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-   -   Arabian Nights (http://forum.shrapnelgames.com/showthread.php?t=48415)

legowarrior February 20th, 2012 10:32 PM

Arabian Nights
 
Are there any nations based around the stories of the arabian nights?

Knai February 20th, 2012 10:38 PM

Re: Arabian Nights
 
As far as I know, there are next to no nations based on the region (Arabian peninsula, northern Africa, al-Andalus, the remnants of the Sassanian Empire) at all. The few that are are extremely ancient, and based on Jewish myth (e.g. Ashdod), or are based on nations that conquered the region but aren't centered there (Ermor, Arcocephale). Actual Persians, let alone nations based on the Ummayad or Abbasid Caliphates. I might just be spacing something.

legowarrior February 20th, 2012 10:46 PM

Re: Arabian Nights
 
And are there any mod nations? Too bad. You'd think with that rich a tapestry, something might have been created.
Early Era - Djinns and Ifrits - Strong Fire and Air magic, some astral and earth
Middle Era - Rise of the Prophets - Strong Astral and Death. Some Fire and Earth
Late Era - Land of the Sultans - Strong Astral, Fire and Earth. Little bit of death.

Admiral_Aorta February 21st, 2012 12:46 AM

Re: Arabian Nights
 
None of the Vanilla nations but among mod nations there's Al-nadim, which can be found here:http://z7.invisionfree.com/Dom3mods/...p?showtopic=34 It's part of the expanded nation packs and is pretty high quality.

legowarrior February 21st, 2012 01:28 AM

Re: Arabian Nights
 
Yeah, that is pretty cool. Well, I might have to try it out, because it is pretty much how I envisioned it.

brxbrx February 21st, 2012 12:02 PM

Re: Arabian Nights
 
An air and fire nation based on pre-Islamic Arab mythology would be sweet.

nordlys February 21st, 2012 03:27 PM

Re: Arabian Nights
 
Quote:

Originally Posted by legowarrior (Post 796300)
Middle Era - Rise of the Prophets - Strong Astral and Death. Some Fire and Earth

Will suicide bombers be capital only? :angel

legowarrior February 21st, 2012 04:18 PM

Re: Arabian Nights
 
Quote:

Originally Posted by nordlys (Post 796355)
Quote:

Originally Posted by legowarrior (Post 796300)
Middle Era - Rise of the Prophets - Strong Astral and Death. Some Fire and Earth

Will suicide bombers be capital only? :angel


How about we keep the bigotry out of this discussion? Now run along little man, and let the adults talk.

But to that point, if we want to draw parallels to Islam, this would be about 700 or 800 AD, a time period in which the Arab world was probably considered one of the most progressive in the world, allowing for a limited form of religious freedom, something no seen in 'christian' states at the time.

http://en.wikipedia.org/wiki/Early_s...es_under_Islam
for an interesting read on it.

Immaculate February 21st, 2012 06:55 PM

Re: Arabian Nights
 
you could have Hashshashin though... or something based on them. that would be cool

brxbrx February 21st, 2012 09:20 PM

Re: Arabian Nights
 
[quote=legowarrior;796360]
Quote:

Originally Posted by nordlys (Post 796355)
Quote:

Originally Posted by legowarrior (Post 796300)
Middle Era - Rise of the Prophets - Strong Astral and Death. Some Fire and Earth

Will suicide bombers be capital only? :angel



Quote:

Originally Posted by Immaculate (Post 796375)
you could have Hashshashin though... or something based on them. that would be cool

I think some sort of assassin unit would be entirely topical, especially from the assassin cult. I mean, their modus operandi was to get invited into a person's court, knife the person, and then it didn't matter- usually the guards killed them on the spot.
I recall reading of a Templar's testimony with regards to a cult leader somewhere in the Middle East about how the guy raised his arm, and a bunch of assassins jumped off of balconies to their deaths. The leader did that just to impress his guest.
Maybe a gladiator sort of assassin, that dies even if he succeeds?

Knai February 21st, 2012 09:56 PM

Re: Arabian Nights
 
Quote:

Originally Posted by legowarrior (Post 796360)
But to that point, if we want to draw parallels to Islam, this would be about 700 or 800 AD, a time period in which the Arab world was probably considered one of the most progressive in the world, allowing for a limited form of religious freedom, something no seen in 'christian' states at the time.

When between 700 CE and 800 CE is rather critical. The Umayyad Caliphate fell and was replaced by the Abbasid Caliphate, with al-Andalus remaining under Umayyad control (or technically being briefly lost, recaptured, and then held). Now, here's where things get interesting. The Umayyad Caliphate was very militaristic, very expansionist, and generally quite impressive at growing, to the point of being the 6th largest empire in the world, historically. The Abbassid Caliphate really wasn't, but there was a sudden emergence of scholars. This included the falsafa, which were essentially early scientists, which could potentially show up as a unit in the Dominions 3 adaptation - I'm thinking Healer 20, minimal magic, decent research.

Korwin February 22nd, 2012 04:29 AM

Re: Arabian Nights
 
Quote:

Originally Posted by brxbrx (Post 796387)
Maybe a gladiator sort of assassin, that dies even if he succeeds?

Who would recruit this sort of commander? Assassins allready are used seldom.
Maybe an nation specific assassination spell?

elmokki February 22nd, 2012 05:06 AM

Re: Arabian Nights
 
If you wish to make a different arabic / moorish / whatever nation than al-Nadim, you are free to use and/or edit any of the sprites it contains as long as you give me credit for the original work.

I would actually even be interested in drawing a veiled female. The humanish form of the ghul isn't really chaste enough to count as one :D

legowarrior February 22nd, 2012 08:21 AM

Re: Arabian Nights
 
Not at this time, I am more interested in using yours. But I have to know, why water magic?

elmokki February 22nd, 2012 11:31 AM

Re: Arabian Nights
 
Quote:

Originally Posted by legowarrior (Post 796411)
Not at this time, I am more interested in using yours. But I have to know, why water magic?

It was air for a while, but as the mod became defined more as "Arabian nights as portrayed by popular culture" than history that felt like a good idea.

Also F+A is probably the most boring combo of paths you can get.


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