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-   -   Illwinter's next project (http://forum.shrapnelgames.com/showthread.php?t=47679)

Johan K August 15th, 2011 10:48 AM

Illwinter's next project
 
I have now put together a web page with a little information on our next game. It can be found on the Illwinter page here:
http://www.illwinter.com

The game is Conquest of Elysium 3. For those that haven't tried it, it's another fantasy strategy game, but simpler and much quicker than Dominions.

So that's what we are working on now!

Cheers,
Johan K
(Developer, Illwinter Game Design)

Gandalf Parker August 15th, 2011 12:45 PM

Re: Illwinter's next project
 
THANK YOU for posting this!

Louist August 15th, 2011 01:32 PM

Re: Illwinter's next project
 
I'm very excited, both to hear that Illwinter is working on a new title, AND that it's CoE3!

Gregstrom August 15th, 2011 02:50 PM

Re: Illwinter's next project
 
One word: Woohoo!

Gandalf Parker August 15th, 2011 03:20 PM

Re: Illwinter's next project
 
The production page should mention also that Conquest of Elysium 2 is a free download from Shrapnel in case someone wants to try it out

Johan K August 15th, 2011 03:33 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by Gandalf Parker (Post 782007)
The production page should mention also that Conquest of Elysium 2 is a free download from Shrapnel in case someone wants to try it out

Well, I don't want to scare anyone away from CoE3. We are way better at making games now than we were when CoE2 was made and I believe CoE3 already is much better than its predecessor.

Valerius August 15th, 2011 03:47 PM

Re: Illwinter's next project
 
Thanks for the update! After all this time I still enjoy Dominions but having a faster playing game sounds like a fun complement (the only thing I don't like about Dominions is the number of units you have to manage in the late game). And I'm very happy that it supports MP as Dominions has gotten me hooked on that.

Do you plan on having a similar level of modding support as for D3 (perhaps not initially but down the line)?

And, now that it's been announced, does that mean a tentative 2012 launch date? :)

quantum_mechani August 15th, 2011 05:27 PM

Re: Illwinter's next project
 
As someone who considers CoE an excellent game (and actually better than Dominions for single player) I can only say: I can't wait.

thejeff August 15th, 2011 05:40 PM

Re: Illwinter's next project
 
The headline says, somewhat confusingly
"Conquest of Elysium 3 is in development right now (2012-08-09)."

I take it that's supposed to be 2011, not a hint at a release date or something.


I assume that you're still developing on Linux and CoE3 will be released for it?


Very interesting news. I played around with CoE2 a couple years ago and wasn't all that impressed. That said, I have faith. When can we pre-order?

Johan K August 15th, 2011 05:53 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by thejeff (Post 782014)
The headline says, somewhat confusingly
"Conquest of Elysium 3 is in development right now (2012-08-09)."

I take it that's supposed to be 2011, not a hint at a release date or something.

Correct, that's a typo. I sure hope it will be finished much sooner than that date.

WraithLord August 15th, 2011 06:01 PM

Re: Illwinter's next project
 
Thank you JK for posting this. I greatly enjoyed CoE2 so I'm really looking forward to CoE3.

I assume it would be published by Shrapnel right?
Oh and a pre-order discount would be nice ;)

Bullock August 15th, 2011 09:30 PM

Re: Illwinter's next project
 
I don t know at all this COE, but i ll give it a try :)
Thx for the info.

brxbrx August 15th, 2011 09:44 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by Johan K (Post 782008)
Quote:

Originally Posted by Gandalf Parker (Post 782007)
The production page should mention also that Conquest of Elysium 2 is a free download from Shrapnel in case someone wants to try it out

Well, I don't want to scare anyone away from CoE3. We are way better at making games now than we were when CoE2 was made and I believe CoE3 already is much better than its predecessor.

Yeah. I looooooooove D3 but when playing CoE2 I couldn't see a thing. I'm very excited to hear of this, and look forward to CoE3. Maybe I'm just biased because Dominions is so great, but the CoE3 info from the page looks very promising.
Thank you for making excellent games.

Also, will the cosmology be the same as with Dominions (I.E. celestial spheres, the Void, the various Hells- and perhaps the nations themselves)?

Foodstamp August 15th, 2011 09:59 PM

Re: Illwinter's next project
 
YAY! Will it support modding? :)

Stretch August 15th, 2011 11:29 PM

Re: Illwinter's next project
 
Great news! I can't wait to see it.

DonCorazon August 16th, 2011 01:03 AM

Re: Illwinter's next project
 
Awesome....can't wait. Thanks!

Edi August 16th, 2011 02:42 AM

Re: Illwinter's next project
 
Woohoo!

Great news! I love CoE2, but despite its brilliance, it's a little too dated to be taken in anything but small doses. A new version will be most welcome!

Johan K August 16th, 2011 02:50 AM

Re: Illwinter's next project
 
There is no modding support in CoE3 right now. It will probably be added, but maybe not until after it has been released.

