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Roman December 7th, 2011 05:29 PM

U.S. long campaign
 
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I will start a campaign with the United States. The hero is Lieutenant Colonel Anderson who is in charge of a battalion that is intended to protect the Aleutian Islands. A Japanese attack was made ​​on 30 May 1942. Lt. Col. Anderson should hold the position. Weapons has dated but has support from some light tanks and some artillery.
The primary mission is to survive. The experience of the soldiers is very poor. The Japanese already have years of struggle that makes them tough enemies.

Order of battle:
Commander: Lieutenant Colonel Anderson
Troops: 3 infantry companies (The troops have outdated weapons) supported by a machine gun and a 60 mm mortar company (Core).
Some reconnaissance patrols (auxiliary).
5 light tanks M3 (Core).
2 platoons of antiaircraft weapons (M13) (auxiliary).
A battery of 75 mm (Core).
3 squadrons of P40 for air support.

Anderson deployed his forces on a broad front, but will give priority to the southern area where the most valuable targets (red circles).
Begin the fight ....

Roman December 7th, 2011 05:43 PM

Re: U.S. long campaign
 
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Turn 6:
The scouts move slowly to find the enemy. The Japanese are not very smart they threw smoke on their own positions. Anderson will call the aircraft to find their artillery.
The company in the north have orders not to go further and to retreat to the south if they find enemies to avoid being surrounded.
The terrain is very bad and two tanks bogged down.

Roman December 7th, 2011 06:02 PM

Re: U.S. long campaign
 
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Damn!. 9 enemy planes appeared. Air raid destroyed the North squad. We are also bombarded with 75 mm cannons.
Detected enemy mortars in northern.
This will not be easy.

Roman December 7th, 2011 06:11 PM

Re: U.S. long campaign
 
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Turn 8
Contact in the north.

Roman December 7th, 2011 06:14 PM

Re: U.S. long campaign
 
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Turn 9
Contact in the south. Try to go unnoticed

Roman December 7th, 2011 06:27 PM

Re: U.S. long campaign
 
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We had another air strike but it was not very effective. We damaged two enemy aircraft.
Our planes destroyed a machine gun, an anti-aircraft machine gun and a squad of Nippon support.
In the south we were discovered. I hope that we cover the smoke to escape.
In the center are not enemy troops. If we can move without hindrance on patrol could infiltrate behind enemy lines and destroy the enemy artillery.

Roman December 7th, 2011 06:37 PM

Re: U.S. long campaign
 
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turn 11
One of the central patrol made ​​contact with the enemy. It may be that another patrol have better luck in infiltration.

Roman December 7th, 2011 06:48 PM

Re: U.S. long campaign
 
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turn 12
In the south lost a patrol section. I hope to ambush the approaching Japanese.
In the center of the tank is half stopping the Nipponese. There are only two tanks. The other 3 tanks got bogged down. This land is not good for the vehicles.
In the north there are no new

I'm just going to be careful in this battle. In the other I will summarize more.

Roman December 7th, 2011 07:02 PM

Re: U.S. long campaign
 
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turn 13
Contact in the south. The stop with the tank.
I bombed in the north but destroyed an enemy patrol.
In the middle I'm getting a patrol infiltrate.

Roman December 7th, 2011 09:28 PM

Re: U.S. long campaign
 
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turn 14
The Japanese air force is strong and accurate at this stage. I've lost almost all my air defenses. But I think the enemy aircraft and should not have ammunition.
The Japanese force advancing inexorably. If I see that I will retire is difficult to stop until the next battle. I have to try to keep the force intact to gain experience.
My movements are offensive and I do well. Let's see until stand.

I'm not going to hang pictures. I'm going up the saved game.

Roman December 7th, 2011 09:42 PM

Re: U.S. long campaign
 
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turn 15
I'm stopping the enemy advance. I'm moving in the center. Many enemy units are in retreat.

Roman December 7th, 2011 09:46 PM

Re: U.S. long campaign
 
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Data from the commander. To see how he progresses during the campaign

Roman December 7th, 2011 10:01 PM

Re: U.S. long campaign
 
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turn 16
I am having casualties but the enemy does not advance. The casualties are acceptable for now.

Oche December 7th, 2011 10:13 PM

Re: U.S. long campaign
 
Good report Roman, thanks for sharing.

Roman December 7th, 2011 10:17 PM

Re: U.S. long campaign
 
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turn 17
The companies in the south and north are resisting the attacks of the enemy. The artillery is doing a good job. The company is coming to center the lines of fire that is now maintained by a tank and two patrols.
All is well. One hopes that aviation has silenced the enemy artillery, although there are a couple of mortars enemies.

Roman December 7th, 2011 10:20 PM

Re: U.S. long campaign
 
Quote:

Originally Posted by Oche (Post 790354)
Good report Roman, thanks for sharing.

