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DOGA/Bryce (ship modelers read)
Anyone here use either or both of these programs?
I have L3 and Bryce 5. I like Bryce's interface better, as well as it's other options, but can't ignore the vast number of parts L3 offers. Problem is, assembling models in L3 and exporting them to Bryce doesn't work too well when it comes time to assign materials. So I've started converting all the part files to Bryce .obp format, so I can assemble ships in Bryce using the DOGA L3 parts. (yes, that's as much of a PITA as it sounds). The question is, is anyone else interested in these files once I'm finished? Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
i use L3 and Bryce 4. if the files you are making are compatible with Bryce 4 i would love to get my hands on them. That would be awesome http://forum.shrapnelgames.com/images/icons/icon10.gif . Check out some of my new designs in the new races preview thread. only the M was done from scratch in bryce the others were imported from L3. If I had those parts that would be beautiful http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: DOGA/Bryce (ship modelers read)
Good job on em.
The files *may* be compatable with Bryce 5; the only way to be sure is to check. Also, some of the parts didn't convert right and some are missing http://forum.shrapnelgames.com/images/icons/icon9.gif . I think I used L2 to make the files, I've had them for a while. Still, it's better than nothing. Should have all the files ready to go by tommarow. EDIT: Here's how you do it, just in case you find a specific part you want or my files prove inadequite/don't work. Load up a blank Doga file. Add the part you want, and export as a .dxf file. Make sure to select a size of 1, or close to it; using Doga's default resizing factor will make the part so small Bryce will ignore it! Once the part has exported, import it into Bryce. If it doesn't work, try exporting in a different format or increasing the scaling factor when you export. From here, you can either stay with the .dxf file, or add the part as a Bryce object. To do that, select the imported part then click the triangle next the the Create button. That drops you into the Objects window. From here, select the folder and catagory you want your part to go in. Tip: you can make new folders and catagories (at least in 5.0) check your Help file for details..I made a Doga folder and a catagory for each catagory of Doga parts. Makes picking out the part you need easier. See the image of the part in the upper-left corner of the object window? That's your thumbnail. Move it around until you get a good view of your part- left click rotates, CTRL-left zooms, space-left pans. Once you have that, click add. You're done! Now, to use this part later, click on the create triangle again, find the part you want, click on it and click the check mark. These instructions are for L3 and Bryce 5; might vary a bit with other Versions, if it works at all. Phoenix-D [ 09 December 2001: Message edited by: Phoenix-D ]</p> |
Re: DOGA/Bryce (ship modelers read)
thanks phoenix hopefully those Versions will work with bryce 4
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Re: DOGA/Bryce (ship modelers read)
phoenix just wondering if you could tell me the improvements from Bryce 4 to 5. How much different are they? My buddy just got 5 and it looks the same as 4 to me. Couldn't tell what was improved so maybe you know.
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Re: DOGA/Bryce (ship modelers read)
Uh, I'm not sure. There's a 30-day trial (fully functional) available from Corel, you could try downloading that to see..
Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
'tis done.
Doga Parts Two options to install. Either unzip the entire thing- making sure to leave "use directory structure" on- into your Bryce/Presets/Objects folder, or extract them wherever, load up Bryce, click the triangle next to the Create button, then select import and point Bryce towards the unzipped .obp file. EDIT: note that this isn't *every* L3 part; some simply wouldn't work, some I didn't feel like exporting (redundant, crappy part, etc etc etc). It IS a lot- probably most- of them though. Phoenix-D [ 09 December 2001: Message edited by: Phoenix-D ]</p> |
Re: DOGA/Bryce (ship modelers read)
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Re: DOGA/Bryce (ship modelers read)
Say, could you provide a link to Bryce's home page, I would like to read up on the product.
Thanks |
Re: DOGA/Bryce (ship modelers read)
Bryce 5 page (corel)
Note: don't order it from here, it's overpriced from that site http://forum.shrapnelgames.com/images/icons/icon7.gif I got it because it's flexible enough to do what I need, and because I've used it before. Also because I could get it on the cheap ($79). It is NOT a modeler except for very simple ones; it's more of a terrain generation, animation, and rendering program. Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
hey phoenix could you post those parts again they were really helpful, but my bryce program crashed and erased em all so if you still have em i'd really appreciate it. thanks
oh yeah the link below doesn't work anymore [ 23 February 2002: Message edited by: chewy027 ]</p> |
Re: DOGA/Bryce (ship modelers read)
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Re: DOGA/Bryce (ship modelers read)
thanks a ton
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Re: DOGA/Bryce (ship modelers read)
FYI to anyone reading this- the file below is NOT going to stay up indefinitely. I'll leave it there until I need the space. Once I do.. poof, it's gone.
Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks
Warhawk009@yahoo.com |
Re: DOGA/Bryce (ship modelers read)
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It's sorta on line with asking people to "lend" you their credit card numbers. http://forum.shrapnelgames.com/image...s/rolleyes.gif PS: Edit Add: And you should stop hijacking other posters threads with this stuff. [ February 08, 2003, 14:50: Message edited by: Tenryu ] |
Re: DOGA/Bryce (ship modelers read)
candy kain mech
If you continue to post: Quote:
Regards |
Re: DOGA/Bryce (ship modelers read)
I used Doga L3 for the spaceshark shipset. I don't know bryce, what does it allows to do that doga doesn't allow ?
I miss the ability to make holes in objects with doga, and also the possibility to add "stickers" on an object. Does Bryce offers these possibilities ? |
Re: DOGA/Bryce (ship modelers read)
Byrce is intended as more of a landscape program; however it's reasonably cheap and has a good (to me, your milage may vary) interface.
