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-   -   Blesses and ranged weapons (http://forum.shrapnelgames.com/showthread.php?t=48409)

legowarrior February 19th, 2012 11:09 PM

Blesses and ranged weapons
 
What kind of bless is best for ranged sacred?

Bwaha February 19th, 2012 11:23 PM

Re: Blesses and ranged weapons
 
I've never bothered with a blessing for sacred archers...

Air blessing maybe? It seems that it would be kinda a waste to devote a blessing made just for archers...

My two cents worth... :D

shatner February 19th, 2012 11:43 PM

Re: Blesses and ranged weapons
 
A water-9 bless will get your archers to fire 50% more often (3 times every two combat rounds) so that's something. A death bless will have their arrows causing more afflictions. That's actually very synergistic with LA T'ien Ch'i since their sacred mounted archers cause AoE fear with their arrows, which stacks nicely with the common affliction of Battle Fright. Air can help since it'll make your archers more resistant to enemy archers, but it's a pretty tepid bless overall.

And that's about it. No other bless directly helps sacred archers. Of course, everything loves a little regen (nature), reinvig (earth), MR or twisted fate (astral). Note that a bonus to attack does nothing for ranged attacks and fire weapons only apply to melee, so a fire bless does literally nothing for sacred archers.

BewareTheBarnacleGoose February 20th, 2012 12:32 AM

Re: Blesses and ranged weapons
 
Quickness is good for archers, helps them get more volleys out faster. But quickened archers also annoyingly move between shots, so they will always get into melee. But that isn't a problem with LA Tien Chi, if that's what you were thinking of, since they do fine up close. But TC can also cast quickness, so you aren't getting much for your design points.

Kobal2 February 20th, 2012 02:26 PM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by shatner (Post 796157)
A water-9 bless will get your archers to fire 50% more often (3 times every two combat rounds) so that's something.

Actually it will get them to fire once, then move forward. It's a terrible bless for sacred archers.

thejeff February 21st, 2012 06:23 AM

Re: Blesses and ranged weapons
 
They do fire more often, but they also move forward. I've not quite figured out the pattern behind it.

It's really only worth it when the sacred archers are also melee capable. Which probably means LA TC.

Olm February 21st, 2012 06:59 AM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by thejeff (Post 796317)
It's really only worth it when the sacred archers are also melee capable. Which probably means LA TC.

LA Man, wardens are rather capable in melee ;) Or does it not work well with x-bows?

Kobal2 February 21st, 2012 07:05 AM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by Olm (Post 796318)
LA Man, wardens are rather capable in melee ;) Or does it not work well with x-bows?

They also have high encumbrance so speeding them up might not be the best idea :)

JonBrave February 22nd, 2012 05:28 PM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by shatner (Post 796157)
[...] and fire weapons only apply to melee, so a fire bless does literally nothing for sacred archers.

I assumed a level-9-Fire-blessed ("Flaming weapons") sacred archer would mean "Flaming arrows". Am I thinking too literally? Is that not the case?

thejeff February 22nd, 2012 06:24 PM

Re: Blesses and ranged weapons
 
No, doesn't work. Flaming arrows only comes through the spell.

The fire bless only works on melee weapons.

JonBrave February 22nd, 2012 06:36 PM

Re: Blesses and ranged weapons
 
LOL, OK (though it makes no sense to me). Shows you can think too deeply about this game :)

Olm February 23rd, 2012 04:39 PM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by Kobal2 (Post 796319)
Quote:

Originally Posted by Olm (Post 796318)
LA Man, wardens are rather capable in melee ;) Or does it not work well with x-bows?

They also have high encumbrance so speeding them up might not be the best idea :)

That means they need an earth bless.

legowarrior February 23rd, 2012 04:43 PM

Re: Blesses and ranged weapons
 
Well, I originally asked because of a mod that Shatner and I put together for a Middle Era Jomon Nation. You can find details here

Kobal2 February 24th, 2012 06:38 AM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by Olm (Post 796590)
That means they need an earth bless.

So now you've got a W9Ex bless, on a nation that also needs G3/M1-3 and really thrives on O3/P3/G3 since it's so good at overtaxing & making castles. All this just to make a W9 bless not entirely unviable to use on archers (who are actually crossbowmen, and as such wouldn't even profit that much from the W9 bless to begin with).

You can't see it, but I'm doing my dubious face right now. But feel free to prove me wrong by winning with such a build ! :)

Olm February 26th, 2012 06:17 PM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by Kobal2 (Post 796646)
Quote:

Originally Posted by Olm (Post 796590)
That means they need an earth bless.

So now you've got a W9Ex bless, on a nation that also needs G3/M1-3 and really thrives on O3/P3/G3 since it's so good at overtaxing & making castles. All this just to make a W9 bless not entirely unviable to use on archers (who are actually crossbowmen, and as such wouldn't even profit that much from the W9 bless to begin with).

You can't see it, but I'm doing my dubious face right now. But feel free to prove me wrong by winning with such a build ! :)

No I won't :)
Just wanted to bring up another sacred ranged unit with good melee capability. Never meant to use a bless for sacred archers myself. I think its a waste.
On the other hand the melee Wardens recruitable everywhere could sure profit from a bless. I often thought about that. But I would do it rather in the ME where the Mothers and Crones of Avalon also profit from lets say an earth bless.
Perhaps I will try that sometimes.

Torgon February 26th, 2012 06:40 PM

Re: Blesses and ranged weapons
 
Quote:

Originally Posted by Olm (Post 796845)
Quote:

Originally Posted by Kobal2 (Post 796646)
Quote:

Originally Posted by Olm (Post 796590)
That means they need an earth bless.

So now you've got a W9Ex bless, on a nation that also needs G3/M1-3 and really thrives on O3/P3/G3 since it's so good at overtaxing & making castles. All this just to make a W9 bless not entirely unviable to use on archers (who are actually crossbowmen, and as such wouldn't even profit that much from the W9 bless to begin with).

You can't see it, but I'm doing my dubious face right now. But feel free to prove me wrong by winning with such a build ! :)

No I won't :)
Just wanted to bring up another sacred ranged unit with good melee capability. Never meant to use a bless for sacred archers myself. I think its a waste.
On the other hand the melee Wardens recruitable everywhere could sure profit from a bless. I often thought about that. But I would do it rather in the ME where the Mothers and Crones of Avalon also profit from lets say an earth bless.
Perhaps I will try that sometimes.

I've been playing with a MA Man build with a water 9 bless, and it's actually quite effective even without an E bless to compensate. 15 Def, quickened wardens + whatever experience they gain can be very, very nasty. 5 of them plus a stealthy preist to bless can reliably take out most reasonable amounts of PD. Making MA Man in CBM one of the premier stealth raiding nations. Sure they fatigue out a little quicker, but they also lay down an impressive amount of damage so the extra fatigue never really comes to bear.

Also works very well to turn your mothers into extremely effective archer support and is probably the best bless I've found for Cu sidhe as well. Give your mothers a lightning bow, or a bow of war, bless, aim/eagle eyes and watch the destruction fly even with just a couple of them.

The LA Wardens with their crossbows are actually better than the MA wardens. And LA man wouldn't have too many problems getting a bless. You don't need an awake pretender as your national troops are fairly strong for expansion plus you have a tolerance for drain so you net an extra 120 design points.

The only real problem is that they're still cap only while the MA ones are recruit anywhere. As cap only you'll just never have enough of them to base a strategy around.


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