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25% autoroute question
So if in a battle only 25% of my troops are left my army routes.
Is that always determined from the initial count of units? Or would a mage casting swarm the first battle-turn route after 75% of the swarm is dead? |
Re: 25% autoroute question
Tested it myself, summoned units don't count.
Sorry for a stupid question I could answer myself. |
Re: 25% autoroute question
Actually, the limit is 25% of hitpoints left. Not units. You could theoretically autorout without having lost a single unit. Theoretically.
However the HP limit is the amount of HP your units had at the beginning of the battle so as long as you keep summoning soulless or other chaff you can lose almost all of your forces without autorouting. You just need to replace the HP you lose. Note, this trick dont work with units that was summoned with the turn-0 one-battle-spell command items. Like the wraith crown or bottles of living water. |
Re: 25% autoroute question
Not actually theoretical. Take a dragon pretender into combat by himself in dragon form. Give him change shape as his first order. Watch him auto-route. This actually does impact what you can do with Dragon pretenders.
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Re: 25% autoroute question
It's "rout" not "route" in any language. I saw the thread Title and couldn't understand how you were building roads in Dom...
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Re: 25% autoroute question
Sorry, for that mistake.
In my language its neither route nor rout. An autoroute function would be great by the way. |
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[Edit: Actually it's just as much the pronunciation of "rout"/"route" :)] |
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No, but perhaps I should have noticed your name, "Olm" doesn't sound very English. Sounds more like Vanheim/Helheim to me.... ;)
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Re: 25% autoroute question
In fact olm is English :)
It's the same word in German and English, look it up in wikipedia. |
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I didn't doubt it was. But Old English sounding. Not the sort of word we'd still be using these days :)
(And without looking, I'd have to guess you're Scandanavian, or at least North/East European.) |
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No, as mentioned: German.
And your language does still use the word. It's a small, blind amphibian creature with lungs and gills. |
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German counts as Northern/Eastern European :)
As for "olm" being an English word. Well, I stand corrected! But I'm pretty good at English and I have never heard of an olm!! If anyone keeps them as pets, please let us know... |
Re: 25% autoroute question
You should play Agartha more JonBrave. They get olms both as a pretender choice and as heroes.
...Yea, Agartha is not a very powerful nation in vanilla. |
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Yes, there is the Giant Olm pretender! I should definitely choose him in one of my next games.
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Re: 25% autoroute question
do blood slaves count in the starting hp sum?
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No. They count as neutral I think.
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With regards to spelling, if I got a penny every time somebody mixes up "morale" and "moral", I could probably bail out America's debt.
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I have autorouted from a single blood mage casting blood spells before. |
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The Ageless Olm pretender's not too hard to make into a moderate rainbow. Never occurred to me to try to use it as an SC. Seems like there are much better options available to Agartha for that. |
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Re: 25% autoroute question
The rate of hero acquirement is based on you luck scales. Or 3% chance of a hero per turn -+1% per luck point. Its not a random event, it is a separate check.
Some nations can get infinite heroes through so called Multi-heroe chassis. Other nations have a limited amount of heroes. In vanilla some nations have few, or no(?) heroes at all (Patala?). Other nations only have terrible heroes that are little better than indy commanders. (MA Ulm). Lanka is special in that it can actually get units that it can summon as heroes, witch is rather underwhelming. |
Re: 25% autoroute question
Continuing the hijack, who do you think is the best multihero available on the game (Vanilla and CBM)?
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Re: 25% autoroute question
i like both the scobreds and the children of anthrax for ma aby because of diversity: access to earth boots and flaming skulls and spectral infantry.
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Marveni's Bloodhenge Druid multihero. Blood access and something like 9 non-priest paths.
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OK, well I've played quite a few SP random games with various races. I am under the distinct impression that I tended to get either 1 or 2, more pertinently, they were always relatively early in the game; definitely none later on, when I was doing well. Am I plain mad/wrong, how would that gell with what you say? |
Re: 25% autoroute question
What nations have you played? Some don't have any or very many heroes. Also, if you're not playing with mods, that can limit the number of heroes.
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Re: 25% autoroute question
Umm, a bit of each, I think.
Earlier, Corinthian said: Quote:
But are you saying, each nation can only have so-many heroes, so once you've had them (earlier in game), you don't get any more later?? [Edit: I only play vanilla, SP] |
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Many nations have less heroes in vanilla. Few have multi-heroes. Except for the multi-heroes, you will only get each hero once, so it's quite possible to use your heroes up early in the game. Edit: If you want to play around with heroes without going over to CBM, the Worthy Heroes part of CBM started out as a separate mod and may still work by itself. |
Re: 25% autoroute question
Sort of on topic...
I've always wondered if a routing squad immediately counts as a drop to zero HP (all units) against the rest of the army. Also... if they do count as zero does it happen the second they rout or when they leave the field. -ssj |
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Re: 25% autoroute question
Back to the autorout question.
Can Master enslave cause autorout? Do the units enslaved count as HP loss by the enemy? |
Re: 25% autoroute question
Interesting question, I don't know.
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Re: 25% autoroute question
The answer is yes. Its a hilarious tactic against people that relies on vine men or mankins. Both have bad/terrible MR and are magic beings and are thus vulnerable to arcane domination. In one battle I managed to steal 90% of the enemy troops causing an auto rout on turn 1 for the enemy. Most of the enemy mages were killed by their own bodyguards before they managed to get away.:D
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