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-   -   Cylons (http://forum.shrapnelgames.com/showthread.php?t=4788)

Dracus December 16th, 2001 12:49 AM

Cylons
 
here is the heavycarrier for the cylons
I hope to finish this all up and give it to you all for christmas (I hope)

1008456570.bmp

Dracus December 16th, 2001 02:43 AM

Re: Cylons
 
Here is the Pop Mini

1008463384.bmp

Atrocities December 16th, 2001 06:09 AM

Re: Cylons
 
Dracus, I have several Cylon images. I think I sent many to you. If you wish, I have pondered the idea of assembling a Cylon race for use with your Colonial's. Here were some ship pic's I built for them. Cylon Image Beta

Dracus December 16th, 2001 06:06 PM

Re: Cylons
 
Here is the race picture

1008518729.bmp

Dracus December 17th, 2001 02:34 AM

Re: Cylons
 
I may use a few of these, once I get all the standard ones in place.

Nevermind, Your readme says not to use these. They do look very nice.

[ 16 December 2001: Message edited by: Dracus ]</p>

Dracus December 17th, 2001 02:51 AM

Re: Cylons
 
Here is another

I almost have all the ships completed and The AI is about half way done.
I am first setting this up for 1.49 so you all can play with it before the gold comes out.


1008550242.bmp

[ 17 December 2001: Message edited by: Dracus ]</p>

Dracus December 17th, 2001 10:07 PM

Re: Cylons
 
Anyone want to see anymore?

Atrocities December 17th, 2001 10:12 PM

Re: Cylons
 
Yes. You know that we do. Most of the time, people won't post anything, but you know they are reading what you are posting, and viewing what you have to view.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Dracus December 18th, 2001 07:19 AM

Re: Cylons
 
Here is the pop portrait

1008652721.bmp

Dracus December 22nd, 2001 05:28 PM

Re: Cylons
 
I have the AI about ready for pretesting while I finish up the ships.
IF anyone wants to play test the AI a little and provide feedback, post here and I will provide what I have ready.
I plan on making them ready with all the extras for the gold but still playable for the none gold.
I am also going to re-vist the colonials and update the shipset some.
Any help testing the cylons would allow me to better develop them quicker.

[ 22 December 2001: Message edited by: Dracus ]</p>

Val December 26th, 2001 04:00 PM

Re: Cylons
 
I'd be happy to give it a shot. My room mate is a big Battlestar Galactica Fan and would more than likely put them through their paces.

geoschmo December 26th, 2001 04:40 PM

Re: Cylons
 
Ooo. There's already a pretty decent Colonial shipset available. If we could get the Cylons too I could make a cool BG scenario. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geo

Dracus January 8th, 2002 10:18 PM

Re: Cylons
 
Here is the Cylons
They are still missing the
FighterGroup, fleet, Mine, Minegroup, Satellite, Satellitegroup, spacestation, battlestation, TransportSmall, TroopMedium, TroopSmall and all WeaponsPlatforms. I will be adding these soon.
I just wanted you all to see the work I have done so far. As you will see I used alot of freedom to design the ships as there were not that meny in the shows.

1010520771.zip

Atrocities January 10th, 2002 01:40 PM

Re: Cylons
 
The set is great Dracus, would you mind if I messed with it a bit? I have some ideas that I would like to try out. I'll send what I come up with to you. If you use em, great, if not o'well. http://forum.shrapnelgames.com/images/icons/icon7.gif

Dracus January 11th, 2002 02:17 AM

Re: Cylons
 
That will be ok. Just send them to me and I will look them over.

Val January 12th, 2002 12:30 AM

Re: Cylons
 
Looks good!

Do any prelim work on the AI?

Dracus January 12th, 2002 01:55 AM

Re: Cylons
 
I am working toward having the shipset done by next tuesday and the AI ver 1.0 ready to play by next saturday.

Dracus January 15th, 2002 07:01 PM

Re: Cylons
 
Here is the Lastest Cylons ShipSet.
I am still missing the Drone, Fleets, Sat Groups, MineGroups, and all weopon platforms.

1011113824.zip

Dracus January 15th, 2002 09:26 PM

Re: Cylons
 
Here is the latest and greatest.
Still missing the Groups but have added the drone and all weap platforms. Also changed the Large troop (the other one will be used in the updated colonials.
1011122592.zip

Dracus January 17th, 2002 01:03 AM

Re: Cylons
 
Looking for feedback????
DO you like them? Dis-like them? Will use them? will not use them?
Looking forward to the Ai?

