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WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
NOW AVAILABLE
CLICK HERE WinSPMBT version 6.0 Upgrade patch 21 New Scenarios 49 Revised Scenarios 7 Revised Campaigns 20 Revised Campaign files 1 New Map 701 New or revised Photos 194 New or Revised Icons 92 Updated OOB Files 22 New or Revised Icon Graphic files 3 New or Revised Text files 2 New Sound files 16 Revised picklists Upgraded SHPEdit Upgraded MOBHack Upgraded Cost Calculator Snipers can now target and destroy IED's. However, it is not a "one shot, one kill" type of thing and the heavy anti-material rifles work best. AI controlled Helicopters will now occasionally pop up to high altitude to "look around" then drop down again. Problems with close range Z fire scattering too far have been resolved. Firing at 3 hexes or less, even blind fire with no LOS, will not scatter onto the firing unit or stray wildly from the target hex Destroyed or damaged core units now do not add back their full cost if their core formation is deleted. They will only return their cost minus the damage inflicted. Previously, if your core unit was worth 250 points for example and it was totally destroyed (0) or damaged (-110 damage points for example) then deleting the formation gave you back the *full undamaged value* of 250. This gave you "Free money" for destroyed or damaged units. With the current code, you will get 0 points returned if your formation is completely destroyed and any damage points will be deducted if it is just damaged The code routine that calculates the number of turns in a game has been re-worked and now the game takes better account of wide (X) and high (Y) maps with extra turns added for large maps, and some deducted from smaller with added turns now given for attack and assault battles A bug in the main code for regular and campaign games that affected defend battles for players with very large cores has been corrected. In the past if the core was near the maximum there would not be enough points available to assault a force that size. Now, if the core is too large to allow the proper ratio of attacker/ defender in a defend battle defend battles will be rejected and the game will select a different battle type so players with large cores especially in campaigns where they have added to their core force and increased their overall morale and experience levels to the point there were not enough points or unit's/ formations available to attack them with may never see a defend battle. What had been happening was when the core value became too high it broke through the maximum value allowed and wrapped around upon itself creating very small attack forces for the AI Both games OOBs have been checked and standardized for the following items for ALL units in ALL OOBs in BOTH games
MOBHack has had more selective items added to the cut and paste section . Previously there was " Paste armour suite only" and " Paste as target Nation" to that we have added. All of these were added to streamline the process of ensuring a unit used by one nation, and the same unit used by another, stay the same where it is applicable to be so.
These additions greatly helped speed up the process of standardizing or changing units and can be used in combination EXCEPT for " Paste armour suite only" which must be used alone. The code for snow vehicles has been altered so that these vehicle types are also now far less likely to get stuck in soft sand, volcanic ash, mud,water etc. This reflects the multitask use of the BV202/206 vehicles that mainly make up this class A bug has been fixed where switching between the armour descriptions would change Helicopter altitude. The Libyan now reverts back to the correct national flag after the fall of Ghadafi. All on map TOWED arty over 155mm has been removed from the game leaving only off map arty and SP arty in that caliber now. All 150mm-155mm standard arty now has the same ROF. It had been 4 for some and 5 for others and is all 5 ROF for that size now . All towed artillery, both on map and off map, has had the ammo loadouts standardized by caliber so all nations using the same sized gun get the same amount of ammo with smaller caliber's having more ammo than larger caliber but now, all will be the same instead of one unit in one nations OOBs having 40 rounds and another unit with a similar caliber in the same OOB with 50 rounds and the same gun in a different OOB having 30 rounds. As well, all (+) double ammo loaded, on and off map artillery units, have been removed from both games and for winSPMBT 155mm is the maximum caliber for on map TOWED arty. Anything over that is now off map or , in some few cases, SP arty only. This was a major change in both games that took nearly a week to individually comb through every OOB to complete. There has been a very large number of OOB changes made to the winSPMBT OOBs. The list of items completed this time around ran to 209 pages which is over double the average update. We estimate that there has been, at the very least , 25,000 individual data changes made with nearly 4500 items marked "done" with a great many of those issues requiring multiple data changes in a number of OOBs. This is why all of the new MOBHack utilities exist, to speed up the data changes that have been made to winSPMBT this time around. The end result should be more consistent and accurate OOBs As usual we remind everyone that on going secure PBEM games WILL fail if this patch is applied while they are being played. Don |
Re: WinSPMBT version 6.0 Upgrade patch--AVAILABLE SOON
Don and Andy,
Great job as always! Infantry and Arty changes are good and make perfect sense. I raise my glass to all that make it work and to all those who make the "workers" work harder! Regards, Pat |
Re: WinSPMBT version 6.0 Upgrade patch--AVAILABLE SOON
Thanks about info Don & Andy! Can't wait:)
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Re: WinSPMBT version 6.0 Upgrade patch--AVAILABLE SOON
Thank You.
