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Illwinter's next project
I have now put together a web page with a little information on our next game. It can be found on the Illwinter page here:
http://www.illwinter.com The game is Conquest of Elysium 3. For those that haven't tried it, it's another fantasy strategy game, but simpler and much quicker than Dominions. So that's what we are working on now! Cheers, Johan K (Developer, Illwinter Game Design) |
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THANK YOU for posting this!
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I'm very excited, both to hear that Illwinter is working on a new title, AND that it's CoE3!
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One word: Woohoo!
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The production page should mention also that Conquest of Elysium 2 is a free download from Shrapnel in case someone wants to try it out
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Thanks for the update! After all this time I still enjoy Dominions but having a faster playing game sounds like a fun complement (the only thing I don't like about Dominions is the number of units you have to manage in the late game). And I'm very happy that it supports MP as Dominions has gotten me hooked on that.
Do you plan on having a similar level of modding support as for D3 (perhaps not initially but down the line)? And, now that it's been announced, does that mean a tentative 2012 launch date? :) |
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As someone who considers CoE an excellent game (and actually better than Dominions for single player) I can only say: I can't wait.
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The headline says, somewhat confusingly
"Conquest of Elysium 3 is in development right now (2012-08-09)." I take it that's supposed to be 2011, not a hint at a release date or something. I assume that you're still developing on Linux and CoE3 will be released for it? Very interesting news. I played around with CoE2 a couple years ago and wasn't all that impressed. That said, I have faith. When can we pre-order? |
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Thank you JK for posting this. I greatly enjoyed CoE2 so I'm really looking forward to CoE3.
I assume it would be published by Shrapnel right? Oh and a pre-order discount would be nice ;) |
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I don t know at all this COE, but i ll give it a try :)
Thx for the info. |
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Thank you for making excellent games. Also, will the cosmology be the same as with Dominions (I.E. celestial spheres, the Void, the various Hells- and perhaps the nations themselves)? |
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YAY! Will it support modding? :)
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Great news! I can't wait to see it.
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Awesome....can't wait. Thanks!
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Woohoo!
Great news! I love CoE2, but despite its brilliance, it's a little too dated to be taken in anything but small doses. A new version will be most welcome! |
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There is no modding support in CoE3 right now. It will probably be added, but maybe not until after it has been released.
The cosmology will be similar to Dominions, at least the void and horrors will make it into CoE3. Nations are not the same though. CoE is more about a powerful character like the necromancer, he does not rule a large nation like the pretender gods in Dominions. |
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SP only, right?
Do you have a dev log, like for Dominions? Edit: will you release a demo? |
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While CoE2 was rather confusing with the interface at times, this seems very interesting. Looking forward to it :)
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Straight from the features. |
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Silly me, I somehow missed that.
That's just awesome!!! I wonder if it would have PBEM as well, as in allow one to play at his leisure rather than engage in long blitzes (what would be impossible for a proud father of two :) ) |
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Hmm, I presume the turn structure would follow the CoE format rather than the Dominions one?
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Awesome!
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I'm a bit dissapointed :(
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Knowing Dominions_4 was not arriving this is the next best thing. All the features look great!
Here are some ideas, take any you wish: The two games below are stable, successful and fun fantasy TBS games with great strategy plus active forum communities. Also their editors are powerful and easy to use. A) Heroes_3 Complete B) Age_of_Wonders_ShadowMagic Second here are some gaming features which will increase the success and interest of your future game: 1} Random Game Generator = Already exists!! Hooray! 2} Multiplayer option = Already exists!! Hooray! 3} Map Editor = Allowing editing of monsters, items, terrain, and custom timed events. The best TBS map editors I have found are from the two games above... perhaps they can provide ideas. 4} Variation for Size of Maps = Huge maps available as an option for stronger systems. Could you make use of the memory usage available from the 64-Bit Operating Systems?? 5} Multiple Map Levels = Allows dungeon type maps OR multiple worlds type maps (Cavern realm, Shadow Realm, Myrror Realm, Underwater realm) 6} Custom AI Scripting Option = Allows the community to create unique AI personalities thus anytime someone new to the community complains about the AI everyone can respond with "Create some scripts to generate new and different AI behaviors." 7} Multiple Random AI Personalities = Prevents the human player from being able to predict what the AI will be doing during a game. The custom AI scripts created can be included when the game is randomly selecting an AI script. Any AI personality script should have the option of being disabled in case it's bugged. 8} Random Item Formula = Allows items within the game to be more unique and thus increases replay value. Examples = Variables A, B and C are randomly selected from separate lists. Kings(A) Poisonous(B) Axe(item) of Death(C) Ice(B) Knife(item) Dukes(A) Helm(item) of Minds(C) Fire(B) Boots(item) of Speed(C) Using a random item formula means each new game will have new unique items! Adding one new variable greatly increases the number of possible items. |
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Ohhhhhh !
Is that a spellbook I see with the witch ? |
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Will it have a soundtrack?- Dråm maybe?
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Demo, I don't know. If we have time to make one, might happen after release, we'll see. |
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Excellent :up:
I love their music and hope either one will make it to the game. That medieval music has real charm and both are great performers. I recall Dom-III sound track made a great impression on me. At one point I even made a piano arrangement to one of the tracks (the como poden one IIRC) :) |
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I have to curb my enthusiasm until seen modding possibilities. Modding is something I need on every game. Heavy modding.
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I'm in as well. I would love to be able to add new classes etc, but I will buy the game either way.
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Can't wait to buy it. But wait... will there be any chance since I am now living in China?
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I will definitely pre-order. I trust IWs good taste, creativity and long term support for their games. I wish there were more game devs that care so much about content rather than quick sell with awesome GFX and broken games (Elemental - I'm looking at you!).
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Will preorder too, if possible.
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Oh me too for sure, even though I'll never have time to play it. "Just shut up and take my money" - as the saying goes :)
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I finally tried CoE2. It's a neat game, but I hope the 3 will have a much better interface. Stuff like seeing that your commander is insane on the map, a better battle display (at least see how many hit points a unit has, like in dom if you click on the unit to inspect it during the battle), explanations of the icons (again, dom does that when displaying units).
And most importantly a minimap or map zooming. It's a real pain to know where you are in CoE2, and big maps are definitely out of the question without a map navigation tool. |
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CoE could really benefit from a proper tactical combat MoM-style. With its small, dozen-units-per-army scale it's, like, mandatory. And then it would succeed where Elemental failed.
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Great news JK! Looking forward to it. :)
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nevermind
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Questions about the new project will work much better if they are comparisons to CoE2 than comparisons with Dom3. The only Dom3isms I see so far in CoE3 are some imports of graphics.
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