The cosmology will be similar to Dominions, at least the void and horrors will make it into CoE3. Nations are not the same though. CoE is more about a powerful character like the necromancer, he does not rule a large nation like the pretender gods in Dominions.

WraithLord August 16th, 2011 04:30 AM

Re: Illwinter's next project
 
SP only, right?

Do you have a dev log, like for Dominions?

Edit: will you release a demo?

Joelz August 16th, 2011 06:43 AM

Re: Illwinter's next project
 
While CoE2 was rather confusing with the interface at times, this seems very interesting. Looking forward to it :)

Quote:

Originally Posted by WraithLord (Post 782038)
SP only, right?

* Hotseat and network support for multiplayer games.
Straight from the features.

WraithLord August 16th, 2011 08:22 AM

Re: Illwinter's next project
 
Silly me, I somehow missed that.

That's just awesome!!!

I wonder if it would have PBEM as well, as in allow one to play at his leisure rather than engage in long blitzes (what would be impossible for a proud father of two :) )

quantum_mechani August 16th, 2011 01:32 PM

Re: Illwinter's next project
 
Hmm, I presume the turn structure would follow the CoE format rather than the Dominions one?

Yucky August 16th, 2011 04:27 PM

Re: Illwinter's next project
 
Awesome!

Spendios August 16th, 2011 04:38 PM

Re: Illwinter's next project
 
I'm a bit dissapointed :(

NTJedi August 16th, 2011 05:05 PM

Re: Illwinter's next project
 
Knowing Dominions_4 was not arriving this is the next best thing. All the features look great!
Here are some ideas, take any you wish:

The two games below are stable, successful and fun
fantasy TBS games with great strategy plus active
forum communities. Also their editors are powerful and easy to use.
A) Heroes_3 Complete
B) Age_of_Wonders_ShadowMagic

Second here are some gaming features which will
increase the success and interest of your future game:
1} Random Game Generator = Already exists!! Hooray!
2} Multiplayer option = Already exists!! Hooray!
3} Map Editor = Allowing editing of monsters, items,
terrain, and custom timed events. The best TBS map editors I have found
are from the two games above... perhaps they can provide ideas.
4} Variation for Size of Maps = Huge maps available as an option
for stronger systems. Could you make use of the memory usage
available from the 64-Bit Operating Systems??
5} Multiple Map Levels = Allows dungeon type maps OR
multiple worlds type maps
(Cavern realm, Shadow Realm, Myrror Realm, Underwater realm)
6} Custom AI Scripting Option = Allows the community
to create unique AI personalities thus anytime someone
new to the community complains about the AI everyone
can respond with "Create some scripts to generate new
and different AI behaviors."
7} Multiple Random AI Personalities = Prevents the
human player from being able to predict what the AI
will be doing during a game. The custom AI scripts
created can be included when the game is randomly
selecting an AI script. Any AI personality script
should have the option of being disabled in case it's
bugged.
8} Random Item Formula = Allows items within the game
to be more unique and thus increases replay value.
Examples = Variables A, B and C are randomly selected
from separate lists.
Kings(A) Poisonous(B) Axe(item) of Death(C)
Ice(B) Knife(item)
Dukes(A) Helm(item) of Minds(C)
Fire(B) Boots(item) of Speed(C)

Using a random item formula means each new game will have new unique items!
Adding one new variable greatly increases the number of possible items.

brxbrx August 16th, 2011 10:50 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by Spendios (Post 782069)
I'm a bit dissapointed :(

Wanna share why?

kasnavada August 17th, 2011 01:09 PM

Re: Illwinter's next project
 
Ohhhhhh !

Is that a spellbook I see with the witch ?

Foodstamp August 17th, 2011 01:17 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by brxbrx (Post 782082)
Quote:

Originally Posted by Spendios (Post 782069)
I'm a bit dissapointed :(

Wanna share why?

Probably because it is not Dominions 4 ;).

WraithLord August 17th, 2011 02:45 PM

Re: Illwinter's next project
 
Will it have a soundtrack?- Dråm maybe?

Johan K August 17th, 2011 02:58 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by WraithLord (Post 782038)
SP only, right?

Do you have a dev log, like for Dominions?

Edit: will you release a demo?

When don't have a public dev log yet, but I might make something like that available. Maybe just a change log from git (the revision control system we use).

Demo, I don't know. If we have time to make one, might happen after release, we'll see.

Johan K August 17th, 2011 03:03 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by WraithLord (Post 782101)
Will it have a soundtrack?- Dråm maybe?

We haven't asked them yet. But if they are willing and Illwinter has the money required, then we might get some music from Dråm or Falsobordone. I hope we get some music :smirk:

WraithLord August 17th, 2011 03:14 PM

Re: Illwinter's next project
 
Excellent :up:
I love their music and hope either one will make it to the game.

That medieval music has real charm and both are great performers.
I recall Dom-III sound track made a great impression on me. At one point I even made a piano arrangement to one of the tracks (the como poden one IIRC) :)

Spendios August 17th, 2011 03:44 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by brxbrx (Post 782082)
Quote:

Originally Posted by Spendios (Post 782069)
I'm a bit dissapointed :(

Wanna share why?

