts. Makes picking out the part you need easier.

See the image of the part in the upper-left corner of the object window? That's your thumbnail. Move it around until you get a good view of your part- left click rotates, CTRL-left zooms, space-left pans. Once you have that, click add.

You're done! Now, to use this part later, click on the create triangle again, find the part you want, click on it and click the check mark.

These instructions are for L3 and Bryce 5; might vary a bit with other Versions, if it works at all.

Phoenix-D

[ 09 December 2001: Message edited by: Phoenix-D ]</p>

chewy027 December 9th, 2001 09:58 AM

Re: DOGA/Bryce (ship modelers read)
 
thanks phoenix hopefully those Versions will work with bryce 4

chewy027 December 9th, 2001 06:23 PM

Re: DOGA/Bryce (ship modelers read)
 
phoenix just wondering if you could tell me the improvements from Bryce 4 to 5. How much different are they? My buddy just got 5 and it looks the same as 4 to me. Couldn't tell what was improved so maybe you know.

Phoenix-D December 9th, 2001 08:33 PM

Re: DOGA/Bryce (ship modelers read)
 
Uh, I'm not sure. There's a 30-day trial (fully functional) available from Corel, you could try downloading that to see..

Phoenix-D

Phoenix-D December 10th, 2001 12:26 AM

Re: DOGA/Bryce (ship modelers read)
 
'tis done.

Doga Parts

Two options to install. Either unzip the entire thing- making sure to leave "use directory structure" on- into your Bryce/Presets/Objects folder, or extract them wherever, load up Bryce, click the triangle next to the Create button, then select import and point Bryce towards the unzipped .obp file.

EDIT: note that this isn't *every* L3 part; some simply wouldn't work, some I didn't feel like exporting (redundant, crappy part, etc etc etc). It IS a lot- probably most- of them though.

Phoenix-D

[ 09 December 2001: Message edited by: Phoenix-D ]</p>

chewy027 December 10th, 2001 01:26 AM

Re: DOGA/Bryce (ship modelers read)
 
thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities December 10th, 2001 04:49 AM

Re: DOGA/Bryce (ship modelers read)
 
Say, could you provide a link to Bryce's home page, I would like to read up on the product.

Thanks

Phoenix-D December 10th, 2001 08:04 AM

Re: DOGA/Bryce (ship modelers read)
 
Bryce 5 page (corel)

Note: don't order it from here, it's overpriced from that site http://forum.shrapnelgames.com/images/icons/icon7.gif

I got it because it's flexible enough to do what I need, and because I've used it before. Also because I could get it on the cheap ($79). It is NOT a modeler except for very simple ones; it's more of a terrain generation, animation, and rendering program.

Phoenix-D

chewy027 February 23rd, 2002 05:24 PM

Re: DOGA/Bryce (ship modelers read)
 
hey phoenix could you post those parts again they were really helpful, but my bryce program crashed and erased em all so if you still have em i'd really appreciate it. thanks

oh yeah the link below doesn't work anymore

[ 23 February 2002: Message edited by: chewy027 ]</p>

Phoenix-D February 23rd, 2002 09:30 PM

Re: DOGA/Bryce (ship modelers read)
 
http://members.cox.net/phoenix-d/Doga.zip

chewy027 February 24th, 2002 12:52 AM

Re: DOGA/Bryce (ship modelers read)
 
thanks a ton

Phoenix-D February 24th, 2002 01:17 AM

Re: DOGA/Bryce (ship modelers read)
 
FYI to anyone reading this- the file below is NOT going to stay up indefinitely. I'll leave it there until I need the space. Once I do.. poof, it's gone.

Phoenix-D

candy kain mech February 8th, 2003 05:55 AM

Re: DOGA/Bryce (ship modelers read)
 
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks

Warhawk009@yahoo.com

Tenryu February 8th, 2003 04:44 PM

Re: DOGA/Bryce (ship modelers read)
 
Quote:

Originally posted by candy kain mech:
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks

Warhawk009@yahoo.com

<font size="2" face="Verdana, Helvetica, sans-serif">No offense, candy kain, but this post of yours has to be just about the lamest post I've ever read, and I've read some lot'a Posts.

It's sorta on line with asking people to "lend" you their credit card numbers.
http://forum.shrapnelgames.com/image...s/rolleyes.gif

PS: Edit Add:
And you should stop hijacking other posters threads with this stuff.

[ February 08, 2003, 14:50: Message edited by: Tenryu ]

Atrocities February 8th, 2003 05:17 PM

Re: DOGA/Bryce (ship modelers read)
 
candy kain mech

If you continue to post:

Quote:

i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks
<font size="2" face="Verdana, Helvetica, sans-serif">In other threads, they may be deleted by Moderators. You have your answer, no one here will provide you with a registration number as that would be illegal.

