.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   im in deep doo doo (http://forum.shrapnelgames.com/showthread.php?t=48466)

parone February 29th, 2012 07:04 AM

im in deep doo doo
 
my early game pretender moved into a province with a disease sight, and is now diseased. i don't have access to any healers, he doesn't have regeneration, im pretty limited magically.

is there anything i can do? he has a little over a dozen "turns" to live...

brxbrx February 29th, 2012 07:27 AM

Re: im in deep doo doo
 
He'll come back. In the meanwhile, boost your dominion by building temples so that he'll have more health.

parone February 29th, 2012 07:39 AM

Re: im in deep doo doo
 
come back? you mean if i build a bunch of priest and "call god" right? i'd really like to prevent that, it's change the whole direction of the game for me.

what about the ring of regeneration? if i could get there, would this allow him to heal himself?

bbz February 29th, 2012 07:42 AM

Re: im in deep doo doo
 
It would allow him to heal 10% so it will keep him alive although afflictions will come from the diesiese, and a lot of them. If he has magic paths whitch you don't want to loose get ring of regeneration. If he is pretender without paths its better to let him die and be reborn:P
Although even with ring of regeneration your pretender will at some point get the "mute" affliction:) so his magic paths will be halved, after that if you want to get his magic paths back you'd need Gift of health/Faerie court/The chalice to get rid of his afflictions.
Although if he gets feeble-minded affliction(reducing his magic paths to 0) Faerie court won't be able to help you, only The chalice and Gift of health.

parone February 29th, 2012 07:50 AM

Re: im in deep doo doo
 
thanks bbz. i thought i had heard that regeneration could heal some afflictions, but perhaps disease is no one of them. or perhaps i have no idea what i am talking about.

the death of my pretender would be devastating. but i don't think i have the ability to prevent it. i NEVER should have moved him into that province with disease.

llamabeast February 29th, 2012 07:51 AM

Re: im in deep doo doo
 
While he is wearing the Ring of Regeneration your pretender will no longer lose health to disease, so he will live indefinitely. He will also accumulate afflictions *much* more slowly. So this is a reasonably good solution for the medium term. However in the long term he's bound to get Mute or Feeblemind or some other crippling affliction, so you will want to get hold of a healer (cast Faerie Court) or the Chalice. Both these things are very difficult!

llamabeast February 29th, 2012 07:54 AM

Re: im in deep doo doo
 
Regeneration doesn't heal afflictions, it just makes it less likely for you to get new ones.

The property which heals afflictions is called "Recuperation". Some monsters have this, including almost all of Pangaea's units and Man's Knights of Avalon. Units which are Immortal also effectively have Recuperation, since they gradually lose afflictions. However there is no way to give your pretender either of these traits. The only way to remove afflictions from your pretender is with a healer (Faerie Court) or the Chalice.

By the way if your pretender is undead even the Faerie Queen can't help. In that case the Chalice is the only option. That's why it's such a valuable and sought-after item! You will need Construction 8 to build it so it's difficult.

parone February 29th, 2012 08:08 AM

Re: im in deep doo doo
 
we are in the early game, so unfortunately, i think my valiant pretender is done for. which means i likely am too. ahhh well, i never planned on winning(although it was looking good before this!)

lesson learned(the hard way)

bbz February 29th, 2012 08:09 AM

Re: im in deep doo doo
 
Also one more things about regeneration the more of if you have the lesser the chance of affliction, (Or at least thats what I've heard) so It might be worth it to forge hydra skin armor aswell.

That is really bad luck:S sorry about it. Don't give up yet though. Try and forge these two items and shoot for const 8:). Pretender is important but not everything(it will still be a big penalty for you)

Edit: I jsut playtested some scenario with diesiesed pretender and for 70 turns now he never got "mute" or "feeble-minded" (he has 20% regen 10 from hydra armor and 10 from ring) (although that depends on how lucky you are and how qucikly you can get the ring)

parone February 29th, 2012 08:25 AM

Re: im in deep doo doo
 
that was very nice of u bbz. i wish you could send me that armor and ring! (im only at cons 2 and not set up to move quick) thanks for checking it out 4 me. i will definately keep slugging, but, like most pretenders, mine is vital, and losing power in all his paths will make things difficult, not to mention i have almost no priests on the board.

ahh well. like i said, lesson learned.

bbz February 29th, 2012 08:33 AM

Re: im in deep doo doo
 
No problem and good luck.

Shardphoenix February 29th, 2012 04:28 PM

Re: im in deep doo doo
 
Chalice, chalice... Be more creative, guys, seriously. Gift of Health (a global spell) is much easier to get if you have some nature magic. And if not - almost every tribal shaman has at least N1.
I don`t think that pretenders die from disease (AFAIK, they just stop at 1 hp), but i`m not 100% sure about it.
Other variant is casting Twiceborn on your pretender and getting killed (not drowned) in friendly dominion. He will return as undead wight mage with immunity to disease (still can get diseased, but no HP loss or afflictions) - i used this trick in SP to get boots slot on my archmage, so i`m 100% sure that Twiceborn works on gods. You`ll need at least 2D on pretender, or 1D + a skull staff, however.
Casting regeneration on him in combat is another way of keeping him alive for now - in combat, regeneration still restores your health to full.