My Cluk-Ruk Protectorate shipset is 90% Bryce, with sone parts borrowed from DOGA and DFX models. Bryce can make holes in objects, and with a little trickery 'stickers' can be done as well. Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
Trooper, I have to admit, your sharks set is one of the best I have ever seen come from Doga. Brilliant work man. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: DOGA/Bryce (ship modelers read)
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You all have that fantasy too, don't you? Oy vey http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: DOGA/Bryce (ship modelers read)
I love DOGA. But, I really want Bryce. I do a lot of facilites for people and their mods. For ships, components and combat images, too. Oush, OK, I just really want Bryce, period. http://forum.shrapnelgames.com/images/icons/icon10.gif To use with DOGA, not to replace it! http://forum.shrapnelgames.com/images/icons/icon12.gif
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: DOGA/Bryce (ship modelers read)
Wow, that Shark fleet its scary!
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Re: DOGA/Bryce (ship modelers read)
Phoenix, the site appears down. Did you take the ZIP down already? If so, can you post it back up for a short time, or mail me a copy of the file to katchoo.Online@sympatico.ca
Thanks! |
Re: DOGA/Bryce (ship modelers read)
Katchoo: "already?" Check the date on the first post. http://forum.shrapnelgames.com/images/icons/icon7.gif
I've switched ISPs since then and I'm not sure I still have the file. Will check tommarow. Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
Thanks. The sharks shipset is even better now, cause it is extended to neo standard graphics !
I think I'll wait a while before creating a new shipset, it's exhausting (and time-consuming) ! Katchoo are you trying to say that pexlerr ships are looking like school buses ? In fact, I've just wanted to make them look sturdy. Perhaps I've been inspired by WWII flying forteresses. Here in france, school buses don't look like that. [ February 11, 2003, 10:52: Message edited by: trooper ] |
Re: DOGA/Bryce (ship modelers read)
The PBW Version should be the latest Version.. I think I had it mostly neo-standard comptatable but ran out of steam.
Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
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Re: DOGA/Bryce (ship modelers read)
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Dang, talk about your old Posts. Anyhoo, don't fret about the files. If you have them lying around the Hard Drive, then great, but if not, don't worry about it. I tried out Bryce Last night and I think i'm in love http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: DOGA/Bryce (ship modelers read)
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School buses here in Canada do bear a resemblance to your Pexlerr Ships, now that you mention it... Except they're yellow http://forum.shrapnelgames.com/images/icons/icon12.gif The Pexlerr look great though. What did you use to create them? |
Re: DOGA/Bryce (ship modelers read)
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http://www.hlc-lib.org/youth_search/...uttons/bus.gif Quote:
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Re: DOGA/Bryce (ship modelers read)
I'm discovering Bryce... it far less intuitive than doga, but I supposed it much more powerfull.
My main problem is the rendering only view mode... I miss my traditionnal top/side/front views. Do those views exist on bryce ? Does anyone works only with Bryce for creating shipsets ? |
Re: DOGA/Bryce (ship modelers read)
I work 99% in Bryce, with some DOGA parts.
Bryce has it's points, but so does DOGA. Bryce only has one render window at once, period. However you can change to a top-down or side perspective at any time- click on the mountain right below the micro preview box to switch views, or click the drop-down arrow next to it to select a view from a list. Once you have aview you want, click on one of the gray oval pips next to the mini-preview. That'll save that view and you can access it again by pressing that pip. Give yourself time to get used to the interface, it can be a bit confusing at first. Use whatever works best for you; there are other programs out there you could try, like Blender, moray, milkshape, etc. They also have the advantage of creating lower-poly models that can be exported to the .x format. Once Starfury comes out you'll be able to make ships for it using them, but -not- DOGA or Bryce. Phoenix-D |
Re: DOGA/Bryce (ship modelers read)
Phoenix, how do you create symetrical objects (like duplicate reversing in Doga). There is no grid and no coordinates displayed, so all you can do is "estimate" (with the eye) that two objects (like two wings on a ship) are symetrical, or that a hull part is centered ?
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Re: DOGA/Bryce (ship modelers read)
There is no actual button to produce symmetry like in DOGA, but if you select the two objects that you wish to center at the same time (shift+click on both) then you can use the edit tab and use the align commands to center them. You can do this for as many Groups of objects as you want. So for example say you want to get your two wings as close to symmetric as possible in reference to the body of the ship. Eyeball as best you can and then select the wings and the body and align them either by the x, y or z axis.
note: To make centering objects easier try to do all your rotations with the camera angle and not the actual object itself. When you rotate the object itself it can skew the x, y and z axis and it will be much harder to align things properly. |
Re: DOGA/Bryce (ship modelers read)
There is a grid, but it isn't displayed. Click on edit, then on the drop-down arrow underneath the 5th icon group (the center control icons). There you can "snap to" a number of things, including the grid.
The second drop-down on the edit menu will allow you to reverse an object in any of the planes. Another way is to select the center object, click Attributes (A), note its position, then check that both the other objects are off by the same amount- just in different directions. Ex: center cube, position 0,0,0 wing 1, position 10,0,0 wing 2, position -10,0,0 That -should- mean the wings are symetical. FYI you can move objects by typing in new locations on this screen as well, so you don't have to leave, adjust, check, repeat. http://forum.shrapnelgames.com/images/icons/icon7.gif You can also adjust using the keyobard Left and Right move on the X axis Up and Down move on the Z axis Page up and Page down move on the Y Holding Shift makes the movements larger, holding Alt makes them smaller, and holding CTRL lets you move the camera with the keyboard. Phoenix-D |
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