Thank you. Now I'm not so keen because I'm uploading the saved games and are all movements.

Roman December 7th, 2011 10:38 PM

Re: U.S. long campaign
 
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turn 18
The enemy hit with 75 mm cannons. His aviation continues hitting well. I have only one air defense M13. In the next battle will have a antiaircraft squad over.
Aircraft started to search for guns of 75 mm. With my artillery hit you his infantry to counterattack at some point.

Roman December 7th, 2011 10:58 PM

Re: U.S. long campaign
 
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Turn 19.
It is difficult the situation in the north. There are many enemy troops. But it contained so far.
In southern bombings still receive 75 mm cannon, but the peloton concerned is withdrawn to a safer area. Maybe i can counterattack in a couple of turns.

Roman December 8th, 2011 05:38 PM

Re: U.S. long campaign
 
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Turn 20
Everything remains the same, except that my 60 mm mortars are out of ammo. I have no reserves of ammunition!

Roman December 8th, 2011 05:51 PM

Re: U.S. long campaign
 
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turn 21
I only have 4 planes, and 3 75 mm cannons for support. But in the south and center front under control. Only in the north is a little difficult the situation.

Roman December 9th, 2011 04:15 PM

Re: U.S. long campaign
 
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Small advances in the center and south.
A friendly plane destroy my last antiaircraft guns. Now there are only anti-aircraft machine guns of the tanks.

Roman December 9th, 2011 04:28 PM

Re: U.S. long campaign
 
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I'm moving in the center and south. There is a patrol that is defending an objective tooth and nail so they deserve a medal. I hope to survive.

Roman December 9th, 2011 04:37 PM

Re: U.S. long campaign
 
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turn 24
Soon I will break the will of the enemy in the north.
In central and south I press.

Roman December 9th, 2011 04:47 PM

Re: U.S. long campaign
 
turn 25
Apparently the enemy is retiring en masse. We will move forward with caution.

Roman December 9th, 2011 04:58 PM

Re: U.S. long campaign
 
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turn 26
The enemy bombarded with 75 mm cannons but is not effective. Their planes are attacking without major consequences. I lost a Squad Leader.
My last bombing deviated from its target. Let me fix the shot.

Roman December 9th, 2011 05:07 PM

Re: U.S. long campaign
 
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turn 27
We are moving ahead!

Roman December 9th, 2011 05:17 PM

Re: U.S. long campaign
 
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turn 28
The enemy retreats. In the north there are some enemies who resist. A platoon from the center will be diverted north to take the ultimate objectives.
If there are no surprises expect to win this battle.

Roman December 9th, 2011 05:26 PM

Re: U.S. long campaign
 
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turn 29
We were able to remove a hard mortar punished us in the north. Poor Boys wrestling company in the north. They are the hardest hit.

Roman December 9th, 2011 05:32 PM

Re: U.S. long campaign
 
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turn 30
Chasing the enemy. The enemy headquarters is close to my vanguard.

Roman December 9th, 2011 05:43 PM

Re: U.S. long campaign
 
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turn 31
Destroyed the enemy HQ

Roman December 9th, 2011 05:48 PM

Re: U.S. long campaign
 
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turn 32

Roman December 9th, 2011 05:53 PM

Re: U.S. long campaign
 
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turn 33
The annoying enemy aircraft until the end.

Roman December 9th, 2011 05:58 PM

Re: U.S. long campaign
 
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turn 34
I hope the game turns me give you some extras. Are 3 objectives to take.

Roman December 9th, 2011 06:09 PM

Re: U.S. long campaign
 
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turn 35
marginal Victory
Left 3 objectives to take.
The fight was tough, but exceeded my expectations. I settled for a draw but got a marginal victory.
I hope that my soldiers have gained experience.
To correct:
I'll have more air defenses and I will have my mortar ammunition.
In this area I can not use my superiority in tanks.

Roman December 9th, 2011 06:11 PM

Re: U.S. long campaign
 
I will continue the campaign. Now I will not describe every battle but I will summarize.

gila December 10th, 2011 10:02 AM

Re: U.S. long campaign
 
Pretty good Dar there Roman,i enjoyed the read:)

As a suggestion,if you don't want go with the Aluetions again,you could set next battle or two with one VH near the JIA and after repairing simply deploy your force to the edge your map side and retreat.
You will lose,a battle or two, but still gain some exp.and get out the boggy Aluetions,to more firmer ground where armour and transport might be more effective in the South Pacific.

Whatever you decide,Good luck to you!

