.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   An annoying game "feature" (http://forum.shrapnelgames.com/showthread.php?t=48062)

Suhiir November 21st, 2011 10:06 AM

An annoying game "feature"
 
Not sure if there is a relatively simple fix for this "feature" ... if not it's probably not worth the effort.

Ever since adjacent hex suppression was added for machineguns/AGLs/etc. units suppress themselves when they fire these weapons into adjacent hexes. Since you're generally firing during your own turn you can fire-rally-fire-rally... but it is faintly "amusing" that you often suppress yourself more then the opposition - if they're dug in for instance.

Wdll November 21st, 2011 12:19 PM

Re: An annoying game "feature"
 
So if you fire at an enemy unit right next to yours, the unit that actually fires gets suppressed too? Direct fire or Z fire? I haven't noticed it.

Griefbringer November 21st, 2011 02:25 PM

Re: An annoying game "feature"
 
Perhaps not all that ridiculous with the AGLs - having a bunch of 40 mm grenades going up at a relatively close range might make you pull your head a bit lower to avoid shrapnel.

(That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.)

Suhiir November 21st, 2011 02:47 PM

Re: An annoying game "feature"
 
Quote:

Originally Posted by Wdll (Post 789032)
So if you fire at an enemy unit right next to yours, the unit that actually fires gets suppressed too? Direct fire or Z fire? I haven't noticed it.

Direct at least, I don't use Z fire much.

Quote:

Originally Posted by Griefbringer (Post 789039)
Perhaps not all that ridiculous with the AGLs - having a bunch of 40 mm grenades going up at a relatively close range might make you pull your head a bit lower to avoid shrapnel.

(That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.)

They do.

scJazz November 21st, 2011 03:33 PM

Re: An annoying game "feature"
 
Not sure they can do anything about this issue. It is super awesome when your APC has its gun knocked out by shrapnel from one of those shots:(

Wdll November 21st, 2011 05:48 PM

Re: An annoying game "feature"
 
I frankly have never seen this happening. I don't ever remember direct firing at an enemy unit next to mine and have my unit which fires at the enemy get suppressed by its own fire.

mkr8683 November 21st, 2011 06:57 PM

Re: An annoying game "feature"
 
Quote:

Originally Posted by Griefbringer (Post 789039)
That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.

I was a M203 grenadier for a while, and if I remember correctly, the arming distance was about 30 meters. Never used a Mk.19 but I would make damn sure that I fired that burst of 40mm HE a lot further than that!

Paderborn November 24th, 2011 06:01 PM

Re: An annoying game "feature"
 
I just upgraded my SPMBT-CD v.1 to v.5.5 and have noticed this self-suppression phenomenon a couple of times. I don't know if the patches had this effect on the base game or maybe I'm just getting into close quarters-style fighting more.:confused:

gila November 24th, 2011 07:07 PM

Re: An annoying game "feature"
 
Quote:

Originally Posted by caroljim68 (Post 789312)
I just upgraded my SPMBT-CD v.1 to v.5.5 and have noticed this self-suppression phenomenon a couple of times. I don't know if the patches had this effect on the base game or maybe I'm just getting into close quarters-style fighting more.:confused:

It probaly the same as it's always been.

Just bringing up this issue causes others to say,, Oh yea, i've noticed that too!

Being adjacent does not always guarantee 100% that the round will always land where intended,perhaps it lands in the firer's hex instead?

Turn agl's off when in close combat.

Suhiir November 24th, 2011 08:07 PM

Re: An annoying game "feature"
 
Quote:

Originally Posted by gila (Post 789315)
It probaly the same as it's always been.

Not always ... just since the inclusion of adjacent hex suppressive fire :D

Quote:

Originally Posted by gila (Post 789315)
Just bringing up this issue causes others to say,, Oh yea, i've noticed that too!

Exactly.

Mobhack November 24th, 2011 09:32 PM

Re: An annoying game "feature"
 
1) the arming distance for the area effect is supposed to be 2+ hexes in direct fire. (No blast circle if it goes off at 1 hex). Precisely to allow for closish range HE fires for MMG etc.

However, a large calibre weapon fired 2 hexes away will still cover you and/or friends, but firing a 152mm HE at something that close is inadvisable in any case. Stick to firing HE weapons with a blast effect at radius + 1 hex unless you really must.

2) Z fire has a longish minimum range AFAIR, to stop self-inflicted blast hits. Z fire scatter is less in close as well. But Z fire might go off too close - then again its meant to be used at medium distances (250m+).

So, I am rather surprised at all the above. But I'll investigate at some point over this winter and see if some strangeness has crept in.

It certainly worked as designed and tested for, 5 years or so back.

Cheers
Andy

Suhiir November 24th, 2011 10:53 PM

Re: An annoying game "feature"
 
A 152mm going off 50m away and suppressing you makes sense.
Your own MG/AGL firing into into the adjacent hex doesn't.

Maybe jarheads are to dumb to be scared, but I played Rambo (fired an M60 MG from the hip) more then once at less then 50m and suppressed was the last thing I felt *chuckles*

Thanks for looking into this, it is a tad annoying.

Hermit December 9th, 2011 05:24 PM

Re: An annoying game "feature"
 
My favorite (not) experience with this effect is rolling up next to a vehicle suppressed by small arms fire, with an APC containing an engineer. Eng hops out and assaults vehicle with flamethrower and/or satchel charge. Sometimes, own APC gets flambéed by blast.:doh:  

phil74501 December 10th, 2011 04:59 PM

Re: An annoying game "feature"
 
I've had that happen. Noticed it along time ago. Had an Israeli tank that suppressed itself by firing just the machine guns. If you can imagine a tank commander shooting the hull of his own tank, that's the only way that could've happened.

Wdll December 10th, 2011 07:34 PM

Re: An annoying game "feature"
 
I don't know....knowing that your tank is surrounded probably doesn't improve your morale that much.

Suhiir December 10th, 2011 11:36 PM

Re: An annoying game "feature"
 
Quote:

Originally Posted by Hermit (Post 790479)
My favorite (not) experience with this effect is rolling up next to a vehicle suppressed by small arms fire, with an APC containing an engineer. Eng hops out and assaults vehicle with flamethrower and/or satchel charge. Sometimes, own APC gets flambéed by blast.:doh:  

Tell me about it.
In situations like this it often seems you're more likly to destroy the vehicle you just exited then the one you're assaulting. I suppose because it's "moving" and the other is "stationary". I've learned from (bad) experience, never use anything with an AoE near your own units.

scJazz December 20th, 2011 11:09 PM

Re: An annoying game "feature"
 
Quote:

Originally Posted by Mobhack (Post 789322)
1) the arming distance for the area effect is supposed to be 2+ hexes in direct fire. (No blast circle if it goes off at 1 hex). Precisely to allow for closish range HE fires for MMG etc.

However, a large calibre weapon fired 2 hexes away will still cover you and/or friends, but firing a 152mm HE at something that close is inadvisable in any case. Stick to firing HE weapons with a blast effect at radius + 1 hex unless you really must.

2) Z fire has a longish minimum range AFAIR, to stop self-inflicted blast hits. Z fire scatter is less in close as well. But Z fire might go off too close - then again its meant to be used at medium distances (250m+).

So, I am rather surprised at all the above. But I'll investigate at some point over this winter and see if some strangeness has crept in.

It certainly worked as designed and tested for, 5 years or so back.

Cheers
Andy

Should a very big gun fired by unit XXX @ 50m on unit YYY suppress unit ZZZ @ 50m from YYY?


All times are GMT -4. The time now is 12:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.