Regards

trooper February 9th, 2003 01:17 PM

Re: DOGA/Bryce (ship modelers read)
 
I used Doga L3 for the spaceshark shipset. I don't know bryce, what does it allows to do that doga doesn't allow ?

I miss the ability to make holes in objects with doga, and also the possibility to add "stickers" on an object. Does Bryce offers these possibilities ?

Phoenix-D February 9th, 2003 08:45 PM

Re: DOGA/Bryce (ship modelers read)
 
Byrce is intended as more of a landscape program; however it's reasonably cheap and has a good (to me, your milage may vary) interface.

My Cluk-Ruk Protectorate shipset is 90% Bryce, with sone parts borrowed from DOGA and DFX models.

Bryce can make holes in objects, and with a little trickery 'stickers' can be done as well.

Phoenix-D

Atrocities February 10th, 2003 12:04 AM

Re: DOGA/Bryce (ship modelers read)
 
Trooper, I have to admit, your sharks set is one of the best I have ever seen come from Doga. Brilliant work man. http://forum.shrapnelgames.com/images/icons/icon7.gif

Katchoo February 10th, 2003 12:34 AM

Re: DOGA/Bryce (ship modelers read)
 
Quote:

Originally posted by Atrocities:
Trooper, I have to admit, your sharks set is one of the best I have ever seen come from Doga. Brilliant work man. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">The Shark Set is definetly nice, but I like the Pexlerr one better. Paint the ships yellow and we can all live out our fantasies riding the Magic School Bus!

You all have that fantasy too, don't you?

Oy vey http://forum.shrapnelgames.com/images/icons/shock.gif

mlmbd February 10th, 2003 04:58 PM

Re: DOGA/Bryce (ship modelers read)
 
I love DOGA. But, I really want Bryce. I do a lot of facilites for people and their mods. For ships, components and combat images, too. Oush, OK, I just really want Bryce, period. http://forum.shrapnelgames.com/images/icons/icon10.gif To use with DOGA, not to replace it! http://forum.shrapnelgames.com/images/icons/icon12.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Aloofi February 10th, 2003 05:59 PM

Re: DOGA/Bryce (ship modelers read)
 
Wow, that Shark fleet its scary!

Katchoo February 11th, 2003 09:19 AM

Re: DOGA/Bryce (ship modelers read)
 
Phoenix, the site appears down. Did you take the ZIP down already? If so, can you post it back up for a short time, or mail me a copy of the file to katchoo.Online@sympatico.ca

Thanks!

Phoenix-D February 11th, 2003 09:37 AM

Re: DOGA/Bryce (ship modelers read)
 
Katchoo: "already?" Check the date on the first post. http://forum.shrapnelgames.com/images/icons/icon7.gif

I've switched ISPs since then and I'm not sure I still have the file. Will check tommarow.

Phoenix-D

trooper February 11th, 2003 12:48 PM

Re: DOGA/Bryce (ship modelers read)
 
Thanks. The sharks shipset is even better now, cause it is extended to neo standard graphics !

I think I'll wait a while before creating a new shipset, it's exhausting (and time-consuming) !

Katchoo are you trying to say that pexlerr ships are looking like school buses ? In fact, I've just wanted to make them look sturdy. Perhaps I've been inspired by WWII flying forteresses.
Here in france, school buses don't look like that.

[ February 11, 2003, 10:52: Message edited by: trooper ]

Phoenix-D February 11th, 2003 11:11 PM

Re: DOGA/Bryce (ship modelers read)
 
The PBW Version should be the latest Version.. I think I had it mostly neo-standard comptatable but ran out of steam.

Phoenix-D

dogscoff February 12th, 2003 02:21 AM

Re: DOGA/Bryce (ship modelers read)
 
Quote:

My Cluk-Ruk Protectorate shipset is 90% Bryce, with sone p
<font size="2" face="Verdana, Helvetica, sans-serif">Phoenix, I've been meaning to ask you about that set: Is th one of pbw the latest Version or is there a more complete one out there somewhere? I really like it, but I got the impression you had more stuff to add to it.

Katchoo February 12th, 2003 07:06 AM

Re: DOGA/Bryce (ship modelers read)
 
Quote:

Originally posted by Phoenix-D:
Katchoo: "already?" Check the date on the first post. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">DOH! http://forum.shrapnelgames.com/images/icons/shock.gif

Dang, talk about your old Posts. Anyhoo, don't fret about the files. If you have them lying around the Hard Drive, then great, but if not, don't worry about it. I tried out Bryce Last night and I think i'm in love http://forum.shrapnelgames.com/images/icons/tongue.gif

Katchoo February 12th, 2003 07:11 AM

Re: DOGA/Bryce (ship modelers read)
 
Quote:

Originally posted by trooper:
Katchoo are you trying to say that pexlerr ships are looking like school buses ? In fact, I've just wanted to make them look sturdy. Perhaps I've been inspired by WWII flying forteresses.
Here in france, school buses don't look like that.

