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Global Enchantments
Quick question, has anyone ever seen a global enchantment just straight up fail to take effect? In one of my multiplayer games I tried to cast Well of Misery and was told it was overpowered by an existing enchantment, but there are only 4 globals up and none of them are Well of Misery.
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One of the mages that put up a global could also have died. It happens sometimes. But it is weird.
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I think I know what happened, o it must have tried to overpower a global, failed, and then a different global got dispelled. Which is still weird because I thought weak globals would be the first ones targeted and I know at least 3 of the globals up wouldn't have withstood it.
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If you have save turn before & after, are there exactly the same 4 globals up (by the same ppl) the turn before as the turn after?
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I hate when my enchantments fail. Sometimes I'll even duplicate the turn file in case it does. All those gems wasted!
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According to trumanator it hits one at random, which can be one of your own. If you try to cast a new global when there are already max slots filled.
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Concerning globals,
If a comander that has a global enchantment is charmed/seduced, what happens to the global? Do you keep it until the comander is slained? Does it get dispell? Does your enemgy gets the benefits from that spell? |
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As trumanator/soyweiser said, the global targeted is absolutely random. This can be a huge pain in the *** at times.
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The interesting thing is if the caster is still a commander and is then killed the global is, as you'd expect, dispelled. But if he's no longer a commander (such as if he was hit with enslave mind) and is killed the global remains up. |
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Would be a pretty weird course of action though. |
Re: Global Enchantments
Why weird ? If you enslaved the mind of a global caster, the global's not on your side of the fence by definition. Better to spend a dozen nature gems than hundreds of pearls to (maybe) dispel it, assuming it actually works.
That being said, I reckon you'd have to be pretty lucky and/or awesome to manage to brain zap an opponent's global caster to begin with. |
Re: Global Enchantments
Moving it from the Murdering Winter thread to a more suitable one: is there any way to find out caster ID values short of digging into the past turns' debug logs? Let's say, I am trying to dispel an enemy global and cast one of my own the same turn (it's not MP Olympics on Llamaserver so the gem costs are irrelevant), all 5 slots are taken. Would it make sense to try 2 dispels, one by a caster with ID lower than the global's caster ID and one by a higher ID, so one of them will be guaranteed to dispel prior to my global firing? Also, would the second dispel be wasted or in absence of initial target it will affect my new global instead (in other words, is dispel targeted at particular spell or at specific global slot)? Or even a randomly chosen global?
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Re: Global Enchantments
You can't find the actual caster ID numbers, but commanders are listed in unit ID order, both in the regular province screen and the army setup screen, so you can know relative order.
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