I hope that it will be more than "Dominions light" or "Heroes of M&M 3 10 years later"

brxbrx August 17th, 2011 05:26 PM

Re: Illwinter's next project
 
Quote:

Originally Posted by Johan K (Post 782105)
Quote:

Originally Posted by WraithLord (Post 782101)
Will it have a soundtrack?- Dråm maybe?

We haven't asked them yet. But if they are willing and Illwinter has the money required, then we might get some music from Dråm or Falsobordone. I hope we get some music :smirk:

I don't particularly care about the music, but I'm confidant many of us would be eager and willing to send donations your way.

Doo August 17th, 2011 05:36 PM

Re: Illwinter's next project
 
Brilliant!

http://forum.shrapnelgames.com/showthread.php?t=45926

Tecnócrata August 17th, 2011 06:31 PM

Re: Illwinter's next project
 
I have to curb my enthusiasm until seen modding possibilities. Modding is something I need on every game. Heavy modding.

Gandalf Parker August 18th, 2011 12:36 AM

Re: Illwinter's next project
 
Quote:

Originally Posted by brxbrx (Post 782108)
I don't particularly care about the music, but I'm confidant many of us would be eager and willing to send donations your way.

Or maybe just take pre-orders. I know Im in for at least one copy.

Foodstamp August 18th, 2011 12:53 AM

Re: Illwinter's next project
 
I'm in as well. I would love to be able to add new classes etc, but I will buy the game either way.

BesucherXia August 18th, 2011 02:38 AM

Re: Illwinter's next project
 
Can't wait to buy it. But wait... will there be any chance since I am now living in China?

WraithLord August 18th, 2011 03:57 AM

Re: Illwinter's next project
 
I will definitely pre-order. I trust IWs good taste, creativity and long term support for their games. I wish there were more game devs that care so much about content rather than quick sell with awesome GFX and broken games (Elemental - I'm looking at you!).

Korwin August 18th, 2011 04:21 PM

Re: Illwinter's next project
 
Will preorder too, if possible.

Snoddasmannen August 19th, 2011 05:01 AM

Re: Illwinter's next project
 
Oh me too for sure, even though I'll never have time to play it. "Just shut up and take my money" - as the saying goes :)

LDiCesare August 20th, 2011 02:41 PM

Re: Illwinter's next project
 
I finally tried CoE2. It's a neat game, but I hope the 3 will have a much better interface. Stuff like seeing that your commander is insane on the map, a better battle display (at least see how many hit points a unit has, like in dom if you click on the unit to inspect it during the battle), explanations of the icons (again, dom does that when displaying units).
And most importantly a minimap or map zooming. It's a real pain to know where you are in CoE2, and big maps are definitely out of the question without a map navigation tool.

nordlys August 21st, 2011 07:10 AM

Re: Illwinter's next project
 
CoE could really benefit from a proper tactical combat MoM-style. With its small, dozen-units-per-army scale it's, like, mandatory. And then it would succeed where Elemental failed.

Foodstamp August 21st, 2011 08:58 AM

Re: Illwinter's next project
 
Quote:

Originally Posted by nordlys (Post 782257)
CoE could really benefit from a proper tactical combat MoM-style. With its small, dozen-units-per-army scale it's, like, mandatory. And then it would succeed where Elemental failed.

I could place a chimp in front of a typewriter and the end result would be a better computer game than Elemental.

Ballbarian August 22nd, 2011 11:24 PM

Re: Illwinter's next project
 
Great news JK! Looking forward to it. :)

ronjon August 22nd, 2011 11:36 PM

Re: Illwinter's next project
 
nevermind

Tecnócrata August 23rd, 2011 08:59 AM

Re: Illwinter's next project
 
Quote:

Originally Posted by Foodstamp (Post 782258)
I could place a chimp in front of a typewriter and the end result would be a better computer game than Elemental.

Man, this must be the worst botch since MOO3. Bad gameplay and worst bugs.

Edi August 23rd, 2011 09:48 AM

Re: Illwinter's next project
 
Quote:

Originally Posted by LDiCesare (Post 782237)
I finally tried CoE2. It's a neat game, but I hope the 3 will have a much better interface. Stuff like seeing that your commander is insane on the map, a better battle display (at least see how many hit points a unit has, like in dom if you click on the unit to inspect it during the battle), explanations of the icons (again, dom does that when displaying units).
And most importantly a minimap or map zooming. It's a real pain to know where you are in CoE2, and big maps are definitely out of the question without a map navigation tool.

Aside from the minimap, all of that is currently there already.

Gandalf Parker August 23rd, 2011 10:58 AM

Re: Illwinter's next project
 
Questions about the new project will work much better if they are comparisons to CoE2 than comparisons with Dom3. The only Dom3isms I see so far in CoE3 are some imports of graphics.


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