<font size="2" face="Verdana, Helvetica, sans-serif">The style of the ships are very similar to the art for the Children Cartoon/Books called "The Magic School Bus". That's the first think I thought of when I saw the Pexlerr Ships.

School buses here in Canada do bear a resemblance to your Pexlerr Ships, now that you mention it... Except they're yellow http://forum.shrapnelgames.com/images/icons/icon12.gif

The Pexlerr look great though. What did you use to create them?

trooper February 12th, 2003 10:56 AM

Re: DOGA/Bryce (ship modelers read)
 
Quote:

Originally posted by Katchoo:
The style of the ships are very similar to the art for the Children Cartoon/Books called "The Magic School Bus". That's the first think I thought of when I saw the Pexlerr Ships.
<font size="2" face="Verdana, Helvetica, sans-serif">I see what you were thinking about... didn't know about these books before today.

http://www.hlc-lib.org/youth_search/...uttons/bus.gif

Quote:


The Pexlerr look great though. What did you use to create them?[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Photo shop ... and a pencil !

trooper February 12th, 2003 11:21 PM

Re: DOGA/Bryce (ship modelers read)
 
I'm discovering Bryce... it far less intuitive than doga, but I supposed it much more powerfull.

My main problem is the rendering only view mode... I miss my traditionnal top/side/front views. Do those views exist on bryce ?

Does anyone works only with Bryce for creating shipsets ?

Phoenix-D February 13th, 2003 12:32 AM

Re: DOGA/Bryce (ship modelers read)
 
I work 99% in Bryce, with some DOGA parts.

Bryce has it's points, but so does DOGA. Bryce only has one render window at once, period. However you can change to a top-down or side perspective at any time- click on the mountain right below the micro preview box to switch views, or click the drop-down arrow next to it to select a view from a list. Once you have aview you want, click on one of the gray oval pips next to the mini-preview. That'll save that view and you can access it again by pressing that pip.

Give yourself time to get used to the interface, it can be a bit confusing at first. Use whatever works best for you; there are other programs out there you could try, like Blender, moray, milkshape, etc.

They also have the advantage of creating lower-poly models that can be exported to the .x format. Once Starfury comes out you'll be able to make ships for it using them, but -not- DOGA or Bryce.

Phoenix-D

trooper February 14th, 2003 11:41 PM

Re: DOGA/Bryce (ship modelers read)
 
Phoenix, how do you create symetrical objects (like duplicate reversing in Doga). There is no grid and no coordinates displayed, so all you can do is "estimate" (with the eye) that two objects (like two wings on a ship) are symetrical, or that a hull part is centered ?

chewy027 February 15th, 2003 12:11 AM

Re: DOGA/Bryce (ship modelers read)
 
There is no actual button to produce symmetry like in DOGA, but if you select the two objects that you wish to center at the same time (shift+click on both) then you can use the edit tab and use the align commands to center them. You can do this for as many Groups of objects as you want. So for example say you want to get your two wings as close to symmetric as possible in reference to the body of the ship. Eyeball as best you can and then select the wings and the body and align them either by the x, y or z axis.

note: To make centering objects easier try to do all your rotations with the camera angle and not the actual object itself. When you rotate the object itself it can skew the x, y and z axis and it will be much harder to align things properly.

Phoenix-D February 15th, 2003 02:30 AM

Re: DOGA/Bryce (ship modelers read)
 
There is a grid, but it isn't displayed. Click on edit, then on the drop-down arrow underneath the 5th icon group (the center control icons). There you can "snap to" a number of things, including the grid.

The second drop-down on the edit menu will allow you to reverse an object in any of the planes.

Another way is to select the center object, click Attributes (A), note its position, then check that both the other objects are off by the same amount- just in different directions.

Ex:
center cube, position 0,0,0
wing 1, position 10,0,0
wing 2, position -10,0,0

That -should- mean the wings are symetical. FYI you can move objects by typing in new locations on this screen as well, so you don't have to leave, adjust, check, repeat. http://forum.shrapnelgames.com/images/icons/icon7.gif You can also adjust using the keyobard

Left and Right move on the X axis
Up and Down move on the Z axis
Page up and Page down move on the Y

Holding Shift makes the movements larger, holding Alt makes them smaller, and holding CTRL lets you move the camera with the keyboard.

Phoenix-D


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