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-   -   War and Peace Question (http://forum.shrapnelgames.com/showthread.php?t=4838)

Eric Bamberg December 27th, 2001 11:03 PM

War and Peace Question
 
I apologize if this question has been answered before, but if I'm at war with a computer player is there any way to get him to make peace? I've had computer players who felt brotherly towards me and still won't accept any kind of treaty. Is there an option I'm missing or does one just end a war by signing a non-intercourse treaty? I appreciate an insight anyone can provide.

Eric

ZeroAdunn December 27th, 2001 11:19 PM

Re: War and Peace Question
 
Check the AI files, some AI's may not be able to make treaties.

Lord Blackmoor December 28th, 2001 02:18 AM

Re: War and Peace Question
 
I've never been able to make peace with anyone after war is declared. Dosent matter what race it is. I assume they can make treaties due to having been in a trade pact with them earlier.

LB

Eric Bamberg December 28th, 2001 03:46 AM

Re: War and Peace Question
 
In my current game, I'm at war with the Terran Confederation, with whom I have had a treaty in the past. Now we are at war and they will not make peace. There's no option to ask for peace and they won't accept any treaty. It doesn't matter if I leave them alone or if I slaughter their people by the millions. Am I doing something wrong?

Eric

Puke December 28th, 2001 04:18 AM

Re: War and Peace Question
 
i have been able to do it before, but i have not played against the computer in a while. ZA is right tho, some AI just wont make treaties. you should be able to end a war by signing a NI or NA treaty, but often they wont do it. it depends on their anger level, and also how strong you are (points wise).

you can check the AI files to see what makes the empire you are fighting angry and happy, and also to see if they are willing to make treaties. sometimes you can improve relations by cutting off access to them (via fleets at warp points) and staying out of combat. if you do not have contact for a while, they might simmer down.

Shyrka December 28th, 2001 04:25 AM

Re: War and Peace Question
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Eric Bamberg:
I've had computer players who felt brotherly towards me and still won't accept any kind of treaty.<hr></blockquote>

The AI's behaviour is often very erratic
http://forum.shrapnelgames.com/images/icons/icon9.gif It's one of the most annoying problems of SE4. I'm currently at war with the Eee Consortium, and also feels brotherly towards me.

MarkP December 28th, 2001 04:54 AM

Re: War and Peace Question
 
What I do is wait tell the AI is brotherly and then take control of them and send myself a peace treaty, and then put the AI back in control of who ever I was at war with. I really hope that this will be fix. I shouldn’t have to do this.

[ 28 December 2001: Message edited by: MarkP ]</p>

Q December 28th, 2001 11:59 AM

Re: War and Peace Question
 
The two files that determine the response of the AI to treaty proposals are the anger and politics files. If you changes the values there you will get the AI to accept a treaty after beeing at war with you.
Give a higher value to "Accept Treaty Base Anger Level" and to reduce the value for "Turns Since Last War Before Friendly Treaty" will be the most important changes, but you may try to change other lines as well. Good luck!

[ 28 December 2001: Message edited by: Q ]</p>

Argh December 28th, 2001 06:05 PM

Re: War and Peace Question
 
. . . heh. . . I just destroy as many of their backwater planets as quickly as is humanly possible, and then demand their surrender every 3 turns. . .

Gryphin December 28th, 2001 06:52 PM

Re: War and Peace Question
 
Argh,
Have you tried: Destroying the AI's fleet, Placing a ship or 2 over every planet, Then demand the surrender. Your profit will be much greater. This is also a more challenging method. If you really want to up the challenge, Capture as many ships as possible instead of destroying them. Makes for a very tough game.

Argh December 28th, 2001 08:30 PM

Re: War and Peace Question
 
I'll have to try those techniques out. . . although since many of the AI empires don't seem to understand that they're horribly outclassed when I glass 4-5 planets per turn, per smallish fleet(I usually use 2 fleets per system to get it all over with in 2 turns or less), and their production vs. cost is ridiculous, their ships are falling apart due to lack of resources, and their Happiness level has to be ridiculously low. . . gee, I'd sure surrender, or at least agree to be Subjugated, but they aren't that smart. . . so I just keep going until they surrender very suddenly. By this time, I've trashed most of their solar systems. . . see the Stellar Manipulation thread. . . and now I'm in an even better position for the next fight.

Gryphin December 28th, 2001 10:03 PM

Re: War and Peace Question
 
Yes, I've been following both threads.
As long as you can destroy a the AI's fleet in a solar system and prevent one from getting in, then one ship over every planet will Destroy morale and prevent resources from being available, aka: blockade.
This will dramaticaly impact negatively on the AI player. I have only been playing this for a about a month, but it has caused a surrender three times for me so far.

geoschmo December 28th, 2001 10:46 PM

Re: War and Peace Question
 
Whether or not an AI will surrender to you is determined by the AI_politics text file. All the stock AI will surrender if asked and you have either 10 times or 50 times their score. Some custom AI have been changed to never accept surrender, or to do so at a much higher rate.

Getting to 50 times there score is as stated a matter of denying them resources though blockade or glassing their planets, and destroying any ships they have. Until they reach the 10x or 50x threshold though your demands will fall on deaf ears.

Getting them to accept a peace treaty however is a more complicated issue. We asked Aaron about it and he said they should after enough time has passed and their anger has dropped to a certain level.

I had an AI once that I beat down to almost nothing and then I ignored them and went on to face other empires. After a few years they finally asked me for a trade treaty. I have never got one to accept a trade treaty from me though once war has been declared. But maybe I just never waited long enough. It takes years, not just turns. And you have to eliminate any factors that may cause them to remain angry towards you.

Geochmo

[ 28 December 2001: Message edited by: geoschmo ]</p>

Baron Munchausen December 29th, 2001 01:26 AM

Re: War and Peace Question
 
I do find some of the arbitrary limits in the AI files to be a problem. So, I just reduced the time limits before the AI will accept a treaty, which leaves it more up to anger levels. That's one of the great things about SE, you can change the game so easily. Think how much debugger time it would take to figure out how to change some part of the AI behavior in MOO. http://forum.shrapnelgames.com/images/icons/icon7.gif

DirectorTsaarx January 2nd, 2002 10:35 PM

Re: War and Peace Question
 
Be careful about changing how quickly the AI will accept a peace treaty after a war; in my current game, my closest neighbor (Sergetti, I think) finally broke our trade alliance because I started colonizing systems they wanted. After a few turns, the AI declared war; after a couple years of war, he suddenly decided to ask for a trade alliance again. I was in the middle of redesigning my fleets and upgrading facilities, so I was going to be hard-pressed to continue the war, and decided to take advantage of the AI's offer. About five turns later, they broke the treaty again; I started invading (or glassing) planets, and after a few turns they proposed a trade alliance treaty again! At this point, I realized we were still in "no treaty" status, and decided I should declare war (rather than accept a trade alliance) to give the AI a chance to fight back more effectively (which worked, BTW; the Sergetti used a reasonably large fleet to glass most of the planets I'd just invaded over the course of a couple turns).


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