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-   -   Aging Mechanics (http://forum.shrapnelgames.com/showthread.php?t=48340)

tratorix February 7th, 2012 06:52 PM

Aging Mechanics
 
A few quick questions on how to keep all the feeble old men in my capital from dying all at once.

1. Do boots of youth prevent the end of year affliction roll that all old units have? Or do they just keep them from getting any older?

2. Same as above but for Elixir of Life.

3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

brxbrx February 7th, 2012 06:59 PM

Re: Aging Mechanics
 
1. Yeah, they prevent affliction accumulation due to old age.

2. ditto

3. no clue

brxbrx February 7th, 2012 07:00 PM

Re: Aging Mechanics
 
Quote:

Originally Posted by tratorix (Post 794755)
A few quick questions on how to keep all the feeble old men in my capital from dying all at once.

Gift of Health should be a great help, if you can muster the nature gems.

Soyweiser February 7th, 2012 07:51 PM

Re: Aging Mechanics
 
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.

tratorix February 7th, 2012 08:34 PM

Re: Aging Mechanics
 
Quote:

Originally Posted by Soyweiser (Post 794762)
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.

Hmm, interesting. Well, since I'll be blood hunting anyway a bit of growth is probably a good idea whether this works or not. Thanks for the info guys. :up:

sansanjuan February 7th, 2012 08:47 PM

Re: Aging Mechanics
 
A couple threads in the strategy page. One is growth and death by the numbers. May have been per cbm.
ssj

Olm February 8th, 2012 01:53 AM

Re: Aging Mechanics
 
Quote:

Originally Posted by Soyweiser (Post 794762)
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.

What Nature Magic definitely does is raise the age at which the unit becomes old.
One thistle mace is often enough to make my crones young again.
Fire magic reduces that value.

Edi February 8th, 2012 02:48 AM

Re: Aging Mechanics
 
Most things about aging mechanics are in the FAQ thread at the top of the forum. Nature magic increases old age limit. Death magic supposedly reduces the chances of getting an affliction (no idea how much).

Growth scale is supposed to lessen the chances and death scale increase it, so theoretically for best results in avoiding afflictions if a mage is old, he should be in growth 3 province and have as much death magic as possible.

Corinthian February 8th, 2012 10:57 AM

Re: Aging Mechanics
 
Nature magic increases a mages natural lifespan by 25%. Fire magic decreases a units lifespan by 5%.

Death magic will decrease the amount of afflictions a unit gets from old age. How much is unknown to me but I dont think have never seen a bakemono sorc get diseased from old age and they are super old and have D2+. LA C'tis is almost immune to old age afflictions due to their sauromancers getting D3+. I played them in SP were an AI nation cast Burden of Time and the sauromancers were almost unaffected. It was mostly indy commanders and scouts that died.

Death scales will kill old mages. I tested in SP playing MA Marignion with D3 scales and they lost about 50% of their cap mages every winter. Growth will presumably do the opposite but I have no good example of this.

Edi February 8th, 2012 11:15 AM

Re: Aging Mechanics
 
Nature magic increases maxage by 50% of base maxage per point, so N1 turns a regular human from having maxage 50 to maxage 75, a 50% increase. N2 would make that 100.

Corinthian February 8th, 2012 04:03 PM

Re: Aging Mechanics
 
Oh yea! That makes more sense. 25 years for a human, not 25 percent. After some tests it would seem that fire magic only give -4% max age so that was also wrong. Wonder were I picked up those notions? From a N2 mage that was given a thistle mace?

Immaculate February 9th, 2012 12:45 PM

Re: Aging Mechanics
 
Growth three with pythium prevents loss of most of your theurgs and arch theurgs. Those that did get diseased got a shroud of the saint ('cause of the regeneration on the bless). (I don't feel growth three is worth it for this reason alone however- i would rather just hand out regen equipment or send them into battle against barbs or whatever with a regen bless every few turns)

I can confirm what Corinthian said about bakemono sorcerers with their death magic (even when they have fire 2 or three i don't see them dying too much even in a death 3 domain)

JonBrave February 15th, 2012 05:54 PM

Re: Aging Mechanics
 
Quote:

Originally Posted by Edi (Post 794809)
Growth scale is supposed to lessen the chances and death scale increase it, so theoretically for best results in avoiding afflictions if a mage is old, he should be in growth 3 province and have as much death magic as possible.

Errr, you are saying, a guy's statistics are affected by what province values he is in? It had not even occurred to me that where an old guy stood would matter.... :doh:


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