Val January 18th, 2002 05:57 PM

Re: Cylons
 
It looks pretty good, you might want to center a few of the ships more (CarrierLight most of all). I really liked the ships you came up with, especially the troops/WPs. What did you use?

How's the AI coming along?

Dracus January 19th, 2002 09:51 PM

Re: Cylons
 
Who would like to play a little with the cylons and give me a little feedback on how they are acting?

Dracus January 19th, 2002 09:58 PM

Re: Cylons
 
Atrocities-
I have not heard from you about the ship you sent me. Please let me know yea or nea.

Val January 20th, 2002 06:47 AM

Re: Cylons
 
If you have AI ready to go I'll be happy to see how they do. Any particular game type you want me to try them in?

Atrocities January 20th, 2002 09:20 PM

Re: Cylons
 
Sorry Dracus, I have been away for a few days. Please feel free to use the image, however, I do not recall where I got it, (Been over a year now) so please list credit for it to Unknown. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

I also have an original Cyclon Fighter. I can take a digital of it for you, and you can also use it if you like. Let me know. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ 20 January 2002: Message edited by: Atrocities ]</p>

Dracus January 22nd, 2002 06:36 PM

Re: Cylons
 
Ok here is the prelim work on the cylons.
The shipset complete, The speech file is there but not complete. There is no ship name file.
This is just for testing.

1011717473.zip

[ 22 January 2002: Message edited by: Dracus ]</p>

Val January 22nd, 2002 06:51 PM

Re: Cylons
 
Downloading, I'll give it a shot this week(end) http://forum.shrapnelgames.com/images/icons/icon7.gif

Dracus January 26th, 2002 01:02 AM

Re: Cylons
 
Ok, let me know how they act.

Val January 28th, 2002 06:34 PM

Re: Cylons
 
I'm on my second game with the Cylons - first game they were wiped out early by another AI, so I restarted. They're doing ok this time, holding their own, I'll let you know more once I'm in more direct contact with their empire.

Grayhorse January 29th, 2002 04:02 AM

Re: Cylons
 
I know this is gonna sound crazy, but I need help on the mods. Are these mods for the original SE4 game or for the new Version coming out on the 15th?

I have downloaded the mods from the website, but I cant get them to work. Anyone who can help on this matter, it would be greatly appreciated. http://forum.shrapnelgames.com/image...s/confused.gif

Val January 29th, 2002 05:53 PM

Re: Cylons
 
Most of the mods are for 1.49, though I've seen some Gold.

I'm by no means an expert, but I'd be happy to help out. What do you need help with? There are some great modding guides out there as well that go over quite a bit.

You might want to start a new thread out in the main area to attract more attention.

capnq January 29th, 2002 05:54 PM

Re: Cylons
 
To add a new race you need to make a folder for the race in Space Empires IV\Pictures\Races, then put all the .bmp and AI files in that folder. The folder has to have the same name as the beginning of the .bmp filenames. (Most mods are set up so that you can just unzip the .zip file into that folder.) If there's an .emp file, it goes in Space Empires IV\Empires, and if there's a .txt file with ship design names, it goes in Space Empires IV\Dsgnname .

Dracus January 29th, 2002 07:55 PM

Re: Cylons
 
I am making a few changes, I will post the new AI sometime this week.

Grayhorse January 29th, 2002 10:37 PM

Re: Cylons
 
Thanks Capnq. I will follow these instructions and pray I do it right. Not use to altering files and such. Thanks again to everyone for the help. http://forum.shrapnelgames.com/images/icons/icon7.gif

Dracus March 5th, 2002 09:56 PM

Re: Cylons
 
Here is the latest Cylons ship set.
1015357762.zip
All ships are now included.
This set will work with 1.49. if you wish to use it with the gold please instal this file in the data folder also.

http://forum.shrapnelgames.com/newup...1009053990.txt

That way you will be able to see the Small, medium and large drones, sats and mines.
If you do not install this file then you will only see the default drone, sat and mine.

I am still working on the AI so, let me know how it functions.

P.s sorry for the delay, I have been sick for over a month now.

Suicide Junkie March 5th, 2002 10:16 PM

Re: Cylons
 
A note on Dracus' uploads:
- the second file should be renamed to vehiclesize.txt
- the vehiclesize.txt should be placed in a modfolder to avoid losing your original SE4 datafiles.

Dracus March 5th, 2002 10:24 PM

Re: Cylons
 
Thank SJ,

One other thing, if you load the txt file, the other races will still use the default drone, sat, and mine bmp they come with.
The way the gold works, is if you do not have the primary picture, it defaults to the secondary; which is in my file set to the standard. So You can use the Cylons with any others and not worry about adding more pictures to the others.


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