Shardphoenix February 29th, 2012 04:32 PM

Re: im in deep doo doo
 
Quote:

Originally Posted by llamabeast (Post 797138)
By the way if your pretender is undead even the Faerie Queen can't help.

His pretender is definitely not undead - undeads don`t lose health to disease neither they get afflictions from it. :)

parone February 29th, 2012 04:41 PM

Re: im in deep doo doo
 
shardphoenix, if i use twiceborn and get killed, does he lose magic paths? loss of magic paths is my biggest concern. thanks for your suggestions...

Soyweiser February 29th, 2012 05:01 PM

Re: im in deep doo doo
 
Parone, you can test that in a test game you know :D.

brxbrx February 29th, 2012 05:02 PM

Re: im in deep doo doo
 
Quote:

Originally Posted by parone (Post 797203)
shardphoenix, if i use twiceborn and get killed, does he lose magic paths? loss of magic paths is my biggest concern. thanks for your suggestions...

No, in fact, there's a chance he'll gain magic power in death. However, getting killed typically leads to a lot of afflictions, so you're risking getting mute, which cuts your magic powers in half, and feeble-mind, which nulls all your paths. And once your pretender is undead, only the Chalice will heal his afflictions.

Soyweiser February 29th, 2012 05:29 PM

Re: im in deep doo doo
 
I was testing twiceborn. And I got this message: "The death of Horatia has greatly increased his understanding of death"

WTF twiceborn can give death levels. (Another wtf, the message always is for a male, even if the mage is female).

I have put my findings into : http://dom3.servegame.com/wiki?title=Twiceborn

bbz February 29th, 2012 05:32 PM

Re: im in deep doo doo
 
Thanks for taking care of the wiki, its the best source for finding out interesting stuff about the game(par talking to experts on irc I guess).

Soyweiser February 29th, 2012 05:33 PM

Re: im in deep doo doo
 
Quote:

Originally Posted by brxbrx (Post 797205)
No, in fact, there's a chance he'll gain magic power in death. However, getting killed typically leads to a lot of afflictions, so you're risking getting mute, which cuts your magic powers in half, and feeble-mind, which nulls all your paths. And once your pretender is undead, only the Chalice will heal his afflictions.

You ninja! And I didn't know that. Twiceborning is also permanent. Even call god does not return the shape.

It might be good to recall that certain abilities (gem generation, increased dom spread, and unrest decrease etc) are tied to the shape of the commander, these abilities are gone as soon as you transform into a wight mage.

brxbrx February 29th, 2012 05:41 PM

Re: im in deep doo doo
 
Alternately, depending on your paths it's highly possible to get them back with a simple Ring of Wizardry or a Staff of the Elements.

Shardphoenix February 29th, 2012 05:47 PM

Re: im in deep doo doo
 
Quote:

Originally Posted by parone (Post 797203)
shardphoenix, if i use twiceborn and get killed, does he lose magic paths? loss of magic paths is my biggest concern. thanks for your suggestions...

No, he doesn`t.

Quote:

Originally Posted by brxbrx (Post 797205)
However, getting killed typically leads to a lot of afflictions, so you're risking getting mute, which cuts your magic powers in half, and feeble-mind, which nulls all your paths.

Solution is - get killed QUICKLY. :) Like charging a barbarian horde with 1 hp (just remember to script your pretender to attack, or he will start casting and may even win)
Quote:

Originally Posted by brxbrx (Post 797205)
And once your pretender is undead, only the Chalice will heal his afflictions.

Gift of Health works too. And it`s easier to get than a faerie court, anyway. :)
Quote:

Originally Posted by Soyweiser
It might be good to recall that certain abilities (gem generation, increased dom spread, and unrest decrease etc) are tied to the shape of the commander, these abilities are gone as soon as you transform into a wight mage.

Yes, and you get lesser MR. But in exchange you get 21 base hp (much better than most rainbows), all undead immunities (cold, poison, starvation) and chill aura. And you keep those precious magic paths!

Quote:

Originally Posted by brxbrx (Post 797216)
Alternately, depending on your paths it's highly possible to get them back with a simple Ring of Wizardry or a Staff of the Elements.

He may need them to FORGE those items, you know. If a player says his paths are so important - maybe he knows better? :)

brxbrx February 29th, 2012 05:52 PM

Re: im in deep doo doo
 
I really wish that Dominions death mages knew of clean, simple ways to die, like taking sleeping pills with alcohol or something. A morbid thought, I know.
Also, I didn't know GoH heals undead afflictions, thanks.

Shardphoenix February 29th, 2012 06:00 PM

Re: im in deep doo doo
 
Quote:

Also, I didn't know GoH heals undead afflictions, thanks.
Read it in some Arcocephale LP, IIRC. He was using GoH to set up a tartarian factory - caused him some frustration when it got stolen. %)

parone February 29th, 2012 07:26 PM

Re: im in deep doo doo
 
what about crystal heart? would that help at all? it is about the only thing available right now.

Bwaha February 29th, 2012 07:41 PM

Re: im in deep doo doo
 
Contact your allies, maybe they can make one for you...

(It's good to have buddies...)

parone February 29th, 2012 08:31 PM

Re: im in deep doo doo
 
im trying to test it in SP, using the same pretender, and i found the same death sight. and i CANT get him to catch disease!! ironic


All times are GMT -4. The time now is 02:18 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.