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Affliction/horror marking/cursed, what can be modded?
Just to confirm, basically nothing at all about these statuses can be modded?
For horror marks, can you accelerate/decrease the rate of horror marking? Im trying to think of a way to make nature magic less of a "must have" by giving all priests some minor healing ability based on priest levels(with priest focused nations having better chances). Right now afflictions = useless unit, and you are screwed if you have no access to nature magic. Something like 5% heal per priest level for all priest units. How do-able is this? |
Re: Affliction/horror marking/cursed, what can be modded?
The only thing you can do is either mod them out of the game completely, or make them a lot less commonly used by upping the requirements/gem costs to cast the spells that cause the effects.
Giving all priest units a healing ability, however, would be very feasible. It just might take a while. |
Re: Affliction/horror marking/cursed, what can be modded?
Every unit is expendable in Dominions, even your pretender.
Don't worry to much about afflictions and just make new units. |
Re: Affliction/horror marking/cursed, what can be modded?
How do i mod them out of the game entirely or give priests healing abilities?
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Re: Affliction/horror marking/cursed, what can be modded?
To make a unit a healer give it this attribute:
#healer 100 To make a unit auto-heal its own afflictions use: #heal There is a pdf in the "doc" folder in your Dominions install folder, called modding.pdf It's searchable. For instance, you could search it for "heal". |
Re: Affliction/horror marking/cursed, what can be modded?
I guess you have not seen the curse 'ability' yet have you?
http://dom3.servegame.com/wiki/Curse If you want to remove horrormarking you need to remove all the items and spells that horror mark. (There are a few items, mostly artifacts). And a few spells that either summon horrors, or give horror marks. (the last are all astral). It is not possible to cleanly remove the horror mark abilities from some of these spells/items, you must remove them entirely. (horror marking items are hard to mod for example). Blood will be crippled. (As will certain abysia nations, as you remove the entire blood+astral and research bonus part of the nation). Personally, I think you are crippling the game by doing this. Just because of personal issues with permanence and loss :). Also, horror marking is one of the many ways you can fight SC's. It is an equalizer. Horror marking also matters little on normal units. Only commanders get random horror mark attacks. |
Re: Affliction/horror marking/cursed, what can be modded?
My issue with horror marking is that all you need is a L2 astral to cast horror mark and you can assassinate a god(granted, over a period of time). Its just too easy IMHO, considering the permanence and guaranteed destruction.
It also encourages sucidal strategies, especially with artifacts that horror mark the wielder. If i wanted to edit healers, i would have to edit every single priest? |
Re: Affliction/horror marking/cursed, what can be modded?
Well,
if it is that easy and powerful you should play some multi player games with it. I'm sure you'll obliterate any oppositon :D. It's not that bad. And afflictions can be dealt with or ignored. |
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Re: Affliction/horror marking/cursed, what can be modded?
I would suggest you play Arcoscephale.
The nation has healers. Astral magic, so you can horror mark the opponents. No death, so no undead afflictions. And some big stompy elephants for the lulz. |
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Big effect on gameplay. |
Re: Affliction/horror marking/cursed, what can be modded?
It's not that easy to assassinate a god with horror marks. Returning/appropriate gear can make a pretender nearly immune to the majority of horrors, and even some doom horrors aren't nearly autodeath.
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Re: Affliction/horror marking/cursed, what can be modded?
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
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Re: Affliction/horror marking/cursed, what can be modded?
If you plan on using a combat pretender past about turn 18, you should be giving that pretender a sweet gear load so he can just solo doom horrors. I don't think there's a single one that a well-equipped SC pretender can't take.
At which point, how horror marked your pretender is doesn't really matter. |
Re: Affliction/horror marking/cursed, what can be modded?
Eventually your pretender is going to fail a MR check against a horror and get soul slayed. And Kurgi makes units insane.
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Was the mod posted here or somewhere else? |
Re: Affliction/horror marking/cursed, what can be modded?
Perhaps it's on the mods forum? You could try asking there:
http://z7.invisionfree.com/Dom3mods/index.php?act=idx |
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Re: Affliction/horror marking/cursed, what can be modded?
I intended to. I randomly clicked back through pages (The thread is huge) until I found it or a link to it. Then I closed out my new tab before I remembered to copy the url. Instead of digging through again, I decided you should try to find it. I will look for it again within the next week. I know that sound unreasonable but I have full time shifts at both my jobs and a wedding to attend this weekend, so I only have time to troll.
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Re: Affliction/horror marking/cursed, what can be modded?
Page 12, the post is by illuminated one.
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