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Small arms - accuracy 6 = dangerous weapon.
On mine, having made accuracy = 6 for modern small arms you too have strengthened infantry unit with it weapon.
It is doubtful, that having received such small arms these unit in a reality become so fatally dangerous as now in SPMBT. Changes for this purpose weapon in new path are possible? |
Re: Small arms - accuracy 6 = dangerous weapon.
Maxim, you really need to try a different language translator. This one does not work
What you seem to be suggesting is be think rifles with accuracy 6 are too effective in the game?? "Changes for this purpose weapon in new path are possible?" makes no sense in English and I really cannot even guess what you might be trying to say. Don |
Re: Small arms - accuracy 6 = dangerous weapon.
Maxim it KraMax.
My name is Andrey. :) Sorry my english, new attempt. Yes, small arms with accuracy = 6 in the first weapon slot too are too effective. (in battle these infantry unit with with high experince == Terminator's). I ask to contemplate this problem. |
Sorry Andrey. I realized the mistake on the name after I logged off.
I'll put this to the forum because we haven't seen this as an issue Does anyone else feel that infantry with accuracy 6 weapons ( these would be the ones with optics like M16 A4 ACOG or SA80 Rifle ) are too effective ? Andrey ,do you feel the same way about high experience troops with Acc=1 weapons ? Don |
Re: Small arms - accuracy 6 = dangerous weapon.
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On mine infantry units with it weapon become Terminator's at small range (0-4 hexes). At medium / high range all ok. |
Re: Small arms - accuracy 6 = dangerous weapon.
I tried with all weapons OFF but the one in slot one that had ACC=6 ( which is the test weapon and the subject of the post ) and I'm not seeing extreme "Terminator" behaviour even with 120 exp troops vs 70 exp troops.
Don |
Re: Small arms - accuracy 6 = dangerous weapon.
Taste small range --> 2-4 hex distance.
Infantry section with weapon Acc = 1 vs Infantry section with weapon Acc = 6. |
Re: Small arms - accuracy 6 = dangerous weapon.
<5 hexes is the range I was testing
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Re: Small arms - accuracy 6 = dangerous weapon.
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Also - e.g if you are firing in ambush at short range, you get a to-hit bonus. (Ambush=unspotted firer at the halt at ~3 hexes or less). At 50m or less, troops with low morale or experience may panic and get a to-hit reduction. but ~2-3 hexes is where things start to get deadly with small arms (e.g trenches become less protective to those entrenched). Therefore you are probably seeing the results of a much more complex interaction of factors. Generally in a fire-fight, whoever gets suppressed first (especially loses a man first) comes off worst. But the chief way to ensure fire superiority is to have several friends in LOS to fire back over and above the enemy numbers. And don't stack in the same hex :)!. But the ACOG type rifles will have a moderate advantage at ~200m or less, especially since the user troops for these systems tend to be from armies with better base training/experience too. (UK, USA etc). But they are not laser guided, and have short 5.56mm range. Fight them by staying out of rifle range while plying them with long range squad weapons (full bore 7.62mm 12 hex range LMG, integral squad marksman sniper rifles etc). Andy |
Re: Small arms - accuracy 6 = dangerous weapon.
Gentlemen,
I have tried this out, and I can't find any advantage. Sometimes Al Queda or North Korea will get 4 or 5 kills in the first exchange with my ACOG armed US squads, sometimes it's the other way around. |
Re: Small arms - accuracy 6 = dangerous weapon.
Just fixating on one isolated factor is meaningless in the SP system.
However, many wargamers are "tech-heads" who tend to focus on whether or not the Germans should have von zee var because every squad was issued with a left-handed bottle opener or some other micro-dot of pseudo-historical mythology. Luck, experience and the current tactical posture are as vital as mere unit statistics. It is not a game of "top trumps". Andy |
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