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im in deep doo doo
my early game pretender moved into a province with a disease sight, and is now diseased. i don't have access to any healers, he doesn't have regeneration, im pretty limited magically.
is there anything i can do? he has a little over a dozen "turns" to live... |
Re: im in deep doo doo
He'll come back. In the meanwhile, boost your dominion by building temples so that he'll have more health.
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Re: im in deep doo doo
come back? you mean if i build a bunch of priest and "call god" right? i'd really like to prevent that, it's change the whole direction of the game for me.
what about the ring of regeneration? if i could get there, would this allow him to heal himself? |
Re: im in deep doo doo
It would allow him to heal 10% so it will keep him alive although afflictions will come from the diesiese, and a lot of them. If he has magic paths whitch you don't want to loose get ring of regeneration. If he is pretender without paths its better to let him die and be reborn:P
Although even with ring of regeneration your pretender will at some point get the "mute" affliction:) so his magic paths will be halved, after that if you want to get his magic paths back you'd need Gift of health/Faerie court/The chalice to get rid of his afflictions. Although if he gets feeble-minded affliction(reducing his magic paths to 0) Faerie court won't be able to help you, only The chalice and Gift of health. |
Re: im in deep doo doo
thanks bbz. i thought i had heard that regeneration could heal some afflictions, but perhaps disease is no one of them. or perhaps i have no idea what i am talking about.
the death of my pretender would be devastating. but i don't think i have the ability to prevent it. i NEVER should have moved him into that province with disease. |
Re: im in deep doo doo
While he is wearing the Ring of Regeneration your pretender will no longer lose health to disease, so he will live indefinitely. He will also accumulate afflictions *much* more slowly. So this is a reasonably good solution for the medium term. However in the long term he's bound to get Mute or Feeblemind or some other crippling affliction, so you will want to get hold of a healer (cast Faerie Court) or the Chalice. Both these things are very difficult!
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Re: im in deep doo doo
Regeneration doesn't heal afflictions, it just makes it less likely for you to get new ones.
The property which heals afflictions is called "Recuperation". Some monsters have this, including almost all of Pangaea's units and Man's Knights of Avalon. Units which are Immortal also effectively have Recuperation, since they gradually lose afflictions. However there is no way to give your pretender either of these traits. The only way to remove afflictions from your pretender is with a healer (Faerie Court) or the Chalice. By the way if your pretender is undead even the Faerie Queen can't help. In that case the Chalice is the only option. That's why it's such a valuable and sought-after item! You will need Construction 8 to build it so it's difficult. |
Re: im in deep doo doo
we are in the early game, so unfortunately, i think my valiant pretender is done for. which means i likely am too. ahhh well, i never planned on winning(although it was looking good before this!)
lesson learned(the hard way) |
Re: im in deep doo doo
Also one more things about regeneration the more of if you have the lesser the chance of affliction, (Or at least thats what I've heard) so It might be worth it to forge hydra skin armor aswell.
That is really bad luck:S sorry about it. Don't give up yet though. Try and forge these two items and shoot for const 8:). Pretender is important but not everything(it will still be a big penalty for you) Edit: I jsut playtested some scenario with diesiesed pretender and for 70 turns now he never got "mute" or "feeble-minded" (he has 20% regen 10 from hydra armor and 10 from ring) (although that depends on how lucky you are and how qucikly you can get the ring) |
Re: im in deep doo doo
that was very nice of u bbz. i wish you could send me that armor and ring! (im only at cons 2 and not set up to move quick) thanks for checking it out 4 me. i will definately keep slugging, but, like most pretenders, mine is vital, and losing power in all his paths will make things difficult, not to mention i have almost no priests on the board.
ahh well. like i said, lesson learned. |
Re: im in deep doo doo
No problem and good luck.
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Re: im in deep doo doo
Chalice, chalice... Be more creative, guys, seriously. Gift of Health (a global spell) is much easier to get if you have some nature magic. And if not - almost every tribal shaman has at least N1.
I don`t think that pretenders die from disease (AFAIK, they just stop at 1 hp), but i`m not 100% sure about it. Other variant is casting Twiceborn on your pretender and getting killed (not drowned) in friendly dominion. He will return as undead wight mage with immunity to disease (still can get diseased, but no HP loss or afflictions) - i used this trick in SP to get boots slot on my archmage, so i`m 100% sure that Twiceborn works on gods. You`ll need at least 2D on pretender, or 1D + a skull staff, however. Casting regeneration on him in combat is another way of keeping him alive for now - in combat, regeneration still restores your health to full. |
Re: im in deep doo doo
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Re: im in deep doo doo
shardphoenix, if i use twiceborn and get killed, does he lose magic paths? loss of magic paths is my biggest concern. thanks for your suggestions...
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Re: im in deep doo doo
Parone, you can test that in a test game you know :D.
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Re: im in deep doo doo
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Re: im in deep doo doo
I was testing twiceborn. And I got this message: "The death of Horatia has greatly increased his understanding of death"
WTF twiceborn can give death levels. (Another wtf, the message always is for a male, even if the mage is female). I have put my findings into : http://dom3.servegame.com/wiki?title=Twiceborn |
Re: im in deep doo doo
Thanks for taking care of the wiki, its the best source for finding out interesting stuff about the game(par talking to experts on irc I guess).
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Re: im in deep doo doo
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It might be good to recall that certain abilities (gem generation, increased dom spread, and unrest decrease etc) are tied to the shape of the commander, these abilities are gone as soon as you transform into a wight mage. |
Re: im in deep doo doo
Alternately, depending on your paths it's highly possible to get them back with a simple Ring of Wizardry or a Staff of the Elements.
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Re: im in deep doo doo
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Re: im in deep doo doo
I really wish that Dominions death mages knew of clean, simple ways to die, like taking sleeping pills with alcohol or something. A morbid thought, I know.
Also, I didn't know GoH heals undead afflictions, thanks. |
Re: im in deep doo doo
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Re: im in deep doo doo
what about crystal heart? would that help at all? it is about the only thing available right now.
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Re: im in deep doo doo
Contact your allies, maybe they can make one for you...
(It's good to have buddies...) |
Re: im in deep doo doo
im trying to test it in SP, using the same pretender, and i found the same death sight. and i CANT get him to catch disease!! ironic
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