.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Colonial Conquest - MA Ryleh - Bullock - Winner ! (http://forum.shrapnelgames.com/showthread.php?t=48029)

Bullock November 13th, 2011 11:41 AM

Colonial Conquest - MA Ryleh - Bullock - Winner !
 
Another game for any relentless pretenders with hunger of power !

Players: 12 (11lands +1water)
Era: MA
Map: Cradle of Dominion
Magic site freq: 50
Renaming On
Graph On
Hall of Fame 15
Everything else set as default
Turn length: 36h. 50h if requested by few players in late game.
Mods: CBM 1.92 / Streamers and standards / Nation mods welcome
Diplo: Everything is allowed.
Victory Condition: Last standing or survivors agree for a winner.

Gamelink: http://www.llamaserver.net/gameinfo....onial_Conquest

Please send me a PM or post here before going AI. (Don't forget that only relentless pretenders should join this game !)

Game exploits are forbidden (Bogus orders, Troops blocking, lab filling and the recruitment of 0g Ettin)

First to pick first served.
You can change nation until the game starts.

Pretenders:

R'yleh - Bullock
Ermor - Rezo
Shinuyama - Immaculate
Pangaea - Nosantee
Arcoscephale - Dojango
Agartha - Anaconda
Marignon - Hurmio
Man - Strabo
Abysia - krpeters
Pythium - mockingbird
Jotunheim - Bgifu
Caelum - Cool_Hc

Rezo November 13th, 2011 12:18 PM

Re: Colonial Conquest - MA - Recruiting
 
Let me play with Ermor

Immaculate November 13th, 2011 12:38 PM

Re: Colonial Conquest - MA - Recruiting
 
Shinuyama

Nosantee November 13th, 2011 12:53 PM

Re: Colonial Conquest - MA - Recruiting
 
Hit me up with that there Pangaea!

dojango November 13th, 2011 01:30 PM

Re: Colonial Conquest - MA - Recruiting
 
Sign me up as Arco, please

Anaconda November 13th, 2011 02:42 PM

Re: Colonial Conquest - MA - Recruiting
 
Agartha, please

Hurmio November 13th, 2011 03:55 PM

Re: Colonial Conquest - MA - Recruiting
 
Hi,

i'd like to join as Marignon.

Bullock November 13th, 2011 04:21 PM

Re: Colonial Conquest - MA - Recruiting
 
Welcome everybody !
The game is getting filled very fast so i ve already made the game on Llamaserver. You can send your pretender in !

http://www.llamaserver.net/gameinfo....onial_Conquest

Strabo November 13th, 2011 06:12 PM

Re: Colonial Conquest - MA - Recruiting
 
I'd like to play as Man, if you have nothing against newbie players.

krpeters November 13th, 2011 06:13 PM

Re: Colonial Conquest - MA - Recruiting
 
How relentless are you requiring? Once I've lost all my castles and I'm down to woodsmen archers I usually go AI.

Bullock November 13th, 2011 06:31 PM

Re: Colonial Conquest - MA - Recruiting
 
Quote:

Originally Posted by krpeters (Post 788496)
How relentless are you requiring? Once I've lost all my castles and I'm down to woodsmen archers I usually go AI.

that s the spirit. :)
Welcome in

Nosantee November 13th, 2011 06:54 PM

Re: Colonial Conquest - MA - Recruiting
 
Pretender sent for Pangaea.

Semi-noob (3 games played) and never played Pan before, lets see how this desecration of what is probably a good nation goes!

krpeters November 13th, 2011 07:20 PM

Re: Colonial Conquest - MA - Recruiting
 
OK, I'll take Abysia out for a spin then. With good PD I should be able to be difficult to kill :) When are we submitting pretenders?

Bullock November 13th, 2011 07:31 PM

Re: Colonial Conquest - MA - Recruiting
 
You can now

mockingbird November 13th, 2011 07:50 PM

Re: Colonial Conquest - MA - Recruiting 9/11 - Send pretenders !
 
If you are still looking for players I'd like to join as Pythium please.

Bullock November 13th, 2011 08:09 PM

Re: Colonial Conquest - MA - last slot left - Send pretenders !
 
