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VP in every prov?
Is there a server command line to put a VP in every province on the map?
I ask this because in the VP settings of a new game, you can move the 1-vp slider up to ~50, but not beyond. So, clearly the functionality is supported but the UI puts limits on it. I want to remove that limit. Can it be done? |
Re: VP in every prov?
And yes I mean server setting / commandline. Not map modding commands - I dont want to do it that way.
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Re: VP in every prov?
Not by Command line Im afraid.
http://www.dom3minions.com/docs/CommandLine.txt It can, as you say, be done my map commands. A script could run thru the entire province count adding 1 to each very quickly. http://www.dom3minions.com/docs/map_qref.txt Ive never tested to see if that will ignore the games usual limits But if its going to be one VP for each Province then isnt that the same as basing it on the score.html? http://game.dom3minions.com/games/Fo...ip/scores.html |
Re: VP in every prov?
Ahh, too bad :(
No I dont want to use score or #provs as victory conditions because I want to combine this with Cumulative VPs. This will effectively produce a game which is about control of territory. Whoever controls the most territory for the longest, will win. |
Re: VP in every prov?
It would be very easy to do via map commands though. 5 minutes work at most.
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Re: VP in every prov?
The scores file does track Provinces, and separately tracks VPs.
On my linux server I could combine them. But Im not sure how it would be done on a windows machine. |
Re: VP in every prov?
Ok, so I relented and put a VP in every prov via map commands. But it doesnt work...
When you capture one of these vp provs, no VPs are awarded in the charts! How is this fixed? |
Re: VP in every prov?
Did you also include the command to set the number for a VP win?
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Re: VP in every prov?
I set the # of VPs to win at 50 in the new-game UI screen when starting the game.
Is that what you mean? |
Re: VP in every prov?
Anyone?
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Re: VP in every prov?
Like i said its been a long time since I messed with VPs. I dont remember.
Its all guesswork at this point from me |
Re: VP in every prov?
If I may suggest something possibly silly, wouldn't it be simpler to code a small app that would look through the server's turn output, tally the province count of each player turn by turn and add those to a permanent counter outside of the game ?
Even easier to do if the game is to be hosted on Llamaserver, where the app could just process the game's HTML page. |
Re: VP in every prov?
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Re: VP in every prov?
Actually the games html file is available on any server, or even on solo games.
Starting Dom3 with the switches --statfile and --scoredump creates the output files that the servers use for their info. Only the Matrix server provides specialized info not available from game output. On my server I find that doing html2text scores.html is helpful. It converts the html page to just a text file. Then its easier to parse out the info wanted. |
Re: VP in every prov?
If the reason for having the game keep score on VPs is for declaring the winner, you could have the --preexec file check before, or the --postexec file check after, each hosting to see if someone has reached the goal. Then they can shut the game down announcing to you the winner by email or text message to phone
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Re: VP in every prov?
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My proposed scheme becomes even more feasible then. |
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