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WinSPMBT version 6.0 Upgrade patch--AVAILABLE SOON
thank you for this wonderful job.
I love your games ! Yves A French fan |
Re: WinSPMBT version 6.0 Upgrade patch--AVAILABLE SOON
:you:,Don and Andy!
Many thanks for such a massive and continuing endeavor to keep this battle simulator the best it can be and IMO,the best there ever was.:up: |
Re: WinSPMBT version 6.0 Upgrade patch--AVAILABLE SOON
Hi,
Great news! Good ideas... Thank you! -Luc- |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
The patches are now available. See post #1 for the link
Don |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Great! Thanks once again to Andy and Don. Three enthusiastic thumbs up!:up: :up: :up:
Halstein |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
BRAVO!!!
My moderator duties on a certain telescope forum are surely going to be lagging over the next 2 to 3 days because of this patch. I can't wait to fire up Steel Panthers. For me,Christmas also comes every March! Gracias,mi amigos Don y Andy.:angel |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
I applied the 6.0 patch but on the Game Options screen under Help tab it stil shows version 26th Feb 2011. Is that simply a mistake or did the upgrade fail?
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
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Try looking at the version number for the game, which is displayed on the game main page. Andy |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Great Stuff! Thanks guys.
I did find one problem: The introductory text description for scen 252: Catalan Wars IV is identical to the text for scen 229: Bach Rai |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
The 3 Catalan wars have other descriptions.
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
I will investigate
Don |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Thanks guys.
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
I love a new feature in Mobhack. Now when a user hits the commit to change checkmark for a unit,the page no longer scrolls to the bottom.
Very handy for this user,thanks gentlemen!:up::D |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
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Cheers Andy |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
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I didn't request it,and don't know if anyone else did. It never really "bothered" me because the the alternative(no Mobhack) was too grim to think about.:cool: No place for a complaint on my part because I well remember SP2 and SP3. I take what I can get and am grateful for it. Whatever or however the reason for the "fix", let's just say I'm a bit more of a happy camper.:D |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Thank you so much, to all those involved in this freeware (well, I purchased the winSPMBT CD) and for v6.0 which adds many Cold War scenarios which I've been aching for. Thank you, thank you, thank you!
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
You guys are amazing
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Thank you all for your dedication and patches.
Plain amazing work in improving WinSPMBT everytime ! |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Something that I observed in the latest patch is the increased lethality of artillery. I have witnessed many instances of complete wipeouts of squads that are completely healthy or maybe with 1-2 casualties. In an instance a 152mm howitzer shell landing in the adjacent hex of a Chinese squad containing 9 men killed or wounded all 9 of them and I repeat, in the adjacent hex! Could you tell me if artillery is indeed made more lethal in the 6.0 version?
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
There were no changes to artillery effects.
Have you changed your artillery lethality settings in preferences? Or have these elements perhaps moved 6 hexes down a road, or been driven 10 hexes and dropped off by an APC?. Andy |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
The only change I've made in the preferences since I've started the game is in one scenario were I lowered the morale of an enemy, because I've found it unrealisticaly high. No other changes were ever made. The possibilities you say may be true for some other instances, but in the one I told you about it was 2 turns after they were spotted. Maybe it was extreme luck to my side.
PS: Another thing that may have mattered is that I now use observed fire much more frequently than when I started the game. Still, in the adjacent hex? |
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
If your fire is observed then more shells will be falling closer to the target hex rather than scattering over the countryside, so the cumulative effect of suppression from near misses etc will go way up.
Andy |
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