Welcome in.
Only one slot left.

krpeters November 13th, 2011 10:10 PM

Re: Colonial Conquest - MA - recruiting 10/11 - Send pretenders !
 
Oh great and glorius Random Number Generator! Hear my plea! Please do not start me next to Pythuim!

Or at least give me plenty of woodsmen archers nearby!

bgifu November 14th, 2011 01:12 AM

Re: Colonial Conquest - MA - recruiting 10/11 - Send pretenders !
 
I'll take Jotunheim.

Anaconda November 14th, 2011 06:36 AM

Re: Colonial Conquest - MA - recruiting 10/11 - Send pretenders !
 
I understood there was some connexion issues with the original Cradle of Dom, so I would prefer using Edi's Fix -version of the map?

cool_hc November 14th, 2011 08:52 AM

Re: Colonial Conquest - MA - recruiting 10/11 - Send pretenders !
 
I would like to join as Tien Chi please, if there's still room.

Bullock November 14th, 2011 09:08 AM

Re: Colonial Conquest - MA - recruiting 10/11 - Send pretenders !
 
After watching carefully the list on Llama's server i didn t find any Fix version of the map by Edi. Is it on Llamaserver?

@Cool_hc: It depends if we go on a 11 fixed position map, in that case no. Otherwise i don't think it will be a problem to run this map with 12 players.
Atm i put you on the waiting list.

Bullock November 14th, 2011 09:14 AM

Re: Colonial Conquest - MA - Send pretenders in !
 
I found an other version of the map with 11 lands hand placed so it s perfect ! That means Cool_hc can join and we can expect a balanced game with starting position.

cool_hc November 14th, 2011 09:23 AM

Re: Colonial Conquest - MA - Send pretenders in !
 
Great Thanks.
Also, I've changed my mind about Tien Chi. I'll go Caelum instead. Thanks

Nosantee November 14th, 2011 09:35 AM

Re: Colonial Conquest - MA - Send pretenders in !
 
And lets not forget as well, Cradle is a HUGE map. Even with 12 players we're all still going to get (IF all goes right for everyone!) 16 provinces each without having to fight even yet.

Unless, ya know, you're aggressive or something. Dear RNG, place me near a placid opponent, or if aggressive, one I may smash under hordes of maenads.

Bullock November 14th, 2011 09:40 AM

Re: Colonial Conquest - MA - Send pretenders in !
 
Lol Nosantee :)
Don't forget diplo ! A good dogpiling can also be a solution too to an aggressive opponent ;)

Immaculate November 14th, 2011 12:34 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Some RP:

Quote:

Some say that the friend isn't real, that it is some sort of play-thing of a young Bakemono-sho 4-year old girl's imagination and while i cannot claim to have see the creature, i believe her. I am one of the new cult, those who will struggle for the ascension of this 'imaginary friend' to the heights of godhood.

Long live the 'imaginary friend' and its prophet, the 'four-year old girl'!

....I just hope she's right and that a four-year old girl would never make up a story about a giant monster that wants to be a god.

mockingbird November 14th, 2011 12:36 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Is there a revised version of the map we need to download? If so, would someone kindly provide a link? Thanks!

Bullock November 14th, 2011 01:18 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
No it s still the same map.

Anaconda November 14th, 2011 01:23 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
I would still recommend Edi's Fix. Chances are the map at Llama actually is the fixed version, thou...

heres link for the fix http://forum.shrapnelgames.com/showthread.php?t=33652

Bullock November 14th, 2011 01:43 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Since the fix is quite old i think it s the latest version on llamaserver.

And btw the fix concerns mostly the nostart province settings which is already solved if we play with fixed started.

I don't mind to pick the map you mention Anaconda, but if we do so we lose the starting locations on the current version who actually match perfectly our need.

Anaconda November 14th, 2011 01:48 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Yes, so post the link for the newer version. Mine are Edi's Fix and the original.

Bullock November 14th, 2011 02:47 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
You just need the original map. Starting point are managed by the server.

Anaconda November 14th, 2011 02:57 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Roger that.

Bullock November 14th, 2011 03:04 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
The game will start as soon as we get Bgifu's pretender.

So in advance good luck & have fun gentlemen !

Immaculate November 14th, 2011 03:17 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Thanks for the well-wishes. And yeah, good luck and have fun everyone.