Roman December 10th, 2011 09:49 PM

Re: U.S. long campaign
 
Thanks Gila. Sometimes I have decided to end the battle as you say. I just pass the turn without fighting. That way I have managed draws and if I remember to have been marginal victories without a fight.
The first battle was to show the hardness of the Japanese.
regards

Roman December 10th, 2011 11:17 PM

Re: U.S. long campaign
 
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Second Battle: Aleutian Islands, June 1942.
Battle of 33 turns.
Added 3 snipers and three groups of scouts to the main force.
Auxiliaries:
- 3 m15antiaircraft firing.
- 1 platoon of 81 mm mortar
- 3 sections of ammo wagon

Turns 1 to 5:
The Japanese attacked with two planes. My defenses shot down one. They also bombarded with 75mm cannons. They did enough damage. They destroyed two ammunition wagons and damaged a M15.
They also attacked with 81mm mortars.
My troops advance. The M3 section 5 tanks are advancing along the south in an excellent area for vehicles. I will try to take his rear guard and eliminate their artillery.
Unfortunately I have no air support.

Roman December 11th, 2011 12:08 AM

Re: U.S. long campaign
 
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Turn 6 to 14:
My tanks are infiltrated behind the enemy lines and destroyed 4 enemy mortars.
In the north there is no enemy activity. The enemy took the southern targets and trying to take the objectives of the center.
My artillery is ready to smash the enemy.

Roman December 11th, 2011 02:08 PM

Re: U.S. long campaign
 
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Decisive Victoria surprise.
On turn 22 the battle was over. (The battle was 33 turns).
Is that I took all the targets and to shut most of the enemy troops (which can be seen in the red circle).
I have been very useful as m15 antiaircraft also used against infantry, not to mention that destroyed five enemy aircraft.

Roman December 11th, 2011 02:13 PM

Re: U.S. long campaign
 
Steps to follow:
The battery of 75 mm does not have sufficient range to act as counterbattery against Japanese 75 mm cannons. I'm going to change battery of 105 mm.
If it reaches the score, I will proceed to update the infantry, to give them rifles m1.
As soon as I can antiaircraft will incorporate the main force.

Roman December 11th, 2011 02:31 PM

Re: U.S. long campaign
 
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Third Battle:
I have a battle of defense with 47 turns.
I'm going to concentrate on defending the northern and central objectives.
Take care of a good way of escape to the north. I can not maneuver with tanks on the flanks because a river divides the map and the terrain is bad for cars.
My biggest fear is the enemy planes. Mines and barbed wire could buy but I choose to buy antiaircraft.

Roman December 11th, 2011 07:58 PM

Re: U.S. long campaign
 
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Turn 4 of the third battle.
No enemy aircraft appear
The Japanese bombarded me with all types of guns: 75 mm, 105 mm, 150 mm, 100 mm.
The bombings are not very effective.
Have appeared for the first time the Japanese tanks. I saw 7 of them. I have not antitank but I hope that my light tanks M3 · and the antiaircraft M15 can against them.

Roman December 11th, 2011 08:33 PM

Re: U.S. long campaign
 
turn 9
My tanks and M15 have knocked out enemy tanks at 4. I still see 11 enemy tanks.
I chose light tanks which clog less thinking in this area. Then the tank will change by Sherman but are now very fulfilling their duties.

Roman December 11th, 2011 10:26 PM

Re: U.S. long campaign
 
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turn 19
The situation is very difficult. The enemy has plenty of artillery support. My three companies were heavily burdened.
While we have caused heavy casualties to the enemy that has come very close.
Let's make a tactical retreat while waiting for our artillery delayed the enemy.

Roman December 11th, 2011 11:26 PM

Re: U.S. long campaign
 
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turn 25
This is a disaster. I have two battered companies. It is difficult to escape.
My mistake was to have bought too many antiaircraft M15. I should have bought mortars.

Roman December 12th, 2011 04:22 PM

Re: U.S. long campaign
 
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End of the third battle:
Could support up to the turn 43. Look at the map and you will see the number of Japanese artillery and Japanese human tide.
The final was marginal defeat. :(

Roman December 12th, 2011 05:27 PM

Re: U.S. long campaign
 
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Fourth battle: Delay
Guadalcanal in August, 1942
Despite the last battle was a defeat, the Japanese forces in the Aleutian Islands have their days numbered.
With the experience gained and the attitude in fighting Lt. Col. Anderson has been reassigned to Guadalcanal.
Maintains its strength through the reinforcements. Added a mortar platoon M4.
The terrain is difficult, not suitable for tanks.
The objective is to delay the enemy and produce as many casualties as possible.
The plan is to wait for the Japanese bombing and then move near the targets.
To the south tank force looking infiltrate enemy artillery.
For now I will leave the AAR. Occasionally I will give news about the campaign.
See you soon.

Roman December 13th, 2011 09:10 AM

Re: U.S. long campaign
 
Results of the fourth battle: Draw.

Roman December 14th, 2011 10:48 PM

Re: U.S. long campaign
 
The 5th battle: Marginal Victory


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