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10/04/2011. bugfix release 3.11
10/03/2011. Created an update for the Mytheology mod. Mytheology is a mod originally created by Psientist, it adds a bunch of new pretenders, items, creatures, and spells to dom 3. And because it looks like Psientist has not been at the board for some time now, and I liked some things is this mod. I tried to update them to the newest Dom 3 patch. A lot of bugs have been removed, and a lot of unbalanced things have been rebalanced. It still is not balanced, but at least some of the things are not way to strong anymore. And while there are still a few issues, at least it is working again now. And as an added bonus. I moved the numbers around so it can now be used together with CBM 1.9 again. Feel free to thank Psientist, or to mention any remarks or bugs. And as I'm a non-native writer of the English language, please mention any mistakes. Previous thread: (Psientist version) http://forum.shrapnelgames.com/showthread.php?t=40168 (3.9) http://forum.shrapnelgames.com/showthread.php?t=45787 The zip file also includes a numbers.txt, a changelog.txt, and a holyspells.txt. Which contain, the numbers used for items/monsters etc, a changelog of all the things changed, and a list of all the removed holy spells. Because these are not working in the current patch. These are the changes made in the 3.10 version: Code:
3.11 Note that this mod is now compatible with CBM 1.92 again. It is not compatible with the [MC] Skaven and Lizardmen mods. Known bugs issues: - Multiple Taoist masters show up. - Soulblades might not work. (The icon appears, but the weapons do not actually get AN attacks) - Sunwell might be a bit overpowered. - Naming standards could use some work. - Desire can only seduce males. - Yggdrasil has no movement. (Yeah, oops). |
Re: Mytheology 3.10
Thanks to you and Psientist. I'm a fan of this mod for my SP games. Was not aware that it didn't work with 1.92 because I hadn't tried them together yet. Will let you know if something comes up next time I use it.
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Re: Mytheology 3.10
I have a problem with my golden dragon pretender. The game says he's got too many points. What gives?
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Re: Mytheology 3.10
That is odd. I'll look into it. Which age?
I can reproduce the bug. Fixed some others, but am baffled why it happens. |
Re: Mytheology 3.10
It is somehow related that all 3 of the ages have different dragons, but point to the same toaist master as a shapechange.
That and the restricted nations mechanic. |
Re: Mytheology 3.10
Would you like me to upload the save file?
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Re: Mytheology 3.10
Nope, I already reproduced it. I have a possible solution. But it will just use up two more monsternumbers. Thankfully I have those spare because I just claimed this is not compatible with two mods who have a lot of m#'s.
I will fix it. Hopefully later today. |
Re: Mytheology 3.10 And 3.11
Bug has been fixed.
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Re: Mytheology 3.10 And 3.11
Great! Will this work on my saved game, or will I have to create a new pretender? Where can I download the fix?
Thank you so much, by the way |
Re: Mytheology 3.10 And 3.11
You have to create a new pretender obviously ;). Fix is in the first post.
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Re: Mytheology 3.10 And 3.11
Wouldn't it make more sense for Cthulu's unit type to be great old one? Cthulu is his name, so it seems a bit odd to have "some name the Cthulu who radiates power". You could also do the same thing with Aku, call him a shape shifting master of darkness instead of his name.
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Re: Mytheology 3.10 And 3.11
It does.
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Re: Mytheology 3.10 And 3.11
Bug? I summoned a snow troll and it summoned Kong instead?
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Re: Mytheology 3.10 And 3.11
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Re: Mytheology 3.10 And 3.11
I have not tested it latest patch, and yeah, it has been pretty buggy before. Will look at them. Thanks for telling me stuff was wrong.
Which other mods did you use? |
Re: Mytheology 3.10 And 3.11
I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.
Unit numbers of the different bugged monsters is even better. On the unit screen use "shift + I" to bring up the monster number information. The snow troll and Kong problem is probably caused by a different mod also using Kongs monster number 2326, 2325, or 2324. As there are three variants. (one for each age) just knowing which one shows up would help a lot. The three similar Toasist masters was a bug I heard about before, but cannot recall what caused it, or if I even fixed it. Edit: check, yeah, that was a known bug. I should put some effort into fixing this. Edit2: I can only get two of them to show up. Edit3: I think I have fixed the multiple masters problem. |
Re: Mytheology 3.10 And 3.11
I really love this mod. It is one that I play with regularly.
Can we get it hosted somewhere else please? As has been the offer since Dominions 1 I will host any Dominions thing on my server Since our stuff seems to be needed for years and years we need to rehouse mods, maps, programs, and important conversations somewhere other than here (and somewhere other than Desura also) |
Re: Mytheology 3.10 And 3.11
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CBM 1.94 BI Gold Community Sprites Update COE Summons CPCS CPSummons Holy War LE Llama Banners Mythology Nova Deus OEM SiteMod Sombre Summons Thematic Endgame More Trolls AICIM Well Behaved Wizard FW Thugs and Summons And just figured it out that it is FW Thugs and Summons that is the problem. Also I deleted one of the taoists from the mythology mod and that fixed the other problem as well. Yes only two show up but there were three listed in the mod. |
Re: Mytheology 3.10 And 3.11
I'll look into alternative hosting.
Deleting the ones in the mod works, I just failed in correctly fixing the previous golden dragon bug. So chosing these pretenders as a MA LA tc nation will still cause an error message and will reset your pretender to nothing. (As is normal in the pretender cheat detection system). |
Re: Mytheology 3.10 And 3.11
Because I can be an idiot at times, the first page now also lists a small selection of bugs.
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Re: Mytheology 3.10 And 3.11
I did some work on a new version, but I still have a couple of open bugs that require more testing and work. So I'm not going to release a new version yet. But I did work on it.
Edit: work in progress changelog of the new version: Code:
3.12 |
Re: Mytheology 3.10 And 3.11
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Re: Mytheology 3.10 And 3.11
Stop teasing me with irrelevant information. I get mails every time somebody posts here. This 'which mod is conflicting' stuff is a bit of a tease... more talk about mytheology! :P
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Re: Mytheology 3.10 And 3.11
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