So the 'everything is allowed' diplo means we should feel free to break treaties willy-nilly and that they are worth only as much as we feel the other won't backstab us?

Bullock November 14th, 2011 04:05 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
It means they won't be any sanction for politic matters :)
However any betrayed dude can render the thing public...

Immaculate November 14th, 2011 04:24 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Okay, so with that said, i will be very clear that if anyone breaks a treaty with me in this game i will not consider it representative of their behavior in any other game or a mark upon their character but rather just an element of playing this 'anything goes' game.

krpeters November 14th, 2011 07:14 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
A question about pretenders and mods -- I created my pretender without activating the Streamers mod, will that make any difference?

If I find myself starting with a Manticore with W3S1B1 and Misfortune-3 Drain-3 I'll let you know ;->

Bullock November 14th, 2011 08:02 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
I was wondering also. But well just get the mod its worth it.

Nosantee November 15th, 2011 09:32 AM

Re: Colonial Conquest - MA - (Running)
 
And so it begins! Good luck all. Hopefully I don't take too long each turn. Damnable working hours of 0500 to 1730. (0400 today. Curse you PT test!)

inb4 barbarian invasion on someones capital on turn 2.

krpeters November 16th, 2011 07:52 PM

Re: Colonial Conquest - MA - (Running)
 
Oh glorious RNG, thank you for hearing my plea! Thou hast granted me Lion Tribe Archers! I shall do great works with this gift from you and smite thine enemies with them!

krpeters November 17th, 2011 11:01 PM

Re: Colonial Conquest - MA - (Running)
 
Just a reminder to everyone -- if you're the last person to complete your turn, wait five minutes, and you can go again!

Nosantee November 20th, 2011 02:44 PM

Re: Colonial Conquest - MA - (Running)
 
Turn 11 arrives and Pangaea has found it's neighbors. KEEP OF MY LAWN YOU GHOST GIRLS/DIRTY UNDEAD AND UGLY GOBLINOIDS. I'VE GOT AN ARMY OF PRIESTS READY! BACK I SAY!

Immaculate November 21st, 2011 09:35 AM

Re: Colonial Conquest - MA - (Running)
 
Shinuyama needs air gems and will trade earth, fire, water or nature gems for them.

Immaculate November 22nd, 2011 12:03 PM

Re: Colonial Conquest - MA - (Running)
 
Thank-you- our air gem requirements have been met.



Also- i would ask that even though we are supposed to be 'relentless' pretenders, we take a small break over the thanksgiving holidays (if i am the only player playing from america maybe not- but otherwise i think this is a good idea).

Basically, i would like to make the period from wednesday (Nov 23) night to tuesday (Nov 29) night one big turn.

Personally i am traveling and visiting family and i am sure i am not the only one.

Bullock November 22nd, 2011 03:26 PM

Re: Colonial Conquest - MA - (Running)
 
Is there some others people who want this break ? i think if we have 2 mores peeps who need it we will have it, otherwise Immaculate as managed to find a sub for his nation.

krpeters November 22nd, 2011 06:41 PM

Re: Colonial Conquest - MA - (Running)
 
Hmmmm, Wed to Tues is kinda long, but then, getting a sub is a major pain too. Immaculate, any chance you can get a turn in Sunday evening? I wouldn't mind a shorter break at all, but I'd rather tolerate a longer break than the mess of trying to get a sub on short notice.

krpeters November 22nd, 2011 07:19 PM

Re: Colonial Conquest - MA - (Running)
 
Hmmm, how long does it take llamaserver to run a turn? I submitted my turn half an hour ago, but the server hasn't generated a new turn yet.

Bullock November 22nd, 2011 07:47 PM

Re: Colonial Conquest - MA - (Running)
 
I meant immaculate has already a sub, that's why it s not a prob i guess especially that early in the game.

Sometimes the server get slow, he prolly need a reboot.

Immaculate November 22nd, 2011 09:07 PM

Re: Colonial Conquest - MA - (Running)
 
yeah, i can find a sub- but he's busy and 36h turns might be tough on him-especially saturday night- he's got rugby.... maybe make it 56h turn on saturday?


All times are GMT -4. The time now is 01:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.